53 research outputs found
Virtual Reality Customized 360-Degree Experiences for Stress Relief
The latest studies in virtual reality (VR) have evidenced the potential of this technology to
reproduce environments from multiple domains in an immersive way. For instance, in stress relief
research, VR has been presented as a portable and inexpensive alternative to chromotherapy rooms,
which require an adapted space and are expensive. In this work, we propose a portable and versatile
alternative to the traditional chromotherapy color-loop treatment through four different 360-degree
virtual experiences. A group of 23 healthy participants (mean age 22.65 ± 5.48) were conducted
through a single-session experience divided into four phases while their electroencephalography
(EEG) was recorded. First, they were stressed via the Montreal imaging stress task (MIST), and then
relaxed using our VR proposal. We applied the Wilcoxon test to evaluate the relaxation effect in
terms of the EEG relative gamma and self-perceived stress surveys. The results that we obtained
validate the effectiveness of our 360-degree proposal to significantly reduce stress (p-value = 0.0001).
Furthermore, the participants deemed our proposal comfortable and immersive (score above 3.5 out
of 5). These results suggest that 360-degree VR experiences can mitigate stress, reduce costs, and
bring stress relief assistance closer to the general public, like in workplaces or homes
âWhat would happen if I said âYesâ?â : Measuring the immediate and long-term impact of improvisation training on student teachersâ subjective, neuroendocrine and psychophysiological responses
Improvisation is commonly understood as a performance or creating something without preparation. As an art form, improvised theatrical plays are created spontaneously on stage without a script. As an applied form of theatre, improvisation has been utilised in fields requiring collaboration and a tolerance for uncertainty, such as in the business and education sectors. This dissertation contributes to the literature in educational research by investigating applied improvisation as a tool to promote student teachersâ interpersonal competence. Applied improvisation enables individuals to explore and practise teaching-related encounters in a fictional and psychologically safe context. Psychological safety is particularly important when practising challenging interactions. Despite the fictionality of the context, bodily experiences during improvisations may promote experiential learning.
The research summarised in this dissertation was guided by two primary research questions. First, I asked whether improvisation training influenced student teachersâ interpersonal competence and social stress. Student teachers (n = 19) participated in a 7-week (17.5-h) improvisation intervention, comprising the fundamentals of theatre improvisation and status expression (verbal and nonverbal behaviours indicating the social dominance of a person). The impact of the intervention was measured using subjective self-reports (interpersonal confidence, i.e., belief regarding oneâs capability related to effective social interactions, self-esteem and experienced stress) and a large array of physiological measurements (heart rate, heart rate variability, skin conductance, facial muscle activity, frontal electroencephalogram (EEG) alpha asymmetry and stress hormone cortisol). Self-reports, physiological measurements and Trier Social Stress Tests (TSST; including public speaking) were performed before and after the improvisation intervention. An improvisation course was arranged for the control group (n = 20) following the intervention study. One year later, the long-term effects of improvisation training on self-reported interpersonal confidence were measured in a follow-up study.
Second, I asked how real versus fictional social rejections impact experienced stress and psychophysiological responses. Student teachers (n = 39) participated in an experiment including both real (interview) and fictional (improvisation exercises) dyadic interactions. In the real condition, student teachers were unaware that the interviewer was an actor trained to include subtle social rejections during the interview by using three types of social rejections: devaluing, interrupting and nonverbal rejections. In the fictional condition, student teachers were informed in advance which social rejection type would be used during a later improvisation exercise. Experienced stress and psychophysiological reactivity during social rejections were measured under both experimental conditions.
Following an improvisation intervention, interpersonal confidence and its components of performance confidence and a tolerance for failure increased relative to controls, whilst one year later the improved performance confidence persisted. Furthermore, a heterogeneous treatment effect was found. Those with the lowest pretest interpersonal confidence score benefited most from the improvisation intervention. No between-group differences in self-esteem were observed. Psychological and physiological indications of relief from performance-related stress were also observed following improvisation training. In addition, interpersonal confidence moderated self-reported and cardiovascular stress responses. Thus, interpersonal confidence may be worth controlling for in future research which examines the effects of interventions aimed at relieving social stress. The results also support the notion that repetition may also diminish performance-related stress, since the control group exhibited decreases in cardiovascular stress during some of the test conditions.
