3,389 research outputs found
Probabilistic mathematical formula recognition using a 2D context-free graph grammar
We present a probabilistic framework for the mathematical expression recognition problem. The developed system is flexible in that its grammar can be extended easily thanks to its graph grammar which eliminates the need for specifying rule precedence. It is also optimal in the sense that all possible interpretations of the expressions are expanded without making early commitments or hard decisions. In this paper, we give an overview of the whole system and describe in detail the graph grammar and the parsing process used in the system, along with some preliminary results on character, structure and expression recognition performances
Semantizing Complex 3D Scenes using Constrained Attribute Grammars
International audienceWe propose a new approach to automatically semantize complex objects in a 3D scene. For this, we define an expressive formalism combining the power of both attribute grammars and constraint. It offers a practical conceptual interface, which is crucial to write large maintainable specifications. As recursion is inadequate to express large collections of items, we introduce maximal operators, that are essential to reduce the parsing search space. Given a grammar in this formalism and a 3D scene, we show how to automatically compute a shared parse forest of all interpretations -- in practice, only a few, thanks to relevant constraints. We evaluate this technique for building model semantization using CAD model examples as well as photogrammetric and simulated LiDAR data
Activity Analysis; Finding Explanations for Sets of Events
Automatic activity recognition is the computational process of analysing visual input and reasoning about detections to understand the performed events. In all but the simplest scenarios, an activity involves multiple interleaved events, some related and others independent. The activity in a car park or at a playground would typically include many events. This research assumes the possible events and any constraints between the events can be defined for the given scene. Analysing the activity should thus recognise a complete and consistent set of events; this is referred to as a global explanation of the activity. By seeking a global explanation that satisfies the activity’s constraints, infeasible interpretations can be avoided, and ambiguous observations may be resolved.
An activity’s events and any natural constraints are defined using a grammar formalism. Attribute Multiset Grammars (AMG) are chosen because they allow defining hierarchies, as well as attribute rules and constraints. When used for recognition, detectors are employed to gather a set of detections. Parsing the set of detections by the AMG provides a global explanation. To find the best parse tree given a set of detections, a Bayesian network models the probability distribution over the space of possible parse trees. Heuristic and exhaustive search techniques are proposed to find the maximum a posteriori global explanation.
The framework is tested for two activities: the activity in a bicycle rack, and around a building entrance. The first case study involves people locking bicycles onto a bicycle rack and picking them up later. The best global explanation for all detections gathered during the day resolves local ambiguities from occlusion or clutter. Intensive testing on 5 full days proved global analysis achieves higher recognition rates. The second case study tracks people and any objects they are carrying as they enter and exit a building entrance. A complete sequence of the person entering and exiting multiple times is recovered by the global explanation
Data-Driven Shape Analysis and Processing
Data-driven methods play an increasingly important role in discovering
geometric, structural, and semantic relationships between 3D shapes in
collections, and applying this analysis to support intelligent modeling,
editing, and visualization of geometric data. In contrast to traditional
approaches, a key feature of data-driven approaches is that they aggregate
information from a collection of shapes to improve the analysis and processing
of individual shapes. In addition, they are able to learn models that reason
about properties and relationships of shapes without relying on hard-coded
rules or explicitly programmed instructions. We provide an overview of the main
concepts and components of these techniques, and discuss their application to
shape classification, segmentation, matching, reconstruction, modeling and
exploration, as well as scene analysis and synthesis, through reviewing the
literature and relating the existing works with both qualitative and numerical
comparisons. We conclude our report with ideas that can inspire future research
in data-driven shape analysis and processing.Comment: 10 pages, 19 figure
Computer-aided exploration of architectural design spaces: a digital sketchbook
Het ontwerpproces van architecten vormt vaak geen lineair pad van ontwerpopgave tot eindresultaat, maar wordt veeleer gekenmerkt door exploratie of het doorzoeken van meerdere alternatieven in een (conceptuele) ontwerpruimte. Dit proces wordt in de praktijk vaak ondersteund door manueel schetsen, waarbij de ontwerpers schetsboek kan gelezen worden als een reeks exploraties. Dit soort interactie met de ontwerpruimte wordt in veel mindere mate ondersteund door hedendaagse computerondersteunde ontwerpsystemen. De metafoor van een digitaal schetsboek, waarbij menselijke exploratie wordt versterkt door de (reken)kracht van een computer, is het centrale onderzoeksthema van dit proefschrift. Hoewel het opzet van een ontwerpruimte op het eerste gezicht schatplichtig lijkt aan het onderzoeksveld van de artificiële intelligentie (AI), wordt het ontwerpen hier ruimer geïnterpreteerd dan het oplossen van problemen. Als onderzoeksmethodologie worden vormengrammatica’s ingezet, die enerzijds nauw aanleunen bij de AI en een formeel raamwerk bieden voor de exploratie van ontwerpruimtes, maar tegelijkertijd ook weerstand bieden tegen de AI en een vorm van visueel denken en ambiguïteit toelaten. De twee bijhorende onderzoeksvragen zijn hoe deze vormengrammatica’s digitaal kunnen worden gerepresenteerd, en op welke manier de ontwerper-computer interactie kan gebeuren. De resultaten van deze twee onderzoeksvragen vormen de basis van een nieuw hulpmiddel voor architecten: het digitaal schetsboek
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Towards an aspect weaving BPEL engine
This position paper proposes the use of dynamic aspects and
the visitor design pattern to obtain a highly configurable and
extensible BPEL engine. Using these two techniques, the
core of this infrastructural software can be customised to
meet new requirements and add features such as debugging,
execution monitoring, or changing to another Web Service
selection policy. Additionally, it can easily be extended to
cope with customer-specific BPEL extensions. We propose
the use of dynamic aspects not only on the engine itself
but also on the workflow in order to tackle the problems of
Web Service hot deployment and hot fixes to long running
processes. In this way, composing aWeb Service "on-the-fly"
means weaving its choreography interface into the workflow
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