1,105 research outputs found

    Contract-Driven Implementation of Choreographies

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    Choreographies and Contracts are important concepts in Service Oriented Computing. Choreographies are the description of the behaviour of a service system from a global point of view, while contracts are the description of the externally observable message-passing behaviour of a given service. Exploiting some of our previous results about choreography projection and contract refinement, we show how to solve the problem of implementing a choreography via the composition of already available services that are retrieved according to their contracts

    Model-driven design, simulation and implementation of service compositions in COSMO

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    The success of software development projects to a large extent depends on the quality of the models that are produced in the development process, which in turn depends on the conceptual and practical support that is available for modelling, design and analysis. This paper focuses on model-driven support for service-oriented software development. In particular, it addresses how services and compositions of services can be designed, simulated and implemented. The support presented is part of a larger framework, called COSMO (COnceptual Service MOdelling). Whereas in previous work we reported on the conceptual support provided by COSMO, in this paper we proceed with a discussion of the practical support that has been developed. We show how reference models (model types) and guidelines (design steps) can be iteratively applied to design service compositions at a platform independent level and discuss what tool support is available for the design and analysis during this phase. Next, we present some techniques to transform a platform independent service composition model to an implementation in terms of BPEL and WSDL. We use the mediation scenario of the SWS challenge (concerning the establishment of a purchase order between two companies) to illustrate our application of the COSMO framework

    Behavioral types in programming languages

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    A recent trend in programming language research is to use behav- ioral type theory to ensure various correctness properties of large- scale, communication-intensive systems. Behavioral types encompass concepts such as interfaces, communication protocols, contracts, and choreography. The successful application of behavioral types requires a solid understanding of several practical aspects, from their represen- tation in a concrete programming language, to their integration with other programming constructs such as methods and functions, to de- sign and monitoring methodologies that take behaviors into account. This survey provides an overview of the state of the art of these aspects, which we summarize as the pragmatics of behavioral types

    On Global Types and Multi-Party Session

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    Global types are formal specifications that describe communication protocols in terms of their global interactions. We present a new, streamlined language of global types equipped with a trace-based semantics and whose features and restrictions are semantically justified. The multi-party sessions obtained projecting our global types enjoy a liveness property in addition to the traditional progress and are shown to be sound and complete with respect to the set of traces of the originating global type. Our notion of completeness is less demanding than the classical ones, allowing a multi-party session to leave out redundant traces from an underspecified global type. In addition to the technical content, we discuss some limitations of our language of global types and provide an extensive comparison with related specification languages adopted in different communities

    Choreographies in the wild

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    We investigate the use of choreographies in distributed scenarios where, as in the real world, mutually distrusting (and possibly dishonest) participants may be unfaithful to their expected behaviour. In our model, each participant advertises its promised behaviour as a contract. Participants may interact through multiparty sessions, created when their contracts allow to synthesise a choreography. We show that systems of honest participants (which always adhere to their contracts) enjoy progress and session fidelity
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