873 research outputs found
Complexity of the Delaunay triangulation of points on polyhedral surfaces
It is well known that the complexity of the Delaunay triangulation of points in , i.e. the number of its simplices, can be . In particular, in , the number of tetrahedra can be quadratic. Differently, if the points are uniformly distributed in a cube or a ball, the expected complexity of the Delaunay triangulation is only linear. The case of points distributed on a surface is of great practical importance in reverse engineering since most surface reconstruction algorithms first construct the Delaunay triangulation of a set of points measured on a surface. In this paper, we bound the complexity of the Delaunay triangulation of points distributed on the boundary of a given polyhedron. Under a mild uniform sampling condition, we provide deterministic asymptotic bounds on the complexity of the 3D Delaunay triangula- tion of the points when the sampling density increases. More precisely, we show that the complexity is for general polyhedral surfaces and O(n\sqrtn) for convex polyhedral surfaces. Our proof uses a geometric result of independent interest that states that the medial axis of a surface is well approximated by a subset of the Voronoi vertices of the sample points. The proof extends easily to higher dimensions, leading to the first non trivial bounds for the problem when
Dense point sets have sparse Delaunay triangulations
The spread of a finite set of points is the ratio between the longest and
shortest pairwise distances. We prove that the Delaunay triangulation of any
set of n points in R^3 with spread D has complexity O(D^3). This bound is tight
in the worst case for all D = O(sqrt{n}). In particular, the Delaunay
triangulation of any dense point set has linear complexity. We also generalize
this upper bound to regular triangulations of k-ply systems of balls, unions of
several dense point sets, and uniform samples of smooth surfaces. On the other
hand, for any n and D=O(n), we construct a regular triangulation of complexity
Omega(nD) whose n vertices have spread D.Comment: 31 pages, 11 figures. Full version of SODA 2002 paper. Also available
at http://www.cs.uiuc.edu/~jeffe/pubs/screw.htm
A Pseudopolynomial Algorithm for Alexandrov's Theorem
Alexandrov's Theorem states that every metric with the global topology and
local geometry required of a convex polyhedron is in fact the intrinsic metric
of a unique convex polyhedron. Recent work by Bobenko and Izmestiev describes a
differential equation whose solution leads to the polyhedron corresponding to a
given metric. We describe an algorithm based on this differential equation to
compute the polyhedron to arbitrary precision given the metric, and prove a
pseudopolynomial bound on its running time. Along the way, we develop
pseudopolynomial algorithms for computing shortest paths and weighted Delaunay
triangulations on a polyhedral surface, even when the surface edges are not
shortest paths.Comment: 25 pages; new Delaunay triangulation algorithm, minor other changes;
an abbreviated v2 was at WADS 200
A Linear Bound on the Complexity of the Delaunay triangulation of points on polyhedral surfaces
Delaunay triangulations and Voronoi diagrams have found numerous applications in surface modeling, surface mesh generation, deformable surface modeling and surface reconstruction. Many algorithms in these applications begin by constructing the three-dimensional Delaunay triangulation of a finite set of points scattered over a surface. Their running-time therefore depends on the complexity of the Delaunay triangulation of such point sets. Although the Delaunay triangulation of points in ^3 can be quadratic in the worst-case, we show that, under some mild sampling condition, the complexity of the 3D Delaunay triangulation of points distributed on a fixed number of facets of ^3 (e.g. the facets of a polyhedron) is linear. Our bound is deterministic and the constants are explicitly given
Computational Geometry Column 42
A compendium of thirty previously published open problems in computational
geometry is presented.Comment: 7 pages; 72 reference
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Mesh generation by domain bisection
The research reported in this dissertation was undertaken to investigate efficient computational methods of automatically generating three dimensional unstructured tetrahedral meshes.
The work on two dimensional triangular unstructured grid generation by Lewis and Robinson [LeR76] is first examined, in which a recursive bisection technique of computational order nlog(n) was implemented. This technique is then extended to incorporate new methods of geometry input and the automatic handling of multiconnected regions. The method of two dimensional recursive mesh bisection is then further modified to incorporate an improved strategy for the selection of bisections. This enables an automatic nodal placement technique to be implemented in conjunction with the grid generator. The dissertation then investigates methods of generating triangular grids over parametric surfaces. This includes a new definition of surface Delaunay triangulation with the extension of grid improvement techniques to surfaces.
Based on the assumption that all surface grids of objects form polyhedral domains, a three dimensional mesh generation technique is derived. This technique is a hybrid of recursive domain bisection coupled with a min-max heuristic triangulation algorithm. This is done to achieve a computationlly efficient and reliable algorithm coupled with a fast nodal placement technique. The algorithm generates three dimensional unstructured tetrahedral grids over polyhedral domains with multi-connected regions in an average computational order of less than nlog(n)
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