121,627 research outputs found
Failure is an option:an innovative engineering curriculum
PurposeAdvancements and innovation in engineering design are based on learning from previous failures but students are encouraged to âsucceedâ first time and hence can avoid learning from failure in practice. The purpose of the study was to design and evaluate a curriculum to help engineering design students to learn from failure.Design/Methodology/ApproachA new curriculum design provided a case study for evaluating the effects of incorporating learning from failure within a civil engineering course. An analysis of the changes in course output was undertaken in relation to graduate destination data covering 2006 to 2016 and student satisfaction from 2012 to 2017 and a number of challenges and solutions for curriculum designers were identified.FindingsThe design and delivery of an innovative curriculum, within typical constraints, can provide opportunities for students to develop resilience to failure as an integral part of their learning in order to think creatively and develop novel engineering solutions. The key issues identified were: the selection of appropriate teaching methods, creating an environment for exploratory learning, group and team assessments with competitive elements where practicable, and providing students with many different pedagogical approaches to produce a quality learning experience.OriginalityThis case study demonstrates how to design and implement an innovative curriculum that can produce positive benefits of learning from failure. This model can be applied to other disciplines such as building surveying and construction management. This approach underpins the development of skills necessary in the educational experience to develop as a professional building pathologist
E-Learning for Teachers and Trainers : Innovative Practices, Skills and Competences
Reproduction is authorised provided the source is acknowledged.Final Published versio
Managing evolution and change in web-based teaching and learning environments
The state of the art in information technology and educational technologies is evolving constantly.
Courses taught are subject to constant change from organisational and subject-specific reasons. Evolution
and change affect educators and developers of computer-based teaching and learning environments alike â
both often being unprepared to respond effectively. A large number of educational systems are designed
and developed without change and evolution in mind. We will present our approach to the design and
maintenance of these systems in rapidly evolving environments and illustrate the consequences of evolution
and change for these systems and for the educators and developers responsible for their implementation and
deployment. We discuss various factors of change, illustrated by a Web-based virtual course, with the
objective of raising an awareness of this issue of evolution and change in computer-supported teaching and
learning environments. This discussion leads towards the establishment of a development and management
framework for teaching and learning systems
Coopetition and innovation. Lessons from worker cooperatives in the Spanish machine tool industry
This is an electronic version of the accepted paper in Journal of Business & Industrial
Marketing[EN] Purpose â
This paper aims to investigate how the implementation of the inter-cooperation principle
among Spanish machine-tool cooperatives helps them to coopeteâcollaborate with
competitors, in their innovation and internationalization processes and achieve collaborative
advantages.
Design/methodology/approach â The paper uses a multi-case approach based on interviews
with 15 CEOs and research and development (R&D) managers, representing 14 Spanish
machine tool firms and institutions. Eight of these organizations are worker-cooperatives..
Findings â Worker -cooperatives achieve advantages on innovation and internationalization
via inter-cooperation (shared R&D units, joint sales offices, joint after-sale services,
knowledge exchange and relocation of key R&D technicians and managers). Several mutual
bonds and ties among cooperatives help to overcome the risk of opportunistic behaviour and
knowledge leakage associated to coopetition. The obtained results give some clues explaining
to what extent and under which conditions coopetitive strategies of cooperatives are
transferable to other types of ownership arrangements across sectors.
Practical implications â Firms seeking cooperation with competitors in their R&D and
internationalization processes can learn from the coopetitive arrangements analyzed in the
paper.
Social implications â Findings can be valuable for sectoral associations and public bodies
trying to promote coopetition and alliances between competitors as a means to benefit from
collaborative advantages.
Originality/value â Focusing on an âideal typeâ of co-operation -cooperative organisationsand
having access to primary sources, the paper shows to what extent (and how) strong
coopetitive structures and processes foster innovation and internationalization
Specifications and Development of Interoperability Solution dedicated to Multiple Expertise Collaboration in a Design Framework
This paper describes the specifications of an interoperability platform based on the PPO (Product Process Organization) model developed by the French community IPPOP in the context of collaborative and innovative design. By using PPO model as a reference, this work aims to connect together heterogonous tools used by experts easing data and information exchanges. After underlining the growing needs of collaborative design process, this paper focuses on interoperability concept by describing current solutions and their limits. Then a solution based on the flexibility of the PPO model adapted to the philosophy of interoperability is proposed. To illustrate these concepts, several examples are more particularly described (robustness analysis, CAD and Product Lifecycle Management systems connections)
A Semantic-Based Information Management System to Support Innovative Product Design
International competition and the rapidly global economy, unified by improved communication and transportation, offer to the consumers an enormous choice of goods and services. The result is that companies now require quality, value, time to market and innovation to be successful in order to win the increasing competition. In the engineering sector this is traduced in need of optimization of the design process and in maximization of re-use of data and knowledge already existing in the company. The âSIMI-Proâ (Semantic Information Management system for Innovative Product design) system addresses specific deficiencies in the conceptual phase of product design when knowledge management, if applied, is often sectorial. Its main contribution is in allowing easy, fast and centralized collection of data from multiple sources and in supporting the retrieval and re-use of a wide range of data that will help stylists and engineers shortening the production cycle. SIMI-Pro will be one of the first prototypes to base its information management and its knowledge sharing system on process ontology and it will demonstrate how the use of centralized network systems, coupled with Semantic Web technologies, can improve inter-working activities and interdisciplinary knowledge sharing
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The SLIM (Social learning for the integrated management and sustainable use of water at catchment scale) Final Report
Background: SLIM stands for 'Socuak Learning for the Integrated Management and Sustainable Use of Water at Catchment Scale'. It is a multi-country research project funded by the European Commission (DG RESEARCH - 5th Framework Programme for research and technological development, 1998-2002). Its main theme is the investigation of the socio-economic aspects of the sustainable use of water. Within this theme, its main focus of interest lies in understanding the application of social learning as a conceptual framework, an operational principle, a policy instrument and a process of systemic change
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