44,793 research outputs found
Mobile agent platforms in ubiquitous computing applications and systems (a literature review)
Technology revolution has been occurred rapidly over the last past thirty years
According to the moor’s law power of microprocessors double every eighteen months. And also a
parallel increase can be observed in some other technological sectors such as network communication,
bandwidth, storage, capacity. These remarkable trends make us to predict that in future computer will
become considerably smaller, cheaper and more pervasive. These result a creation of small things that
can access the internet in order to optimize their intended purpose. It gives birth to new technology
trend called “Ubiquitous computing”. Ubiquitous computing is an emerging technology that brings
new dimensions to distributed computing. It uses a wide variety of smart, ubiquitous devices
throughout an individual’s working and living environment. When it comes to ubiquitous computing,
mobile objects and mobile agents are forerunners. Mobile agents are considered a very interesting and
emerging technology to develop applications for mobile and distributed computing. Since they present
a combination of unique features, such as their autonomy and capability to move to remote computers
to process data there and save remote communications, they can be widely used in ubiquitous
computing. Many mobile agent platforms have been developed since the late nineties. In this
millennium era they are now influenced in many aspects of technology such as localization of
technology, internet connection, voice recognition etc. This literature review focuses on Mobile agent
platforms in ubiquitous computing applications and systems
Recommended from our members
Multimodal and ubiquitous computing systems: supporting independent-living older users
We document the rationale and design of a multimodal interface to a pervasive/ubiquitous computing system that supports independent living by older people in their own homes. The Millennium Home system involves fitting a resident’s home with sensors – these sensors can be used to trigger sequences of interaction with the resident to warn them about dangerous events, or to check if they need external help. We draw lessons from the design process and conclude the paper with implications for the design of multimodal interfaces to ubiquitous systems developed for the elderly and in healthcare, as well as for more general ubiquitous computing applications
StePS: A Multi-GPU Cosmological N-body Code for Compactified Simulations
We present the multi-GPU realization of the StePS (Stereographically
Projected Cosmological Simulations) algorithm with MPI-OpenMP-CUDA hybrid
parallelization and nearly ideal scale-out to multiple compute nodes. Our new
zoom-in cosmological direct N-body simulation method simulates the infinite
universe with unprecedented dynamic range for a given amount of memory and, in
contrast to traditional periodic simulations, its fundamental geometry and
topology match observations. By using a spherical geometry instead of periodic
boundary conditions, and gradually decreasing the mass resolution with radius,
our code is capable of running simulations with a few gigaparsecs in diameter
and with a mass resolution of in the center in four days
on three compute nodes with four GTX 1080Ti GPUs in each. The code can also be
used to run extremely fast simulations with reasonable resolution for fitting
cosmological parameters. These simulations are useful for prediction needs of
large surveys. The StePS code is publicly available for the research community
'First Portal in a Storm': A Virtual Space for Transition Students
The lives of millennial students are epitomised by ubiquitous information, merged technologies, blurred social-study-work boundaries, multitasking and hyperlinked online interactions (Oblinger & Oblinger, 2005). These characteristics have implications for the design of online spaces that aim to provide virtual access to course materials, administrative processes and support information, all of which is required by students to steer a course through the storm of their transition university experience. Previously we summarised the challenges facing first year students (Kift & Nelson, 2005) and investigated their current online engagement patterns, which revealed three issues for consideration when designing virtual spaces (Nelson, Kift & Harper, 2005). In this paper we continue our examination of students’ interactions with online spaces by considering the perceptions and use of technology by millennial students as well as projections for managing the virtual learning environments of the future. The findings from this analysis are informed by our previous work to conceptualise and describe the architecture of a transition portal
Case study : The University of Strathclyde in Glasgow
Describes the Millennium Student Initiative which equipped students in the business school with laptops. Curricular redesign made these an essential part of the pedagogic proces
Pervasive Technologies and Support for Independent Living
A broad range of pervasive technologies are used in many domains, including healthcare: however, there appears to be little work examining the role of such technologies in the home, or the different wants and needs of elderly users. Additionally, there exist ethical issues surrounding the use of highly personal healthcare-related data, and interface issues centred on the novelty of the technologies and the disabilities experienced by the users. This report examines these areas, before considering the ways in which they might come together to help support independent-living users with disabilities which may be age-related
Information policy for a new millennium
Previous revolutions, the Agrarian and Industrial, are examined and their features compared with the Information Revolution. Lessons are drawn from the comparison and a range of global issues identified. The nature of the Internet is considered and its pretensions argued to be inflated. The role of the state in developing an information society is discussed. A national information policy is identified as a feature and its application in and implications for Scotland are considered. Key features of an Internet culture are indicated and discussed, with lessons and conclusions for social development within the information society presented
How does Information Technology impact the methods, potential and purpose of education?
It is evident that information technology has affected changes to the methods, purpose and the perceived potential of education. While various authors differ in their opinion on the degree, desirability and destiny of these changes, all agree that change processes have certainly been underway. However, the process of change is far from over. Numerous authors auger grave peril for education institutions that refuse to integrate information technology into every level of the education institution. Some authors argue that the very nature of education itself will change. Information technology, whether perceived as a power for good or a power for evil, certainly has not been neutral. While effecting change has been difficult in many situations, contemporary information technology has by its very nature, been an agent of change in education institutions
- …