2,103 research outputs found

    Artificial intelligence in nanotechnology

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    This is the author’s version of a work that was accepted for publication in Nanotechnology. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Nanotechnology 24.45 (2013): 452002During the last decade there has been an increasing use of artificial intelligence tools in nanotechnology research. In this paper we review some of these efforts in the context of interpreting scanning probe microscopy, the study of biological nanosystems, the classification of material properties at the nanoscale, theoretical approaches and simulations in nanoscience, and generally in the design of nanodevices. Current trends and future perspectives in the development of nanocomputing hardware that can boost artificial intelligence based applications are also discussed. Convergence between artificial intelligence and nanotechnology can shape the path for many technological developments in the field of information sciences that will rely on new computer architectures and data representations, hybrid technologies that use biological entities and nanotechnological devices, bioengineering, neuroscience and a large variety of related disciplines

    Automatic RADAR Target Recognition System at THz Frequency Band. A Review

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    The development of technology for communication in the THz frequency band has seen rapid progress recently. Due to the wider bandwidth a THz frequency RADAR provides the possibility of higher precision imaging compared to conventional RADARs. A high resolution RADAR operating at THz frequency can be used for automatically detecting and segmenting concealed objects. Recent advancements in THz circuit integration have opened up a wide range of possibilities for on chip applications, like of security and surveillance. The development of various sources and detectors for generation and detection of THz frequency has been driven by other techniques such as spectroscopy, imaging and impulse ranging. One of the central vision of this type of security system aims at ambient intelligence: the computation and communication carried out intelligently. The need for higher mobility with limited size and power consumption has led to development of nanotechnology based THz generators. In addition to this some of the soft computing tools are used for detection of radar target automatically based on some algorithms named as ANN, RNN, Neuro-Fuzzy and Genetic algorithms. This review article includes UWB radar for THz signal, its characteristics and application, Nanotechnology for THz generation and issues related to ATR

    Conceptual Representations for Computational Concept Creation

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    Computational creativity seeks to understand computational mechanisms that can be characterized as creative. The creation of new concepts is a central challenge for any creative system. In this article, we outline different approaches to computational concept creation and then review conceptual representations relevant to concept creation, and therefore to computational creativity. The conceptual representations are organized in accordance with two important perspectives on the distinctions between them. One distinction is between symbolic, spatial and connectionist representations. The other is between descriptive and procedural representations. Additionally, conceptual representations used in particular creative domains, such as language, music, image and emotion, are reviewed separately. For every representation reviewed, we cover the inference it affords, the computational means of building it, and its application in concept creation.Peer reviewe

    Adaptive and learning-based formation control of swarm robots

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    Autonomous aerial and wheeled mobile robots play a major role in tasks such as search and rescue, transportation, monitoring, and inspection. However, these operations are faced with a few open challenges including robust autonomy, and adaptive coordination based on the environment and operating conditions, particularly in swarm robots with limited communication and perception capabilities. Furthermore, the computational complexity increases exponentially with the number of robots in the swarm. This thesis examines two different aspects of the formation control problem. On the one hand, we investigate how formation could be performed by swarm robots with limited communication and perception (e.g., Crazyflie nano quadrotor). On the other hand, we explore human-swarm interaction (HSI) and different shared-control mechanisms between human and swarm robots (e.g., BristleBot) for artistic creation. In particular, we combine bio-inspired (i.e., flocking, foraging) techniques with learning-based control strategies (using artificial neural networks) for adaptive control of multi- robots. We first review how learning-based control and networked dynamical systems can be used to assign distributed and decentralized policies to individual robots such that the desired formation emerges from their collective behavior. We proceed by presenting a novel flocking control for UAV swarm using deep reinforcement learning. We formulate the flocking formation problem as a partially observable Markov decision process (POMDP), and consider a leader-follower configuration, where consensus among all UAVs is used to train a shared control policy, and each UAV performs actions based on the local information it collects. In addition, to avoid collision among UAVs and guarantee flocking and navigation, a reward function is added with the global flocking maintenance, mutual reward, and a collision penalty. We adapt deep deterministic policy gradient (DDPG) with centralized training and decentralized execution to obtain the flocking control policy using actor-critic networks and a global state space matrix. In the context of swarm robotics in arts, we investigate how the formation paradigm can serve as an interaction modality for artists to aesthetically utilize swarms. In particular, we explore particle swarm optimization (PSO) and random walk to control the communication between a team of robots with swarming behavior for musical creation

