8,153 research outputs found

    Observation and Distinction. Representing Information in Infinite Games

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    We compare two approaches for modelling imperfect information in infinite games by using finite-state automata. The first, more standard approach views information as the result of an observation process driven by a sequential Mealy machine. In contrast, the second approach features indistinguishability relations described by synchronous two-tape automata. The indistinguishability-relation model turns out to be strictly more expressive than the one based on observations. We present a characterisation of the indistinguishability relations that admit a representation as a finite-state observation function. We show that the characterisation is decidable, and give a procedure to construct a corresponding Mealy machine whenever one exists

    On the Expressivity and Applicability of Model Representation Formalisms

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    A number of first-order calculi employ an explicit model representation formalism for automated reasoning and for detecting satisfiability. Many of these formalisms can represent infinite Herbrand models. The first-order fragment of monadic, shallow, linear, Horn (MSLH) clauses, is such a formalism used in the approximation refinement calculus. Our first result is a finite model property for MSLH clause sets. Therefore, MSLH clause sets cannot represent models of clause sets with inherently infinite models. Through a translation to tree automata, we further show that this limitation also applies to the linear fragments of implicit generalizations, which is the formalism used in the model-evolution calculus, to atoms with disequality constraints, the formalisms used in the non-redundant clause learning calculus (NRCL), and to atoms with membership constraints, a formalism used for example in decision procedures for algebraic data types. Although these formalisms cannot represent models of clause sets with inherently infinite models, through an additional approximation step they can. This is our second main result. For clause sets including the definition of an equivalence relation with the help of an additional, novel approximation, called reflexive relation splitting, the approximation refinement calculus can automatically show satisfiability through the MSLH clause set formalism.Comment: 15 page

    On the Expressivity and Applicability of Model Representation Formalisms

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    A number of first-order calculi employ an explicit model representation formalism for automated reasoning and for detecting satisfiability. Many of these formalisms can represent infinite Herbrand models. The first-order fragment of monadic, shallow, linear, Horn (MSLH) clauses, is such a formalism used in the approximation refinement calculus. Our first result is a finite model property for MSLH clause sets. Therefore, MSLH clause sets cannot represent models of clause sets with inherently infinite models. Through a translation to tree automata, we further show that this limitation also applies to the linear fragments of implicit generalizations, which is the formalism used in the model-evolution calculus, to atoms with disequality constraints, the formalisms used in the non-redundant clause learning calculus (NRCL), and to atoms with membership constraints, a formalism used for example in decision procedures for algebraic data types. Although these formalisms cannot represent models of clause sets with inherently infinite models, through an additional approximation step they can. This is our second main result. For clause sets including the definition of an equivalence relation with the help of an additional, novel approximation, called reflexive relation splitting, the approximation refinement calculus can automatically show satisfiability through the MSLH clause set formalism

    Exploiting the Temporal Logic Hierarchy and the Non-Confluence Property for Efficient LTL Synthesis

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    The classic approaches to synthesize a reactive system from a linear temporal logic (LTL) specification first translate the given LTL formula to an equivalent omega-automaton and then compute a winning strategy for the corresponding omega-regular game. To this end, the obtained omega-automata have to be (pseudo)-determinized where typically a variant of Safra's determinization procedure is used. In this paper, we show that this determinization step can be significantly improved for tool implementations by replacing Safra's determinization by simpler determinization procedures. In particular, we exploit (1) the temporal logic hierarchy that corresponds to the well-known automata hierarchy consisting of safety, liveness, Buechi, and co-Buechi automata as well as their boolean closures, (2) the non-confluence property of omega-automata that result from certain translations of LTL formulas, and (3) symbolic implementations of determinization procedures for the Rabin-Scott and the Miyano-Hayashi breakpoint construction. In particular, we present convincing experimental results that demonstrate the practical applicability of our new synthesis procedure

    Learning to Prove Safety over Parameterised Concurrent Systems (Full Version)

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    We revisit the classic problem of proving safety over parameterised concurrent systems, i.e., an infinite family of finite-state concurrent systems that are represented by some finite (symbolic) means. An example of such an infinite family is a dining philosopher protocol with any number n of processes (n being the parameter that defines the infinite family). Regular model checking is a well-known generic framework for modelling parameterised concurrent systems, where an infinite set of configurations (resp. transitions) is represented by a regular set (resp. regular transducer). Although verifying safety properties in the regular model checking framework is undecidable in general, many sophisticated semi-algorithms have been developed in the past fifteen years that can successfully prove safety in many practical instances. In this paper, we propose a simple solution to synthesise regular inductive invariants that makes use of Angluin's classic L* algorithm (and its variants). We provide a termination guarantee when the set of configurations reachable from a given set of initial configurations is regular. We have tested L* algorithm on standard (as well as new) examples in regular model checking including the dining philosopher protocol, the dining cryptographer protocol, and several mutual exclusion protocols (e.g. Bakery, Burns, Szymanski, and German). Our experiments show that, despite the simplicity of our solution, it can perform at least as well as existing semi-algorithms.Comment: Full version of FMCAD'17 pape

    Ordered Navigation on Multi-attributed Data Words

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    We study temporal logics and automata on multi-attributed data words. Recently, BD-LTL was introduced as a temporal logic on data words extending LTL by navigation along positions of single data values. As allowing for navigation wrt. tuples of data values renders the logic undecidable, we introduce ND-LTL, an extension of BD-LTL by a restricted form of tuple-navigation. While complete ND-LTL is still undecidable, the two natural fragments allowing for either future or past navigation along data values are shown to be Ackermann-hard, yet decidability is obtained by reduction to nested multi-counter systems. To this end, we introduce and study nested variants of data automata as an intermediate model simplifying the constructions. To complement these results we show that imposing the same restrictions on BD-LTL yields two 2ExpSpace-complete fragments while satisfiability for the full logic is known to be as hard as reachability in Petri nets

    Strategy Logic with Imperfect Information

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    We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to be undecidable. We introduce a syntactical class of "hierarchical instances" for which, intuitively, as one goes down the syntactic tree of the formula, strategy quantifications are concerned with finer observations of the model. We prove that model-checking SLii restricted to hierarchical instances is decidable. This result, because it allows for complex patterns of existential and universal quantification on strategies, greatly generalises previous ones, such as decidability of multi-player games with imperfect information and hierarchical observations, and decidability of distributed synthesis for hierarchical systems. To establish the decidability result, we introduce and study QCTL*ii, an extension of QCTL* (itself an extension of CTL* with second-order quantification over atomic propositions) by parameterising its quantifiers with observations. The simple syntax of QCTL* ii allows us to provide a conceptually neat reduction of SLii to QCTL*ii that separates concerns, allowing one to forget about strategies and players and focus solely on second-order quantification. While the model-checking problem of QCTL*ii is, in general, undecidable, we identify a syntactic fragment of hierarchical formulas and prove, using an automata-theoretic approach, that it is decidable. The decidability result for SLii follows since the reduction maps hierarchical instances of SLii to hierarchical formulas of QCTL*ii

    Transforming structures by set interpretations

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    We consider a new kind of interpretation over relational structures: finite sets interpretations. Those interpretations are defined by weak monadic second-order (WMSO) formulas with free set variables. They transform a given structure into a structure with a domain consisting of finite sets of elements of the orignal structure. The definition of these interpretations directly implies that they send structures with a decidable WMSO theory to structures with a decidable first-order theory. In this paper, we investigate the expressive power of such interpretations applied to infinite deterministic trees. The results can be used in the study of automatic and tree-automatic structures.Comment: 36 page
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