44,250 research outputs found

    Telling the market story through organic information interaction design and broadcast media : submitted to the College of Creative Arts as requirement for the degree of Master of Design, Massey University, Wellington, New Zealand, 2007

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    Interaction Design, which is essentially story-creating and telling, is at once both and ancient art and a new technology. Media have always effected the telling of stories and the creation of experiences. (Shedroff, N., 1994, p. 2) Advances with visual representations within broadcast design have been applied to areas such as weather simulations, sporting events, and historical reconstruction's. However, financial market information presentation is fairly uniform in television news broadcasting, showing little progression in pace with other news information catego­ries. While stock market news segments make limited use of supporting graphics, addi­ tional information that may assist the viewer is filtered out, effecting viewers interest, understanding and decision making process often associated with market related stories. Research to date has been limited to single visualisations. There has been little re­search into the use of multiple information views that are composed to support news presentations. People use many different information sources on a daily basis. News sources are used to stay informed about events, to some sources, viewer evaluation of informa­tion is a part of that process. News information and other data commodity sources are now more accessible, allowing designers to look at ways of transforming them into new or improved information services. This research explores the display of stock market information by looking at ap­propriate media delivery methods combined with Organic Information Interaction Design to enhance information relationships. Organic Design and Information Inter­action Design 1 principles are combined. This denotes a 'living' relationship between elements, incorporating hierarchy principles with enhanced information delivery and user experiences. Four themes are tied together through the use of a conceptual prototype. [FROM INTRO

    Development and evaluation of a multimedia interactive CD: Public speaking interactive media

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    This paper reports on a study that endeavours to develop a Computer Assisted Learning (CAL) multimedia courseware namely, Public Speaking Interactive Media. This courseware was developed specifically for diploma students undergoing ENG4113 (Business English) and ENG 4153 (Public Speaking Skills) at Kolej Profesional MARA Indera Mahkota, Kuantan, Pahang. The objectives and goals of this study is to develop a CAL courseware which is in-line with the syllabus of the courses using multimedia elements together with the application of behaviorist, cognitive and constructivist learning theories as a basis in the design of the courseware. Moreover, the instructional design and implementation of this CAL multimedia courseware employ active and flexible learning strategies. Utilizing Hannafin and Peck’s Design Model, this courseware was developed using Macromedia Director and Macromedia Authorware to ensure that multimedia elements and simulations can be fully integrated. The findings of the study revealed that the courseware fulfilled its objectives in aiding students in comprehending the concept of public speaking skills better by using multimedia elements. In addition, the courseware is in-line with the syllabus and has incorporated the theories and strategies intended successfully

    Action! suspense! culture! insight! : reading stories in the classroom

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    Running title: Reading stories in the classroomAt head of title: Center for the Study of Reading.Bibliography: leaves 32-39Supported in part by the National Institute of Education under contract no. US-HEW-C-400-81-003

    Learning virtually or virtually learning? : a survey to gauge students’ use and perception of Blackboard and VLEs

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    This report presents the findings of a survey of students’ use and perception of Blackboard and VLEs as part of their learning in art and design higher education. In November 2007 a consultative process began through which the scope and design of the survey were decided. An on-line questionnaire was designed and piloted, and eventually responded to by 256 students across UAL during spring of 2008. This data was supplemented by data from a focus group interview held in June 2008

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    Special Libraries, December 1975

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    Volume 66, Issue 12https://scholarworks.sjsu.edu/sla_sl_1975/1009/thumbnail.jp

    Input and Output in Oral Reading in English : the Interaction of Syntax, Semantico-pragmatics and Intonation

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    This dissertation provides an integrated linguistic description of reading intonation, in which input and output are equally considered. There are therefore two main points of interest. On the one hand, there are the medium-independent abstract presentation structures of words and syntactic structures, and their medium-dependent presentation via orthography and punctuation. On the other hand, there is a consideration of different reading performances, and of the fact that the written text can be orally presented in different ways. It is the aim of this thesis to compile these different modes of presentation and to pin down their assessment in a linguistic model. For this purpose, the presentation structural device of the ‘talk unit’ is modified and used for a systematic investigation of the interaction of syntax, semantico-pragmatics and discourse intonation (placement of tone unit boundaries, of nuclei as well as choice of tone movements and their situation in a speaker’s pitch range) in a corpus comprising typical domains of oral reading (Speech, News, Commentary, Fiction). This thesis also deals with the use of obtrusive pauses (segmentation, anticipation, hesitation) as well as with the respective influence of medium-independent presentation structures and punctuation on a reader’s own presentation in the spoken medium.In dieser Dissertation geht es um eine integrierte linguistische Beschreibung von Leseintonation, bei der Input und Output gleichermaßen berücksichtigt werden. Gegenstand der Untersuchung ist daher einmal die mediumunabhängige abstrakte sprachliche Kette von Wörtern und Strukturen und deren mediumabhängige Präsentation durch Orthographie und Interpunktion. Zum anderen wird berücksichtigt, dass es unterschiedliche Leseleistungen gibt, dass also die intonatorische Präsentation der geschriebenen Vorlage auf unterschiedliche Weise geschehen kann. Diese Variationsmöglichkeiten sowie deren Bewertung in einem linguistischen Modell zu erfassen hat sich die vorliegende Arbeit zum Ziel gesetzt. Hierzu wird das präsentationsstrukturelle Mittel der Redeeinheit (’talk unit’) modifiziert und eingesetzt für eine systematische Untersuchung der Interaktion von Syntax, Semantiko-Pragmatik und der Diskurs-Intonation (Platzierung der Sprechtaktgrenzen, der Nuklei sowie Wahl der Tonbewegungen und deren Platzierung im Stimmumfang eines Sprechers) anhand eines Korpus, das sich aus typischen Anwendungsbereichen des lauten Lesens zusammensetzt (Rede, Nachrichtentexte, Kommentare, fiktive Texte). Zusätzlich wird der Einsatz von auffälligen Pausen (Segmentierung, Antizipation, Zögern) untersucht sowie das Ausmaß des Einflusses von mediumunabhängigen Strukturen einerseits und mediumabhängigen graphischen Strukturen (Interpunktion) andererseits auf die Umsetzung im gesprochenen Medium

    Investigating the "Blurry" Territory of Graphic Design: A Look at the Simultaneous Realities of Illusions Within the Moire Effect

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    This thesis examines how designed artifacts can present two simultaneous realities within static and motion typography through an investigation of motion and depth perceptual phenomena. The deceptive nature of optical illusions revolves around conflicting realities, inducing a sense of ambiguity. This thesis incorporates the ambiguous nature of illusions in the mediation of visual messages within graphic design practice. The research constitutes the employment of optical illusions in visual arts, specifically in Optical Art, and graphic design. Particular focus is placed on the moir effect and its applications, which hugely inspires the visual investigation. Each of the projects establishes a parallel with the contradictory state of illusions, forming a visual rhetoric in the depiction of multiple realities within elusive truths. These blurry territories within graphic design present a self-reflexive tool for both designers and their audience in becoming observers of themselves and a conscious awareness of how they perceive the world
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