66 research outputs found
Roaming Real-Time Applications - Mobility Services in IPv6 Networks
Emerging mobility standards within the next generation Internet Protocol,
IPv6, promise to continuously operate devices roaming between IP networks.
Associated with the paradigm of ubiquitous computing and communication, network
technology is on the spot to deliver voice and videoconferencing as a standard
internet solution. However, current roaming procedures are too slow, to remain
seamless for real-time applications. Multicast mobility still waits for a
convincing design. This paper investigates the temporal behaviour of mobile
IPv6 with dedicated focus on topological impacts. Extending the hierarchical
mobile IPv6 approach we suggest protocol improvements for a continuous
handover, which may serve bidirectional multicast communication, as well. Along
this line a multicast mobility concept is introduced as a service for clients
and sources, as they are of dedicated importance in multipoint conferencing
applications. The mechanisms introduced do not rely on assumptions of any
specific multicast routing protocol in use.Comment: 15 pages, 5 figure
Computer-mediated knowledge communication
New communication technologies enable an array of new working and learning scenarios in which knowledge is being communicated. This article deals with the question to what extent these technologies can impede or facilitate knowledge communication. First, the various computer-based communication technologies will be classified. Second, effects of the medium on knowledge communication will be discussed based on results of studies of the current special priority program "Net-based Knowledge Communication in Groups". Third and last, computer-based possibilities to facilitate computer-mediated knowledge communication will be reviewNeue Kommunikationstechnologien ermöglichen eine Reihe neuer Arbeits- und Lernszenarien in denen Wissen kommuniziert wird. Dieser Beitrag beschäftigt sich damit, inwiefern diese Technologien Wissenskommunikation einschränken oder fördern können. Dazu werden in einem ersten Schritt die verschiedenen computerbasierten Kommunikationstechnologien untergliedert. In einem zweiten Schritt werden Wirkungen des Mediums auf die Wissenskommunikation diskutiert. Dazu werden u. a. die Ergebnisse von Studien des aktuellen Forschungsschwerpunkts "Netzbasierte Wissenskommunikation in Gruppen" berichtet. In einem dritten und letzten Schritt werden computerbasierte Möglichkeiten zusammengefasst, computervermittelte Wissenskommunikation zu förd
Performance Analysis of Multicast Mobility in a Hierarchical Mobile IP Proxy Environment
Mobility support in IPv6 networks is ready for release as an RFC, stimulating
major discussions on improvements to meet real-time communication requirements.
Sprawling hot spots of IP-only wireless networks at the same time await voice
and videoconferencing as standard mobile Internet services, thereby adding the
request for multicast support to real-time mobility. This paper briefly
introduces current approaches for seamless multicast extensions to Mobile IPv6.
Key issues of multicast mobility are discussed. Both analytically and in
simulations comparisons are drawn between handover performance characteristics,
dedicating special focus on the M-HMIPv6 approach.Comment: 11 pages, 7 figure
VCD: A Video Conferencing Dataset for Video Compression
Commonly used datasets for evaluating video codecs are all very high quality
and not representative of video typically used in video conferencing scenarios.
We present the Video Conferencing Dataset (VCD) for evaluating video codecs for
real-time communication, the first such dataset focused on video conferencing.
VCD includes a wide variety of camera qualities and spatial and temporal
information. It includes both desktop and mobile scenarios and two types of
video background processing. We report the compression efficiency of H.264,
H.265, H.266, and AV1 in low-delay settings on VCD and compare it with the
non-video conferencing datasets UVC, MLC-JVC, and HEVC. The results show the
source quality and the scenarios have a significant effect on the compression
efficiency of all the codecs. VCD enables the evaluation and tuning of codecs
for this important scenario. The VCD is publicly available as an open-source
dataset at https://github.com/microsoft/VCD
A Distributed Multimedia Communication System and its Applications to E-Learning
In this paper we report on a multimedia communication system including a
VCoIP (Video Conferencing over IP) software with a distributed architecture and
its applications for teaching scenarios. It is a simple, ready-to-use scheme
for distributed presenting, recording and streaming multimedia content. We also
introduce and investigate concepts and experiments to IPv6 user and session
mobility, with the special focus on real-time video group communication.Comment: Including 6 figure
Performance Evaluation of WebRTC-Based Video Conferencing: A Comprehensive Analysis
In an ever-evolving technological landscape, addressing the performance challenges of real-time communication protocols is crucial. Real-time communication, facilitated by streaming media protocols, utilizes peer-to-peer or client-server models to enhance Quality of Service (QoS). WebRTC (Web Real-Time Communication) stands as a widely adopted, browser-based, open-source, peer-to-peer protocol, offering real-time media transmission through JavaScript APIs without third-party plugins. This paper presents an in-depth performance evaluation of a WebRTC-based video conferencing system using Socket.io services on a Node.js server. Our research expands on recent studies by introducing a comprehensive set of performance parameters, including Processing delay, CPU Utilization, Latency, Jitter, and Packet Loss, and packet delay. Our findings indicate that WebRTC performs exceptionally well within specific latency thresholds. However, scalability concerns emerge when a large number of clients are introduced, especially in bandwidth-constrained environments
AdapINT: A Flexible and Adaptive In-Band Network Telemetry System Based on Deep Reinforcement Learning
In-band Network Telemetry (INT) has emerged as a promising network
measurement technology. However, existing network telemetry systems lack the
flexibility to meet diverse telemetry requirements and are also difficult to
adapt to dynamic network environments. In this paper, we propose AdapINT, a
versatile and adaptive in-band network telemetry framework assisted by
dual-timescale probes, including long-period auxiliary probes (APs) and
short-period dynamic probes (DPs). Technically, the APs collect basic network
status information, which is used for the path planning of DPs. To achieve full
network coverage, we propose an auxiliary probes path deployment (APPD)
algorithm based on the Depth-First-Search (DFS). The DPs collect specific
network information for telemetry tasks. To ensure that the DPs can meet
diverse telemetry requirements and adapt to dynamic network environments, we
apply the deep reinforcement learning (DRL) technique and transfer learning
method to design the dynamic probes path deployment (DPPD) algorithm. The
evaluation results show that AdapINT can redesign the telemetry system
according to telemetry requirements and network environments. AdapINT can
reduce telemetry latency by 75\% in online games and video conferencing
scenarios. For overhead-aware networks, AdapINT can reduce control overheads by
34\% in cloud computing services.Comment: 14 pages, 19 figure
Adaptive cross-device videoconferencing solution for wireless networks based on QoS monitoring
The increase in CPU power and screen quality of todays smartphones as well as the availability of high bandwidth wireless networks has enabled high quality mobile videoconfer- encing never seen before. However, adapting to the variety of devices and network conditions that come as a result is still not a trivial issue. In this paper, we present a multiple participant videoconferencing service that adapts to different kind of devices and access networks while providing an stable communication. By combining network quality detection and the use of a multipoint control unit for video mixing and transcoding, desktop, tablet and mobile clients can participate seamlessly. We also describe the cost in terms of bandwidth and CPU usage of this approach in a variety of scenarios
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