309 research outputs found

    Absorbing new subjects: holography as an analog of photography

    Get PDF
    I discuss the early history of holography and explore how perceptions, applications, and forecasts of the subject were shaped by prior experience. I focus on the work of Dennis Gabor (1900–1979) in England,Yury N. Denisyuk (b. 1924) in the Soviet Union, and Emmett N. Leith (1927–2005) and Juris Upatnieks (b. 1936) in the United States. I show that the evolution of holography was simultaneously promoted and constrained by its identification as an analog of photography, an association that influenced its assessment by successive audiences of practitioners, entrepreneurs, and consumers. One consequence is that holography can be seen as an example of a modern technical subject that has been shaped by cultural influences more powerfully than generally appreciated. Conversely, the understanding of this new science and technology in terms of an older one helps to explain why the cultural effects of holography have been more muted than anticipated by forecasters between the 1960s and 1990s

    Attributing scientific and technical progress: the case of holography

    Get PDF
    Holography, the three-dimensional imaging technology, was portrayed widely as a paradigm of progress during its decade of explosive expansion 1964–73, and during its subsequent consolidation for commercial and artistic uses up to the mid 1980s. An unusually seductive and prolific subject, holography successively spawned scientific insights, putative applications and new constituencies of practitioners and consumers. Waves of forecasts, associated with different sponsors and user communities, cast holography as a field on the verge of success—but with the dimensions of success repeatedly refashioned. This retargeting of the subject represented a degree of cynical marketeering, but was underpinned by implicit confidence in philosophical positivism and faith in technological progressivism. Each of its communities defined success in terms of expansion, and anticipated continual progressive increase. This paper discusses the contrasting definitions of progress in holography, and how they were fashioned in changing contexts. Focusing equally on reputed ‘failures’ of some aspects of the subject, it explores the varied attributes by which success and failure were linked with progress by different technical communities. This important case illuminates the peculiar post-World War II environment that melded the military, commercial and popular engagement with scientific and technological subjects, and the competing criteria by which they assessed the products of science

    3D Capture and 3D Contents Generation for Holographic Imaging

    Get PDF
    The intrinsic properties of holograms make 3D holographic imaging the best candidate for a 3D display. The holographic display is an autostereoscopic display which provides highly realistic images with unique perspective for an arbitrary number of viewers, motion parallax both vertically and horizontally, and focusing at different depths. The 3D content generation for this display is carried out by means of digital holography. Digital holography implements the classic holographic principle as a two‐step process of wavefront capture in the form of a 2D interference pattern and wavefront reconstruction by applying numerically or optically a reference wave. The chapter follows the two main tendencies in forming the 3D holographic content—direct feeding of optically recorded digital holograms to a holographic display and computer generation of interference fringes from directional, depth and colour information about the 3D objects. The focus is set on important issues that comprise encoding of 3D information for holographic imaging starting from conversion of optically captured holographic data to the display data format, going through different approaches for forming the content for computer generation of holograms from coherently or incoherently captured 3D data and finishing with methods for the accelerated computing of these holograms

    Attributing scientific and technological progress: The case of holography

    Get PDF
    Holography, the three-dimensional imaging technology, was portrayed widely as a paradigm of progress during its decade of explosive expansion 1964–73, and during its subsequent consolidation for commercial and artistic uses up to the mid 1980s. An unusually seductive and prolific subject, holography successively spawned scientific insights, putative applications and new constituencies of practitioners and consumers. Waves of forecasts, associated with different sponsors and user communities, cast holography as a field on the verge of success—but with the dimensions of success repeatedly refashioned. This retargeting of the subject represented a degree of cynical marketeering, but was underpinned by implicit confidence in philosophical positivism and faith in technological progressivism. Each of its communities defined success in terms of expansion, and anticipated continual progressive increase. This paper discusses the contrasting definitions of progress in holography, and how they were fashioned in changing contexts. Focusing equally on reputed ‘failures’ of some aspects of the subject, it explores the varied attributes by which success and failure were linked with progress by different technical communities. This important case illuminates the peculiar post-World War II environment that melded the military, commercial and popular engagement with scientific and technological subjects, and the competing criteria by which they assessed the products of science

