394 research outputs found
A Self-Reconfigurable Framework for Context Awareness
Urban environments are increasingly pervaded by ICT devices. Soon, citizens and technologies could collaboratively constitute large-scale socio-technical organisms supporting both individual and collective awareness. This paper illustrates a modern awareness framework designed to deal with the complexity of this scenario. The framework is able to collect and classify data streams in a modular way by supporting service oriented, reconfigurable components. Furthermore, we evaluate an innovative meta-classifcation scheme based on state-automata for (i) improving energy efficiency, (ii) improving classification accuracy and (iii) improving software engineering of aware systems, without affecting the overall performance
A User-Centred Approach to Reducing Sedentary Behaviour
The use of digital technologies in the administration of healthcare is growing at a rapid rate. However, such platforms are often expensive. As people are living longer, the strain placed on hospitals is increasing. It is evident that a usercentric approach is needed, which aims to prevent illness before a hospital visit is required. As such, with the levels of obesity rising, preventing this illness before such resources are required has the potential to save an enormous amount of time and money, whilst promoting a healthier lifestyle. New and novel approaches are needed, which are inexpensive and pervasive in nature. One such approach is to use human digital memories. This outlet provides visual lifelogs, composed of a variety of data, which can be used to identify periods of inactivity. This paper explores how the DigMem system is used to successfully recognise activity and create temporal memory boxes of human experiences, which can be used to monitor sedentary behaviour
The Big Data Obstacle of Lifelogging
Living in the digital age has resulted in a data rich society where the ability to log every moment of our lives is now possible. This chronicle is known as a human digital memory and is a heterogeneous record of our lives, which grows alongside its human counterpart. Managing a lifetime of data results in these sets of big data growing to enormous proportions; as these records increase in size the problem of effectively managing them becomes more difficult. This paper explores the challenges of searching such big data sets of human digital memory data and posits a new approach that treats the searching of human digital memory data as a machine learning problem
A User-Centred Approach to Reducing Sedentary Behaviour
The use of digital technologies in the administration of healthcare is growing at a rapid rate. However, such platforms are often expensive. As people are living longer, the strain placed on hospitals is increasing. It is evident that a usercentric approach is needed, which aims to prevent illness before a hospital visit is required. As such, with the levels of obesity rising, preventing this illness before such resources are required has the potential to save an enormous amount of time and money, whilst promoting a healthier lifestyle. New and novel approaches are needed, which are inexpensive and pervasive in nature. One such approach is to use human digital memories. This outlet provides visual lifelogs, composed of a variety of data, which can be used to identify periods of inactivity. This paper explores how the DigMem system is used to successfully recognise activity and create temporal memory boxes of human experiences, which can be used to monitor sedentary behaviour
A User-Centred Approach to Reducing Sedentary Behaviour
The use of digital technologies in the administration
of healthcare is growing at a rapid rate. However, such
platforms are often expensive. As people are living longer, the strain placed on hospitals is increasing. It is evident that a usercentric approach is needed, which aims to prevent illness before a hospital visit is required. As such, with the levels of obesity rising, preventing this illness before such resources are required has the potential to save an enormous amount of time and money, whilst promoting a healthier lifestyle. New and novel
approaches are needed, which are inexpensive and pervasive in nature. One such approach is to use human digital memories. This outlet provides visual lifelogs, composed of a variety of data, which can be used to identify periods of inactivity. This paper explores how the DigMem system is used to successfully recognise activity and create temporal memory boxes of human experiences, which can be used to monitor sedentary behaviour
Designing interactive ambient multimedia applications: requirements and implementation challenges
Ambient intelligence opens new possibilities for interactive multimedia, leading towards applications where the selection, generation and playback of multimedia content can be directed and influenced by multiple users in an ambient sensor network. In this paper, we derive the basic requirements for a flexible infrastructure that can support the integration of multimedia and ambient intelligence, and enable rapid tailoring of interactive multimedia applications. We describe our implementation of the proposed infrastructure, and demonstrate its functionality through several prototype application
Designing interactive ambient multimedia applications: requirements and implementation challenges
Ambient intelligence opens new possibilities for interactive multimedia, leading towards applications where the selection, generation and playback of multimedia content can be directed and influenced by multiple users in an ambient sensor network. In this paper, we derive the basic requirements for a flexible infrastructure that can support the integration of multimedia and ambient intelligence, and enable rapid tailoring of interactive multimedia applications. We describe our implementation of the proposed infrastructure, and demonstrate its functionality through several prototype application
Context-aware management of multi-device services in the home
MPhilMore and more functionally complex digital consumer devices are becoming
embedded or scattered throughout the home, networked in a piecemeal fashion and
supporting more ubiquitous device services. For example, activities such as watching
a home video may require video to be streamed throughout the home and for multiple
devices to be orchestrated and coordinated, involving multiple user interactions via
multiple remote controls.
The main aim of this project is to research and develop a service-oriented multidevice
framework to support user activities in the home, easing the operation and
management of multi-device services though reducing explicit user interaction. To do
this, user contexts i.e., when and where a user activity takes place, and device
orchestration using pre-defined rules, are being utilised.
A service-oriented device framework has been designed in four phases. First, a simple
framework is designed to utilise OSGi and UPnP functionality in order to orchestrate
simple device operation involving device discovery and device interoperability.
Second, the framework is enhanced by adding a dynamic user interface portal to
access virtual orchestrated services generated through combining multiple devices.
Third the framework supports context-based device interaction and context-based task
initiation. Context-aware functionality combines information received from several
sources such as from sensors that can sense the physical and user environment, from
user-device interaction and from user contexts derived from calendars. Finally, the
framework supports a smart home SOA lifecycle using pre-defined rules, a rule
engine and workflows
Ubiquitous Computing
The aim of this book is to give a treatment of the actively developed domain of Ubiquitous computing. Originally proposed by Mark D. Weiser, the concept of Ubiquitous computing enables a real-time global sensing, context-aware informational retrieval, multi-modal interaction with the user and enhanced visualization capabilities. In effect, Ubiquitous computing environments give extremely new and futuristic abilities to look at and interact with our habitat at any time and from anywhere. In that domain, researchers are confronted with many foundational, technological and engineering issues which were not known before. Detailed cross-disciplinary coverage of these issues is really needed today for further progress and widening of application range. This book collects twelve original works of researchers from eleven countries, which are clustered into four sections: Foundations, Security and Privacy, Integration and Middleware, Practical Applications
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