914 research outputs found

    CSCWD technologies, applications and challenges [Editorial]

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    As CSCWD (Computer Supported Cooperative Work in Design) has involved the cooperation of multidisciplinary design teams, traditionally the communication among different design teams has been facilitated by the Intranet or Extranet, which makes the applications of CSCWD more expensive and hardly accessible to most organizations, especially small and medium enterprises. The Internet which can be accessed anywhere and at anytime has changed the whole world as well as CSCWD communities. The phenomenon of Internet has significantly reshaped the research of CSCWD. The universal and nearly free accessibility has made it much easier for people to coordinate and do collaborative design jobs without any physical location boundaries. The new technologies and applications from CSCWD have significantly contributed to the multidisciplinary design teams. Over the past thirteen years, CSCWD communities have been actively involved in the dynamic researches and practical developments from both academia and industry. In order to address the new challenges that CSCWD communities are facing, we carefully selected 15 manuscripts from 198 papers (from 360 original submissions) presented at the 12th International Conference on Computer Supported Cooperative Work in Design (CSCWD 2008), Xi�an, China on April 16-18, 2008, to forge this J.UCS special issue. It is intended for researchers and practitioners interested in CSCWD Technologies, Applications and Challenges. All selected papers have been revised and extended into current versions by three rigorous review rounds

    Sensor function virtualization to support distributed intelligence in the internet of things

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    It is estimated that-by 2020-billion devices will be connected to the Internet. This number not only includes TVs, PCs, tablets and smartphones, but also billions of embedded sensors that will make up the "Internet of Things" and enable a whole new range of intelligent services in domains such as manufacturing, health, smart homes, logistics, etc. To some extent, intelligence such as data processing or access control can be placed on the devices themselves. Alternatively, functionalities can be outsourced to the cloud. In reality, there is no single solution that fits all needs. Cooperation between devices, intermediate infrastructures (local networks, access networks, global networks) and/or cloud systems is needed in order to optimally support IoT communication and IoT applications. Through distributed intelligence the right communication and processing functionality will be available at the right place. The first part of this paper motivates the need for such distributed intelligence based on shortcomings in typical IoT systems. The second part focuses on the concept of sensor function virtualization, a potential enabler for distributed intelligence, and presents solutions on how to realize it

    On sharing and synchronizing groupware calendars under android platform

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    (c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.Sharing a calendar of tasks and events is a cornerstone in collaborative group work. Indeed, the individual work of the members of the group as well as the group work as a whole need the calendar to guide their activity and to meet the deadlines, milestones, deliverables of a project, etc. Additionally the members of the group should be able to work both offline and online, which arises when members of the group use smartphones and can eventually run out of Internet connection from time to time, or simply want to develop some activities locally. In the former case, they should have access to the calendar locally, while in the later case they should access the calendar online, shared by all members of the group. In both cases they should be able to see eventually the same information, namely the local calendars of the members should be synchronized with the group calendar. For the case of smartphones under Android system, one solution could be using the Google calendar, however, that is not easily tailorable to collaborative group work. In this paper we present an analysis, design and implementation of group work calendar that meets several requirements such as 1) sharing among all of members of the group, 2) synchronization among local calendars of members and global group calendar, 3) conflict resolution through a voting system, 4) awareness of changes in the entries (tasks, members, events, etc.) of the calendar and 5) all these requirements under proper privacy, confidentiality and security mechanisms. Moreover, we extend the sharing of calendars among different groups, a situation which often arises in enterprises when different groups need to be aware of other projects' development, or, when some members participate in more than one project at the same time.Peer ReviewedPostprint (author's final draft

    Simple VR for better living

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    Physical and cognitive rehabilitation based on natural interaction and VR has been on our horizon for several years, and we have been conducting experimentation towards that goal through several exploratory research initiatives.This article addresses some aspects of the state-of-the-art of VR in healthcare and well-being, with opportunities in the domain of rehabilitation based on natural interaction and VR being analyzed and put in perspective with the SmartAL ecosystem roadmap.info:eu-repo/semantics/publishedVersio

