962 research outputs found
Dense light field coding: a survey
Light Field (LF) imaging is a promising solution for providing more immersive and closer to reality multimedia experiences to end-users with unprecedented creative freedom and flexibility for applications in different areas, such as virtual and augmented reality. Due to the recent technological advances in optics, sensor manufacturing and available transmission bandwidth, as well as the investment of many tech giants in this area, it is expected that soon many LF transmission systems will be available to both consumers and professionals. Recognizing this, novel standardization initiatives have recently emerged in both the Joint Photographic Experts Group (JPEG) and the Moving Picture Experts Group (MPEG), triggering the discussion on the deployment of LF coding solutions to efficiently handle the massive amount of data involved in such systems.
Since then, the topic of LF content coding has become a booming research area, attracting the attention of many researchers worldwide. In this context, this paper provides a comprehensive survey of the most relevant LF coding solutions proposed in the literature, focusing on angularly dense LFs. Special attention is placed on a thorough description of the different LF coding methods and on the main concepts related to this relevant area. Moreover, comprehensive insights are presented into open research challenges and future research directions for LF coding.info:eu-repo/semantics/publishedVersio
Light field image coding with jointly estimated self-similarity bi-prediction
This paper proposes an efficient light field image coding (LFC) solution based on High Efficiency Video Coding (HEVC) and a novel Bi-prediction Self-Similarity (Bi-SS) estimation and compensation approach to efficiently explore the inherent non-local spatial correlation of this type of content, where two predictor blocks are jointly estimated from the same search window by using a locally optimal rate constrained algorithm. Moreover, a theoretical analysis of the proposed Bi-SS prediction is also presented, which shows that other non-local spatial prediction schemes proposed in literature are suboptimal in terms of Rate-Distortion (RD) performance and, for this reason, can be considered as restricted cases of the jointly estimated Bi-SS solution proposed here. These theoretical insights are shown to be consistent with the presented experimental results, and demonstrate that the proposed LFC scheme is able to outperform the benchmark solutions with significant gains with respect to HEVC (with up to 61.1% of bit savings) and other state-of-the-art LFC solutions in the literature (with up 16.9% of bit savings).info:eu-repo/semantics/acceptedVersio
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Novel entropy coding and its application of the compression of 3D image and video signals
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonThe broadcast industry is moving future Digital Television towards Super high resolution TV (4k or 8k) and/or 3D TV. This ultimately will increase the demand on data rate and subsequently the demand for highly efficient codecs. One of the techniques that researchers found it one of the promising technologies in the industry in the next few years is 3D Integral Image and Video due to its simplicity and mimics the reality, independently on viewer aid, one of the challenges of the 3D Integral technology is to improve the compression algorithms to adequate the high resolution and exploit the advantages of the characteristics of this technology. The research scope of this thesis includes designing a novel coding for the 3D Integral image and video compression. Firstly to address the compression of 3D Integral imaging the research proposes novel entropy coding which will be implemented first on 2D traditional images content in order to compare it with the other traditional common standards then will be applied on 3D Integra image and video. This approach seeks to achieve high performance represented by high image quality and low bit rate in association with low computational complexity. Secondly, new algorithm will be proposed in an attempt to improve and develop the transform techniques performance, initially by using a new adaptive 3D-DCT algorithm then by proposing a new hybrid 3D DWT-DCT algorithm via exploiting the advantages of each technique and get rid of the artifact that each technique of them suffers from. Finally, the proposed entropy coding will be further implemented to the 3D integral video in association with another proposed algorithm that based on calculating the motion vector on the average viewpoint for each frame. This approach seeks to minimize the complexity and reduce the speed without affecting the Human Visual System (HVS) performance. Number of block matching techniques will be used to investigate the best block matching technique that is adequate for the new proposed 3D integral video algorithm
Holography
Holography - Basic Principles and Contemporary Applications is a collection of fifteen chapters, describing the basic principles of holography and some recent innovative developments in the field. The book is divided into three sections. The first, Understanding Holography, presents the principles of hologram recording illustrated with practical examples. A comprehensive review of diffraction in volume gratings and holograms is also presented. The second section, Contemporary Holographic Applications, is concerned with advanced applications of holography including sensors, holographic gratings, white-light viewable holographic stereograms. The third section of the book Digital Holography is devoted to digital hologram coding and digital holographic microscopy
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Holoscopic 3D image depth estimation and segmentation techniques
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonToday’s 3D imaging techniques offer significant benefits over conventional 2D imaging techniques. The presence of natural depth information in the scene affords the observer an overall improved sense of reality and naturalness. A variety of systems attempting to reach this goal have been designed by many independent research groups, such as stereoscopic and auto-stereoscopic systems. Though the images displayed by such systems tend to cause eye strain, fatigue and headaches after prolonged viewing as users are required to focus on the screen plane/accommodation to converge their eyes to a point in space in a different plane/convergence. Holoscopy is a 3D technology that targets overcoming the above limitations of current 3D technology and was recently developed at Brunel University. This work is part W4.1 of the 3D VIVANT project that is funded by the EU under the ICT program and coordinated by Dr. Aman Aggoun at Brunel University, West London, UK. The objective of the work described in this thesis is to develop estimation and segmentation techniques that