    On-the-fly synthesizer programming with rule learning

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    This manuscript explores automatic programming of sound synthesis algorithms within the context of the performative artistic practice known as live coding. Writing source code in an improvised way to create music or visuals became an instrument the moment affordable computers were able to perform real-time sound synthesis with languages that keep their interpreter running. Ever since, live coding has dealt with real time programming of synthesis algorithms. For that purpose, one possibility is an algorithm that automatically creates variations out of a few presets selected by the user. However, the need for real-time feedback and the small size of the data sets (which can even be collected mid-performance) are constraints that make existing automatic sound synthesizer programmers and learning algorithms unfeasible. Also, the design of such algorithms is not oriented to create variations of a sound but rather to find the synthesizer parameters that match a given one. Other approaches create representations of the space of possible sounds, allowing the user to explore it by means of interactive evolution. Even though these systems are exploratory-oriented, they require longer run-times. This thesis investigates inductive rule learning for on-the-fly synthesizer programming. This approach is conceptually different from those found in both synthesizer programming and live coding literature. Rule models offer interpretability and allow working with the parameter values of the synthesis algorithms (even with symbolic data), making preprocessing unnecessary. RuLer, the proposed learning algorithm, receives a dataset containing user labeled combinations of parameter values of a synthesis algorithm. Among those combinations sharing the same label, it analyses the patterns based on dissimilarity. These patterns are described as an IF-THEN rule model. The algorithm parameters provide control to define what is considered a pattern. As patterns are the base for inducting new parameter settings, the algorithm parameters control the degree of consistency of the inducted settings respect to the original input data. An algorithm (named FuzzyRuLer) able to extend IF-THEN rules to hyperrectangles, which in turn are used as the cores of membership functions, is presented. The resulting fuzzy rule model creates a map of the entire input feature space. For such a pursuit, the algorithm generalizes the logical rules solving the contradictions by following a maximum volume heuristics. Across the manuscript it is discussed how, when machine learning algorithms are used as creative tools, glitches, errors or inaccuracies produced by the resulting models are sometimes desirable as they might offer novel, unpredictable results. The evaluation of the algorithms follows two paths. The first focuses on user tests. The second responds to the fact that this work was carried out within the computer science department and is intended to provide a broader, nonspecific domain evaluation of the algorithms performance using extrinsic benchmarks (i.e not belonging to a synthesizer's domain) for cross validation and minority oversampling. In oversampling tasks, using imbalanced datasets, the algorithm yields state-of-the-art results. Moreover, the synthetic points produced are significantly different from those created by the other algorithms and perform (controlled) exploration of more distant regions. Finally, accompanying the research, various performances, concerts and an album were produced with the algorithms and examples of this thesis. The reviews received and collections where the album has been featured show a positive reception within the community. Together, these evaluations suggest that rule learning is both an effective method and a promising path for further research.Aquest manuscrit explora la programació automàtica d’algorismes de síntesi de so dins del context de la pràctica artística performativa coneguda com a live coding. L'escriptura improvisada de codi font per crear música o visuals es va convertir en un instrument en el moment en què els ordinadors van poder realitzar síntesis de so en temps real amb llenguatges que mantenien el seu intèrpret en funcionament. D'aleshores ençà, el live coding comporta la programació en temps real d’algorismes de síntesi de so. Per a aquest propòsit, una possibilitat és