    홀로그래픽 프린터를 이용한 증강현실 디스플레이의 맞춤형 홀로그래픽 광학 소자 제작

    Get PDF
    학위논문 (박사) -- 서울대학교 대학원 : 공과대학 전기·정보공학부, 2020. 8. 이병호.This dissertation presents the studies on the design and fabrication method of a holographic optical element (HOE) for augmented reality (AR) near-eye display (NED) by using a holographic printing technique. The studies enable us to manufacture HOEs based on the digitalized design process and allow more freedom to design HOEs, beyond the conventional HOE manufacturing process. The manufactured HOE can play the role of the image combiner of the AR NED and can be designed precisely according to each users distinctive characteristics. The prototype of the HOE printer is presented and the structure is analyzed. The HOE printer can record a hogel with 1900 × 1900 pixels in 1 mm2 and can give complex wavefront information via using an amplitude SLM and sideband filtering technique. The author adopts an index-matching frame with a passive optical isolator, which consists of quarter waveplates and linear polarizers, to eliminate the internal reflection noise. With the HOE printer, a lens HOE with field of view (FOV) 50° is manufactured, and a holographic AR NED is implemented with the lens HOE. The experimental result shows the lens HOE and the HOE printer work properly as our purpose. Using the prototype HOE printer, the author proposes two types of novel AR NEDs. First, the author suggests a customized HOE for an eye-box extended holographic AR NED. The limitation of the conventional holographic AR NED is that the eye-box becomes very narrow when large FOV is implemented due to the limited spatial bandwidth product. By using the proposed HOE printer, the eye-box can be extended along with both horizontal and vertical directions without any mechanical scanning devices. Also, the position of the extended eye-box can be designed to fit with the movement of the eye pupil. This prevents the vignetting effect due to the eye-box mismatch. Second, the author presents a freeform mirror array (FMA) HOE and implement a retinal projection AR NED with the HOE. By using the FMA HOE, the holographic mirrors no longer block the sight of the observer. Also, the freeform phase function allows the FMA HOE to float the display to the desired location without any additional optics, such as a lens. In this way, a wide depth of field and extended eye-box retinal projection AR NED with a compact form factor is implemented. It is expected that this dissertation can help to develop a customized AR NED based on the customers needs. Furthermore, it is believed that this work can show new possibilities for research on the design and fabrication of HOEs.본 박사학위 논문에서는 근안 증강현실 디스플레이의 홀로그래픽 영상 결합 소자를 홀로그래픽 프린팅 기술을 이용하여 설계 및 제작하는 방법에 대하여 논한다. 