4,853 research outputs found
A Survey on Mobile Edge Computing for Video Streaming : Opportunities and Challenges
5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video conferencing, 3D and multiview video streaming, crowd-sourced video streaming, cloud gaming, virtual and augmented reality) are becoming more ambitious with high volume and low latency video streams putting strict demands on the already congested networks. Mobile Edge Computing (MEC) is an emerging paradigm that extends cloud computing capabilities to the edge of the network i.e., at the base station level. To meet the latency requirements and avoid the end-to-end communication with remote cloud data centers, MEC allows to store and process video content (e.g., caching, transcoding, pre-processing) at the base stations. Both video on demand and live video streaming can utilize MEC to improve existing services and develop novel use cases, such as video analytics, and targeted advertisements. MEC is expected to reshape the future of video streaming by providing ultra-reliable and low latency streaming (e.g., in augmented reality, virtual reality, and autonomous vehicles), pervasive computing (e.g., in real-time video analytics), and blockchain-enabled architecture for secure live streaming. This paper presents a comprehensive survey of recent developments in MEC-enabled video streaming bringing unprecedented improvement to enable novel use cases. A detailed review of the state-of-the-art is presented covering novel caching schemes, optimal computation offloading, cooperative caching and offloading and the use of artificial intelligence (i.e., machine learning, deep learning, and reinforcement learning) in MEC-assisted video streaming services.publishedVersionPeer reviewe
Towards Hybrid Cloud-assisted Crowdsourced Live Streaming: Measurement and Analysis
Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive
growth in its popularity in the past few years. In such systems, any user can
lively broadcast video content of interest to others, e.g., from a game player
to many online viewers. To fulfill the demands from both massive and
heterogeneous broadcasters and viewers, expensive server clusters have been
deployed to provide video ingesting and transcoding services. Despite the
existence of highly popular channels, a significant portion of the channels is
indeed unpopular. Yet as our measurement shows, these broadcasters are
consuming considerable system resources; in particular, 25% (resp. 30%) of
bandwidth (resp. computation) resources are used by the broadcasters who do not
have any viewers at all. In this paper, we closely examine the challenge of
handling unpopular live-broadcasting channels in CLS systems and present a
comprehensive solution for service partitioning on hybrid cloud. The
trace-driven evaluation shows that our hybrid cloud-assisted design can smartly
assign ingesting and transcoding tasks to the elastic cloud virtual machines,
providing flexible system deployment cost-effectively
vSkyConf: Cloud-assisted Multi-party Mobile Video Conferencing
As an important application in the busy world today, mobile video
conferencing facilitates virtual face-to-face communication with friends,
families and colleagues, via their mobile devices on the move. However, how to
provision high-quality, multi-party video conferencing experiences over mobile
devices is still an open challenge. The fundamental reason behind is the lack
of computation and communication capacities on the mobile devices, to scale to
large conferencing sessions. In this paper, we present vSkyConf, a
cloud-assisted mobile video conferencing system to fundamentally improve the
quality and scale of multi-party mobile video conferencing. By novelly
employing a surrogate virtual machine in the cloud for each mobile user, we
allow fully scalable communication among the conference participants via their
surrogates, rather than directly. The surrogates exchange conferencing streams
among each other, transcode the streams to the most appropriate bit rates, and
buffer the streams for the most efficient delivery to the mobile recipients. A
fully decentralized, optimal algorithm is designed to decide the best paths of
streams and the most suitable surrogates for video transcoding along the paths,
such that the limited bandwidth is fully utilized to deliver streams of the
highest possible quality to the mobile recipients. We also carefully tailor a
buffering mechanism on each surrogate to cooperate with optimal stream
distribution. We have implemented vSkyConf based on Amazon EC2 and verified the
excellent performance of our design, as compared to the widely adopted unicast
solutions.Comment: 10 page
Medical data processing and analysis for remote health and activities monitoring
Recent developments in sensor technology, wearable computing, Internet of Things (IoT), and wireless communication have given rise to research in ubiquitous healthcare and remote monitoring of human\u2019s health and activities. Health monitoring systems involve processing and analysis of data retrieved from smartphones, smart watches, smart bracelets, as well as various sensors and wearable devices. Such systems enable continuous monitoring of patients psychological and health conditions by sensing and transmitting measurements such as heart rate, electrocardiogram, body temperature, respiratory rate, chest sounds, or blood pressure. Pervasive healthcare, as a relevant application domain in this context, aims at revolutionizing the delivery of medical services through a medical assistive environment and facilitates the independent living of patients. In this chapter, we discuss (1) data collection, fusion, ownership and privacy issues; (2) models, technologies and solutions for medical data processing and analysis; (3) big medical data analytics for remote health monitoring; (4) research challenges and opportunities in medical data analytics; (5) examples of case studies and practical solutions
Security, Performance and Energy Trade-offs of Hardware-assisted Memory Protection Mechanisms
The deployment of large-scale distributed systems, e.g., publish-subscribe
platforms, that operate over sensitive data using the infrastructure of public
cloud providers, is nowadays heavily hindered by the surging lack of trust
toward the cloud operators. Although purely software-based solutions exist to
protect the confidentiality of data and the processing itself, such as
homomorphic encryption schemes, their performance is far from being practical
under real-world workloads.
