13 research outputs found
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Supporting virtuosity and flow in computer music
As we begin to realise the sonic and expressive potential of the computer, HCI researchers face the challenge of designing rewarding and accessible user experiences that enable individuals to explore complex creative domains such as music.
In performance-based music systems such as sequencers, a disjunction exists between the musician’s specialist skill with performance hardware and the generic usability techniques applied in the design of the software. The creative process is not only fragmented across multiple physical (and virtual) devices, but divided across creativity and productivity phases separated by the act of recording.
Integrating psychologies of expertise and intrinsic motivation, this thesis proposes a design shift from usability to virtuosity, using theories of “flow” (Csikszentmihalyi, 1996) and feedback “liveness” (Tanimoto, 1990) to identify factors that facilitate learning and creativity in digital notations and interfaces, leading to a set of design heuristics to support virtuosity in notation use. Using the cognitive dimensions of notations framework (Green, 1996), models of the creative user experience are developed, working towards a theoretical framework for HCI in music systems, and specifically computer-aided composition.
Extensive analytical methods are used to look at corollaries of virtuosity and flow in real-world computer music interaction, notably in soundtracking, a software-based composing environment offering a rapid edit-audition feedback cycle, enabled by the user’s skill in manipulating the text-based notation (and program) through the computer keyboard. The interaction and development of more than 1,000 sequencer and tracker users was recorded over a period of 2 years, to investigate the nature and development of skill and technique, look for evidence of flow experiences, and establish the use and role of both visual and musical feedback in music software. Quantitative analyses of interaction data are supplemented with a detailed video study of a professional tracker composer, and a user survey that draws on psychometric methods to evaluate flow experiences in the use of digital music notations, such as sequencers and trackers.
Empirical findings broadly support the proposed design heuristics, and enable the development of further models of liveness and flow in notation use. Implications for UI design are discussed in the context of existing music systems, and supporting digitally-mediated creativity in other domains based on notation use
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Improving Application Quality using Mobile Analytics
The purpose of this research is to investigate and report on how mobile analytics can help real-world developers improve the quality of their apps efficiently and effectively. The research also considers the effects of mobile analytics in terms of the artefacts developed and maintained by the development team and also researches key characteristics of a range of mobile analytics tools and services.
Research Design: the research takes a developer-oriented perspective of using three complementary sources of data: 1) platform-level analytics, using Android Vitals as the primary analytics tool, 2) in-app analytics with a focus on runtime failures caused by crashes and freezes (known as Application Not Responding (ANR) in Android), and 3) interviews with developers. Action research techniques included roles of embedded developer, guide, and observer across different mobile app projects I was involved in. Hackathons were used to experiment with the speed and ability to find and address issues reported by the analytics tools used by the app developers. Their apps have a combined active user base of over 3,000,000 users. Many of these apps use a mainstream crash analytics library which was used to complement and contrast the results provided in the primary analytics tool. The research is intended to facilitate ease of future research and reproducibility, e.g. by using open-source projects as the code, bug reports, etc. are all published and available. This research was complemented by a) collaborating with professional developers who provided additional examples and results, and b) investigating grey material including grey literature and grey data.
The findings of this research highlights that using mobile analytics helped to reduce failure rates markedly, quickly, and effectively by applying techniques described here. Various limitations and flaws were found in the analytics tools; these provide cause for concern as they may affect the app’s placement in the app store and revenues. These limitations and flaws also make some issues in the apps harder to identify, prioritise, and fix.We identified ways to compensate for many of these and developed open-source software to facilitate additional analysis. Flaws and bugs were reported to the Android Vitals team at Google who acknowledged they would fix several of them. Several bugs were hard to reproduce, partly as Google deliberately hid pertinent details from the data they gather. Nonetheless app developers were able to ameliorate or fix the bugs for some issues even when they were not able to reproduce them.