이를 통하여 기존의 아날로그 방법에 의존한 홀로그래픽 광학 소자 제작 기법을 디지털화 할 수 있다. 또한 홀로그래픽 광학 소자의 설계 자유도가 증가하여 사용자 특징에 따른 근안 증강현실 디스플레이의 맞춤형 영상 결합 소자를 제작할 수 있다. 이 박사학위 논문에서는 홀로그래픽 광학 소자 프린터의 프로토타입을 제작 및 소개한다. 해당 프로토타입은 1 mm2의 면적 안에 1900 × 1900 복소 광파 정보를 표현 할 수 있다. 광파의 복소 변조를 위하여 진폭 변조 공간광변조를 이용한 sideband filtering 기법이 사용된다. 또한 굴절률이 보상된 프레임에 1/4 파장판 및 선형 편광자를 이용한 수동 광분리소자를 적용하여 홀로그래픽 광학 소자를 기록 할 때 발생하는 내부 반사 노이즈를 효과적으로 제거할 수 있다. 이와 같은 홀로그래픽 프린터의 프로토타입이 의도한 대로 제작되었음을 검증하기 위하여 홀로그래픽 광학 소자 렌즈를 제작 및, 해당 홀로그래픽 광학 소자 렌즈가 근안 홀로그래픽 증강현실 디스플레이의 영상 결합 소자로 사용될 수 있음을 보인다. 제작된 홀로그래픽 광학 소자 프린터를 이용하여 두 가지의 새로운 근안 증강현실 디스플레이를 제안한다. 첫 번째는 시청영역이 증가한 근안 홀로그래픽 증강현실 디스플레이로, 공간대역폭에 의하여 제한된 시청 영역을 수직 및 수평 방향으로 동시에 확장할 수 있다. 또한 확장된 시청 영역은 사용자의 안구 길이 및 회전 각도에 맞춰 설계되어 시청영역 불일치로 인한 비네팅 등의 이미지 왜곡을 최소화한다. 마지막으로 망막투사 형태의 근안 증강현실 디스플레이에 사용될 수 있는 프리폼 거울 어레이 홀로그래픽 광학 소자를 제안한다. 이를 이용하여, 기존 거울 어레이 기반의 망막투사 디스플레이의 문제점 중 하나인 거울이 시야를 가리는 문제를 해결한다. 또한 홀로그래픽 거울 배열에 위상 변조 패턴을 기록하여 추가적인 렌즈 등의 광학계 없이 원하는 깊이에 디스플레이 평면을 띄울 수 있게 된다. 이를 이용하여 작은 폼팩터의 넓은 깊이 표현 범위를 지니는 망막투사형 근안 증강현실 디스플레이를 구현한다. 본 박사학위 논문의 결과는 사용자의 필요에 기반한 맞춤형 근안 증강현실 디스플레이의 개발에 도움이 될 것으로 기대된다. 나아가, 본 연구는 홀로그래픽 광학 소자의 설계와 제작에 관한 연구의 새로운 가능성을 보여줄 것으로 기대된다.1 Introduction 1 1.1 Image combiners of augmented reality near-eye display 1 1.2 Motivation and purpose of this dissertation 8 1.3 Scope and organization 10 2 Holographic optical element printer 12 2.1 Introduction 12 2.2 Overview of the prototype of holographic optical element printer 16 2.3 Analysis of the signal path 21 2.4 Considerations in designing an HOE 27 2.5 Removal of the internal reflection noise using passive optical isolator 32 2.6 Manufacturing customized lens holographic optical element 37 2.7 Discussion 41 2.7.1 HOE printer to modulate both signal and reference beams 41 2.7.2 The term "hogel" used in this dissertation 41 2.8 Summary 44 3 Holographically customized optical combiner for eye-box extended near-eye display 45 3.1 Introduction 45 3.2 Proposed method and its implementation 51 3.3 Implemented prototype 57 3.4 Experiments and results 61 3.5 Discussion 63 3.5.1 Vignetting effect from mismatched pupil position along axial direction 63 3.5.2 Diffraction efficiency simulation according to incident angle 65 3.6 Summary 67 4 Holographically printed freeform mirror array for augmented reality near-eye display 68 4.1 Introduction 68 4.2 Retinal projection NED based on small aperture array 70 4.3 Proposed method 72 4.4 Design method of FMA HOE 75 4.4.1 Depth of field analysis 75 4.4.2 The size of the mirror 77 4.4.3 The distance between the mirrors 79 4.5 Experiments and results 82 4.6 Discussion 86 4.6.1 Eye-box of the system via the angular selectivity of the HOE 86 4.7 Summary 89 5 Conclusion 90 Appendix 104 Abstract (In Korean) 105Docto