are capable of estimating precise 3D depth, and are applicable for holoscopic 3D imaging system. Particular emphasis is given to the task of automatic techniques i.e. favours algorithms with broad generalisation abilities, as no constraints are placed on the setting. Algorithms that provide invariance to most appearance based variation of objects in the scene (e.g. viewpoint changes, deformable objects, presence of noise and changes in lighting). Moreover, have the ability to estimate depth information from both types of holoscopic 3D images i.e. Unidirectional and Omni-directional which gives horizontal parallax and full parallax (vertical and horizontal), respectively. The main aim of this research is to develop 3D depth estimation and 3D image segmentation techniques with great precision. In particular, emphasis on automation of thresholding techniques and cues identifications for development of robust algorithms. A method for depth-through-disparity feature analysis has been built based on the existing correlation between the pixels at a one micro-lens pitch which has been exploited to extract the viewpoint images (VPIs). The corresponding displacement among the VPIs has been exploited to estimate the depth information map via setting and extracting reliable sets of local features. ii Feature-based-point and feature-based-edge are two novel automatic thresholding techniques for detecting and extracting features that have been used in this approach. These techniques offer a solution to the problem of setting and extracting reliable features automatically to improve the performance of the depth estimation related to the generalizations, speed and quality. Due to the resolution limitation of the extracted VPIs, obtaining an accurate 3D depth map is challenging. Therefore, sub-pixel shift and integration is a novel interpolation technique that has been used in this approach to generate super-resolution VPIs. By shift and integration of a set of up-sampled low resolution VPIs, the new information contained in each viewpoint is exploited to obtain a super resolution VPI. This produces a high resolution perspective VPI with wide Field Of View (FOV). This means that the holoscopic 3D image system can be converted into a multi-view 3D image pixel format. Both depth accuracy and a fast execution time have been achieved that improved the 3D depth map. For a 3D object to be recognized the related foreground regions and depth information map needs to be identified. Two novel unsupervised segmentation methods that generate interactive depth maps from single viewpoint segmentation were developed. Both techniques offer new improvements over the existing methods due to their simple use and being fully automatic; therefore, producing the 3D depth interactive map without human interaction. The final contribution is a performance evaluation, to provide an equitable measurement for the extent of the success of the proposed techniques for foreground object segmentation, 3D depth interactive map creation and the generation of 2D super-resolution viewpoint techniques. The no-reference image quality assessment metrics and their correlation with the human perception of quality are used with the help of human participants in a subjective manner
Passive Synthetic Aperture Radar Imaging Using Commercial OFDM Communication Networks
Modern communication systems provide myriad opportunities for passive radar applications. OFDM is a popular waveform used widely in wireless communication networks today. Understanding the structure of these networks becomes critical in future passive radar systems design and concept development. This research develops collection and signal processing models to produce passive SAR ground images using OFDM communication networks. The OFDM-based WiMAX network is selected as a relevant example and is evaluated as a viable source for radar ground imaging. The monostatic and bistatic phase history models for OFDM are derived and validated with experimental single dimensional data. An airborne passive collection model is defined and signal processing approaches are proposed providing practical solutions to passive SAR imaging scenarios. Finally, experimental SAR images using general OFDM and WiMAX waveforms are shown to validate the overarching signal processing concept
Depth Image-Based Rendering for Full Parallax Displays: Rendering, Compression, and Interpolation of Content for Autostereoscopic Poster and Video Displays
Advancements in production and display techniques allowed for novel displays to emerge that project a high-resolution light field for static poster content and video content, as well. These displays allow a full parallax, hence an audience can perceive a stereoscopic view of a scene without special glasses, which adjusts to the observer's position. The application of such displays are public places where the audience does not wear special glasses and is not restricted in movement. The rendering, storage, and transfer of the large amount of data required by those displays is a challenge. The image data for a static poster display is about 200 GB and the data rate for video displays are to be expected two to four orders of magnitude higher than HDTV. In this work the challenges are met by utilising DIBR to reduce the amount of data at the very beginning, during rendering. A fraction of the full amount of colour and depth images are rendered and used to interpolate the full data set. The rendering with state of the art ray tracers is described and a novel method to render image data for full parallax displays using OpenGL is contributed, that addresses some shortcomings of previous approaches. For static poster displays a scene based representation for image interpolation is introduced, which efficiently utilises multi-core processors and graphics hardware for parallelization, found on modern workstations. The introduced approach implements lossy compression of the input data, and handles arbitrary scenes, using a novel BNV selection algorithm. For video displays the real-time constraint does not allow for a costly interpolation or scene analysis. Hence, a novel approach is presented that uses a basic and computational inexpensive interpolation, and combines the interpolation results of different image representations without introducing prominent artefacts
Proceedings of the Augmented VIsual Display (AVID) Research Workshop
The papers, abstracts, and presentations were presented at a three day workshop focused on sensor modeling and simulation, and image enhancement, processing, and fusion. The technical sessions emphasized how sensor technology can be used to create visual imagery adequate for aircraft control and operations. Participants from industry, government, and academic laboratories contributed to panels on Sensor Systems, Sensor Modeling, Sensor Fusion, Image Processing (Computer and Human Vision), and Image Evaluation and Metrics
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