The primary finding regarding the second research question emerged through the absence of any systematic attenuation of the psychophysiological reactivity to fictional versus real-world social rejections. In other words, although student teachers knew that improvised social rejections were fictional, their psychophysiological responses during improvisation remained relatively similar and associated with those of real-world rejections. It appears as though personal relevance and engagement during improvisation explain the relatively similar bodily responses. This result suggests that interpersonal encounters can be realistically modelled through applied improvisation.
In this dissertation research, I also produced a validated self-report measure, the Interpersonal Confidence Questionnaire (ICQ), to evaluate the impact of social interaction training relying on applied improvisation. Using an additional dataset (n = 208), I validated the questionnaire and examined the impact of improvisation training on a larger sample. A confirmatory factor analysis identified six factorsâperformance confidence, flexibility, listening skills, a tolerance for failure, collaboration motivation and presenceâthat contribute to interpersonal confidence. Thus, the ICQ appeared valid and reliable as a self-report measure of interpersonal confidence.
In summary, the findings from this research indicate that a relatively brief improvisation intervention promotes interpersonal confidence, specifically amongst those with low interpersonal confidence. Furthermore, improvisation training serves as an intervention against performance anxiety and generates long-term improvements to performance confidence. This dissertation provides a theoretical framework and empirical support for the application of improvisation as a tool to develop interpersonal competence skills, particularly within professions requiring face-to-face interactions. Regardless of the fictionality of the improvisational context, genuine emotions and experiences may emerge, serving as experiential learning experiences. The significance of these findings may extend to theatre-based practices and drama education in general, which rely on holistic action and personal engagement in fictional contexts. The findings agree with previous research, suggesting that including the improvisation method in teacher education curricula can enhance student teachersâ interpersonal competence as well as their skills related to sensitive and responsive teaching. Finally, this dissertation contributes to social neuroscience by recommending an ecologically valid experimental design wherein naturally unfolding social interactions can be achieved using improvisation techniques.
Keywords: experiential learning, fictionality, improvisation, interpersonal confidence, intervention, psychophysiology, social interaction, social rejection, social stress, teacher education, theatre-based practicesImprovisaatiolla tarkoitetaan yleisesti esiintymistÀ tai toimintaa, jota ei suunnitella etukÀteen. Teatterissa improvisoidut nÀytelmÀt syntyvÀt nÀyttÀmöllÀ spontaanisti ilman kÀsikirjoitusta. Soveltava teatteri hyödyntÀÀ improvisaatiota aloilla, joissa tarvitaan yhteistyötÀ ja epÀvarmuuden sietokykyÀ, kuten liike-elÀmÀssÀ ja koulutuksessa. TÀmÀ vÀitöstyö tarkastelee teatterilÀhtöistÀ improvisaatiomenetelmÀÀ opettajakoulutuksen kontekstissa. KÀyttÀmÀllÀ improvisaatiota soveltavan teatterin muotona on mahdollista tutkia ja harjoitella vuorovaikutukseen liittyviÀ kohtaamisia kuvitteellisessa ja psykologisesti turvallisessa ympÀristössÀ. Psykologinen turvallisuus on erityisen tÀrkeÀÀ, kun harjoitellaan haastavissa vuorovaikutustilanteissa toimimista. YmpÀristön fiktiivisyydestÀ, eli kuvitteellisuudesta, huolimatta improvisaatioharjoittelu tarjoaa kehollisia kokemuksia, jotka voivat edistÀÀ kokemuksellista oppimista.
VÀitöstutkimuksen ensimmÀisenÀ tavoitteena oli selvittÀÀ improvisaatioharjoittelun vaikutuksia opettajaopiskelijoiden vuorovaikutusosaamiseen ja sosiaaliseen stressiin. Opettajaopiskelijoille (N = 19) jÀrjestettiin 7 viikon (17,5 h) interventio, jossa harjoiteltiin improvisaation perusteita ja statusilmaisua, eli sanallista ja sanatonta ilmaisua liittyen valta-asemaan vuorovaikutuksessa. Intervention vaikutuksia kartoitettiin itsearviointien (vuorovaikutusvarmuus, itsetunto ja koettu stressi) kautta ja kehollisia vaikutuksia mittaamalla opettajaopiskelijoiden kehollisia vasteita (syke, sykevÀlivaihtelu, ihon sÀhkönjohtavuus, kasvolihasten aktivaatio, aivosÀhkökÀyrÀ ja stressihormoni kortisoli). Fysiologiset mittaukset, Trierin sosiaalisen stressin testit (mm. julkinen puhe) sekÀ itsearvioinnit suoritettiin ennen improvisaatiointerventiota ja sen jÀlkeen. KontrolliryhmÀlle (N = 20) jÀrjestettiin improvisaatiokurssi loppumittausten jÀlkeen. Vuorovaikutusvarmuutta mitattiin viivÀstetyllÀ kyselyllÀ vielÀ vuoden kuluttua interventiosta.
