8,153 research outputs found
Observation and Distinction. Representing Information in Infinite Games
We compare two approaches for modelling imperfect information in infinite games by using finite-state automata. The first, more standard approach views information as the result of an observation process driven by a sequential Mealy machine. In contrast, the second approach features indistinguishability relations described by synchronous two-tape automata.
The indistinguishability-relation model turns out to be strictly more expressive than the one based on observations. We present a characterisation of the indistinguishability relations that admit a representation as a finite-state observation function. We show that the characterisation is decidable, and give a procedure to construct a corresponding Mealy machine whenever one exists
On the Expressivity and Applicability of Model Representation Formalisms
A number of first-order calculi employ an explicit model representation
formalism for automated reasoning and for detecting satisfiability. Many of
these formalisms can represent infinite Herbrand models. The first-order
fragment of monadic, shallow, linear, Horn (MSLH) clauses, is such a formalism
used in the approximation refinement calculus. Our first result is a finite
model property for MSLH clause sets. Therefore, MSLH clause sets cannot
represent models of clause sets with inherently infinite models. Through a
translation to tree automata, we further show that this limitation also applies
to the linear fragments of implicit generalizations, which is the formalism
used in the model-evolution calculus, to atoms with disequality constraints,
the formalisms used in the non-redundant clause learning calculus (NRCL), and
to atoms with membership constraints, a formalism used for example in decision
procedures for algebraic data types. Although these formalisms cannot represent
models of clause sets with inherently infinite models, through an additional
approximation step they can. This is our second main result. For clause sets
including the definition of an equivalence relation with the help of an
additional, novel approximation, called reflexive relation splitting, the
approximation refinement calculus can automatically show satisfiability through
the MSLH clause set formalism.Comment: 15 page
On the Expressivity and Applicability of Model Representation Formalisms
A number of first-order calculi employ an explicit model representation formalism for automated reasoning and for detecting satisfiability. Many of these formalisms can represent infinite Herbrand models. The first-order fragment of monadic, shallow, linear, Horn (MSLH) clauses, is such a formalism used in the approximation refinement calculus. Our first result is a finite model property for MSLH clause sets. Therefore, MSLH clause sets cannot represent models of clause sets with inherently infinite models. Through a translation to tree automata, we further show that this limitation also applies to the linear fragments of implicit generalizations, which is the formalism used in the model-evolution calculus, to atoms with disequality constraints, the formalisms used in the non-redundant clause learning calculus (NRCL), and to atoms with membership constraints, a formalism used for example in decision procedures for algebraic data types. Although these formalisms cannot represent models of clause sets with inherently infinite models, through an additional approximation step they can. This is our second main result. For clause sets including the definition of an equivalence relation with the help of an additional, novel approximation, called reflexive relation splitting, the approximation refinement calculus can automatically show satisfiability through the MSLH clause set formalism
Exploiting the Temporal Logic Hierarchy and the Non-Confluence Property for Efficient LTL Synthesis
The classic approaches to synthesize a reactive system from a linear temporal
logic (LTL) specification first translate the given LTL formula to an
equivalent omega-automaton and then compute a winning strategy for the
corresponding omega-regular game. To this end, the obtained omega-automata have
to be (pseudo)-determinized where typically a variant of Safra's
determinization procedure is used. In this paper, we show that this
determinization step can be significantly improved for tool implementations by
replacing Safra's determinization by simpler determinization procedures. In
particular, we exploit (1) the temporal logic hierarchy that corresponds to the
well-known automata hierarchy consisting of safety, liveness, Buechi, and
co-Buechi automata as well as their boolean closures, (2) the non-confluence
property of omega-automata that result from certain translations of LTL
formulas, and (3) symbolic implementations of determinization procedures for
the Rabin-Scott and the Miyano-Hayashi breakpoint construction. In particular,
we present convincing experimental results that demonstrate the practical
applicability of our new synthesis procedure
Learning to Prove Safety over Parameterised Concurrent Systems (Full Version)
We revisit the classic problem of proving safety over parameterised
concurrent systems, i.e., an infinite family of finite-state concurrent systems
that are represented by some finite (symbolic) means. An example of such an
infinite family is a dining philosopher protocol with any number n of processes
(n being the parameter that defines the infinite family). Regular model
checking is a well-known generic framework for modelling parameterised
concurrent systems, where an infinite set of configurations (resp. transitions)
is represented by a regular set (resp. regular transducer). Although verifying
safety properties in the regular model checking framework is undecidable in
general, many sophisticated semi-algorithms have been developed in the past
fifteen years that can successfully prove safety in many practical instances.