tenir un algorisme que creï automàticament variacions a partir d'alguns presets seleccionats. No obstant, la necessitat de retroalimentació en temps real i la petita mida dels conjunts de dades són restriccions que fan que els programadors automàtics de sintetitzadors de so i els algorismes d’aprenentatge no siguin factibles d’utilitzar. A més, el seu disseny no està orientat a crear variacions d'un so, sinó a trobar els paràmetres del sintetitzador que aplicats a l'algorisme de síntesi produeixen un so determinat (target). Altres enfocaments creen representacions de l'espai de sons possibles, per permetre a l'usuari explorar-lo mitjançant l'evolució interactiva, però requereixen temps més llargs. Aquesta tesi investiga l'aprenentatge inductiu de regles per a la programació on-the-fly de sintetitzadors. Aquest enfocament és conceptualment diferent dels que es troben a la literatura. Els models de regles ofereixen interpretabilitat i permeten treballar amb els valors dels paràmetres dels algorismes de síntesi, sense processament previ. RuLer, l'algorisme d'aprenentatge proposat, rep dades amb combinacions etiquetades per l'usuari dels valors dels paràmetres d'un algorisme de síntesi. A continuació, analitza els patrons, basats en la dissimilitud, entre les combinacions de cada etiqueta. Aquests patrons es descriuen com un model de regles IF-THEN. Els paràmetres de l'algorisme proporcionen control per definir el que es considera un patró. Llavors, controlen el grau de consistència dels nous paràmetres de síntesi induïts respecte a les dades d'entrada originals. A continuació, es presenta un algorisme (FuzzyRuLer) capaç d’estendre les regles IF-THEN a hiperrectangles, que al seu torn s’utilitzen com a nuclis de funcions de pertinença. El model de regles difuses resultant crea un mapa complet de l'espai de la funció d'entrada. Per això, l'algorisme generalitza les regles lògiques seguint una heurística de volum màxim. Al llarg del manuscrit es discuteix com, quan s’utilitzen algorismes d’aprenentatge automàtic com a eines creatives, de vegades són desitjables glitches, errors o imprecisions produïdes pels models resultants, ja que poden oferir nous resultats imprevisibles. L'avaluació dels algorismes segueix dos camins. El primer es centra en proves d'usuari. El segon, que respon al fet que aquest treball es va dur a terme dins del departament de ciències de la computació, pretén proporcionar una avaluació més àmplia, no específica d'un domini, del rendiment dels algorismes mitjançant benchmarks extrínsecs utilitzats per cross-validation i minority oversampling. En tasques d'oversampling, mitjançant imbalanced data sets, l'algorisme proporciona resultats equiparables als de l'estat de l'art. A més, els punts sintètics produïts són significativament diferents als creats pels altres algorismes i realitzen exploracions (controlades) de regions més llunyanesEste manuscrito explora la programación automática de algoritmos de síntesis de sonido dentro del contexto de la práctica artística performativa conocida como live coding. La escritura de código fuente de forma improvisada para crear música o imágenes, se convirtió en un instrumento en el momento en que las computadoras asequibles pudieron realizar síntesis de sonido en tiempo real con lenguajes que mantuvieron su interprete en funcionamiento. Desde entonces, el live coding ha implicado la programación en tiempo real de algoritmos de síntesis. Para ese propósito, una posibilidad es tener un algoritmo que cree automáticamente variaciones a partir de unos pocos presets seleccionados. Sin embargo, la necesidad de retroalimentación en tiempo real y el pequeño tamaño de los conjuntos de datos (que incluso pueden recopilarse durante la misma actuación), limitan el uso de los algoritmos existentes, tanto de programación automática de sintetizadores como de aprendizaje de máquina. Además, el diseño de dichos algoritmos no está orientado a crear variaciones de un sonido, sino a encontrar los parámetros del sintetizador que coincidan con un sonido dado. Otros enfoques crean representaciones del espacio de posibles sonidos, para permitir al usuario explorarlo mediante evolución interactiva. Aunque estos sistemas están orientados a la exploración, requieren tiempos más largos. Esta tesis investiga el aprendizaje inductivo de reglas para la programación de sintetizadores on-the-fly. Este enfoque es conceptualmente diferente de los que se encuentran en la literatura, tanto