127,944 research outputs found
Accessible user interface support for multi-device ubiquitous applications: architectural modifiability considerations
The market for personal computing devices is rapidly expanding from PC, to mobile, home entertainment systems, and even the automotive industry. When developing software targeting such ubiquitous devices, the balance between development costs and market coverage has turned out to be a challenging issue. With the rise of Web technology and the Internet of things, ubiquitous applications have become a reality. Nonetheless, the diversity of presentation and interaction modalities still drastically limit the number of targetable devices and the accessibility toward end users. This paper presents webinos, a multi-device application middleware platform founded on the Future Internet infrastructure. Hereto, the platform's architectural modifiability considerations are described and evaluated as a generic enabler for supporting applications, which are executed in ubiquitous computing environments
The Transitivity of Trust Problem in the Interaction of Android Applications
Mobile phones have developed into complex platforms with large numbers of
installed applications and a wide range of sensitive data. Application security
policies limit the permissions of each installed application. As applications
may interact, restricting single applications may create a false sense of
security for the end users while data may still leave the mobile phone through
other applications. Instead, the information flow needs to be policed for the
composite system of applications in a transparent and usable manner. In this
paper, we propose to employ static analysis based on the software architecture
and focused data flow analysis to scalably detect information flows between
components. Specifically, we aim to reveal transitivity of trust problems in
multi-component mobile platforms. We demonstrate the feasibility of our
approach with Android applications, although the generalization of the analysis
to similar composition-based architectures, such as Service-oriented
Architecture, can also be explored in the future
Hikester - the event management application
Today social networks and services are one of the most important part of our
everyday life. Most of the daily activities, such as communicating with
friends, reading news or dating is usually done using social networks. However,
there are activities for which social networks do not yet provide adequate
support. This paper focuses on event management and introduces "Hikester". The
main objective of this service is to provide users with the possibility to
create any event they desire and to invite other users. "Hikester" supports the
creation and management of events like attendance of football matches, quest
rooms, shared train rides or visit of museums in foreign countries. Here we
discuss the project architecture as well as the detailed implementation of the
system components: the recommender system, the spam recognition service and the
parameters optimizer
Current Practices for Product Usability Testing in Web and Mobile Applications
Software usability testing is a key methodology that ensures applications are intuitive and easy to use for the target audience. Usability testing has direct benefits for companies as usability improvements often are fundamental to the success of a product. A standard usability test study includes the following five steps: obtain suitable participants, design test scripts, conduct usability sessions, interpret test outcomes, and produce recommendations. Due to the increasing importance for more usable applications, effective techniques to develop usable products, as well as technologies to improve usability testing, have been widely utilized. However, as companies are developing more cross-platform web and mobile apps, traditional single-platform usability testing has shortcomings with respect to ensuring a uniform user experience. In this report, a new strategy is proposed to promote a consistent user experience across all application versions and platforms. This method integrates the testing of different application versions, e.g., the website, mobile app, mobile website. Participants are recruited with a better-defined criterion according to their preferred devices. The usability session is conducted iteratively on several different devices, and the test results of individual application versions are compared on a per-device basis to improve the test outcomes. This strategy is expected to extend on current practices for usability testing by incorporating cross-platform consistency of software versions on most devices
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