83 research outputs found

    Force/Torque Sensing for Soft Grippers using an External Camera

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    Robotic manipulation can benefit from wrist-mounted force/torque (F/T) sensors, but conventional F/T sensors can be expensive, difficult to install, and damaged by high loads. We present Visual Force/Torque Sensing (VFTS), a method that visually estimates the 6-axis F/T measurement that would be reported by a conventional F/T sensor. In contrast to approaches that sense loads using internal cameras placed behind soft exterior surfaces, our approach uses an external camera with a fisheye lens that observes a soft gripper. VFTS includes a deep learning model that takes a single RGB image as input and outputs a 6-axis F/T estimate. We trained the model with sensor data collected while teleoperating a robot (Stretch RE1 from Hello Robot Inc.) to perform manipulation tasks. VFTS outperformed F/T estimates based on motor currents, generalized to a novel home environment, and supported three autonomous tasks relevant to healthcare: grasping a blanket, pulling a blanket over a manikin, and cleaning a manikin's limbs. VFTS also performed well with a manually operated pneumatic gripper. Overall, our results suggest that an external camera observing a soft gripper can perform useful visual force/torque sensing for a variety of manipulation tasks.Comment: Accepted for presentation at 2023 IEEE International Conference on Robotics and Automation (ICRA

    Doctor of Philosophy

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    dissertationFingernail imaging is a method of sensing finger force using the color patterns on the nail and surrounding skin. These patterns form as the underlying tissue is compressed and blood pools in the surrounding vessels. Photos of the finger and surrounding skin may be correlated to the magnitude and direction of force on the fingerpad. An automated calibration routine is developed to improve the data-collection process. This includes a novel hybrid force/position controller that manages the interaction between the fingerpad and a flat surface, implemented on a Magnetic Levitation Haptic Device. The kinematic and dynamics parameters of the system are characterized in order to appropriately design a nonlinear compensator. The controller settles within 0.13 s with less than 30% overshoot. A new registration A new registration technique, based on Active Appearance Models, is presented. Since this method accounts for the variation inherent in the finger, it reduces registration and force prediction errors while removing the need to tune registration parameters or reject unregistered images. Modifications to the standard model are also investigated. The number of landmark points is reduced to 25 points with no loss of accuracy, while the use of the green channel is found to have no significant effect on either registration or force prediction accuracy. Several force prediction models are characterized, and the EigenNail Magnitude Model, a Principal Component Regression model on the gray-level intensity, is shown to fit the data most accurately. The mean force prediction error using this prediction and modeling method is 0.55 N. White LEDs and green LEDs are shown to have no statistically significant effect on registration or force prediction. Finally, two different calibration grid designs are compared and found to have no significant effect. Together, these improvements prepare the way for fingernail imaging to be used in less controlled situations. With a wider range of calibration data and a more robust registration method, a larger range of force data may be predicted. Potential applications for this technology include human-computer interaction and measuring finger interaction forces during grasping experiments

    Haptics: Science, Technology, Applications

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    This open access book constitutes the proceedings of the 13th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2022, held in Hamburg, Germany, in May 2022. The 36 regular papers included in this book were carefully reviewed and selected from 129 submissions. They were organized in topical sections as follows: haptic science; haptic technology; and haptic applications

