37,653 research outputs found
SymbioCity: Smart Cities for Smarter Networks
The "Smart City" (SC) concept revolves around the idea of embodying
cutting-edge ICT solutions in the very fabric of future cities, in order to
offer new and better services to citizens while lowering the city management
costs, both in monetary, social, and environmental terms. In this framework,
communication technologies are perceived as subservient to the SC services,
providing the means to collect and process the data needed to make the services
function. In this paper, we propose a new vision in which technology and SC
services are designed to take advantage of each other in a symbiotic manner.
According to this new paradigm, which we call "SymbioCity", SC services can
indeed be exploited to improve the performance of the same communication
systems that provide them with data. Suggestive examples of this symbiotic
ecosystem are discussed in the paper. The dissertation is then substantiated in
a proof-of-concept case study, where we show how the traffic monitoring service
provided by the London Smart City initiative can be used to predict the density
of users in a certain zone and optimize the cellular service in that area.Comment: 14 pages, submitted for publication to ETT Transactions on Emerging
Telecommunications Technologie
Quality of Service over Specific Link Layers: state of the art report
The Integrated Services concept is proposed as an enhancement to the current Internet architecture, to provide a better Quality of Service (QoS) than that provided by the traditional Best-Effort service. The features of the Integrated Services are explained in this report. To support Integrated Services, certain requirements are posed on the underlying link layer. These requirements are studied by the Integrated Services over Specific Link Layers (ISSLL) IETF working group. The status of this ongoing research is reported in this document. To be more specific, the solutions to provide Integrated Services over ATM, IEEE 802 LAN technologies and low-bitrate links are evaluated in detail. The ISSLL working group has not yet studied the requirements, that are posed on the underlying link layer, when this link layer is wireless. Therefore, this state of the art report is extended with an identification of the requirements that are posed on the underlying wireless link, to provide differentiated Quality of Service
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
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Survey of unified approaches to integrated-service networks
The increasing demand for communication services, coupled with recent technological advances in communication media and switching techniques, has resulted in a proliferation of new and expanded services. Currently, networks are needed which can transmit voice, data, and video services in an application-independent fashion. Unified approaches employ a single switching technique across the entire network bandwidth, thus, allowing services to be switched in an application-independent manner. This paper presents a taxonomy of integrated-service networks including a look at N-ISDN, while focusing on unified approaches to integrated-service networks.The two most promising unified approaches are burst and fast packet switching. Burst switching is a circuit switching-based approach which allocates channel bandwidth to a connection only during the transmission of "bursts" of information. Fast packet switching is a packet switching-based approach which can be characterized by very high transmission rates on network links and simple, hardwired protocols which match the rapid channel speed of the network. Both approaches are being proposed as possible implementations for integrated-service networks. We survey these two approaches, and also examine the key performance issues found in fast packet switching. We then present the results of a simulation study of a fast packet switching network
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