24,349 research outputs found
Continuous role adaptation for human-robot shared control
In this paper, we propose a role adaptation method for human-robot shared control. Game theory is employed for fundamental analysis of this two-agent system. An adaptation law is developed such that the robot is able to adjust its own role according to the human’s intention to lead or follow, which is inferred through the measured interaction force. In the absence of human interaction forces, the adaptive scheme allows the robot to take the lead and complete the task by itself. On the other hand, when the human persistently exerts strong forces that signal an unambiguous intent to lead, the robot yields and becomes the follower. Additionally, the full spectrum of mixed roles between these extreme scenarios is afforded by continuous online update of the control that is shared between both agents. Theoretical analysis shows that the resulting shared control is optimal with respect to a two-agent coordination game. Experimental results illustrate better overall performance, in terms of both error and effort, compared to fixed-role interactions
Towards a Shared Control Navigation Function:Efficiency Based Command Modulation
This paper presents a novel shared control algorithm for robotized
wheelchairs. The proposed algorithm is a new method to extend
autonomous navigation techniques into the shared control domain. It reactively
combines user’s and robot’s commands into a continuous function
that approximates a classic Navigation Function (NF) by weighting input
commands with NF constraints. Our approach overcomes the main drawbacks
of NFs -calculus complexity and limitations on environment
modeling- so it can be used in dynamic unstructured environments. It also
benefits from NF properties: convergence to destination, smooth paths
and safe navigation. Due to the user’s contribution to control, our function
is not strictly a NF, so we call it a pseudo-navigation function (PNF)
instead.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech
Dance Teaching by a Robot: Combining Cognitive and Physical Human-Robot Interaction for Supporting the Skill Learning Process
This letter presents a physical human-robot interaction scenario in which a
robot guides and performs the role of a teacher within a defined dance training
framework. A combined cognitive and physical feedback of performance is
proposed for assisting the skill learning process. Direct contact cooperation
has been designed through an adaptive impedance-based controller that adjusts
according to the partner's performance in the task. In measuring performance, a
scoring system has been designed using the concept of progressive teaching
(PT). The system adjusts the difficulty based on the user's number of practices
and performance history. Using the proposed method and a baseline constant
controller, comparative experiments have shown that the PT presents better
performance in the initial stage of skill learning. An analysis of the
subjects' perception of comfort, peace of mind, and robot performance have
shown a significant difference at the p < .01 level, favoring the PT algorithm.Comment: Presented at IEEE International Conference on Robotics and Automation
ICRA-201
Introduction: The Fourth International Workshop on Epigenetic Robotics
As in the previous editions, this workshop is trying to be a forum for multi-disciplinary research ranging from developmental psychology to neural sciences (in its widest sense) and robotics including computational studies. This is a two-fold aim of, on the one hand, understanding the brain through engineering embodied systems and, on the other hand, building artificial epigenetic systems. Epigenetic contains in its meaning the idea that we are interested in studying development through interaction with the environment. This idea entails the embodiment of the system, the situatedness in the environment, and of course a prolonged period of postnatal development when this interaction can actually take place. This is still a relatively new endeavor although the seeds of the developmental robotics community were already in the air since the nineties (Berthouze and Kuniyoshi, 1998; Metta et al., 1999; Brooks et al., 1999; Breazeal, 2000; Kozima and Zlatev, 2000). A few had the intuition – see Lungarella et al. (2003) for a comprehensive review – that, intelligence could not be possibly engineered simply by copying systems that are “ready made” but rather that the development of the system fills a major role. This integration of disciplines raises the important issue of learning on the multiple scales of developmental time, that is, how to build systems that eventually can learn in any environment rather than program them for a specific environment. On the other hand, the hope is that robotics might become a new tool for brain science similarly to what simulation and modeling have become for the study of the motor system. Our community is still pretty much evolving and “under construction” and for this reason, we tried to encourage submissions from the psychology community. Additionally, we invited four neuroscientists and no roboticists for the keynote lectures. We received a record number of submissions (more than 50), and given the overall size and duration of the workshop together with our desire to maintain a single-track format, we had to be more selective than ever in the review process (a 20% acceptance rate on full papers). This is, if not an index of quality, at least an index of the interest that gravitates around this still new discipline
Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms
The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent “devices”, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew “cognitive devices” are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications
Combining brain-computer interfaces and assistive technologies: state-of-the-art and challenges
In recent years, new research has brought the field of EEG-based Brain-Computer Interfacing (BCI) out of its infancy and into a phase of relative maturity through many demonstrated prototypes such as brain-controlled wheelchairs, keyboards, and computer games. With this proof-of-concept phase in the past, the time is now ripe to focus on the development of practical BCI technologies that can be brought out of the lab and into real-world applications. In particular, we focus on the prospect of improving the lives of countless disabled individuals through a combination of BCI technology with existing assistive technologies (AT). In pursuit of more practical BCIs for use outside of the lab, in this paper, we identify four application areas where disabled individuals could greatly benefit from advancements in BCI technology, namely,“Communication and Control”, “Motor Substitution”, “Entertainment”, and “Motor Recovery”. We review the current state of the art and possible future developments, while discussing the main research issues in these four areas. In particular, we expect the most progress in the development of technologies such as hybrid BCI architectures, user-machine adaptation algorithms, the exploitation of users’ mental states for BCI reliability and confidence measures, the incorporation of principles in human-computer interaction (HCI) to improve BCI usability, and the development of novel BCI technology including better EEG devices
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