1,883 research outputs found
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
Rethinking the Intercept Probability of Random Linear Network Coding
This letter considers a network comprising a transmitter, which employs
random linear network coding to encode a message, a legitimate receiver, which
can recover the message if it gathers a sufficient number of linearly
independent coded packets, and an eavesdropper. Closed-form expressions for the
probability of the eavesdropper intercepting enough coded packets to recover
the message are derived. Transmission with and without feedback is studied.
Furthermore, an optimization model that minimizes the intercept probability
under delay and reliability constraints is presented. Results validate the
proposed analysis and quantify the secrecy gain offered by a feedback link from
the legitimate receiver.Comment: IEEE Communications Letters, to appea
Multi-user video streaming using unequal error protection network coding in wireless networks
In this paper, we investigate a multi-user video streaming system applying unequal error protection (UEP) network coding (NC) for simultaneous real-time exchange of scalable video streams among multiple users. We focus on a simple wireless scenario where users exchange encoded data packets over a common central network node (e.g., a base station or an access point) that aims to capture the fundamental system behaviour. Our goal is to present analytical tools that provide both the decoding probability analysis and the expected delay guarantees for different importance layers of scalable video streams. Using the proposed tools, we offer a simple framework for design and analysis of UEP NC based multi-user video streaming systems and provide examples of system design for video conferencing scenario in broadband wireless cellular networks
Evaluation of cross-layer reliability mechanisms for satellite digital multimedia broadcast
This paper presents a study of some reliability mechanisms which may be put at work in the context of Satellite Digital Multimedia Broadcasting (SDMB) to mobile devices such as handheld phones. These mechanisms include error correcting codes, interleaving at the physical layer, erasure codes at
intermediate layers and error concealment on the video decoder. The evaluation is made on a realistic satellite channel and takes into account practical constraints such as the maximum zapping time and the user mobility at several speeds. The evaluation is done by simulating different scenarii with complete protocol stacks. The simulations indicate that, under the assumptions taken here, the scenario using highly compressed video protected by erasure codes at intermediate layers seems to be the best solution
on this kind of channel
On Minimizing the Maximum Broadcast Decoding Delay for Instantly Decodable Network Coding
In this paper, we consider the problem of minimizing the maximum broadcast
decoding delay experienced by all the receivers of generalized instantly
decodable network coding (IDNC). Unlike the sum decoding delay, the maximum
decoding delay as a definition of delay for IDNC allows a more equitable
distribution of the delays between the different receivers and thus a better
Quality of Service (QoS). In order to solve this problem, we first derive the
expressions for the probability distributions of maximum decoding delay
increments. Given these expressions, we formulate the problem as a maximum
weight clique problem in the IDNC graph. Although this problem is known to be
NP-hard, we design a greedy algorithm to perform effective packet selection.
Through extensive simulations, we compare the sum decoding delay and the max
decoding delay experienced when applying the policies to minimize the sum
decoding delay [1] and our policy to reduce the max decoding delay. Simulations
results show that our policy gives a good agreement among all the delay aspects
in all situations and outperforms the sum decoding delay policy to effectively
minimize the sum decoding delay when the channel conditions become harsher.
They also show that our definition of delay significantly improve the number of
served receivers when they are subject to strict delay constraints
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