7 research outputs found

    Pointcloud-based Identification of Optimal Grasping Poses for Cloth-like Deformable Objects

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    In this paper, the problem of identifying optimal grasping poses for cloth-like deformable objects is addressed by means of a four-steps algorithm performing the processing of the data coming from a 3D camera. The first step segments the source pointcloud, while the second step implements a wrinkledness measure able to robustly detect graspable regions of a cloth. In the third step the identification of each individual wrinkle is accomplished by fitting a piecewise curve. Finally, in the fourth step, a target grasping pose for each detected wrinkle is estimated. Compared to deep learning approaches where the availability of a good quality dataset or trained model is necessary, our general algorithm can find employment in very different scenarios with minor parameters tweaking. Results showing the application of our method to the clothes bin picking task are presented

    An assistive robot to support dressing-strategies for planning and error handling

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    © 2016 IEEE. Assistive robots are emerging to address a social need due to changing demographic trends such as an ageing population. The main emphasis is to offer independence to those in need and to fill a potential labour gap in response to the increasing demand for caregiving. This paper presents work undertaken as part of a dressing task using a compliant robotic arm on a mannequin. Several strategies are explored on how to undertake this task with minimal complexity and a mix of sensors. A Vicon tracking system is used to determine the arm position of the mannequin for trajectory planning by means of waypoints. Methods of failure detection were explored through torque feedback and sensor tag data. A fixed vocabulary of recognised speech commands was implemented allowing the user to successfully correct detected dressing errors. This work indicates that low cost sensors and simple HRI strategies, without complex learning algorithms, could be used successfully in a robot assisted dressing task

    Real-Time Numerical Simulation for Accurate Soft Tissues Modeling during Haptic Interaction

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    The simulation of fabrics physics and its interaction with the human body has been largely studied in recent years to provide realistic-looking garments and wears specifically in the entertainment business. When the purpose of the simulation is to obtain scientific measures and detailed mechanical properties of the interaction, the underlying physical models should be enhanced to obtain better simulation accuracy increasing the modeling complexity and relaxing the simulation timing constraints to properly solve the set of equations under analysis. However, in the specific field of haptic interaction, the desiderata are to have both physical consistency and high frame rate to display stable and coherent stimuli as feedback to the user requiring a tradeoff between accuracy and real-time interaction. This work introduces a haptic system for the evaluation of the fabric hand of specific garments either existing or yet to be produced in a virtual reality simulation. The modeling is based on the co-rotational Finite Element approach that allows for large displacements but the small deformation of the elements. The proposed system can be beneficial for the fabrics industry both in the design phase or in the presentation phase, where a virtual fabric portfolio can be shown to customers around the world. Results exhibit the feasibility of high-frequency real-time simulation for haptic interaction with virtual garments employing realistic mechanical properties of the fabric materials

    A Grasping-centered Analysis for Cloth Manipulation

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    Compliant and soft hands have gained a lot of attention in the past decade because of their ability to adapt to the shape of the objects, increasing their effectiveness for grasping. However, when it comes to grasping highly flexible objects such as textiles, we face the dual problem: it is the object that will adapt to the shape of the hand or gripper. In this context, the classic grasp analysis or grasping taxonomies are not suitable for describing textile objects grasps. This work proposes a novel definition of textile object grasps that abstracts from the robotic embodiment or hand shape and recovers concepts from the early neuroscience literature on hand prehension skills. This framework enables us to identify what grasps have been used in literature until now to perform robotic cloth manipulation, and allows for a precise definition of all the tasks that have been tackled in terms of manipulation primitives based on regrasps. In addition, we also review what grippers have been used. Our analysis shows how the vast majority of cloth manipulations have relied only on one type of grasp, and at the same time we identify several tasks that need more variety of grasp types to be executed successfully. Our framework is generic, provides a classification of cloth manipulation primitives and can inspire gripper design and benchmark construction for cloth manipulation.Comment: 13 pages, 4 figures, 4 tables. Accepted for publication at IEEE Transactions on Robotic

