8,213 research outputs found

    Construction of Intelligent Virtual Worlds Using a Grammatical Framework

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    The potential of integrating multiagent systems and virtual environments has not been exploited to its whole extent. This paper proposes a model based on grammars, called Minerva, to construct complex virtual environments that integrate the features of agents. A virtual world is described as a set of dynamic and static elements. The static part is represented by a sequence of primitives and transformations and the dynamic elements by a series of agents. Agent activation and communication is achieved using events, created by the so-called event generators. The grammar defines a descriptive language with a simple syntax and a semantics, defined by functions. The semantics functions allow the scene to be displayed in a graphics device, and the description of the activities of the agents, including artificial intelligence algorithms and reactions to physical phenomena. To illustrate the use of Minerva, a practical example is presented: a simple robot simulator that considers the basic features of a typical robot. The result is a functional simple simulator. Minerva is a reusable, integral, and generic system, which can be easily scaled, adapted, and improved. The description of the virtual scene is independent from its representation and the elements that it interacts with

    A model for providing emotion awareness and feedback using fuzzy logic in online learning

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    Monitoring users’ emotive states and using that information for providing feedback and scaffolding is crucial. In the learning context, emotions can be used to increase students’ attention as well as to improve memory and reasoning. In this context, tutors should be prepared to create affective learning situations and encourage collaborative knowledge construction as well as identify those students’ feelings which hinder learning process. In this paper, we propose a novel approach to label affective behavior in educational discourse based on fuzzy logic, which enables a human or virtual tutor to capture students’ emotions, make students aware of their own emotions, assess these emotions and provide appropriate affective feedback. To that end, we propose a fuzzy classifier that provides a priori qualitative assessment and fuzzy qualifiers bound to the amounts such as few, regular and many assigned by an affective dictionary to every word. The advantage of the statistical approach is to reduce the classical pollution problem of training and analyzing the scenario using the same dataset. Our approach has been tested in a real online learning environment and proved to have a very positive influence on students’ learning performance.Peer ReviewedPostprint (author's final draft

    A Grammatical Approach to the Modeling of an Autonomous Robot

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    Virtual Worlds Generator is a grammatical model that is proposed to define virtual worlds. It integrates the diversity of sensors and interaction devices, multimodality and a virtual simulation system. Its grammar allows the definition and abstraction in symbols strings of the scenes of the virtual world, independently of the hardware that is used to represent the world or to interact with it. A case study is presented to explain how to use the proposed model to formalize a robot navigation system with multimodal perception and a hybrid control scheme of the robot. The result is an instance of the model grammar that implements the robotic system and is independent of the sensing devices used for perception and interaction. As a conclusion the Virtual Worlds Generator adds value in the simulation of virtual worlds since the definition can be done formally and independently of the peculiarities of the supporting devices

    Spectators’ aesthetic experiences of sound and movement in dance performance

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    In this paper we present a study of spectators’ aesthetic experiences of sound and movement in live dance performance. A multidisciplinary team comprising a choreographer, neuroscientists and qualitative researchers investigated the effects of different sound scores on dance spectators. What would be the impact of auditory stimulation on kinesthetic experience and/or aesthetic appreciation of the dance? What would be the effect of removing music altogether, so that spectators watched dance while hearing only the performers’ breathing and footfalls? We investigated audience experience through qualitative research, using post-performance focus groups, while a separately conducted functional brain imaging (fMRI) study measured the synchrony in brain activity across spectators when they watched dance with sound or breathing only. When audiences watched dance accompanied by music the fMRI data revealed evidence of greater intersubject synchronisation in a brain region consistent with complex auditory processing. The audience research found that some spectators derived pleasure from finding convergences between two complex stimuli (dance and music). The removal of music and the resulting audibility of the performers’ breathing had a significant impact on spectators’ aesthetic experience. The fMRI analysis showed increased synchronisation among observers, suggesting greater influence of the body when interpreting the dance stimuli. The audience research found evidence of similar corporeally focused experience. The paper discusses possible connections between the findings of our different approaches, and considers the implications of this study for interdisciplinary research collaborations between arts and sciences

    Intelligent CALL

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    This chapter describes the provision of corrective feedback in Tutorial CALL, sketching the challenges in the research and development of computational parsers and grammars. The automatic evaluation and assessment of free-form learner texts paying attention to linguistic accuracy, rhetorical structures, textual complexity, and written fluency is at the centre of attention in the section on Automatic Writing Evaluation. Reading and Incidental Vocabulary Learning Aids looks at the advantages of lexical glosses, or look-up information in electronic dictionaries for reading material aimed at language learners. The conclusion looks at the role of ICALL in the context of general trends in CALL

    Minors as miners: Modelling and evaluating ontological and linguistic learning

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    Gold Coas

    The Persuasive Tutor: a BDI Teaching Agent with Role and Reference Grammar Language Interface – Sustainable design of a conversational agent for language learning

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    This paper investigates how an intelligent teaching agent with Role and Reference Grammar [RRG] (cf. Van Valin 2005) as linguistic engine can support language learning. Based on a user-centred empirical design study the architecture of a highly persuasive tool for language learning as an extension of PLOTLearner (http://europlot.blogspot.dk/2012/07/try-plotlearner-2.html) is developed. Based on grounded theory it is shown that feedback and support is of greatest importance even in self-directed computer assisted language learning. Is also shown how this overall approach to language learning can be situated into traditional conversation based learning theories (cf. Laurillard 2009). It is shown that a computationally adequate model of the RRG-linking algorithm, extended into a computational processing model, can account for communication between a learner and the software by employing conceptual graphs to represent mental states in the software agent and the important role of speech acts is emphasized in this context

    Knowledge Representation with Ontologies: The Present and Future

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    Recently, we have seen an explosion of interest in ontologies as artifacts to represent human knowledge and as critical components in knowledge management, the semantic Web, business-to-business applications, and several other application areas. Various research communities commonly assume that ontologies are the appropriate modeling structure for representing knowledge. However, little discussion has occurred regarding the actual range of knowledge an ontology can successfully represent
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