526,182 research outputs found

    Non-verbal aspects of collaboration in virtual worlds: a CSCW taxonomy-development proposal integrating the presence dimension

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    Virtual worlds, particularly those able to provide a three-dimensional physical space, have features that make them suitable to support collaborative activities. These features distinguish virtual worlds from other collaboration tools, but current taxonomies of the field of Computer-Supported Cooperative Work do not account for several distinctive features of virtual worlds, namely those related with non-verbal communication. We intended to find out how the use of an avatar, gestures, spatial sounds, etc., influence collaboration in order to be able to include non-verbal communication in taxonomies of the field Computer-Supported Cooperative Work. Several cases of collaboration in virtual worlds are analysed, to find the impact of these non-verbal characteristics of virtual worlds. We proposed adding the concept of Presence to taxonomies of Computer-Supported Cooperative Work and contribute with guidance for future taxonomy development that includes it as a new dimension. This new dimension of Presence is subdivided into "avatar" and "physical space" subdimensions. In turn, these are divided into "physical appearance", "gestures, sounds and animations" and "focus, nimbus and aura"; "environment" and "objects / artefacts". This new taxonomy-development proposal may contribute to inform better design of virtual worlds in support of cooperative work.info:eu-repo/semantics/publishedVersio

    Mobile support in CSCW applications and groupware development frameworks

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    Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today. CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices

    Coalition Formation Games for Distributed Cooperation Among Roadside Units in Vehicular Networks

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    Vehicle-to-roadside (V2R) communications enable vehicular networks to support a wide range of applications for enhancing the efficiency of road transportation. While existing work focused on non-cooperative techniques for V2R communications between vehicles and roadside units (RSUs), this paper investigates novel cooperative strategies among the RSUs in a vehicular network. We propose a scheme whereby, through cooperation, the RSUs in a vehicular network can coordinate the classes of data being transmitted through V2R communications links to the vehicles. This scheme improves the diversity of the information circulating in the network while exploiting the underlying content-sharing vehicle-to-vehicle communication network. We model the problem as a coalition formation game with transferable utility and we propose an algorithm for forming coalitions among the RSUs. For coalition formation, each RSU can take an individual decision to join or leave a coalition, depending on its utility which accounts for the generated revenues and the costs for coalition coordination. We show that the RSUs can self-organize into a Nash-stable partition and adapt this partition to environmental changes. Simulation results show that, depending on different scenarios, coalition formation presents a performance improvement, in terms of the average payoff per RSU, ranging between 20.5% and 33.2%, relative to the non-cooperative case.Comment: accepted and to appear in IEEE Journal on Selected Areas in Communications (JSAC), Special issue on Vehicular Communications and Network

    A conceptual toolbox for designing CSCW applications

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    This paper presents a conceptual toolbox, developed to support the design of CSCW applications in a large Esprit project, EuroCODE. Here, several groups of designers work to investigate computer support for cooperative work in large use organizations, at the same time as they work to develop an open development platform for CSCW applications. The conceptual toolbox has been developed to support communication in and among these design groups, between designers and users and in future use of the open development platform.Rejecting the idea that one may design from a framework describing CSCW, the toolbox aims to support design by doing and help bridging between work with users, technical design, and insights gained from theoretical and empirical CSCW research

    Designing Awareness Support for Distributed Cooperative Design Teams

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    Motivation – Awareness is an integral part of remote collaborative work and has been an important theme within the CSCW research. Our project aims at understanding and mediating non-verbal cues between remote participants involved in a design project. \ud Research approach – Within the AMIDA1 project we focus on distributed ‘cooperative design’ teams. We especially focus on the 'material' signals – signals in which people communicate through material artefacts, locations and their embodied actions. We apply an ethnographic approach to understand the role of physical artefacts in co-located naturalistic design setting. Based on the results we will generate important implications to support remote design work. We plan to develop a mixed-reality interface supported by a shared awareness display. This awareness display will provide information about the activities happening in the design room to remotely located participants.\ud Findings/Design – Our preliminary investigation with real-world design teams suggests that both the materiality of designers’ work settings and their social practices play an important role in understanding these material signals that are at play. \ud Originality/Value – Most research supporting computer mediated communication have focused on either face-to-face or linguistically oriented communication paradigms. Our research focuses on mediating the non-verbal, material cues for supporting collaborative activities without impoverishing what designers do in their day to day working lives.\ud Take away message – An ethnographic approach allows us to understand the naturalistic practices of design teams, which can lead to designing effective technologies to support group work. In that respect, the findings of our research will have a generic value beyond the application domain chosen (design teams).\u