VÀitöstutkimuksen toinen tavoite oli syventÀÀ ymmÀrrystÀ siitÀ, miten tietoisuus tilanteen fiktiivisyydestÀ vaikuttaa kokemukseen vertaamalla aidon ja fiktiivisen vuorovaikutustilanteen kehollisia vasteita. Opettajaopiskelijat (N = 39) osallistuivat kokeeseen, joka sisÀlsi sekÀ aidon (haastattelu) ettÀ fiktiivisen (improvisaatioharjoittelu) vuorovaikutustilanteen. Aidossa tilanteessa opettajaopiskelijat eivÀt tienneet, ettÀ haastattelijan tehtÀvÀnÀ oli epÀsuorasti torjua opiskelijoiden vastauksia vÀhÀttelemÀllÀ, keskeyttÀmÀllÀ ja sanattomalla torjunnalla. FiktiivisessÀ tilanteessa opettajaopiskelijoille kerrottiin etukÀteen mitÀ em. torjuntatapaa improvisaatioharjoituksessa kÀytetÀÀn. Molemmissa koetilanteissa mitattiin koettua stressiÀ ja kehollisia vasteita epÀsuorien sosiaalisten torjuntojen aikana.
Improvisaatioharjoittelu lisÀsi osallistujien vuorovaikutusvarmuutta sekÀ sen osatekijöitÀ esiintymisvarmuutta ja epÀonnistumisen sietokykyÀ, kun tuloksia verrattiin kontrolliryhmÀÀn. Vuoden kuluttua interventiosta esiintymisvarmuus sÀilyi korkeammalla tasolla kontrolliryhmÀÀn verrattuna. Tulosten mukaan improvisaatioharjoittelusta oli hyötyÀ erityisesti epÀvarmimmille opettajaopiskelijoille, joilla vuorovaikutus- ja esiintymisvarmuus kasvoi eniten. Itsetunnossa ei havaittu eroa interventio- ja kontrolliryhmien vÀlillÀ. SykevÀlivaihtelu ja kasvolihasten aktivaatio osoittivat, ettÀ improvisaatiokurssilaiset olivat rentoutuneempia esiintymisvuoroa odottaessa kuin kontrolliryhmÀ. SykevÀlivaihtelun ja koetun stressin mukaan epÀvarmimpien kurssilaisten stressitaso laski enemmÀn kuin varmempien. Tulokset tukevat myös kÀsitystÀ, ettÀ toistoharjoittelu voi lieventÀÀ esiintymiseen liittyvÀÀ stressiÀ, koska myös kontrolliryhmÀssÀ stressivasteet laskivat osassa esiintymistilanteita.
VÀitöstutkimuksen keskeinen löydös vertailtaessa aitoja ja fiktiivisiÀ vuorovaikutustilanteita oli se, ettÀ improvisoitujen ja aitojen sosiaalisten torjuntojen keholliset vasteet eivÀt systemaattisesti eronneet toisistaan. Toisin sanoen, vaikka opettajaopiskelijat tiesivÀt, ettÀ improvisoidut sosiaaliset torjunnat olivat fiktiivisiÀ, keholliset vasteet olivat samankaltaisia kuin vastaavassa aidossa tilanteessa. Tulokset viittaavat siihen, ettÀ sosiaalisia vuorovaikutustilanteita voidaan mallintaa realistisesti teatterilÀhtöisen improvisaation keinoin.
VÀitöstyö tuotti myös validoidun vuorovaikutusvarmuuden itsearviointimittarin improvisaatiopohjaisten vuorovaikutuskoulutusten vaikutusten arviointiin. Itsearviointimittarin validoinnissa kÀytettiin konfirmatorista faktorianalyysia ja laajempaa kyselyaineistoa (N = 208). Faktorianalyysi osoitti, ettÀ vuorovaikutusvarmuuteen sisÀltyy kuusi osa-aluetta: esiintymisvarmuus, joustavuus, kuunteleminen, epÀonnistumisen sietokyky, yhteistyömotivaatio ja lÀsnÀolo. Tulosten mukaan mittari on myös luotettava vuorovaikutusvarmuuden itsearvioinnin vÀline.