    Numerical techniques for Fresnel diffraction in computational holography

    Get PDF
    Optical holography can produce very realistic virtual images due to its capability to properly convey the depth cues that we use to interpret three-dimensional objects. Computational holography is the use of digital representations plus computational methods to carry out the holographic operations of construction and reconstruction. The large computational requirements of holographic simulations prohibit present-day existence of real-time holographic displays comparable in size to traditional two-dimensional displays. Fourier-based approaches to calculate the Fresnel diffraction of light provide one of the most efficient algorithms for holographic computations because this permits the use of the fast Fourier transform (FFT). The limitations on sampling imposed by Fourier-based algorithms have been overcome by the development, in this research, of a fast shifted Fresnel transform. This fast shifted Fresnel transform was used to develop a tiling approach to hologram construction and reconstruction, which computes the Fresnel propagation of light between parallel planes having different resolutions. A new method for hologram construction is presented, named partitioned hologram computation, which applies the concepts of the shifted Fresnel transform and tiling

    An Investigation of Holographic Technologies Applied to Contemporary Art Practice A new approach to temporal aesthetics

    Get PDF
    The works of contemporary art using audio, 35mm slide, video, film and computer- based technologies are commonly referred to as time-based media, since they have duration as a dimension. By looking at artworks which are classified in this category, it appears that temporal visual perceptual interpretations are mainly created through the use of the illusion of movement, which is primarily constituted by sequential images. In art holography, the light-based characteristic qualities of this medium compose a kinetic and interactive visual syntax, which are not seen in other imaging technologies, stating its unique creative possibilities. Thus, this study intends to employ holography as an art medium to explore its temporal properties in order to establish a new approach to time-based media art practice. To review the practice and artworks created for this study, the author recognises that the characteristic qualities of a medium is key for the development of its own aesthetic culture. Moreover, the author also identifies that the combination of both the slips form of a hologram and a portable lighting device would be fundamental elements of the suggested new approach. This approach integrates the holographic image replaying process and the Chinese bamboo slips structure to create a scroll form of an artwork presentation, which suggests a viewer to observe with an unrolling activity, section by section. The role of light in this approach is essential as it not only reconstructs the image, but also acts as an intangible guide to indicate the viewing direction, which forms a directional linear temporal expression. This study combines the suggested approach with classical Chinese poetry to create a series of experimental artworks, demonstrating that the literal and figurative meaning of the poem could possibly be elevated through the manipulation of the light source and the scroll from of the image presentation, as the former creates the holographic kinetic expression and the latter reinforces the poetic linearity. This approach could be interpreted as a time-based holographic manifestation, as it unfolds the art to the viewer over time. Furthermore, in terms of the characteristic qualities of holography, the visual expressive techniques and aesthetic features created for this study indicate that such works cannot be recreated without the use of holography. This study reveals that the irreplaceable aesthetic qualities of holography, suggesting that it could expand and diversify the creative potential of time-based media art; and the discussion of this category would not be comprehensive unless taking this medium into consideration. This study establishes a creative possibility of holography and expects the finding to lead to a greater appreciation for future time-based media art practice, thus enriching the temporal artistic expressions. Moreover, as it is practice-based, the process of the research is primarily expressed through a series of holographic artworks, and combined with written format of discussion, which is presented in this thesis. For comprehensive understanding, reading the thesis in conjunction with viewing the artworks in person is suggested, as the photographic reproduction of the holographic images in this thesis is only for illustration purpose

