5 research outputs found

    GROWTH ANALYSIS OF Cineraria maritima PLANTS IN GREEN FAÇADE SYSTEMS: NORTHEASTERN ROMANIA CLIMATE STUDY

    Get PDF
    Green facades are gradually gaining popularity and may become a modern architectural solution for higher microclimate quality and better urban comfort in densely populated urban areas. This study aimed to monitor the behaviour of Cineraria maritima planted in green facade systems oriented towards four cardinal points in the specific climatic conditions of northeastern Romania in order to test its adaptability and growth in this system. Comparisons were made of its behaviour between the facades of the experimental structure, and between the facades of the experimental structure and the traditional ‘planted in soil’ variant (control variant). Cineraria maritima exhibited good adaptability to vertical cultivation, maintaining its aesthetic properties throughout the growing season. All specimens that overwintered on the facades successfully survived the cold season of 2021–2022 without requiring any cutting or protection measures

    Growth analysis of Cineraria maritima plants in green façade systems: Northeastern Romania climate study

    Get PDF
    Green facades are gradually gaining popularity and may become a modern architectural solution for higher microclimate quality and better urban comfort in densely populated urban areas. This study aimed to monitor the behaviour of Cineraria maritima planted in green facade systems oriented towards four cardinal points in the specific climatic conditions of northeastern Romania in order to test its adaptability and growth in this system. Comparisons were made of its behaviour between the facades of the experimental structure, and between the facades of the experimental structure and the traditional ‘planted in soil’ variant (control variant). Cineraria maritima exhibited good adaptability to vertical cultivation, maintaining its aesthetic properties throughout the growing season. All specimens that overwintered on the facades successfully survived the cold season of 2021–2022 without requiring any cutting or protection measures

    Enriching the Experience : Content Analysis on the Twitter Usage of Professional Esports Athletes

    Get PDF
    The thesis studied the Twitter usage of 50 professional esports athletes by means of a content analysis of the 19-21 tweets on the athletes' Twitter frontpages, 1014 tweets in total. The athletes’ tweets were categorised into a primary category as well as a secondary and tertiary category, when applicable. The research questions were: 1. How do the most followed esports athletes employ Twitter in terms of the main properties in their tweets? 2. In addition to the main property, what additional features do the athletes’ tweets contain? 3. What are the differences and similarities in the emphases of the athletes’ tweets’ main properties and additional features, when examined by game of the athlete? The results showed that the category that the tweets were annotated most frequently into in the primary categorisation was INFORMATION SHARING, indicating that the athletes’ tweets’ main property was most often to share information on topics related to esports. The second most frequent primary category was ENTERTAINMENT CONTENT, signalling that the athletes did at times post tweets with esports-related photos, videos or humorous language as the most prominent property in the tweet. The third most frequently occurring category was DIVERSION, demonstrating that the athletes did post tweets that were unlinked to their status as professional athletes. PROMOTIONAL category was the fourth most frequent. Thus, the athletes employed Twitter also in promoting for their own and their teams’ financial gain by tweeting sponsored material. The two categories with the least tweets were INTERACTIVITY and FANSHIP, indicating that the athletes relatively rarely asked direct esports-related questions or commented on competing athletes and teams as the main property in their tweet. The three most frequent categories in the secondary and tertiary categorisations were ENTERTAINMENT CONTENT, PROMOTIONAL and INFORMATION SHARING. The result showed that that the athletes were prone to include photos, videos and humorous language as a feature in their tweets. The athletes relatively often used promotional aspects in the form of mentioning and tagging esports professionals, events as well as their own teammates in their tweets. Information was a common feature even when it was not the main property of the tweet or when the information was unrelated to esports. There were statistically significant differences in the categorisation results, when compared in groups based on the game played professionally by the athlete (Call of Duty, Fortnite, League of Legends, Counter-Strike and Dota 2 as the games in the study). The only category where there were no statistically significant differences across categorisations was PROMOTIONAL, in terms of which the tweets did not differ enough across games for the differences to be statistically significant
    corecore