The performance trade-offs of two novel hardware-assisted memory protection
mechanisms, namely AMD SEV and Intel SGX - currently available on the market to
tackle this problem, are described in this practical experience.
Specifically, we implement and evaluate a publish/subscribe use-case and
evaluate the impact of the memory protection mechanisms and the resulting
performance. This paper reports on the experience gained while building this
system, in particular when having to cope with the technical limitations
imposed by SEV and SGX.
Several trade-offs that provide valuable insights in terms of latency,
throughput, processing time and energy requirements are exhibited by means of
micro- and macro-benchmarks.Comment: European Commission Project: LEGaTO - Low Energy Toolset for
Heterogeneous Computing (EC-H2020-780681
Model-driven development of data intensive applications over cloud resources
The proliferation of sensors over the last years has generated large amounts of raw data, forming data streams that need to be processed. In many cases, cloud resources are used for such processing, exploiting their flexibility, but these sensor streaming applications often need to support operational and control actions that have real-time and low-latency requirements that go beyond the cost effective and flexible solutions supported by existing cloud frameworks, such as Apache Kafka, Apache Spark Streaming, or Map-Reduce Streams. In this paper, we describe a model-driven and stepwise refinement methodological approach for streaming applications executed over clouds. The central role is assigned to a set of Petri Net models for specifying functional and non-functional requirements. They support model reuse, and a way to combine formal analysis, simulation, and approximate computation of minimal and maximal boundaries of non-functional requirements when the problem is either mathematically or computationally intractable. We show how our proposal can assist developers in their design and implementation decisions from a performance perspective. Our methodology allows to conduct performance analysis: The methodology is intended for all the engineering process stages, and we can (i) analyse how it can be mapped onto cloud resources, and (ii) obtain key performance indicators, including throughput or economic cost, so that developers are assisted in their development tasks and in their decision taking. In order to illustrate our approach, we make use of the pipelined wavefront array
Model-driven development of data intensive applications over cloud resources
The proliferation of sensors over the last years has generated large amounts
of raw data, forming data streams that need to be processed. In many cases,
cloud resources are used for such processing, exploiting their flexibility, but
these sensor streaming applications often need to support operational and
control actions that have real-time and low-latency requirements that go beyond
the cost effective and flexible solutions supported by existing cloud
frameworks, such as Apache Kafka, Apache Spark Streaming, or Map-Reduce
Streams. In this paper, we describe a model-driven and stepwise refinement
methodological approach for streaming applications executed over clouds. The
central role is assigned to a set of Petri Net models for specifying functional
and non-functional requirements. They support model reuse, and a way to combine
formal analysis, simulation, and approximate computation of minimal and maximal
boundaries of non-functional requirements when the problem is either
mathematically or computationally intractable. We show how our proposal can
assist developers in their design and implementation decisions from a
performance perspective. Our methodology allows to conduct performance
analysis: The methodology is intended for all the engineering process stages,
and we can (i) analyse how it can be mapped onto cloud resources, and (ii)
obtain key performance indicators, including throughput or economic cost, so
that developers are assisted in their development tasks and in their decision
taking. In order to illustrate our approach, we make use of the pipelined
wavefront array.Comment: Preprin
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