Tutkimustulosten mukaan jo suhteellisen lyhyt improvisaatioharjoittelu voi lisÀtÀ erityisesti epÀvarmojen henkilöiden vuorovaikutusvarmuutta sekÀ lieventÀÀ esiintymisjÀnnitystÀ. Esiintymisvarmuuden osalta positiiviset vaikutukset olivat pitkÀaikaisia. VÀitöstyö tuottaa myös uutta, empiiristÀ tietoa improvisaatioharjoittelun kehollisista vaikutuksista. Tulosten merkitystÀ voidaan ulottaa myös muille soveltavan teatterin alueille, joissa teatterilÀhtöisillÀ menetelmillÀ pyritÀÀn tuottamaan elÀmyksellisiÀ oppimiskokemuksia ja kokemuksellista oppimista. VÀitöstutkimus luo teoreettista pohjaa sovelletun improvisaation kÀyttÀmiselle laajemminkin työelÀmÀn ja arkipÀivÀn vuorovaikutustilanteiden mallintamiseen. Löydökset vahvistavat aikaisempia kansainvÀlisiÀ tutkimustuloksia, joiden mukaan improvisaatio opettajankoulutuksen osana lisÀisi opettajan vuorovaikutuskompetenssia sekÀ opetuksen sensitiivisyyttÀ ja vuorovaikutteisuutta. Poikkitieteellinen vÀitöstyö osoitti myös kÀytÀnnön suuntaviivoja improvisaation ja neurotieteen yhdistÀmiselle vuorovaikutuksen kokeellisessa tutkimuksessa.
Avainsanat: fiktiivisyys, improvisaatio, interventio, kokemuksellinen oppiminen, opettajakoulutus, psykofysiologia, sosiaalinen stressi, sosiaalinen torjunta, teatterilÀhtöiset menetelmÀt, vuorovaikutus, vuorovaikutusvarmuu
SystĂšme intelligent pour le suivi et lâoptimisation de lâĂ©tat cognitif
Les Ă©motions des ĂȘtres humains changent rĂ©guliĂšrement et parfois de maniĂšre brusque entrainant un changement de lâĂ©tat mental câest-Ă -dire de lâaptitude cĂ©rĂ©brale Ă fonctionner normalement. Il en rĂ©sulte une capacitĂ© cognitive (ou Ă©tat cognitif) de lâindividu Ă pouvoir raisonner, accĂ©der Ă la mĂ©moire, ou effectuer des dĂ©ductions, variable selon lâĂ©tat mental. Ceci affecte, en consĂ©quence, les performances des utilisateurs qui varient en fonction de leurs Ă©tat cognitifs. Cette thĂšse vise Ă optimiser lâĂ©tat cognitif dâun utilisateur lors de ses interactions avec un environnement virtuel. Comme cet Ă©tat dĂ©pend des Ă©motions, lâoptimisation de lâĂ©tat cognitif peut ĂȘtre rĂ©alisĂ©e Ă travers lâoptimisation des Ă©motions et en particulier la rĂ©duction des Ă©motions nĂ©gatives.
Une premiĂšre partie concerne les moyens de mesurer en temps rĂ©el (par un Module de mesures) lâĂ©tat Ă©motionnel et mental dâun utilisateur lors de ses interactions avec un environnement virtuel. Nous avons rĂ©alisĂ© pour cela quatre Ă©tudes expĂ©rimentales avec quatre environnements diffĂ©rents. Nous avons montrĂ© que ces mesures peuvent ĂȘtre rĂ©alisĂ©es en utilisant diffĂ©rents capteurs physiologiques. Nous avons aussi montrĂ© quâil est possible de prĂ©dire la tendance de lâexcitation (un Ă©tat mental) Ă partir dâun traceur de regard.
Dans une deuxiĂšme partie, nous prĂ©sentons lâAgent Neural qui modifie les environnements virtuels afin de provoquer une modification de lâĂ©tat Ă©motionnel dâun utilisateur pour amĂ©liorer son Ă©tat cognitif. Nous avons rĂ©alisĂ© quatre Ă©tudes expĂ©rimentales avec quatre environnements virtuels, oĂč lâAgent Neural intervient dans ces environnements afin de changer lâĂ©tat Ă©motionnel de lâutilisateur. Nous avons montrĂ© que lâagent est capable dâintervenir dans plusieurs types dâenvironnements et de modifier les Ă©motions de lâutilisateur.
