3,251 research outputs found
You can't always sketch what you want: Understanding Sensemaking in Visual Query Systems
Visual query systems (VQSs) empower users to interactively search for line
charts with desired visual patterns, typically specified using intuitive
sketch-based interfaces. Despite decades of past work on VQSs, these efforts
have not translated to adoption in practice, possibly because VQSs are largely
evaluated in unrealistic lab-based settings. To remedy this gap in adoption, we
collaborated with experts from three diverse domains---astronomy, genetics, and
material science---via a year-long user-centered design process to develop a
VQS that supports their workflow and analytical needs, and evaluate how VQSs
can be used in practice. Our study results reveal that ad-hoc sketch-only
querying is not as commonly used as prior work suggests, since analysts are
often unable to precisely express their patterns of interest. In addition, we
characterize three essential sensemaking processes supported by our enhanced
VQS. We discover that participants employ all three processes, but in different
proportions, depending on the analytical needs in each domain. Our findings
suggest that all three sensemaking processes must be integrated in order to
make future VQSs useful for a wide range of analytical inquiries.Comment: Accepted for presentation at IEEE VAST 2019, to be held October 20-25
in Vancouver, Canada. Paper will also be published in a special issue of IEEE
Transactions on Visualization and Computer Graphics (TVCG) IEEE VIS
(InfoVis/VAST/SciVis) 2019 ACM 2012 CCS - Human-centered computing,
Visualization, Visualization design and evaluation method
Learning what matters - Sampling interesting patterns
In the field of exploratory data mining, local structure in data can be
described by patterns and discovered by mining algorithms. Although many
solutions have been proposed to address the redundancy problems in pattern
mining, most of them either provide succinct pattern sets or take the interests
of the user into account-but not both. Consequently, the analyst has to invest
substantial effort in identifying those patterns that are relevant to her
specific interests and goals. To address this problem, we propose a novel
approach that combines pattern sampling with interactive data mining. In
particular, we introduce the LetSIP algorithm, which builds upon recent
advances in 1) weighted sampling in SAT and 2) learning to rank in interactive
pattern mining. Specifically, it exploits user feedback to directly learn the
parameters of the sampling distribution that represents the user's interests.
We compare the performance of the proposed algorithm to the state-of-the-art in
interactive pattern mining by emulating the interests of a user. The resulting
system allows efficient and interleaved learning and sampling, thus
user-specific anytime data exploration. Finally, LetSIP demonstrates favourable
trade-offs concerning both quality-diversity and exploitation-exploration when
compared to existing methods.Comment: PAKDD 2017, extended versio
IMPACT Concept of Operations
NASAs future exploration missions mandate a significant paradigm change for mission planning, spacecraft design, human systems integration, and in-flight medical care due to constraints on mass, volume, power, resupply missions, and medical evacuation capabilities. These constraints require further development of the human health and performance system, which includes the medical, task performance, wellness, data, human and other systems necessary to keep the crew healthy and functioning optimally. The human health and performance system will be tightly integrated with mission and habitat design to provide a sufficient human health and performance infrastructure to enable mission success. A suite of systems engineering tools will aid in the decision making process for the development of such a human health and performance system. This Concept of Operations provides a vision for a tool suite to conduct evaluations of human health and performance system options, inform research prioritization, and provide trade study support, based on evidence, risks, and systems engineering principles. The integrated tool suite under development is IMPACT
Data Visualization for Network Simulations
As many other kinds of simulation experiments, simulations of computer networks tend to generate high volumes of output data. While the collection and the statistical processing of these data are challenges in and of themselves, creating meaningful visualizations from them is as much an art as it is a science. A sophisticated body of knowledge in information design and data visualization has been developed and continues to evolve. However, many of the visualizations created by the network simulation community tend to be less than optimal at creating compelling, informative narratives from experimental output data. The primary contribution of this paper is to explore some of the design dimensions in visualization and some advances in the field that are applicable to network simulation. We also discuss developments in the creation of the visualization subsystem in the Simulation Automation Framework for Experiments (SAFE) in the context of best practices for data visualization
An Evaluation-Guided Approach for Effective Data Visualization on Tablets
There is a rising trend of data analysis and visualization tasks being performed on a tablet device. Apps with interactive data visualization capabilities are available for a wide variety of domains. We investigate whether users grasp how to effectively interpret and interact with visualizations. We conducted a detailed user evaluation to study the abilities of individuals with respect to analyzing data on a tablet through an interactive visualization app. Based upon the results of the user evaluation, we find that most subjects performed well at understanding and interacting with simple visualizations, specifically tables and line charts. A majority of the subjects struggled with identifying interactive widgets, recognizing interactive widgets with overloaded functionality, and understanding visualizations which do not display data for sorted attributes. Based on our study, we identify guidelines for designers and developers of mobile data visualization apps that include recommendations for effective data representation and interaction
Convo: What does conversational programming need? An exploration of machine learning interface design
Vast improvements in natural language understanding and speech recognition
have paved the way for conversational interaction with computers. While
conversational agents have often been used for short goal-oriented dialog, we
know little about agents for developing computer programs. To explore the
utility of natural language for programming, we conducted a study (=45)
comparing different input methods to a conversational programming system we
developed. Participants completed novice and advanced tasks using voice-based,
text-based, and voice-or-text-based systems. We found that users appreciated
aspects of each system (e.g., voice-input efficiency, text-input precision) and
that novice users were more optimistic about programming using voice-input than
advanced users. Our results show that future conversational programming tools
should be tailored to users' programming experience and allow users to choose
their preferred input mode. To reduce cognitive load, future interfaces can
incorporate visualizations and possess custom natural language understanding
and speech recognition models for programming.Comment: 9 pages, 7 figures, submitted to VL/HCC 2020, for associated user
study video: https://youtu.be/TC5P3OO5ex
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