    Understanding collaboration in volunteer computing systems

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    Volunteer computing is a paradigm in which devices participating in a distributed environment share part of their resources to help others perform their activities. The effectiveness of this computing paradigm depends on the collaboration attitude adopted by the participating devices. Unfortunately for software designers it is not clear how to contribute with local resources to the shared environment without compromising resources that could then be required by the contributors. Therefore, many designers adopt a conservative position when defining the collaboration strategy to be embedded in volunteer computing applications. This position produces an underutilization of the devices’ local resources and reduces the effectiveness of these solutions. This article presents a study that helps designers understand the impact of adopting a particular collaboration attitude to contribute with local resources to the distributed shared environment. The study considers five collaboration strategies, which are analyzed in computing environments with both, abundance and scarcity of resources. The obtained results indicate that collaboration strategies based on effort-based incentives work better than those using contribution-based incentives. These results also show that the use of effort-based incentives does not jeopardize the availability of local resources for the local needs.Peer ReviewedPostprint (published version

    Survey on Additive Manufacturing, Cloud 3D Printing and Services

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    Cloud Manufacturing (CM) is the concept of using manufacturing resources in a service oriented way over the Internet. Recent developments in Additive Manufacturing (AM) are making it possible to utilise resources ad-hoc as replacement for traditional manufacturing resources in case of spontaneous problems in the established manufacturing processes. In order to be of use in these scenarios the AM resources must adhere to a strict principle of transparency and service composition in adherence to the Cloud Computing (CC) paradigm. With this review we provide an overview over CM, AM and relevant domains as well as present the historical development of scientific research in these fields, starting from 2002. Part of this work is also a meta-review on the domain to further detail its development and structure

    Towards a Reference Architecture for Swarm Intelligence-based Internet of Things

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    International audienceThe Internet of Things (IoT) represents the global network which interconnects digital and physical entities. It aims at providing objects with intelligence that allows them to perceive, decide and cooperate with other objects, machines, systems and even humans to enable a whole new class of applications and services. Agent-Based Computing paradigm has been exploited to deal with the IoT system development. Many research works focus on making objects able to think by themselves thus imitating human brain. Swarm Intelligence studies the collective behavior of systems composed of many individuals who interact locally with each other and with their environment using decentralized and self-organized control to achieve complex tasks. Swarm intelligence-based systems provide decentralized, self-organized and robust systems with consideration of coordination frameworks. We explore in this paper the exploitation of swarm intelligence-based features in IoT-based systems. Therefore, we present a reference swarm-based architectural model that enables cooperation among devices in IoT systems

    Urban Swarms: A new approach for autonomous waste management

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    Modern cities are growing ecosystems that face new challenges due to the increasing population demands. One of the many problems they face nowadays is waste management, which has become a pressing issue requiring new solutions. Swarm robotics systems have been attracting an increasing amount of attention in the past years and they are expected to become one of the main driving factors for innovation in the field of robotics. The research presented in this paper explores the feasibility of a swarm robotics system in an urban environment. By using bio-inspired foraging methods such as multi-place foraging and stigmergy-based navigation, a swarm of robots is able to improve the efficiency and autonomy of the urban waste management system in a realistic scenario. To achieve this, a diverse set of simulation experiments was conducted using real-world GIS data and implementing different garbage collection scenarios driven by robot swarms. Results presented in this research show that the proposed system outperforms current approaches. Moreover, results not only show the efficiency of our solution, but also give insights about how to design and customize these systems.Comment: Manuscript accepted for publication in IEEE ICRA 201

    CLOUD COMPUTING OPPORTUNITIES: ENHANCING INTERACTIVE VISUAL CONTENT USAGE IN HIGHER EDUCATION LEARNING

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    Visual content in learning material most commonly found in schools learning materials and less in higher education learning. Students in universities and colleges are dependent on wordy textbook and lecture notes to study. Use of visual contents depends on educator’s interests, needs and willingness to provide the material to students. Nowadays, learning started to emerge at a rapid pace in producing learners with excellent academic achievements. The role of cloud computing hence increases the capability of delivering education from educator’s perspectives. The purpose of this paper is to highlight important features of cloud computing in enhancing the use of interactive visual content in higher education learning and promotes interactive learning to students. Systematic Literature Review (SLR) method is used to obtain primary data from online databases Scopus and by using the coding procedure in Grounded Theory(Strauss & Corbin, 1990), research produces meta-model data of codes extractions from primary data. Findings shows there are four major abstractions of cloud features that lead to enhancing interactive visual content use in higher education
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