5 research outputs found

    Co-primary Spectrum Sharing for Inter-operator Device-to-Device Communication

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    The business potential of device-to-device (D2D) communication including public safety and vehicular communications will be realized only if direct communication between devices subscribed to different mobile operators (OPs) is supported. One possible way to implement inter-operator D2D communication may use the licensed spectrum of the OPs, i.e., OPs agree to share spectrum in a co-primary manner, and inter-operator D2D communication is allocated over spectral resources contributed from both parties. In this paper, we consider a spectrum sharing scenario where a number of OPs construct a spectrum pool dedicated to support inter-operator D2D communication. OPs negotiate in the form of a non-cooperative game about how much spectrum each OP contributes to the spectrum pool. OPs submit proposals to each other in parallel until a consensus is reached. When every OP has a concave utility function on the box-constrained region, we identify the conditions guaranteeing the existence of a unique equilibrium point. We show that the iterative algorithm based on the OP's best response might not converge to the equilibrium point due to myopically overreacting to the response of the other OPs, while the Jacobi-play strategy update algorithm can converge with an appropriate selection of update parameter. Using the Jacobi-play update algorithm, we illustrate that asymmetric OPs contribute an unequal amount of resources to the spectrum pool; However all participating OPs may experience significant performance gains compared to the scheme without spectrum sharing.Comment: Accepted to appear in IEEE Journal on Selected Areas in Communications (JSAC

    A Game-Theoretic Framework to Regulate Freeriding in Inter-Provider Spectrum Sharing

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    Primary-secondary spectrum sharing is limited in terms of design space, and may not be sufficient to meet the ever-increasing demand of connectivity and high signal quality. The next step to increase spectrum sharing efficiency is to design markets where sharing takes place among primary providers rather than leaving it to the limited case where the primary licensee is idle. Attaining contractual spectrum sharing among primary providers, a.k.a. co-primary or inter-provider sharing, involves additional costs for the users, e.g., roaming fee. Co-primary spectrum sharing without additional charge to the users poses two major challenges: a) regulatory approaches must be introduced to incentivize providers to share spectrum resources, and b) small providers in co-primary spectrum sharing markets may freeride on large providers’ networks as the customers of the small providers may be using the spectrum and infrastructure resources of large providers. Such freeriding opportunities must be minimized to realize the benefits of primary-level sharing. We consider a subsidy-based spectrum sharing (SBSS) market to facilitate co-primary spectrum sharing where providers are explicitly incentivized to share spectrum resources. We focus on minimizing freeriding in SBSS markets and introduce a game-theoretic model to regulate the freeriding. We use the model to explore operational regimes with minimal freeriding

    Co-primary Spectrum Sharing for Inter-operator Device-to-Device Communication

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    A Game-theoretic Model for Regulating Freeriding in Subsidy-Based Pervasive Spectrum Sharing Markets

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    Cellular spectrum is a limited natural resource becoming scarcer at a worrisome rate. To satisfy users\u27 expectation from wireless data services, researchers and practitioners recognized the necessity of more utilization and pervasive sharing of the spectrum. Though scarce, spectrum is underutilized in some areas or within certain operating hours due to the lack of appropriate regulatory policies, static allocation and emerging business challenges. Thus, finding ways to improve the utilization of this resource to make sharing more pervasive is of great importance. There already exists a number of solutions to increase spectrum utilization via increased sharing. Dynamic Spectrum Access (DSA) enables a cellular operator to participate in spectrum sharing in many ways, such as geological database and cognitive radios, but these systems perform spectrum sharing at the secondary level (i.e., the bands are shared if and only if the primary/licensed user is idle) and it is questionable if they will be sufficient to meet the future expectations of the spectral efficiency. Along with the secondary sharing, spectrum sharing among primary users is emerging as a new domain of future mode of pervasive sharing. We call this type of spectrum sharing among primary users as pervasive spectrum sharing (PSS) . However, such spectrum sharing among primary users requires strong incentives to share and ensuring a freeriding-free cellular market. Freeriding in pervasively shared spectrum markets (be it via government subsidies/regulations or self-motivated coalitions among cellular operators) is a real techno-economic challenge to be addressed. In a PSS market, operators will share their resources with primary users of other operators and may sometimes have to block their own primary users in order to attain sharing goals. Small operators with lower quality service may freeride on large operators\u27 infrastructure in such pervasively shared markets. Even worse, since small operators\u27 users may perceive higher-than-expected service quality for a lower fee, this can cause customer loss to the large operators and motivate small operators to continue freeriding with additional earnings from the stolen customers. Thus, freeriding can drive a shared spectrum market to an unhealthy and unstable equilibrium. In this work, we model the freeriding by small operators in shared spectrum markets via a game-theoretic framework. We focus on a performance-based government incentivize scheme and aim to minimize the freeriding issue emerging in such PSS markets. We present insights from the model and discuss policy and regulatory challenges

    Game Theory for Multi-Access Edge Computing:Survey, Use Cases, and Future Trends

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    Game theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming multiaccess edge computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as quality of experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely, rational versus evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse tradeoffs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios
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