Dans une troisiĂšme partie, prĂ©sentons lâAgent Limbique, qui personnalise et amĂ©liore les adaptations faites par lâAgent Neural Ă travers lâobservation et lâapprentissage des impacts des changements des environnements virtuels et des rĂ©actions Ă©motionnelles des utilisateurs. Nous avons montrĂ© que cet agent est capable dâanalyser les interventions de lâAgent Neural et de les modifier. Nous avons montrĂ© aussi que lâAgent Limbique est capable de gĂ©nĂ©rer une nouvelle rĂšgle dâintervention et de prĂ©dire son impact sur lâutilisateur.
La combinaison du Module de mesures, de lâAgent Neural, et de lâAgent Limbique, nous a permis de crĂ©er un systĂšme de contrĂŽle cognitif intelligent que nous avons appelĂ© SystĂšme Limbique Digital.The humanâs emotions change regularly and sometimes suddenly leading to changes in their mental state which is the brainâs ability to function normally. This mental stateâs changes affect the usersâ cognitive ability (or cognitive state) to reason, access memory, or make inferences, which varies depending on the mental state. Consequently, this affects the usersâ performances which varies according to their cognitive states. This thesis aims to optimize the usersâ cognitive state during their interactions with a virtual environment. Since this state depends on emotions, optimization of cognitive state can be achieved through the optimization of emotions and in particular the reduction of negative emotions.
In a first part, we present the means of measuring in real time (using a Measuring module) the usersâ emotional and mental state during their interactions with a virtual environment. We performed four experimental studies with four different environments. We have shown that these measurements can be performed using different physiological sensors. We have also shown that it is possible to predict the tendency of excitement (a mental state) using an eye tracker.
In a second part, we present the Neural Agent which modifies virtual environments to provoke a modification on the usersâ emotional state in order to improve their cognitive state. We performed four experimental studies with four virtual environments, in which the Neural Agent intervenes in these environments to change the usersâ emotional state. We have shown that the agent is able to intervene in several types of environments and able to modify the usersâ emotions.
In a third part, we present the Limbic Agent, which personalizes and improves the adaptations performed by the Neural Agent through the observation and the learning from the virtual environments changesâ impacts and the usersâ emotional reactions. We have shown that this agent is able to analyze the Neural Agentâs interventions and able to modify them. We have also shown that the Limbic Agent is able to generate a new intervention rule and predict its impact on the user.
The combination of the Measuring Module, the Neural Agent, and the Limbic Agent, allowed us to create an intelligent cognitive control system that we called the Digital Limbic System
Smart workplaces: a system proposal for stress management
Over the past last decades of contemporary society, workplaces
have become the primary source of many health issues, leading
to mental problems such as stress, depression, and anxiety.
Among the others, environmental aspects have shown to be the
causes of stress, illness, and lack of productivity. With the arrival
of new technologies, especially in the smart workplaces field,
most studies have focused on investigating the building energy
efficiency models and human thermal comfort. However, little has
been applied to occupantsâ stress recognition and well-being
overall. Due to this fact, this present study aims to propose a
stress management solution for an interactive design system that
allows the adapting of comfortable environmental conditions
according to the user preferences by measuring in real-time the
environmental and biological characteristics, thereby helping to
prevent stress, as well as to enable users to cope stress when
being stressed. The secondary objective will focus on evaluating
one part of the system: the mobile application. The proposed
system uses several usability methods to identify usersâ needs,
behavior, and expectations from the user-centered design
approach. Applied methods, such as User Research, Card
Sorting, and Expert Review, allowed us to evaluate the design
system according to Heuristics Analysis, resulting in improved
usability of interfaces and experience. The study presents the
research results, the design interface, and usability tests.