    A framework for supporting network continuity in vehicular IPv6 communications

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    The appearance of recent standards about cooperative ITS architectures towards a reference communication stack has been an inflection point in the research about vehicular networks. The ISO Communication Access for Land Mobiles (CALM) and the ETSI European ITS communication architecture have paved the way towards real and interoperable vehicular cooperative systems. Within these convergent proposals, IPv6 communications are recognized as a key component to enable traffic efficiency and infotainment applications. The proper operation of these applications and the achievement of value-added ITS services require an uninterrupted network connectivity. This paper addresses this problem by proposing a novel communication stack to support the provision of continuous and secure IPv6 vehicular communications. The solution follows the ISO/ETSI guidelines for the development of cooperative ITS systems and is based on standardized technologies such as Network Mobility (NEMO) protocol to provide an integral management of IPv6mobility. The solution integrates IEEE 802.21 media independent handover services for optimizing the handover process. While the support to the handover optimization offered by the proposed ITS communication stack is demonstrated through a mobility use case, a real testbed supporting most of the communications features is developed to validate and assess the real performance of the stack design.This work has been sponsored by the European Seventh Framework Program, through the ITSSv6 (contract 270519) and FOTsis (contract 270447) projects; the Ministry of Science and Innovation, through the Walkie-Talkie project (TIN2011-27543-C03); and the Seneca Foundation, by means of the GERM program (04552/GERM/06)

    Symbol-level Integrated Sensing and Communication enabled Multiple Base Stations Cooperative Sensing

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    With the support of integrated sensing and communication (ISAC) technology, mobile communication system will integrate the function of wireless sensing, thereby facilitating new intelligent applications such as smart city and intelligent transportation. Due to the limited sensing accuracy and sensing range of single base station (BS), multi-BS cooperative sensing can be applied to realize high-accurate, long-range and continuous sensing, exploiting the specific advantages of large-scale networked mobile communication system. This paper proposes a cooperative sensing method suitable to mobile communication systems, which applies symbol-level sensing information fusion to estimate the location and velocity of target. With the demodulation symbols obtained from the echo signals of multiple BSs, the phase features contained in the demodulation symbols are used in the fusion procedure, which realizes cooperative sensing with the synchronization level of mobile communication system. Compared with the signal-level fusion in the area of distributed aperture coherence-synthetic radars, the requirement of synchronization is much lower. When signal-to-noise ratio (SNR) is -5 dB, it is evaluated that symbol-level multi-BS cooperative sensing effectively improves the accuracy of distance and velocity estimation of target. Compared with single-BS sensing, the accuracy of distance and velocity estimation is improved by 40% and 72%, respectively. Compared with data-level multi-BS cooperative sensing based on maximum likelihood (ML) estimation, the accuracy of location and velocity estimation is improved by 12% and 63%, respectively. This work may provide a guideline for the design of multi-BS cooperative sensing system to exploit the widely deployed networked mobile communication system.Comment: 15 pages, 17 figures, 2 table

    Social software and interactions in Web design: an in situ exploration of tools & methods to support designer-client communication

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    This paper outlines the scope, approach and current progress of a thesis which is investigating the role that Computer Mediated Communication (CMC) plays in supporting the design process within the web design industry. Specifically, the thesis investigates designer-client communication, and explores the issues with technologies to support this communication. This research is situated within the field of Computer Supported Cooperative Work (CSCW). Web design businesses use a variety of CMC tools to support communication with their clients; however they must rely on general purpose tools which the client has prior knowledge of. Social Software solutions which can better support these processes have yet to become adopted within the industry. The research question for this work is how can Social Software be better designed to support designer-client communication within web design businesses? A platform that facilitates the creation of Social Software will be designed, deployed and evaluated in situ to investigate the problems and opportunities for Social Software within this space. An iterative design process will be used to develop and evaluate the platform through the use of ethnographic action research and design thinking methods. The aim of the platform is to reduce the challenges of introducing new software into web design businesses, and evaluate the platform through participatory design studies of developing new tools which better support the design process. The results of the platform will be used to inform a design framework for Social Software designers wanting to develop tools to support communication in this context

    Evaluating pointing errors on ergodic capacity of DF relay-assisted FSO communication systems

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    Ergodic capacity of decode-and-forward (DF) relay-assisted free-space optical (FSO) communication systems when line of sight is available is analyzed over gamma-gamma fading channels with pointing errors. Novel closed-form approximate ergodic capacity expression is obtained in terms of the H-Fox function for a 3-way FSO communication system when the α-ÎŒ distribution to efficiently approximate the probability density function (PDF) of the sum of gamma-gamma with pointing errors variates is considered. Moreover, we present a novel asymptotic expression at high signal-to-noise ratio (SNR) for the ergodic capacity of DF relay-assisted FSO systems. The main contribution in this work lies in an in-depth analysis about the impact of pointing errors on the ergodic capacity for cooperative FSO systems. In order to maintain the same performance in terms of capacity, it is corroborated that the presence of pointing errors requires an increase in SNR, which is related to the fraction of the collected power at the receive aperture, i.e. A 0 . Simulation results are further demonstrated to confirm the accuracy and usefulness of the derived results.Universidad de MĂĄlaga. Campus de Excelencia Internacional AndalucĂ­a Tech. The authors wish to acknowledge the financial support given by Spanish MINECO Project TEC2012-32606
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