    Coherent and Holographic Imaging Methods for Immersive Near-Eye Displays

    Get PDF
    Lähinäytöt on suunniteltu tarjoamaan realistisia kolmiulotteisia katselukokemuksia, joille on merkittävää tarvetta esimerkiksi työkoneiden etäkäytössä ja 3D-suunnittelussa. Nykyaikaiset lähinäytöt tuottavat kuitenkin edelleen ristiriitaisia visuaalisia vihjeitä, jotka heikentävät immersiivistä kokemusta ja haittaavat niiden miellyttävää käyttöä. Merkittävänä ratkaisuvaihtoehtona pidetään koherentin valon, kuten laservalon, käyttöä näytön valaistukseen, millä voidaan korjata nykyisten lähinäyttöjen puutteita. Erityisesti koherentti valaistus mahdollistaa holografisen kuvantamisen, jota käyttävät holografiset näytöt voivat tarkasti jäljitellä kolmiulotteisten mallien todellisia valoaaltoja. Koherentin valon käyttäminen näyttöjen valaisemiseen aiheuttaa kuitenkin huomiota vaativaa korkean kontrastin häiriötä pilkkukuvioiden muodossa. Lisäksi holografisten näyttöjen laskentamenetelmät ovat laskennallisesti vaativia ja asettavat uusia haasteita analyysin, pilkkuhäiriön ja valon mallintamisen suhteen. Tässä väitöskirjassa tutkitaan laskennallisia menetelmiä lähinäytöille koherentissa kuvantamisjärjestelmässä käyttäen signaalinkäsittelyä, koneoppimista sekä geometrista (säde) ja fysikaalista (aalto) optiikan mallintamista. Työn ensimmäisessä osassa keskitytään holografisten kuvantamismuotojen analysointiin sekä kehitetään hologrammien laskennallisia menetelmiä. Holografian korkeiden laskentavaatimusten ratkaisemiseksi otamme käyttöön holografiset stereogrammit holografisen datan likimääräisenä esitysmuotona. Tarkastelemme kyseisen esitysmuodon visuaalista oikeellisuutta kehittämällä analyysikehyksen holografisen stereogrammin tarjoamien visuaalisten vihjeiden tarkkuudelle akkommodaatiota varten suhteessa sen suunnitteluparametreihin. Lisäksi ehdotamme signaalinkäsittelyratkaisua pilkkuhäiriön vähentämiseksi, ratkaistaksemme nykyisten menetelmien valon mallintamiseen liittyvät visuaalisia artefakteja aiheuttavat ongelmat. Kehitämme myös uudenlaisen holografisen kuvantamismenetelmän, jolla voidaan mallintaa tarkasti valon käyttäytymistä haastavissa olosuhteissa, kuten peiliheijastuksissa. Väitöskirjan toisessa osassa lähestytään koherentin näyttökuvantamisen laskennallista taakkaa koneoppimisen avulla. Kehitämme koherentin akkommodaatioinvariantin lähinäytön suunnittelukehyksen, jossa optimoidaan yhtäaikaisesti näytön staattista optiikka ja näytön kuvan esikäsittelyverkkoa. Lopuksi nopeutamme ehdottamaamme uutta holografista kuvantamismenetelmää koneoppimisen avulla reaaliaikaisia sovelluksia varten. Kyseiseen ratkaisuun sisältyy myös tehokkaan menettelyn kehittäminen funktionaalisten satunnais-3D-ympäristöjen tuottamiseksi. Kehittämämme menetelmä mahdollistaa suurten synteettisten moninäkökulmaisten kuvien datasettien tuottamisen, joilla voidaan kouluttaa sopivia neuroverkkoja mallintamaan holografista kuvantamismenetelmäämme reaaliajassa. Kaiken kaikkiaan tässä työssä kehitettyjen menetelmien osoitetaan olevan erittäin kilpailukykyisiä uusimpien koherentin valon lähinäyttöjen laskentamenetelmien kanssa. Työn tuloksena nähdään kaksi vaihtoehtoista lähestymistapaa ristiriitaisten visuaalisten vihjeiden aiheuttamien nykyisten lähinäyttöongelmien ratkaisemiseksi joko staattisella tai dynaamisella optiikalla ja reaaliaikaiseen käyttöön soveltuvilla laskentamenetelmillä. Esitetyt tulokset ovat näin ollen tärkeitä seuraavan sukupolven immersiivisille lähinäytöille.Near-eye displays have been designed to provide realistic 3D viewing experience, strongly demanded in applications, such as remote machine operation, entertainment, and 3D design. However, contemporary near-eye displays still generate conflicting visual cues which degrade the immersive experience and hinders their comfortable use. Approaches using coherent, e.g., laser light for display illumination have been considered prominent for tackling the current near-eye display deficiencies. Coherent illumination enables holographic imaging whereas holographic displays are expected to accurately recreate the true light waves of a desired 3D scene. However, the use of coherent light for driving displays introduces additional high contrast noise in the form of speckle patterns, which has to be taken care of. Furthermore, imaging methods for holographic displays are computationally demanding and impose new challenges in analysis, speckle noise and light modelling. This thesis examines computational methods for near-eye displays in the coherent imaging regime using signal processing, machine learning, and geometrical (ray) and physical (wave) optics modeling. In the first part of the thesis, we concentrate on analysis of holographic imaging modalities and develop corresponding computational methods. To tackle the high computational demands of holography, we adopt holographic stereograms as an approximative holographic data representation. We address the visual correctness of such representation by developing a framework for analyzing the accuracy of accommodation visual cues provided by a holographic stereogram in relation to its design parameters. Additionally, we propose a signal processing solution for speckle noise reduction to overcome existing issues in light modelling causing visual artefacts. We also develop a novel holographic imaging method to accurately model lighting effects in challenging conditions, such as mirror reflections. In the second part of the thesis, we approach the computational complexity aspects of coherent display imaging through deep learning. We develop a coherent accommodation-invariant near-eye display framework to jointly optimize static display optics and a display image pre-processing network. Finally, we accelerate the corresponding novel holographic imaging method via deep learning aimed at real-time applications. This includes developing an efficient procedure for generating functional random 3D scenes for forming a large synthetic data set of multiperspective images, and training a neural network to approximate the holographic imaging method under the real-time processing constraints. Altogether, the methods developed in this thesis are shown to be highly competitive with the state-of-the-art computational methods for coherent-light near-eye displays. The results of the work demonstrate two alternative approaches for resolving the existing near-eye display problems of conflicting visual cues using either static or dynamic optics and computational methods suitable for real-time use. The presented results are therefore instrumental for the next-generation immersive near-eye displays

    Holography

    Get PDF
    Holography - Basic Principles and Contemporary Applications is a collection of fifteen chapters, describing the basic principles of holography and some recent innovative developments in the field. The book is divided into three sections. The first, Understanding Holography, presents the principles of hologram recording illustrated with practical examples. A comprehensive review of diffraction in volume gratings and holograms is also presented. The second section, Contemporary Holographic Applications, is concerned with advanced applications of holography including sensors, holographic gratings, white-light viewable holographic stereograms. The third section of the book Digital Holography is devoted to digital hologram coding and digital holographic microscopy
    corecore