According to the User Research results, temperature and noise
are the most common environmental stressors among the users
causing stress and uncomfortable conditions to work in, and the
preference for physical activities over the digital solutions for
coping with stress. Additionally, the System Usability Scale (SUS)
results identified that the systemâs usability was measured as
âexcellentâ and âacceptableâ with a final score of 88 points out of
the 100. It is expected that these conclusions can contribute to
future investigations in the smart workplaces study field and their
interaction with the people placed there.Nas Ășltimas dĂ©cadas da sociedade contemporĂąnea, o local de
trabalho tem se tornado principal fonte de muitos problemas de
saĂșde mental, como o stress, depressĂŁo e ansiedade. Os aspetos
ambientais tĂȘm se revelado como as causas de stress, doenças,
falta de produtividade, entre outros. Atualmente, com a chegada de
novas tecnologias, principalmente na ĂĄrea de locais de trabalho
inteligentes, a maioria dos estudos tem se concentrado na
investigação de modelos de eficiĂȘncia energĂ©tica de edifĂcios e
conforto térmico humano. No entanto, pouco foi aplicado ao
reconhecimento do stress dos ocupantes e ao bem-estar geral das
pessoas. Diante disso, o objetivo principal Ă© propor um sistema de
design de gestĂŁo do stress para um sistema de design interativo que
permita adaptar as condiçÔes ambientais de acordo com as
preferĂȘncias de utilizador, medindo em tempo real as caracterĂsticas
ambientais e biológicas, auxiliando assim na prevenção de stress,
bem como ajuda os utilizadores a lidar com o stress quando estĂŁo
sob o mesmo. O segundo objetivo Ă© desenhar e avaliar uma parte
do projeto â o protĂłtipo da aplicação mĂłvel atravĂ©s da realização
de testes de usabilidade. O sistema proposto resulta da abordagem
de design centrado no utilizador, utilizando diversos métodos de
usabilidade para identificar as necessidades, comportamentos e as
expectativas dos utilizadores. MĂ©todos aplicados, como Pesquisa de
UsuĂĄrio, Card Sorting e RevisĂŁo de Especialistas, permitiram avaliar
o sistema de design de acordo com a anĂĄlise heurĂstica, resultando
numa melhoria na usabilidade das interfaces e experiĂȘncia. O
estudo apresenta os resultados da pesquisa, a interface do design e
os testes de usabilidade. De acordo com os resultados de User
Research, a temperatura e o ruĂdo sĂŁo os stressores ambientais
mais comuns entre os utilizadores, causando stresse e condiçÔes
menos favorĂĄveis para trabalhar, igualmente existe uma preferĂȘncia
por atividades fĂsicas sobre as soluçÔes digitais na gestĂŁo do
stresse. Adicionalmente, os resultados de System Usability Scale
(SUS) identificaram a usabilidade do sistema de design como
âexcelenteâ e âaceitĂĄvelâ com pontuação final de 88 pontos em 100.
à esperado que essas conclusÔes possam contribuir para futuras
investigaçÔes no campo de estudo dos smart workplaces e sua
interação com os utilizadores
Effects of probiotics on central nervous system functions in humans
Gut microbiota plays an important role in the gut-brain axis. Symbiosis of the gut microbiota maintains the physiological integrity of the host so as to ensure the normal functions of the gut and the brain. Probiotics have beneficial effects on both, physical and mental health, when administered in adequate amount. Thus, probiotics are considered as âpsychobioticsâ, for their effects on central nervous system functions such as stress-related mental disorders and memory abilities, through the gut-brain axis. However, the efficacy of the probiotics on these central functions was in need to be systematically summarized. While there is a host of animal studies on microbiota, it has not yet been studied much how and where in the brain of humans they unfold their effects. Furthermore, antibiotics, having effects on commensal gut bacteria by eliminating and inhibiting them, have so far not been studied for their role in affecting brain functions.
In the current thesis, I performed two literature reviews and two experimental studies on central effects of pro- and antibiotics. The first review systematically analyzed previous research studying the effects of probiotics on central nervous system functions in both, animals and humans. The review concluded the most efficient probiotic interventions and evaluated the possibility of translating preclinical studies to clinical trials. In the second review, we aimed to evaluate the feasibility of a socio-psychological paradigm (Cyberball game) to be used in the following experimental studies with neuroimaging methods and manipulations of the GM. We examined the current neuroimaging literature employing the Cyberball game to induce social stress and feelings of exclusion. The review was intended to generate a framework describing neural processes during the stress.
Following the results of the two reviews, we conducted two clinical trials, to investigate effects of antibiotic rifaximin and probiotic Bifidobacterium longum 1714 on neural activations during resting state and during the Cyberball game by using magnetoencephalography.
In both studies, the stress induced by the Cyberball game enhanced oscillatory brain activity in different areas and in different frequency bands. Both, rifaximin and probiotics had effects on specific neural oscillatory activities in response to the social stress â rifaximin improved subjectsâ relaxation status by reducing frontal and cingulate beta-1 band power, and B.longum 1714 enhanced emotion regulation process by increasing frontal and cingulate theta and alpha bands power. In addition, during the resting state, rifaximin favored individualsâ relaxation status by increasing frontal alpha band power, and B.longum 1714 increased subjectâs arousal state by increasing theta band power in frontal and cingulate cortex and reducing the beta-3 band power in hippocampus and temporal cortex.
