9,588 research outputs found
Dynamic Active Constraints for Surgical Robots using Vector Field Inequalities
Robotic assistance allows surgeons to perform dexterous and tremor-free
procedures, but robotic aid is still underrepresented in procedures with
constrained workspaces, such as deep brain neurosurgery and endonasal surgery.
In these procedures, surgeons have restricted vision to areas near the surgical
tooltips, which increases the risk of unexpected collisions between the shafts
of the instruments and their surroundings. In this work, our
vector-field-inequalities method is extended to provide dynamic
active-constraints to any number of robots and moving objects sharing the same
workspace. The method is evaluated with experiments and simulations in which
robot tools have to avoid collisions autonomously and in real-time, in a
constrained endonasal surgical environment. Simulations show that with our
method the combined trajectory error of two robotic systems is optimal.
Experiments using a real robotic system show that the method can autonomously
prevent collisions between the moving robots themselves and between the robots
and the environment. Moreover, the framework is also successfully verified
under teleoperation with tool-tissue interactions.Comment: Accepted on T-RO 2019, 19 Page
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Articular human joint modelling
Copyright @ Cambridge University Press 2009.The work reported in this paper encapsulates the theories and algorithms developed to drive the core analysis modules of the software which has been developed to model a musculoskeletal structure of anatomic joints. Due to local bone surface and contact geometry based joint kinematics, newly developed algorithms make the proposed modeller different from currently available modellers. There are many modellers that are capable of modelling gross human body motion. Nevertheless, none of the available modellers offer complete elements of joint modelling. It appears that joint modelling is an extension of their core analysis capability, which, in every case, appears to be musculoskeletal motion dynamics. It is felt that an analysis framework that is focused on human joints would have significant benefit and potential to be used in many orthopaedic applications. The local mobility of joints has a significant influence in human motion analysis, in understanding of joint loading, tissue behaviour and contact forces. However, in order to develop a bone surface based joint modeller, there are a number of major problems, from tissue idealizations to surface geometry discretization and non-linear motion analysis. This paper presents the following: (a) The physical deformation of biological tissues as linear or non-linear viscoelastic deformation, based on spring-dashpot elements. (b) The linear dynamic multibody modelling, where the linear formulation is established for small motions and is particularly useful for calculating the equilibrium position of the joint. This model can also be used for finding small motion behaviour or loading under static conditions. It also has the potential of quantifying the joint laxity. (c) The non-linear dynamic multibody modelling, where a non-matrix and algorithmic formulation is presented. The approach allows handling complex material and geometrical nonlinearity easily. (d) Shortest path algorithms for calculating soft tissue line of action geometries. The developed algorithms are based on calculating minimum âsurface massâ and âsurface covarianceâ. An improved version of the âsurface covarianceâ algorithm is described as âresidual covarianceâ. The resulting path is used to establish the direction of forces and moments acting on joints. This information is needed for linear or non-linear treatment of the joint motion. (e) The final contribution of the paper is the treatment of the collision. In the virtual world, the difficulty in analysing bodies in motion arises due to body interpenetrations. The collision algorithm proposed in the paper involves finding the shortest projected ray from one body to the other. The projection of the body is determined by the resultant forces acting on it due to soft tissue connections under tension. This enables the calculation of collision condition of non-convex objects accurately. After the initial collision detection, the analysis involves attaching special springs (stiffness only normal to the surfaces) at the âpotentially colliding pointsâ and motion of bodies is recalculated. The collision algorithm incorporates the rotation as well as translation. The algorithm continues until the joint equilibrium is achieved. Finally, the results obtained based on the software are compared with experimental results obtained using cadaveric joints
Trajectory Deformations from Physical Human-Robot Interaction
Robots are finding new applications where physical interaction with a human
is necessary: manufacturing, healthcare, and social tasks. Accordingly, the
field of physical human-robot interaction (pHRI) has leveraged impedance
control approaches, which support compliant interactions between human and
robot. However, a limitation of traditional impedance control is that---despite
provisions for the human to modify the robot's current trajectory---the human
cannot affect the robot's future desired trajectory through pHRI. In this
paper, we present an algorithm for physically interactive trajectory
deformations which, when combined with impedance control, allows the human to
modulate both the actual and desired trajectories of the robot. Unlike related
works, our method explicitly deforms the future desired trajectory based on
forces applied during pHRI, but does not require constant human guidance. We
present our approach and verify that this method is compatible with traditional
impedance control. Next, we use constrained optimization to derive the
deformation shape. Finally, we describe an algorithm for real time
implementation, and perform simulations to test the arbitration parameters.
Experimental results demonstrate reduction in the human's effort and
improvement in the movement quality when compared to pHRI with impedance
control alone
A 3D discrete model of the diaphragm and human trunk
In this paper, a 3D discrete model is presented to model the movements of the
trunk during breathing. In this model, objects are represented by physical
particles on their contours. A simple notion of force generated by a linear
actuator allows the model to create forces on each particle by way of a
geometrical attractor. Tissue elasticity and contractility are modeled by local
shape memory and muscular fibers attractors. A specific dynamic MRI study was
used to build a simple trunk model comprised of by three compartments: lungs,
diaphragm and abdomen. This model was registered on the real geometry.
Simulation results were compared qualitatively as well as quantitatively to the
experimental data, in terms of volume and geometry. A good correlation was
obtained between the model and the real data. Thanks to this model, pathology
such as hemidiaphragm paralysis can also be simulated.Comment: published in: "Lung Modelling", France (2006
Virtual reality surgery simulation: A survey on patient specific solution
For surgeons, the precise anatomy structure and its dynamics are important in the surgery interaction, which is critical for generating the immersive experience in VR based surgical training applications. Presently, a normal therapeutic scheme might not be able to be straightforwardly applied to a specific patient, because the diagnostic results are based on averages, which result in a rough solution. Patient Specific Modeling (PSM), using patient-specific medical image data (e.g. CT, MRI, or Ultrasound), could deliver a computational anatomical model. It provides the potential for surgeons to practice the operation procedures for a particular patient, which will improve the accuracy of diagnosis and treatment, thus enhance the prophetic ability of VR simulation framework and raise the patient care. This paper presents a general review based on existing literature of patient specific surgical simulation on data acquisition, medical image segmentation, computational mesh generation, and soft tissue real time simulation
Image-guided Simulation of Heterogeneous Tissue Deformation For Augmented Reality during Hepatic Surgery
International audienceThis paper presents a method for real-time augmentation of vas- cular network and tumors during minimally invasive liver surgery. Internal structures computed from pre-operative CT scans can be overlaid onto the laparoscopic view for surgery guidance. Com- pared to state-of-the-art methods, our method uses a real-time biomechanical model to compute a volumetric displacement field from partial three-dimensional liver surface motion. This permits to properly handle the motion of internal structures even in the case of anisotropic or heterogeneous tissues, as it is the case for the liver and many anatomical structures. Real-time augmentation results are presented on in vivo and ex vivo data and illustrate the benefits of such an approach for minimally invasive surgery
Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms
The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent âdevicesâ, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew âcognitive devicesâ are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications
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