6,165 research outputs found

    Spike-based control monitoring and analysis with Address Event Representation

    Get PDF
    Neuromorphic engineering tries to mimic biological information processing. Address-Event Representation (AER) is a neuromorphic communication protocol for spiking neurons between different chips. We present a new way to drive robotic platforms using spiking neurons. We have simulated spiking control models for DC motors, and developed a mobile robot (Eddie) controlled only by spikes. We apply AER to the robot control, monitoring and measuring the spike activity inside the robot. The mobile robot is controlled by the AER-Robot tool, and the AER information is sent to a PC using the USBAERmini2 interface.Junta de Andalucía P06-TIC-01417Ministerio de Educación y Ciencia TEC2006-11730-C03-0

    Design of interfering mobile device in the band Wi-Fi with magnetron

    Get PDF
    The aim of this article is to design an interfering mobile device with a magnetron for the interference in Wi-fi signal in the band 2.4-2.5GHz. Propulsion of the interfering mobile device will be implemented using system of the stepper motor, which will be controlled with the help of the microcontroller ATmega 16. In order to deal with the interfering part, it is necessary to design an inverter 12V/4000V and 50-60Hz. The inverter is a supply of the high-powered vacuum tube that generates microwaves; magnetron. Magnetron is used as a source of electromagnetic interference high-frequency acting on targets, which operates in the band of Wi-Fi signal. For example, waves of high-frequency radio damage on-board electronic devices of the UAV, and by the way, we can disable fly of UAV in demarcated areas. The interfering mobile device will be used as a preparation interference and measurement electromagnetic compatibility of electronic military equipment

    The walking robot project

    Get PDF
    A walking robot was designed, analyzed, and tested as an intelligent, mobile, and a terrain adaptive system. The robot's design was an application of existing technologies. The design of the six legs modified and combines well understood mechanisms and was optimized for performance, flexibility, and simplicity. The body design incorporated two tripods for walking stability and ease of turning. The electrical hardware design used modularity and distributed processing to drive the motors. The software design used feedback to coordinate the system and simple keystrokes to give commands. The walking machine can be easily adapted to hostile environments such as high radiation zones and alien terrain. The primary goal of the leg design was to create a leg capable of supporting a robot's body and electrical hardware while walking or performing desired tasks, namely those required for planetary exploration. The leg designers intent was to study the maximum amount of flexibility and maneuverability achievable by the simplest and lightest leg design. The main constraints for the leg design were leg kinematics, ease of assembly, degrees of freedom, number of motors, overall size, and weight

    Automated precision passing system

    Get PDF
    Athletes are always seeking ways to improve their performance. Down time and a lack of capable throwers prevent athletic receivers from practicing their skills. We hope to aid athletes in receiving drills within their respective sports and increase practice efficiency. In order to achieve this, the machine has one major axis of rotation driven by a motor. This enables it to adjust where the ball is being thrown. Using an Arduino Uno coupled with a Roboteq AX1500 motor driver, the Automated Precision Passing System is able to throw a ball to a specified point in space by adjusting both the azimuth and ball-throwing motor speed. Our testing shows that our prototype has the ability to position itself in three different orientations as well as adjust the launch motor speed, but we were unable to launch the ball the original distance that we desired. From this project, we gained valuable knowledge in the areas of machine design, control systems, and project management. In order to continue the project and create a functional consumer product there are several improvements that need to be made to the system. The Automated Precision Passing System needs to be more rigid, have more power, and include more throwing positions

    Developing a low-cost beer dispensing robotic system for the service industry

    No full text
    As the prices of commercially available electronic and mechanical components decrease, manufacturers such as Devantech and Revolution Education have made encoded motor controller systems and microcontrollers very accessible to engineers and designers. This has made it possible to design sophisticated robotic and mechatronic systems very rapidly and at relatively low cost. A recent project in the Autonomous Systems Lab at Middlesex University, UK was to design and build a small, automated, robotic bartender based around the 5 litre Heineken 'Draughtkeg' system, which is capable of patrolling a bar and dispensing beer when signalled to by a customer. Because the system was designed as a commercial product, design constraints focused on keeping the build cost down, and so electronic components were sourced from outside companies and interfaced with a bespoke chassis and custom mechanical parts designed and manufactured on site at the University. All the programming was conducted using the proprietary BASIC language, which is freely available from the PicAXE supplier at no cost. This paper will discuss the restrictions involved in building a robot chassis around 'off-theshelf' components, and the issues arising from making the human-machine interaction intuitive whilst only using low-cost ultrasonic sensors. Programming issues will also be discussed, such as the control of accuracy when interfacing a PicAXE microcontroller with a Devantech MD25 Motor Controller board. Public live testing of the system was conducted at the Kinetica Art Fair 2010 event in London and has since been picked up by websites such as Engadget.com and many others. Feedback on the system will be described, as well as the refinements made as a result of these test

    Tangible storytelling: let children play with the bits

    Get PDF
    The use of tangible objects makes it possible to create interactions, or dynamics, which are alternatives to the mouse and keyboard in the process of communicating with the computer. The construction of these objects incorporating electronic components lets us bring that momentum to another level. This meeting with the technology allows children to take an active role, while there is a purpose of control over the objects, which becomes important to them. With the reinforcement of that control, the introduction of programmable digital electronic components also allows the child to develop, strengthen and feel the impact of their role as competent designer and creator of technology. Current technology allows the construction of these objects and the communication with computers at a low cost through micro-controllers, using, on one hand, the open source software and on the other the open hardware.info:eu-repo/semantics/publishedVersio
    corecore