Rifaximin and B.longum 1714, both showed neural effects on the stress response through an âeubioticâ effect, which refers to a healthy balance of the micro-flora in the gastrointestinal tract. Our results provide evidence for gut microbiota alerting CNS functions. Both, reviews and experimental work give clues for further studies targeting the underlying mechanisms of interaction between gut microbiota and CNS function using neuroimaging in patients with psychiatric disorders or gastrointestinal diseases
The role of the musical intelligence in whole brain education
This study was prompted by the recent increase in academic and public interest in neuromusical brain research, which provides information about how the brain processes music. It is the task of neural science to explain how the individual units of the brain are used to control behaviour, and how the functioning of these units is influenced by an individual's specific environment and relationships with other people. However, the concept of neuromusical research is relatively new to music education. In any learning experience, brain processing (of information) is not an end in itself. The skill of 'thinking' is dependent on the whole integrated mind/body system, with skills being a manifestation of conscious physical responses that demonstrate knowledge acquisition. Howard Gardner's 'Theory of Multiple Intelligences' lists the musical intelligence as one of eight autonomous intelligences: linguistic, logic-mathematical, spatial, bodily-kinesthetic, musical, intrapersonal, interpersonal, and environmental. All of these intelligences can be developed to a reasonably high level. This thesis uses David Elliott's praxial philosophy as a conceptual basis. Elliott's four meanings of music education: education in music, by music, for music, and by means of music, have been selected to determine the parameters for an 'inclusive' understanding of musical intelligence. Scientific research findings, brain based data, and behavioural results with educational implications have been used to define what is meant by the musical intelligence, and its role in whole brain learning. Whole brain learning (also referred to as 'accelerated' learning or 'super' learning) is examined in the framwork of IQ (intellectual quotient/intelligence), EQ (emotional intelligence), and SQ (spiritual intelligence). It is important to note that the brain imposes certain constraints on the learning ability of individuals, but that there are also numerous benefits to be derived from an awarenss of brain functions pertaining to education in general and music education in particular. These constraints and benefits are an important feature of whole brain learning, with the musical intelligence playing a vital role.Dissertation (DMus)--University of Pretoria, 2003.Musicunrestricte
Effects of music preference and selection on stress management
Dissertação de mestrado em Engenharia InformåticaIn this busy society of ours, people push their limits to work better and harder/longer in order
to remain competitive with their peers. The activities of the working population have increased
daily which have, in turn, created more stressful situations and conditioned the welfare as well
as the physical and mental abilities of the person. Nonetheless, working longer hours does not
necessarily improve productivity nor performance. In order to prevent the negative consequences
of this increasing trend, the evolution of performance throughout the workday should be more
closely monitored.It is acknowledged that, during the day, the user is subjected to various factors
that can affect his performance, such as stress. Stress is an ever-present factor these days and can
be considered a major health problem. However, there also positives aspects, and this has made
it an increasingly interesting topic of study in the scientific community.
This work focuses on the interaction of stress with music, a broad phenomenon which is
present in all societies. More specifically, we study the effects of music on human stress levels
and emotions while performing daily activities, through the analysis the performance, try to understand
how decreases along the day and how different types of music affect this phenomenon.
The hypothesis presented here is analysed through a research study, which enables us to understand
the effect of music on people and on their lives, more precisely in their performance at
work. The results show not only that the type of music matters, but also that it is important to
note the individualâs objective in each moment, as well as his personal preferences regarding
music. With the results the aim is to create a music recommendation system based on the userâs
stress level and the userâs performance, through the userâs interaction with the computer.Na sociedade atual as pessoas sĂŁo cada mais vezes testadas atĂ© aos seus limites para poderem
trabalhar mais e melhor, a fim de manter a competitividade ao mĂĄximo nĂvel. As atividades do
dia a dia da população continuam aumentar, o que cria situaçÔes de mais stress condicionando
o bem-estar, bem como as capacidades fĂsicas e mentais da pessoa. No entanto, trabalhar mais
horas nĂŁo significa necessariamente uma melhora da produtividade ou performance. A fim de
evitar as consequĂȘncias negativas desta tendĂȘncia crescente, a evolução da performance ao longo
de um dia de trabalho deve ser acompanhado mais de perto. Ă importante perceber que durante o
dia as pessoas estĂŁo sujeitas a vĂĄrios factores que podem afetar a sua performance, como o stress.
