1,675,571 research outputs found
Flexible learning in computer science
This paper outlines the concept of Flexible Pedagogy and how it can assist in addressing some of the issues facing STEM disciplines in general, and Computer Science in particular. The paper considers what flexible pedagogy is and how technologies developed by Computer Science can enable flexibility. It then describes some of the issues facing STEM education, with a particular focus on Computer Science education in Higher Education. Finally, it considers how flexible approaches to teaching and learning are particularly pertinent to the issues faced in Computer Science and future opportunities
Exploring resilience for effective learning in computer science education
Background and context:
Many factors have been shown to be important for supporting effective learning and teaching – and thus progression and success – in formal educational contexts. While factors such as key introductory-level computer science knowledge and skills, as well as pre-university learning and qualifications, have been extensively explored, the impact of measures of positive psychology are less well understood for the discipline of computer science. This preliminary work investigates the relationships between effective learning and success, and two measures of positive psychology, Grit (Duckworth’s 12-item Grit scale) [6] and the Nicolson McBride Resilience Quotient (NMRQ) [3], in success in first-year undergraduate computer science to provide insight into the factors that impact on the transition from secondary education into tertiary education
Computer science in Dutch secondary education: independent or integrated?
Nowadays, in Dutch secondary education, computer science is integrated within school subjects. About ten years ago computer science was considered an independent subject, but in the mid-1980s this idea changed. In our study we investigated whether the objectives of teaching computer science as an independent subject are met when computer science is integrated within school subjects. The main problem was that there was no formal curriculum of computer science as an independent subject. Therefore we interviewed 13 experts in the field of computer science and then compared this formal curriculum with the operational (integrated) curriculum, which is still in the development stage. It appears that most of the components of the formal curriculum are being covered by the operational curriculum, and we therefore concluded that these curricula are equivalent, although there may be differences in the level of teaching. In our opinion the best approach to computer science is to combine the independent and the integrated approaches
Hurdles and requirements of an African experience of e-learning
Today, in a tense context of globalisation of economics and finance, education and training must obey global requirements. Computer science and new learning environments have become crucial in developing countries. Information and Communication technologies (ICT) are present in telecommunications, the banking sector, health and education itself. This article underlines the role of e- and distance learning in education, research and societies. Frontiers are shown and ways for best practices are presented. Furthermore, it underlines the challenge of teaching computer science in a poor industrial environment. Technological background is discussed as well as financial and pedagogical aspects. (DIPF/Orig.
Using Technology to Enhance Pre-Service Teacher Preparation
Use of the internet to deliver a portion of the content in an introductory science, education, and technology methods course for pre-service teachers provides an opportunity for a much needed introduction to basic computer literacy. A web page was developed for use in conjunction with the math, science, and technology educational methods courses at Brooklyn College. Students are introduced to this page as a group in the computer lab, and work in small groups with more experienced students serving as mentors to other students. The Brooklyn College Science Education Webpage is designed as a simple jump page with links to various resources for science education. It serves as a starting point to expose pre-service teachers to a wide range of resources available to them on the world wide web and in the real world. Students use their internet research skills in open-ended assignments throughout the semester. The web page continues to serve as a resource for students in the next courses in the math and science education sequence. The Brooklyn College Science Education Webpage helps education graduates to begin their teaching better prepared to use technology in the classroom
Starting from scratch: experimenting with computer science in Flemish secondary education
In the Flemish secondary education curriculum, as in many countries and regions, computer science currently only gets an extremely limited coverage. Recently, in Flanders (and elsewhere), it has been proposed to change this, and try-outs are undertaken, both in and outside of schools. In this paper, we discuss some of those efforts, and in particular take a closer look at the preliminary results of one experiment involving different approaches to programming in grade 8. These experiments indicate that many students from secondary schools would welcome a more extensive treatment of computer science. Planning and implementing such a treatment, however, raises a number of issues, from which in this paper, we formulate a handful as calls for action for the computer science education research community
Building an Argument for the Use of Science Fiction in HCI Education
Science fiction literature, comics, cartoons and, in particular, audio-visual
materials, such as science fiction movies and shows, can be a valuable addition
in Human-computer interaction (HCI) Education. In this paper, we present an
overview of research relative to future directions in HCI Education, distinct
crossings of science fiction in HCI and Computer Science teaching and the
Framework for 21st Century Learning. Next, we provide examples where science
fiction can add to the future of HCI Education. In particular, we argue herein
first that science fiction, as tangible and intangible cultural artifact, can
serve as a trigger for creativity and innovation and thus, support us in
exploring the design space. Second, science fiction, as a means to analyze
yet-to-come HCI technologies, can assist us in developing an open-minded and
reflective dialogue about technological futures, thus creating a singular base
for critical thinking and problem solving. Provided that one is cognizant of
its potential and limitations, we reason that science fiction can be a
meaningful extension of selected aspects of HCI curricula and research.Comment: 6 pages, 1 table, IHSI 2019 accepted submissio
Linguistics and LIS: A Research Agenda
Linguistics and Library and Information Science (LIS) are both interdisciplinary fields that draws from areas such as languages, psychology, sociology, cognitive science, computer science, anthropology, education, and management. The theories and methods of linguistic research can have significant explanatory power for LIS. This article presents a research agenda for LIS that proposes the use of linguistic analysis methods, including discourse analysis, typology, and genre theory
Valuing computer science education research?
This paper critically enquires into the value systems which rule the activities of teaching and research. This critique is intended to demonstrate the application of critical enquiry in Computer Science Education Research and therefore uses critical theory as a method of analysis.A framework of Research as a Discourse is applied to explore how the notions of research as opposed to teaching are presented, and how discipline and research communities are sustained. The concept of a discourse, based upon the work of Foucault, enables critical insight into the processes which regulate forms of thought. This paper positions the field of Computer Science Education Research, as an illustrative case, within the broader discourse of Research, and argues that Computer Science Education Researchers and educators need to understand and engage in this discourse and shape it to their own ends
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