3,000 research outputs found
A Physiologically Based System Theory of Consciousness
A system which uses large numbers of devices to perform a complex functionality is forced to adopt a simple functional architecture by the needs to construct copies of, repair, and modify the system. A simple functional architecture means that functionality is partitioned into relatively equal sized components on many levels of detail down to device level, a mapping exists between the different levels, and exchange of information between components is minimized. In the instruction architecture functionality is partitioned on every level into instructions, which exchange unambiguous system information and therefore output system commands. The von Neumann architecture is a special case of the instruction architecture in which instructions are coded as unambiguous system information. In the recommendation (or pattern extraction) architecture functionality is partitioned on every level into repetition elements, which can freely exchange ambiguous information and therefore output only system action recommendations which must compete for control of system behavior. Partitioning is optimized to the best tradeoff between even partitioning and minimum cost of distributing data. Natural pressures deriving from the need to construct copies under DNA control, recover from errors, failures and damage, and add new functionality derived from random mutations has resulted in biological brains being constrained to adopt the recommendation architecture. The resultant hierarchy of functional separations can be the basis for understanding psychological phenomena in terms of physiology. A theory of consciousness is described based on the recommendation architecture model for biological brains. Consciousness is defined at a high level in terms of sensory independent image sequences including self images with the role of extending the search of records of individual experience for behavioral guidance in complex social situations. Functional components of this definition of consciousness are developed, and it is demonstrated that these components can be translated through subcomponents to descriptions in terms of known and postulated physiological mechanisms
Semantic Image Retrieval via Active Grounding of Visual Situations
We describe a novel architecture for semantic image retrieval---in
particular, retrieval of instances of visual situations. Visual situations are
concepts such as "a boxing match," "walking the dog," "a crowd waiting for a
bus," or "a game of ping-pong," whose instantiations in images are linked more
by their common spatial and semantic structure than by low-level visual
similarity. Given a query situation description, our architecture---called
Situate---learns models capturing the visual features of expected objects as
well the expected spatial configuration of relationships among objects. Given a
new image, Situate uses these models in an attempt to ground (i.e., to create a
bounding box locating) each expected component of the situation in the image
via an active search procedure. Situate uses the resulting grounding to compute
a score indicating the degree to which the new image is judged to contain an
instance of the situation. Such scores can be used to rank images in a
collection as part of a retrieval system. In the preliminary study described
here, we demonstrate the promise of this system by comparing Situate's
performance with that of two baseline methods, as well as with a related
semantic image-retrieval system based on "scene graphs.
Active Object Localization in Visual Situations
We describe a method for performing active localization of objects in
instances of visual situations. A visual situation is an abstract
concept---e.g., "a boxing match", "a birthday party", "walking the dog",
"waiting for a bus"---whose image instantiations are linked more by their
common spatial and semantic structure than by low-level visual similarity. Our
system combines given and learned knowledge of the structure of a particular
situation, and adapts that knowledge to a new situation instance as it actively
searches for objects. More specifically, the system learns a set of probability
distributions describing spatial and other relationships among relevant
objects. The system uses those distributions to iteratively sample object
proposals on a test image, but also continually uses information from those
object proposals to adaptively modify the distributions based on what the
system has detected. We test our approach's ability to efficiently localize
objects, using a situation-specific image dataset created by our group. We
compare the results with several baselines and variations on our method, and
demonstrate the strong benefit of using situation knowledge and active
context-driven localization. Finally, we contrast our method with several other
approaches that use context as well as active search for object localization in
images.Comment: 14 page
Compliance flow: an intelligent workflow management system to support engineering processes
This work is about extending the scope of current workflow management systems to support
engineering processes. On the one hand engineering processes are relatively dynamic, and on the
other their specification and performance are constrained by industry standards and guidelines
for the sake of product acceptability, such as IEC 61508 for safety and ISO 9001 for quality.
A number of technologies have been proposed to increase the adaptability of current workflow
systems to deal with dynamic situations. A primary concern is how to support open-ended
processes that cannot be completely specified in detail prior to their execution. A survey of
adaptive workflow systems is given and the enabling technologies are discussed.
Engineering processes are studied and their characteristics are identified and discussed. Current
workflow systems have been successfully used in managing "administrative" processes for some
time, but they lack the flexibility to support dynamic, unpredictable, collaborative, and highly
interdependent engineering processes. [Continues.
Tools for producing formal specifications : a view of current architectures and future directions
During the last decade, one important contribution towards requirements engineering has been the advent of formal specification languages. They offer a well-defined notation that can improve consistency and avoid ambiguity in specifications.
However, the process of obtaining formal specifications that are consistent with the requirements is itself a difficult activity. Hence various researchers are developing systems that aid the transition from informal to formal specifications.
The kind of problems tackled and the contributions made by these proposed systems are very diverse. This paper brings these studies together to provide a vision for future architectures that aim to aid the transition from informal to formal specifications. The new architecture, which is based on the strengths of existing studies, tackles a
number of key issues in requirements engineering such as identifying ambiguities, incompleteness, and reusability.
The paper concludes with a discussion of the research problems that need to be addressed in order to realise the proposed architecture
Paperspace : a novel approach to document management by combining paper and digital documents
Personal document management systems provide good support for storing and organizing digital documents. However, there are no computer tools that support organization of paper documents on our desks. We ran a study of people's organization of their office desk space with respect to their digital workspace. This study resulted in a set of requirements for a media bridging tool. Based on these requirements, we built a prototype media bridging tool called PaperSpace that uses computer vision to link paper and digital documents. The system also tracks piles of paper documents on the real desktop, and links those papers to digital documents stored in the computer. Digital documents can be sorted and grouped according to the physical layout of the corresponding papers on the desk. The system automatically creates digital piles of documents in a simulated desktop that reflect the paper piles on the real desktop. The user can access valuable information through the system, such as printing statistics, location of a printed document on the desk, and past projects and their documents. A two week user evaluation of the system showed interesting usage scenarios and future trends for improving user interaction
Learning Action Maps of Large Environments via First-Person Vision
When people observe and interact with physical spaces, they are able to
associate functionality to regions in the environment. Our goal is to automate
dense functional understanding of large spaces by leveraging sparse activity
demonstrations recorded from an ego-centric viewpoint. The method we describe
enables functionality estimation in large scenes where people have behaved, as
well as novel scenes where no behaviors are observed. Our method learns and
predicts "Action Maps", which encode the ability for a user to perform
activities at various locations. With the usage of an egocentric camera to
observe human activities, our method scales with the size of the scene without
the need for mounting multiple static surveillance cameras and is well-suited
to the task of observing activities up-close. We demonstrate that by capturing
appearance-based attributes of the environment and associating these attributes
with activity demonstrations, our proposed mathematical framework allows for
the prediction of Action Maps in new environments. Additionally, we offer a
preliminary glance of the applicability of Action Maps by demonstrating a
proof-of-concept application in which they are used in concert with activity
detections to perform localization.Comment: To appear at CVPR 201
Robot graphic simulation testbed
The objective of this research was twofold. First, the basic capabilities of ROBOSIM (graphical simulation system) were improved and extended by taking advantage of advanced graphic workstation technology and artificial intelligence programming techniques. Second, the scope of the graphic simulation testbed was extended to include general problems of Space Station automation. Hardware support for 3-D graphics and high processing performance make high resolution solid modeling, collision detection, and simulation of structural dynamics computationally feasible. The Space Station is a complex system with many interacting subsystems. Design and testing of automation concepts demand modeling of the affected processes, their interactions, and that of the proposed control systems. The automation testbed was designed to facilitate studies in Space Station automation concepts
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