11,658 research outputs found

    Optimized Adaptive Streaming Representations based on System Dynamics

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    Adaptive streaming addresses the increasing and heterogenous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) has a different resolution and bit rate, aimed at a specific set of users, like TV or mobile phone clients. While most existing works on adaptive streaming deal with effective playout-control strategies at the client side, we take in this paper a providers' perspective and propose solutions to improve user satisfaction by optimizing the encoding rates of the video sequences. We formulate an integer linear program that maximizes users' average satisfaction, taking into account the network dynamics, the video content information, and the user population characteristics. The solution of the optimization is a set of encoding parameters that permit to create different streams to robustly satisfy users' requests over time. We simulate multiple adaptive streaming sessions characterized by realistic network connections models, where the proposed solution outperforms commonly used vendor recommendations, in terms of user satisfaction but also in terms of fairness and outage probability. The simulation results further show that video content information as well as network constraints and users' statistics play a crucial role in selecting proper encoding parameters to provide fairness a mong users and to reduce network resource usage. We finally propose a few practical guidelines that can be used to choose the encoding parameters based on the user base characteristics, the network capacity and the type of video content

    Delay-Power-Rate-Distortion Optimization of Video Representations for Dynamic Adaptive Streaming

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    Dynamic adaptive streaming addresses user heterogeneity by providing multiple encoded representations at different rates and/or resolutions for the same video content. For delay-sensitive applications, such as live streaming, there is however a stringent requirement on the encoding delay, and usually the encoding power (or rate) budget is also limited by the computational (or storage) capacity of the server. It is therefore important, yet challenging, to optimally select the source coding parameters for each encoded representation in order to minimize the resource consumption while maintaining a high quality of experience for the users. To address this, we propose an optimization framework with an optimal representation selection problem for delay, power, and rate constrained adaptive video streaming. Then, by the optimal selection of source coding parameters for each selected representation, we maximize the overall expected user satisfaction, subject not only to the encoding rate constraint, but also to the delay and power constraints at the server. We formulate the proposed optimization problem as an integer linear program formulation to provide the performance upper bound, and as a submodular maximization problem with two knapsack constraints to develop a practically feasible algorithm. Simulation results show that the proposed weighted rate and power cost benefit greedy algorithm is able to achieve a near-optimal performance with very low time complexity. In addition, it can strike the best tradeoff both between the rate and power cost, and between the algorithm's performance and the delay requirements proposed by delay sensitive applications

    Approximation algorithms for wavelet transform coding of data streams

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    This paper addresses the problem of finding a B-term wavelet representation of a given discrete function f∈ℜnf \in \real^n whose distance from f is minimized. The problem is well understood when we seek to minimize the Euclidean distance between f and its representation. The first known algorithms for finding provably approximate representations minimizing general ℓp\ell_p distances (including ℓ∞\ell_\infty) under a wide variety of compactly supported wavelet bases are presented in this paper. For the Haar basis, a polynomial time approximation scheme is demonstrated. These algorithms are applicable in the one-pass sublinear-space data stream model of computation. They generalize naturally to multiple dimensions and weighted norms. A universal representation that provides a provable approximation guarantee under all p-norms simultaneously; and the first approximation algorithms for bit-budget versions of the problem, known as adaptive quantization, are also presented. Further, it is shown that the algorithms presented here can be used to select a basis from a tree-structured dictionary of bases and find a B-term representation of the given function that provably approximates its best dictionary-basis representation.Comment: Added a universal representation that provides a provable approximation guarantee under all p-norms simultaneousl

    In-Network View Synthesis for Interactive Multiview Video Systems

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    To enable Interactive multiview video systems with a minimum view-switching delay, multiple camera views are sent to the users, which are used as reference images to synthesize additional virtual views via depth-image-based rendering. In practice, bandwidth constraints may however restrict the number of reference views sent to clients per time unit, which may in turn limit the quality of the synthesized viewpoints. We argue that the reference view selection should ideally be performed close to the users, and we study the problem of in-network reference view synthesis such that the navigation quality is maximized at the clients. We consider a distributed cloud network architecture where data stored in a main cloud is delivered to end users with the help of cloudlets, i.e., resource-rich proxies close to the users. In order to satisfy last-hop bandwidth constraints from the cloudlet to the users, a cloudlet re-samples viewpoints of the 3D scene into a discrete set of views (combination of received camera views and virtual views synthesized) to be used as reference for the synthesis of additional virtual views at the client. This in-network synthesis leads to better viewpoint sampling given a bandwidth constraint compared to simple selection of camera views, but it may however carry a distortion penalty in the cloudlet-synthesized reference views. We therefore cast a new reference view selection problem where the best subset of views is defined as the one minimizing the distortion over a view navigation window defined by the user under some transmission bandwidth constraints. We show that the view selection problem is NP-hard, and propose an effective polynomial time algorithm using dynamic programming to solve the optimization problem. Simulation results finally confirm the performance gain offered by virtual view synthesis in the network

    Interactive inspection of complex multi-object industrial assemblies

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    The final publication is available at Springer via http://dx.doi.org/10.1016/j.cad.2016.06.005The use of virtual prototypes and digital models containing thousands of individual objects is commonplace in complex industrial applications like the cooperative design of huge ships. Designers are interested in selecting and editing specific sets of objects during the interactive inspection sessions. This is however not supported by standard visualization systems for huge models. In this paper we discuss in detail the concept of rendering front in multiresolution trees, their properties and the algorithms that construct the hierarchy and efficiently render it, applied to very complex CAD models, so that the model structure and the identities of objects are preserved. We also propose an algorithm for the interactive inspection of huge models which uses a rendering budget and supports selection of individual objects and sets of objects, displacement of the selected objects and real-time collision detection during these displacements. Our solution–based on the analysis of several existing view-dependent visualization schemes–uses a Hybrid Multiresolution Tree that mixes layers of exact geometry, simplified models and impostors, together with a time-critical, view-dependent algorithm and a Constrained Front. The algorithm has been successfully tested in real industrial environments; the models involved are presented and discussed in the paper.Peer ReviewedPostprint (author's final draft
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