22,040 research outputs found

    iCapture: Facilitating Spontaneous User-Interaction with Pervasive Displays using Smart Devices

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    Abstract. The eCampus project at Lancaster University is an inter-disciplinary project aiming to deploy a wide range of situated displays across the University campus in order to create a large per-vasive communications infrastructure. At present, we are conducting a series of parallel research activities in order to investigate how the pervasive communications infrastructure can support the daily needs of staff, students and visitors to the University. This paper introduces one of our current research investigations into how one is able to mediate spontaneous interaction with the pervasive display infrastructure through camera equipped mobile phones (i.e. smart devices).

    Tangible user interfaces : past, present and future directions

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    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research

    Resonating Experiences of Self and Others enabled by a Tangible Somaesthetic Design

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    Digitalization is penetrating every aspect of everyday life including a human's heart beating, which can easily be sensed by wearable sensors and displayed for others to see, feel, and potentially "bodily resonate" with. Previous work in studying human interactions and interaction designs with physiological data, such as a heart's pulse rate, have argued that feeding it back to the users may, for example support users' mindfulness and self-awareness during various everyday activities and ultimately support their wellbeing. Inspired by Somaesthetics as a discipline, which focuses on an appreciation of the living body's role in all our experiences, we designed and explored mobile tangible heart beat displays, which enable rich forms of bodily experiencing oneself and others in social proximity. In this paper, we first report on the design process of tangible heart displays and then present results of a field study with 30 pairs of participants. Participants were asked to use the tangible heart displays during watching movies together and report their experience in three different heart display conditions (i.e., displaying their own heart beat, their partner's heart beat, and watching a movie without a heart display). We found, for example that participants reported significant effects in experiencing sensory immersion when they felt their own heart beats compared to the condition without any heart beat display, and that feeling their partner's heart beats resulted in significant effects on social experience. We refer to resonance theory to discuss the results, highlighting the potential of how ubiquitous technology could utilize physiological data to provide resonance in a modern society facing social acceleration.Comment: 18 page

    The experience of enchantment in human-computer interaction

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    Improving user experience is becoming something of a rallying call in human–computer interaction but experience is not a unitary thing. There are varieties of experiences, good and bad, and we need to characterise these varieties if we are to improve user experience. In this paper we argue that enchantment is a useful concept to facilitate closer relationships between people and technology. But enchantment is a complex concept in need of some clarification. So we explore how enchantment has been used in the discussions of technology and examine experiences of film and cell phones to see how enchantment with technology is possible. Based on these cases, we identify the sensibilities that help designers design for enchantment, including the specific sensuousness of a thing, senses of play, paradox and openness, and the potential for transformation. We use these to analyse digital jewellery in order to suggest how it can be made more enchanting. We conclude by relating enchantment to varieties of experience.</p

    Yells of Life in Constant Change : The Sonorous Criticism of Amiri Baraka

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    My research engages intersections of the racial and the sonic in the cultural criticism of poet and playwright Amiri Baraka. Focusing primarily on his music and political criticism published between 1961 and 1971, I am interested in questions of vernacular performance, as well as tensions between the verbal and the vocal that arise in his work. This project began with an interest in locating and understanding the moment in Baraka’s work where he began to turn away from the poetic style of contemporaries such as Frank O’Hara and Gary Snyder, choosing instead to shift towards a style reminiscent of jazz performance. Simply put, I am hoping to determine the role sound played in how Amiri Baraka made sense of the world around him in writing. Moving through Baraka’s oeuvre with an attention to sound in mind, I attempt to work through tensions of politics and aesthetics that arise in his criticism. Though constantly renewing and reorienting his prose, Baraka displays a consistent desire to determine how political histories bear on issues of aesthetics. This project attempts to reflect that interrelationship by paying attention to Amiri Baraka’s political activism during and after the Newark Riots of 1967 as well as his jazz criticism published in two collections during the 1960s. By considering the implications of sonority within this aesthetic/political bifurcation, I strive to discover a comprehensive linkage that may assist in understanding the diverse and ubiquitous work Amiri Baraka produced in the 1960s and 1970s

    Using Sound to Enhance Users’ Experiences of Mobile Applications

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    The latest smartphones with GPS, electronic compass, directional audio, touch screens etc. hold potentials for location based services that are easier to use compared to traditional tools. Rather than interpreting maps, users may focus on their activities and the environment around them. Interfaces may be designed that let users search for information by simply pointing in a direction. Database queries can be created from GPS location and compass direction data. Users can get guidance to locations through pointing gestures, spatial sound and simple graphics. This article describes two studies testing prototypic applications with multimodal user interfaces built on spatial audio, graphics and text. Tests show that users appreciated the applications for their ease of use, for being fun and effective to use and for allowing users to interact directly with the environment rather than with abstractions of the same. The multimodal user interfaces contributed significantly to the overall user experience

    The Soft Side of Stone: Notes for a Phenomenology of Stone

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    Stone represents the firmness and intransigence of the world within which we live and act. But beyond the perception and appropriations of stone, diverse meanings lie hidden between the hardness of stone and its uses. At the same time meaning must be grounded in the stabilizing presence of a common world. Yet if all that can be said is not about stone simpliciter but only an aesthetics of its perception, uses, and meanings, have we not gained the whole world but lost its reality? The underlying issue is therefore not aesthetic but ontological

    Review of Edward Branigan, Narrative Comprehension and Film. London and New York: Routledge, 1992. (Distributed by the Law Book Company Ltd.). 325pp. ISBN 0415075114. (pbk), $45.00.

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    If Point of View in the Cinema introduced its author as one of the leading film analysts by its attention to the details of the process of cinematic presentation, Narrative Comprehension and Film establishes Edward Branigan as a creative theorist beyond the boundaries of film. The book's voice is that of a craftsman speaking from his workshop. No deconstructive symplok and certainly no rhetorical terrorism. Instead, we find a certain modesty of style, which is deceptive considering that Branigan offers a great deal of substance and a range of attractive speculative insights. The author's mastery of technical intricacies within the broader frame of general narrative makes Narrative Comprehension and Film an outstanding teaching book for film studies as well as other disciplines in the humanities. What makes it especially appealing is its careful elaboration of an inferential account of how we make sense of narrative. For this and other reasons, it is well worth paying closer attention than is perhaps usual for a review article to how the book's argument unfolds and in particular to how it manages to relate the double argument about narrative in film and human perception as interpretive construals

    Pervasive Technologies and Support for Independent Living

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    A broad range of pervasive technologies are used in many domains, including healthcare: however, there appears to be little work examining the role of such technologies in the home, or the different wants and needs of elderly users. Additionally, there exist ethical issues surrounding the use of highly personal healthcare-related data, and interface issues centred on the novelty of the technologies and the disabilities experienced by the users. This report examines these areas, before considering the ways in which they might come together to help support independent-living users with disabilities which may be age-related
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