49,725 research outputs found
A school follow-up questionnaire as a measure of post hospital success in residential treatment of children
This paper is a review of available studies and literature published over the past ten years. Its purpose is to suggest the need for elementary students, third, fourth, and fifth graders in particular, to become computer literate. It is also the intent of this paper to suggest, as an alternate to in-school computer instruction, a summer computer camp as a viable means of introducing elementary students to microcomputers, their uses, and how to program in BASIC. The literature was reviewed to find 1. a common definition for the term computer literacy , 2. the need for an elementary school computer literacy program, 3. overall goals of such a computer literacy program, 4. student objectives of such a program, and 5. to be able to use this knowledge in order to develop a summer computer camp for elementary children, grades 3-5. A study of the literature reveals that computer literacy for elementary students should be an immediate goal for all educators. As technology keeps advancing rapidly, the idea of waiting until high school or junior high level before introducing computers into the elementary school curriculum becomes quickly outdated. Studies show that elementary students are very capable of working with and learning about computers. The review finally indicates that now is the time to begin development and implementation of a computer literacy program for the elementary school student. Because of a demand for a computer literacy program at the elementary level, this writer has developed a computer literacy program in the form of a summer computer camp and offers it as a feasible means to teach computer literacy to elementary school students. In view of the current literature and the need for computer literate elementary students, it appears that such a computer camp would be in order
Overcoming the Impact of Online Games through Literacy for Junior High School Students in South Tangerang City
Background: A form of communication technology widely played today is an online game, which is a type of game that utilizes computer networks. However, this type of game can cause addictive effects in the long run, such as in the case of Islamic Junior High School students Raudlatul Hikmah, thereby leading to decreased learning performance. This research aims to provide online game literacy training, such as the development, characteristics, and forms of online gaming, regulation, ethics, and the effects of online games, and tips on overcoming them.
Contribution: This research contributes to students' understanding of the development characteristics and forms of online games, as well as the regulations, ethics, and their effects, to overcome its negative impacts.
Method: Methods applied include sharing experiences in using online games, presentations and discussions on its literacy, and questionnaire and guided group discussions on online game problems.
Results: The results showed that on the average, 82% of students understand the development, characteristics, and types of online games. Meanwhile, 96% understand its effects, while 85% have adequate knowledge of the tips needed to overcome the associated adverse effects.
Conclusion: In conclusion, the objectives set by this training program can meet the target of providing online game literacy for Islamic Junior High School students Raudlatul Hikma
Towards a strategy for the introduction of information and computer literacy (ICL) courses
An important goal of the national policy on computers in education in the Netherlands is the familiarization of all citizens with information technology. This policy was a plea for some basic education in information and computer literacy. In the beginning of the implementation of this basic education for all a national survey (about grassroots developments) in Dutch junior secondary education was executed (Spring, 1984) with the following objectives: (i) to collect information which can serve as a baseline for the evaluation of future developments and (ii) to perform a context analysis to provide policy makers, innovation planners and curriculum developers with information about the state-of-the-art on information and computer literacy in the schools. The survey instruments were partly developed with as underlying structure some of the factors which are influencing the implementation of educational changes. The instruments were submitted to a sample of 462 schools representing the different types of junior secondary schools. Variation between the schools was obtained by distinguishing different levels of involvements of schools in information and computer literacy. This paper analyses how far in the schools, which are experimenting with information and computer literacy on their own initiative, some of the implementation factors of Fullan are fulfilled. Based upon this analysis a recommendation for a policy strategy for introducing this new domain in the schools is formulated
Influence of computer use on schools' curriculum: Limited integration
In the literature many claims are formulated about what might be accomplished in actual teaching practice when computers are used in a proper and intensive way. Therefore, in this study we analyse how three leading schools in the lower general secondary education sector in The Netherlands are using computers in their curriculum. The results show that these schools have hardly passed the stage of grassroot developments. To validate and possibly generalize these results we did, as a follow up study, a telephone survey with a larger group of leading schools. The survey confirmed the outcomes of the case studies
Adolescent Literacy and the Achievement Gap: What Do We Know and Where Do We Go From Here?
Reviews research and program initiatives focused on improving adolescent academic achievement by targeting literacy. Provides ideas for collaboration and coordination of funding efforts to improve the literacy achievement of under-performing adolescents
Adolescent Literacy and Textbooks: An Annotated Bibliography
A companion report to Carnegie's Time to Act, provides an annotated bibliography of research on textbook design and reading comprehension for fourth through twelfth grade, arranged by topic. Calls for a dialogue between publishers and researchers
TOWARDS A FUTURISTIC EDUCATIONAL DEVELOPMENT IN NIGERIA
Majority of the nations of the world were colonized and went through wars at various times, but
had turned around their fortunes through economic and educational reforms. In Nigeria however,
there had been series of educational reforms from: 7/6-5-4 to 6-3-3-4 and now 9-3-4 system.
Similarly, the recent reform in the higher education sector which has resulted into the conversion
of the nationâs higher technical educational institutions to degree awarding universities, which
arose largely from the disparity between the graduates of the two institutions in the labor market
and the fallen standard of education.
This paper presents a critical review of the various educational reforms with a view to designing
a viable educational model based on the examples of some developed and developing nations. It
attempts to proffer solutions to some of the existing problems
Educational Disadvantage in Ireland
This report discusses various ways to measure educational disadvantage. The precise way in which educational disadvantage is measured also influences the type of targets set to address it. The National Anti-Poverty Strategy has set three key targets in the area of educational disadvantage: Educational disadvantage is a significant problem at all levels of the education system and is influenced by the characteristics of families, schools, neighbourhoods and by broader public policies. There is a substantial amount of activity which is endeavouring to address educational disadvantage in Ireland. However, relatively little is known about what works, and this suggests that projects with the potential to produce lessons about effectiveness would be particularly worth considering. Outlined are a selection of project ideas which address educational disadvantage from which lessons may be learned about effective ways of doing this work
Developing ICT for Primary and Secondary Mathematics Teacher Professional Development: The Use of VTR in Lesson Study
Most (mathematics) teachers candidates have little opportunity to observe effective
teaching in an actual classroom as many of their first learning experiences were based in a
traditional classroom where rules were applied methodically to solve problems. In other words,
they lack the experience base to meaningfully observe the classroomâs complex and rapid
interactions. The use of video tape recorder (VTR) is one of the aspects of developing ICT to
promote teachers professional development. Through Lesson Studies activities, some
Indonesian teachers have experiences to reflect their teaching through VTR. Reflecting good
teaching practice of mathematics form different context through VTR was proved to evidently
encourage and motivate teachers to improve their teaching competencies. In some parts of the
activities of teachers professional development programs in Indonesia, year 2002â 200, the
reflections through VTR of Japanesse context and Indonesian context resulting teachersâ
perception that it was a good model of mathematics teaching that can possibly be implemented
in Indonesia. However, the techers were aware that to implement such good model there are
some fundamental constraints should be overcome.
Key Words: ICT, VTR, professional development, mathematics teacher, lesson stud
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