Android Vitals shows the potential of how the combination of an app store and platform could be used to improve the quality of apps without users needing to actively participate. Some crashes were hard to reproduce and may be impractical to find before the app is released to end users. Developers can determine comparative improvements in their releases, such as whether they fixed a bug, by using Android Vitals and similar analytics tools; i.e. mobile analytics may help teams to determine whether they have improved the quality of their app even with flaws and limitations in the mobile analytics.</i
Accountant\u27s business manual, 2007, volume 2 (Supplement 39)
https://egrove.olemiss.edu/aicpa_guides/2816/thumbnail.jp
Accountant\u27s business manual, 2006, volume 2
https://egrove.olemiss.edu/aicpa_guides/2814/thumbnail.jp
Accountant\u27s business manual, 2005, volume 2
https://egrove.olemiss.edu/aicpa_guides/2812/thumbnail.jp
Accountant\u27s business manual, 2007, volume 2 (Supplement 40)
https://egrove.olemiss.edu/aicpa_guides/2818/thumbnail.jp
Safe and Sound: Proceedings of the 27th Annual International Conference on Auditory Display
Complete proceedings of the 27th International Conference on Auditory Display (ICAD2022), June 24-27. Online virtual conference
Contributions to the science of controlled transformation
writing completed in april 2013My research activities pertain to "Informatics" and in particular "Interactive Graphics" i.e. dynamic graphics on a 2D screen that a user can interact with by means of input devices such as a mouse or a multitouch surface. I have conducted research on Interactive Graphics along three themes: interactive graphics development (how should developers design the architecture of the code corresponding to graphical interactions?), interactive graphic design (what graphical interactions should User Experience (UX) specialists use in their system?) and interactive graphics design process (how should UX specialists design? Which method should they apply?) I invented the MDPC architecture that relies on Picking views and Inverse transforms. This improves the modularity of programs and improves the usability of the specification and the implementation of interactive graphics thanks to the simplification of description. In order to improve the performance of rich-graphic software using this architecture, I explored the concepts of graphical compilers and led a PhD thesis on the topic. The thesis explored the approach and contributed both in terms of description simplification and of software engineering facilitation. Finally, I have applied the simplification of description principles to the problem of shape covering avoidance by relying on new efficient hardware support for parallelized and memory-based algorithms. Together with my colleagues, we have explored the design and assessment of expanding targets, animation and sound, interaction with numerous tangled trajectories, multi-user interaction and tangible interaction. I have identified and defined Structural Interaction, a new interaction paradigm that follows the steps of the direct and instrumental interaction paradigms. I directed a PhD thesis on this topic and together with my student we designed and assessed interaction techniques for structural interaction. I was involved in the design of the "Technology Probes" concept i.e. runnable prototypes to feed the design process. Together with colleagues, I designed VideoProbe, one such Technology Probe. I became interested in more conceptual tools targeted at graphical representation. I led two PhD theses on the topic and explored the characterization of visualization, how to design representations with visual variables or ecological perception and how to design visual interfaces to improve visual scanning. I discovered that those conceptual tools could be applied to programming languages and showed how the representation of code, be it textual or "visual" undergoes visual perception phenomena. This has led me to consider our discipline as the "Science of Controlled Transformations". The fifth chapter is an attempt at providing this new account of "Informatics" based on what users, programmers and researchers actually do with interactive systems. I also describe how my work can be considered as contributing to the science of controlled transformations
Tools for identifying biodiversity: progress and problems
The correct identification of organisms is fundamental not only for the assessment and the conservation of biodiversity, but also in agriculture, forestry, the food and pharmaceutical industries, forensic biology, and in the broad field of formal and informal education at all levels. In this book, the reader will find short presentations of current and upcoming projects (EDIT, KeyToNature, STERNA, Species 2000, Fishbase, BHL, ViBRANT, etc.), plus a large panel of short articles on software, taxonomic applications, use of e-keys in the educational field, and practical applications. Single-access keys are now available on most recent electronic devices; the collaborative and semantic web opens new ways to develop and to share applications; the automatic processing of molecular data and images is now based on validated systems; identification tools appear as an efficient support for environmental education and training; the monitoring of invasive and protected species and the study of climate change require intensive identifications of specimens, which opens new markets for identification research