O stress Ă© um factor cada vez mais presente nos dias de hoje e pode ser considerado um problema.
No entanto, hå também aspectos positivos, tornando-se um tema cada vez mais interessante de
estudo na comunidade cientĂfica.
Neste trabalho é realizado um estudo, que terå como objectivo perceber a interação do stress
com a mĂșsica, um fenĂłmeno presente em todas as sociedades. Especificamente, estudar os
efeitos da mĂșsica a nĂvel de stress e emoçÔes durante a execução das atividades diĂĄrias, atravĂ©s
da anĂĄlise da performance, no qual tentamos entender como estĂĄ decresce ao longo do dia e como
diferentes tipos de musica afeta este fenómeno. Esta hipótese apresentada é analisada através do
estudo da performance, no qual nos permite entender os efeitos da musica nas pessoas e na
suas vidas, mais precisamente das suas performance durante os seus trabalhos. Os resultados
demonstra nos que nĂŁo Ă© so importante o tipo de musica, mas tambem Ă© importante perceber o
objectivo do utilizador bem como as suas preferencias musicais. Com os resultados obtidos o
principal objectivo Ă© criar um sistema de recomendação de musica baseado nos nĂveis de stress
e performance do utilizador, através da interação do utilizador com o computador.The activities of working population increase daily in our society, which create more stressful situations and condition the welfare as well as the physical and mental abilities of the person. Stress is a factor more present these days and can be considered a problem. However, there also positives aspects, making it an increasingly interesting topic of study in the scientific community. In this work a study will be carried out that will focus on the interaction of stress with music, a broad phenomenon, present in all societies. Specifically, we will be study the effects of music on human stress level while performing daily activities
Work Capability and physiological effects predictive studies. 4: In He-O2 excursions to pressures of 400- 800- 1200- and 1600 feet of sea water
Experiments which exposed men in chambers, breathing helium with oxygen, to progressive increases of pressure equivalent to 400-800-1200-1600 feet of sea water (fsw) were conducted. Rates of compression and exposure to stable high pressure. Goals included: 1) determination of the specific character and time course of onset of physiological and performance decrements during the intentionally rapid compressions, and determination of rates of adaptation on reaching stable elevated pressure; 2) investigation of accelerated methods for decompression in deep saturation excursion diving; and 3) determination of competence in practical work performed in water at pressures equivalent to the extreme diving depths of 1200 and 1600 fsw
Serotonergic modulation of the ventral pallidum by 5HT1A, 5HT5A, 5HT7 AND 5HT2C receptors
Introduction: Serotonin's involvement in reward processing is controversial. The large number of serotonin receptor
sub-types and their individual and unique contributions have been difficult to dissect out, yet understanding how
specific serotonin receptor sub-types contribute to its effects on areas associated with reward processing is an
essential step.
Methods: The current study used multi-electrode arrays and acute slice preparations to examine the effects of
serotonin on ventral pallidum (VP) neurons.
Approach for statistical analysis: extracellular recordings were spike sorted using template matching and principal
components analysis, Consecutive inter-spike intervals were then compared over periods of 1200 seconds for each
treatment condition using a studentâs t test.
Results and conclusions: Our data suggests that excitatory responses to serotonin application are pre-synaptic in
origin as blocking synaptic transmission with low-calcium aCSF abolished these responses. Our data also suggests
that 5HT1a, 5HT5a and 5HT7 receptors contribute to this effect, potentially forming an oligomeric complex, as 5HT1a
antagonists completely abolished excitatory responses to serotonin application, while 5HT5a and 5HT7 only reduced
the magnitude of excitatory responses to serotonin. 5HT2c receptors were the only serotonin receptor sub-type
tested that elicited inhibitory responses to serotonin application in the VP. These findings, combined with our
previous data outlining the mechanisms underpinning dopamine's effects in the VP, provide key information, which
will allow future research to fully examine the interplay between serotonin and dopamine in the VP. Investigation of
dopamine and serotonins interaction may provide vital insights into our understanding of the VP's involvement in
reward processing. It may also contribute to our understanding of how drugs of abuse, such as cocaine, may hijack
these mechanisms in the VP resulting in sensitization to drugs of abuse
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