    Bayesian Nonparametric Learning of Cloth Models for Real-time State Estimation

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    Robotic solutions to clothing assistance can significantly improve quality of life for the elderly and disabled. Real-time estimation of the human-cloth relationship is crucial for efficient learning of motor skills for robotic clothing assistance. The major challenge involved is cloth-state estimation due to inherent nonrigidity and occlusion. In this study, we present a novel framework for real-time estimation of the cloth state using a low-cost depth sensor, making it suitable for a feasible social implementation. The framework relies on the hypothesis that clothing articles are constrained to a low-dimensional latent manifold during clothing tasks. We propose the use of manifold relevance determination (MRD) to learn an offline cloth model that can be used to perform informed cloth-state estimation in real time. The cloth model is trained using observations from a motion capture system and depth sensor. MRD provides a principled probabilistic framework for inferring the accurate motion-capture state when only the noisy depth sensor feature state is available in real time. The experimental results demonstrate that our framework is capable of learning consistent task-specific latent features using few data samples and has the ability to generalize to unseen environmental settings. We further present several factors that affect the predictive performance of the learned cloth-state model

    模倣学習を用いた両腕ロボット着衣介助システムのデザインと開発

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    The recent demographic trend across developed nations shows a dramatic increase in the aging population and fallen fertility rates. With the aging population, the number of elderly who need support for their Activities of Daily Living (ADL) such as dressing, is growing. The use of caregivers is universal for the dressing task due to the unavailability of any effective assistive technology. Unfortunately, across the globe, many nations are suffering from a severe shortage of caregivers. Hence, the demand for service robots to assist with the dressing task is increasing rapidly. Robotic Clothing Assistance is a challenging task. The robot has to deal with the following two complex tasks simultaneously, (a) non-rigid and highly flexible cloth manipulation, and (b) safe human-robot interaction while assisting a human whose posture may vary during the task. On the other hand, humans can deal with these tasks rather easily. In this thesis, a framework for Robotic Clothing Assistance by imitation learning from a human demonstration to a compliant dual-arm robot is proposed. In this framework, the dressing task is divided into the following three phases, (a) reaching phase, (b) arm dressing phase, and (c) body dressing phase. The arm dressing phase is treated as a global trajectory modification and implemented by applying the Dynamic Movement Primitives (DMP). The body dressing phase is represented as a local trajectory modification and executed by employing the Bayesian Gaussian Process Latent Variable Model (BGPLVM). It is demonstrated that the proposed framework developed towards assisting the elderly is generalizable to various people and successfully performs a sleeveless T-shirt dressing task. Furthermore, in this thesis, various limitations and improvements to the framework are discussed. These improvements include the followings (a) evaluation of Robotic Clothing Assistance, (b) automated wheelchair movement, and (c) incremental learning to perform Robotic Clothing Assistance. Evaluation is necessary for our framework. To make it accessible in care facilities, systematic assessment of the performance, and the devices’ effects on the care receivers and caregivers is required. Therefore, a robotic simulator that mimicks human postures is used as a subject to evaluate the dressing task. The proposed framework involves a wheeled chair’s manually coordinated movement, which is difficult to perform for the elderly as it requires pushing the chair by himself. To this end, using an electric wheelchair, an approach for wheelchair and robot collaboration is presented. Finally, to incorporate different human body dimensions, Robotic Clothing Assistance is formulated as an incremental imitation learning problem. The proposed formulation enables learning and adjusting the behavior incrementally whenever a new demonstration is performed. When found inappropriate, the planned trajectory is modified through physical Human-Robot Interaction (HRI) during the execution. This research work is exhibited to the public at various events such as the International Robot Exhibition (iREX) 2017 at Tokyo (Japan), the West Japan General Exhibition Center Annex 2018 at Kokura (Japan), and iREX 2019 at Tokyo (Japan).九州工業大学博士学位論文 学位記番号:生工博甲第384号 学位授与年月日:令和2年9月25日1 Introduction|2 Related Work|3 Imitation Learning|4 Experimental System|5 Proposed Framework|6 Whole-Body Robotic Simulator|7 Electric Wheelchair-Robot Collaboration|8 Incremental Imitation Learning|9 Conclusion九州工業大学令和2年
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