    Novel Bidirectional Body - Machine Interface to Control Upper Limb Prosthesis

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    Objective. The journey of a bionic prosthetic user is characterized by the opportunities and limitations involved in adopting a device (the prosthesis) that should enable activities of daily living (ADL). Within this context, experiencing a bionic hand as a functional (and, possibly, embodied) limb constitutes the premise for mitigating the risk of its abandonment through the continuous use of the device. To achieve such a result, different aspects must be considered for making the artificial limb an effective support for carrying out ADLs. Among them, intuitive and robust control is fundamental to improving amputees’ quality of life using upper limb prostheses. Still, as artificial proprioception is essential to perceive the prosthesis movement without constant visual attention, a good control framework may not be enough to restore practical functionality to the limb. To overcome this, bidirectional communication between the user and the prosthesis has been recently introduced and is a requirement of utmost importance in developing prosthetic hands. Indeed, closing the control loop between the user and a prosthesis by providing artificial sensory feedback is a fundamental step towards the complete restoration of the lost sensory-motor functions. Within my PhD work, I proposed the development of a more controllable and sensitive human-like hand prosthesis, i.e., the Hannes prosthetic hand, to improve its usability and effectiveness. Approach. To achieve the objectives of this thesis work, I developed a modular and scalable software and firmware architecture to control the Hannes prosthetic multi-Degree of Freedom (DoF) system and to fit all users’ needs (hand aperture, wrist rotation, and wrist flexion in different combinations). On top of this, I developed several Pattern Recognition (PR) algorithms to translate electromyographic (EMG) activity into complex movements. However, stability and repeatability were still unmet requirements in multi-DoF upper limb systems; hence, I started by investigating different strategies to produce a more robust control. To do this, EMG signals were collected from trans-radial amputees using an array of up to six sensors placed over the skin. Secondly, I developed a vibrotactile system to implement haptic feedback to restore proprioception and create a bidirectional connection between the user and the prosthesis. Similarly, I implemented an object stiffness detection to restore tactile sensation able to connect the user with the external word. This closed-loop control between EMG and vibration feedback is essential to implementing a Bidirectional Body - Machine Interface to impact amputees’ daily life strongly. For each of these three activities: (i) implementation of robust pattern recognition control algorithms, (ii) restoration of proprioception, and (iii) restoration of the feeling of the grasped object's stiffness, I performed a study where data from healthy subjects and amputees was collected, in order to demonstrate the efficacy and usability of my implementations. In each study, I evaluated both the algorithms and the subjects’ ability to use the prosthesis by means of the F1Score parameter (offline) and the Target Achievement Control test-TAC (online). With this test, I analyzed the error rate, path efficiency, and time efficiency in completing different tasks. Main results. Among the several tested methods for Pattern Recognition, the Non-Linear Logistic Regression (NLR) resulted to be the best algorithm in terms of F1Score (99%, robustness), whereas the minimum number of electrodes needed for its functioning was determined to be 4 in the conducted offline analyses. Further, I demonstrated that its low computational burden allowed its implementation and integration on a microcontroller running at a sampling frequency of 300Hz (efficiency). Finally, the online implementation allowed the subject to simultaneously control the Hannes prosthesis DoFs, in a bioinspired and human-like way. In addition, I performed further tests with the same NLR-based control by endowing it with closed-loop proprioceptive feedback. In this scenario, the results achieved during the TAC test obtained an error rate of 15% and a path efficiency of 60% in experiments where no sources of information were available (no visual and no audio feedback). Such results demonstrated an improvement in the controllability of the system with an impact on user experience. Significance. The obtained results confirmed the hypothesis of improving robustness and efficiency of a prosthetic control thanks to of the implemented closed-loop approach. The bidirectional communication between the user and the prosthesis is capable to restore the loss of sensory functionality, with promising implications on direct translation in the clinical practice

    Tactile Sensing for Assistive Robotics

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    Information theoretic approach to tactile encoding and discrimination

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    The human sense of touch integrates feedback from a multitude of touch receptors, but how this information is represented in the neural responses such that it can be extracted quickly and reliably is still largely an open question. At the same time, dexterous robots equipped with touch sensors are becoming more common, necessitating better methods for representing sequentially updated information and new control strategies that aid in extracting relevant features for object manipulation from the data. This thesis uses information theoretic methods for two main aims: First, the neural code for tactile processing in humans is analyzed with respect to how much information is transmitted about tactile features. Second, machine learning approaches are used in order to influence both what data is gathered by a robot and how it is represented by maximizing information theoretic quantities. The first part of this thesis contains an information theoretic analysis of data recorded from primary tactile neurons in the human peripheral somatosensory system. We examine the differences in information content of two coding schemes, namely spike timing and spike counts, along with their spatial and temporal characteristics. It is found that estimates of the neurons’ information content based on the precise timing of spikes are considerably larger than for spikes counts. Moreover, the information estimated based on the timing of the very first elicited spike is at least as high as that provided by spike counts, but in many cases considerably higher. This suggests that first spike latencies can serve as a powerful mechanism to transmit information quickly. However, in natural object manipulation tasks, different tactile impressions follow each other quickly, so we asked whether the hysteretic properties of the human fingertip affect neural responses and information transmission. We find that past stimuli affect both the precise timing of spikes and spike counts of peripheral tactile neurons, resulting in increased neural noise and decreased information about ongoing stimuli. Interestingly, the first spike latencies of a subset of afferents convey information primarily about past stimulation, hinting at a mechanism to resolve ambiguity resulting from mechanical skin properties. The second part of this thesis focuses on using machine learning approaches in a robotics context in order to influence both what data is gathered and how it is represented by maximizing information theoretic quantities. During robotic object manipulation, often not all relevant object features are known, but have to be acquired from sensor data. Touch is an inherently active process and the question arises of how to best control the robot’s movements so as to maximize incoming information about the features of interest. To this end, we develop a framework that uses active learning to help with the sequential gathering of data samples by finding highly informative actions. The viability of this approach is demonstrated on a robotic hand-arm setup, where the task involves shaking bottles of different liquids in order to determine the liquid’s viscosity from tactile feedback only. The shaking frequency and the rotation angle of shaking are optimized online. Additionally, we consider the problem of how to better represent complex probability distributions that are sequentially updated, as approaches for minimizing uncertainty depend on an accurate representation of that uncertainty. A mixture of Gaussians representation is proposed and optimized using a deterministic sampling approach. We show how our method improves on similar approaches and demonstrate its usefulness in active learning scenarios. The results presented in this thesis highlight how information theory can provide a principled approach for both investigating how much information is contained in sensory data and suggesting ways for optimization, either by using better representations or actively influencing the environment
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