223 research outputs found
Cooperative games with incomplete information for secondary base stations in cognitive radio networks
Cognitive radio (CR) technology is considered to be an effective solution for enhancing overall spectrum efficiency. Using CR technology fully involves the providing of incentives to Primary Radio Networks (PRNs) and revenue to the service provider so that Secondary Base Stations (SBSs) may utilize PRN spectrum bands accordingly. In this paper, a cooperative games with incomplete information for SBSs in a CR network is presented. Each SBS can cooperate with neighboring SBSs in order to improve its view of the spectrum. Moreover, proposed game-theory models assume that the devices have incomplete information about their components, meaning that some players do not completely know the structure of the game. Using the proposed algorithm, each SBS can leave or join the coalition while maximizing its overall utility. The simulation results illustrate that the proposed algorithm allows us to reduce the average payoff per SBS up to 140% relative to a CR network without cooperation among SBSs
Coalitional Games for Distributed Collaborative Spectrum Sensing in Cognitive Radio Networks
Collaborative spectrum sensing among secondary users (SUs) in cognitive
networks is shown to yield a significant performance improvement. However,
there exists an inherent trade off between the gains in terms of probability of
detection of the primary user (PU) and the costs in terms of false alarm
probability. In this paper, we study the impact of this trade off on the
topology and the dynamics of a network of SUs seeking to reduce the
interference on the PU through collaborative sensing. Moreover, while existing
literature mainly focused on centralized solutions for collaborative sensing,
we propose distributed collaboration strategies through game theory. We model
the problem as a non-transferable coalitional game, and propose a distributed
algorithm for coalition formation through simple merge and split rules. Through
the proposed algorithm, SUs can autonomously collaborate and self-organize into
disjoint independent coalitions, while maximizing their detection probability
taking into account the cooperation costs (in terms of false alarm). We study
the stability of the resulting network structure, and show that a maximum
number of SUs per formed coalition exists for the proposed utility model.
Simulation results show that the proposed algorithm allows a reduction of up to
86.6% of the average missing probability per SU (probability of missing the
detection of the PU) relative to the non-cooperative case, while maintaining a
certain false alarm level. In addition, through simulations, we compare the
performance of the proposed distributed solution with respect to an optimal
centralized solution that minimizes the average missing probability per SU.
Finally, the results also show how the proposed algorithm autonomously adapts
the network topology to environmental changes such as mobility.Comment: in proceedings of IEEE INFOCOM 200
Coalition Formation Games for Collaborative Spectrum Sensing
Collaborative Spectrum Sensing (CSS) between secondary users (SUs) in
cognitive networks exhibits an inherent tradeoff between minimizing the
probability of missing the detection of the primary user (PU) and maintaining a
reasonable false alarm probability (e.g., for maintaining a good spectrum
utilization). In this paper, we study the impact of this tradeoff on the
network structure and the cooperative incentives of the SUs that seek to
cooperate for improving their detection performance. We model the CSS problem
as a non-transferable coalitional game, and we propose distributed algorithms
for coalition formation. First, we construct a distributed coalition formation
(CF) algorithm that allows the SUs to self-organize into disjoint coalitions
while accounting for the CSS tradeoff. Then, the CF algorithm is complemented
with a coalitional voting game for enabling distributed coalition formation
with detection probability guarantees (CF-PD) when required by the PU. The
CF-PD algorithm allows the SUs to form minimal winning coalitions (MWCs), i.e.,
coalitions that achieve the target detection probability with minimal costs.
For both algorithms, we study and prove various properties pertaining to
network structure, adaptation to mobility and stability. Simulation results
show that CF reduces the average probability of miss per SU up to 88.45%
relative to the non-cooperative case, while maintaining a desired false alarm.
For CF-PD, the results show that up to 87.25% of the SUs achieve the required
detection probability through MWCComment: IEEE Transactions on Vehicular Technology, to appea
Game theory for collaboration in future networks
Cooperative strategies have the great potential of improving network performance and spectrum utilization in future networking environments. This new paradigm in terms of network management, however, requires a novel design and analysis framework targeting a highly flexible networking solution with a distributed architecture. Game Theory is very suitable for this task, since it is a comprehensive mathematical tool for modeling the highly complex interactions among distributed and intelligent decision makers. In this way, the more convenient management policies for the diverse players (e.g. content providers, cloud providers, home providers, brokers, network providers or users) should be found to optimize the performance of the overall network infrastructure. The authors discuss in this chapter several Game Theory models/concepts that are highly relevant for enabling collaboration among the diverse players, using different ways to incentivize it, namely through pricing or reputation. In addition, the authors highlight several related open problems, such as the lack of proper models for dynamic and incomplete information games in this area.info:eu-repo/semantics/acceptedVersio
Game theory for cooperation in multi-access edge computing
Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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