In this paper, we propose a simple solution to synthesise regular inductive
invariants that makes use of Angluin's classic L* algorithm (and its variants).
We provide a termination guarantee when the set of configurations reachable
from a given set of initial configurations is regular. We have tested L*
algorithm on standard (as well as new) examples in regular model checking
including the dining philosopher protocol, the dining cryptographer protocol,
and several mutual exclusion protocols (e.g. Bakery, Burns, Szymanski, and
German). Our experiments show that, despite the simplicity of our solution, it
can perform at least as well as existing semi-algorithms.Comment: Full version of FMCAD'17 pape
Ordered Navigation on Multi-attributed Data Words
We study temporal logics and automata on multi-attributed data words.
Recently, BD-LTL was introduced as a temporal logic on data words extending LTL
by navigation along positions of single data values. As allowing for navigation
wrt. tuples of data values renders the logic undecidable, we introduce ND-LTL,
an extension of BD-LTL by a restricted form of tuple-navigation. While complete
ND-LTL is still undecidable, the two natural fragments allowing for either
future or past navigation along data values are shown to be Ackermann-hard, yet
decidability is obtained by reduction to nested multi-counter systems. To this
end, we introduce and study nested variants of data automata as an intermediate
model simplifying the constructions. To complement these results we show that
imposing the same restrictions on BD-LTL yields two 2ExpSpace-complete
fragments while satisfiability for the full logic is known to be as hard as
reachability in Petri nets
Strategy Logic with Imperfect Information
We introduce an extension of Strategy Logic for the imperfect-information
setting, called SLii, and study its model-checking problem. As this logic
naturally captures multi-player games with imperfect information, the problem
turns out to be undecidable. We introduce a syntactical class of "hierarchical
instances" for which, intuitively, as one goes down the syntactic tree of the
formula, strategy quantifications are concerned with finer observations of the
model. We prove that model-checking SLii restricted to hierarchical instances
is decidable. This result, because it allows for complex patterns of
existential and universal quantification on strategies, greatly generalises
previous ones, such as decidability of multi-player games with imperfect
information and hierarchical observations, and decidability of distributed
synthesis for hierarchical systems. To establish the decidability result, we
introduce and study QCTL*ii, an extension of QCTL* (itself an extension of CTL*
with second-order quantification over atomic propositions) by parameterising
its quantifiers with observations. The simple syntax of QCTL* ii allows us to
provide a conceptually neat reduction of SLii to QCTL*ii that separates
concerns, allowing one to forget about strategies and players and focus solely
on second-order quantification. While the model-checking problem of QCTL*ii is,
in general, undecidable, we identify a syntactic fragment of hierarchical
formulas and prove, using an automata-theoretic approach, that it is decidable.
The decidability result for SLii follows since the reduction maps hierarchical
instances of SLii to hierarchical formulas of QCTL*ii
Transforming structures by set interpretations
We consider a new kind of interpretation over relational structures: finite
sets interpretations. Those interpretations are defined by weak monadic
second-order (WMSO) formulas with free set variables. They transform a given
structure into a structure with a domain consisting of finite sets of elements
of the orignal structure. The definition of these interpretations directly
implies that they send structures with a decidable WMSO theory to structures
with a decidable first-order theory. In this paper, we investigate the
expressive power of such interpretations applied to infinite deterministic
trees. The results can be used in the study of automatic and tree-automatic
structures.Comment: 36 page
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