de programación de sintetizadores como de live coding. Los modelos de reglas ofrecen interpretabilidad y permiten trabajar con los valores de los parámetros de los algoritmos de síntesis (incluso con datos simbólicos), haciendo innecesario el preprocesamiento. RuLer, el algoritmo de aprendizaje propuesto, recibe un conjunto de datos que contiene combinaciones, etiquetadas por el usuario, de valores de parámetros de un algoritmo de síntesis. Luego, analiza los patrones, en función de la disimilitud, entre las combinaciones de cada etiqueta. Estos patrones se describen como un modelo de reglas lógicas IF-THEN. Los parámetros del algoritmo proporcionan el control para definir qué se considera un patrón. Como los patrones son la base para inducir nuevas configuraciones de parámetros, los parámetros del algoritmo controlan también el grado de consistencia de las configuraciones inducidas con respecto a los datos de entrada originales. Luego, se presenta un algoritmo (llamado FuzzyRuLer) capaz de extender las reglas lógicas tipo IF-THEN a hiperrectángulos, que a su vez se utilizan como núcleos de funciones de pertenencia. El modelo de reglas difusas resultante crea un mapa completo del espacio de las clases de entrada. Para tal fin, el algoritmo generaliza las reglas lógicas resolviendo las contradicciones utilizando una heurística de máximo volumen. A lo largo del manuscrito se analiza cómo, cuando los algoritmos de aprendizaje automático se utilizan como herramientas creativas, los glitches, errores o inexactitudes producidas por los modelos resultantes son a veces deseables, ya que pueden ofrecer resultados novedosos e impredecibles. La evaluación de los algoritmos sigue dos caminos. El primero se centra en pruebas de usuario. El segundo, responde al hecho de que este trabajo se llevó a cabo dentro del departamento de ciencias de la computación y está destinado a proporcionar una evaluación más amplia, no de dominio específica, del rendimiento de los algoritmos utilizando beanchmarks extrínsecos para cross-validation y oversampling. En estas últimas pruebas, utilizando conjuntos de datos no balanceados, el algoritmo produce resultados equiparables a los del estado del arte. Además, los puntos sintéticos producidos son significativamente diferentes de los creados por los otros algoritmos y realizan una exploración (controlada) de regiones más distantes. Finalmente, acompañando la investigación, realicé diversas presentaciones, conciertos y un ´álbum utilizando los algoritmos y ejemplos de esta tesis. Las críticas recibidas y las listas donde se ha presentado el álbum muestran una recepción positiva de la comunidad. En conjunto, estas evaluaciones sugieren que el aprendizaje de reglas es al mismo tiempo un método eficaz y un camino prometedor para futuras investigaciones.Postprint (published version

    Relaxed Dissimilarity-based Symbolic Histogram Variants for Granular Graph Embedding

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    Graph embedding is an established and popular approach when designing graph-based pattern recognition systems. Amongst the several strategies, in the last ten years, Granular Computing emerged as a promising framework for structural pattern recognition. In the late 2000\u2019s, symbolic histograms have been proposed as the driving force in order to perform the graph embedding procedure by counting the number of times each granule of information appears in the graph to be embedded. Similarly to a bag-of-words representation of a text corpora, symbolic histograms have been originally conceived as integer-valued vectorial representation of the graphs. In this paper, we propose six \u2018relaxed\u2019 versions of symbolic histograms, where the proper dissimilarity values between the information granules and the constituent parts of the graph to be embedded are taken into account, information which is discarded in the original symbolic histogram formulation due to the hard-limited nature of the counting procedure. Experimental results on six open-access datasets of fully-labelled graphs show comparable performance in terms of classification accuracy with respect to the original symbolic histograms (average accuracy shift ranging from -7% to +2%), counterbalanced by a great improvement in terms of number of resulting information granules, hence number of features in the embedding space (up to 75% less features, on average)
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