35 research outputs found
From here to human-level AI
AbstractHuman-level AI will be achieved, but new ideas are almost certainly needed, so a date cannot be reliably predicted—maybe five years, maybe five hundred years. I'd be inclined to bet on this 21st century.It is not surprising that human-level AI has proved difficult and progress has been slow—though there has been important progress. The slowness and the demand to exploit what has been discovered has led many to mistakenly redefine AI, sometimes in ways that preclude human-level AI—by relegating to humans parts of the task that human-level computer programs would have to do. In the terminology of this paper, it amounts to settling for a bounded informatic situation instead of the more general common sense informatic situation.Overcoming the “brittleness” of present AI systems and reaching human-level AI requires programs that deal with the common sense informatic situation—in which the phenomena to be taken into account in achieving a goal are not fixed in advance.We discuss reaching human-level AI, emphasizing logical AI and especially emphasizing representation problems of information and of reasoning. Ideas for reasoning in the common sense informatic situation include nonmonotonic reasoning, approximate concepts, formalized contexts and introspection
On embedding default logic into Moore's autoepistemic logic
AbstractRecently Gottlob proved [2] that there does not exist a faithful modular translation of default logic into autoepistemic logic, and presented a non-modular translation. Gottlob's translation, however, is indirect (it uses “nonmonotonic logic N” as an intermediate point), quite complex and exploits sophisticated encoding of proof theory in autoepistemic formulas. We provide a simpler and more intuitive (non-modular) direct translation. In addition, our argument is purely model-theoretic
Multi-agent planning using an abductive : event calculus
Temporal reasoning within distributed Artificial Intelligence Systems is faced with the problem of concurrent streams of action. Well known, logic-based systems using the SITUATION CALCULUS solve the frame problem in a purely linear manner. Recent research, however, has revealed that the EVENT CALCULUS under the abduction principle is capable of nonlinear planning. In this report, we present a planning service module which incorporates this approach into a constraint logic framework and even allows a notion of strong nonlinearity. The work includes the axiomatisation of appropriate versions of the EVENT CALCULUS, the development of a suitably sound and complete proof procedure that supports abduction and the implementation of both of these layers on the constraint platform OZ. We demonstrate prototypically how this module, EVE, can be integrated into an existing multi-agent architecture and evaluate the behaviour of such agents within an application domain, the loading dock scenario
Borderline vs. unknown: comparing three-valued representations of imperfect information
International audienceIn this paper we compare the expressive power of elementary representation formats for vague, incomplete or conflicting information. These include Boolean valuation pairs introduced by Lawry and González-RodrĂguez, orthopairs of sets of variables, Boolean possibility and necessity measures, three-valued valuations, supervaluations. We make explicit their connections with strong Kleene logic and with Belnap logic of conflicting information. The formal similarities between 3-valued approaches to vagueness and formalisms that handle incomplete information often lead to a confusion between degrees of truth and degrees of uncertainty. Yet there are important differences that appear at the interpretive level: while truth-functional logics of vagueness are accepted by a part of the scientific community (even if questioned by supervaluationists), the truth-functionality assumption of three-valued calculi for handling incomplete information looks questionable, compared to the non-truth-functional approaches based on Boolean possibility–necessity pairs. This paper aims to clarify the similarities and differences between the two situations. We also study to what extent operations for comparing and merging information items in the form of orthopairs can be expressed by means of operations on valuation pairs, three-valued valuations and underlying possibility distributions
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Representational dynamics across multiple timescales in human cortical networks
Human cognition occurs at multiple timescales, including immediate processing of the ongoing experiences and slowly drifting higher-level thoughts. To understand how the brain selects and represents these various types of information to guide behavior, this thesis examined representational content within sensory regions, multiple demand (MD) network, and default mode network (DMN). Chapter 1 provides a background review of the current literature. It begins by reviewing experimental investigations of component visual processes that unfold over time. Next, the MD network is introduced as a collection of frontal and parietal regions involved in implementing cognitive control by assembling the required operations for task-relevant behavior. Finally, the DMN is introduced in the context of temporal processing hierarchies, with focus on its representation of situation models summarizing interactions among entities and the environment. The first experiment, presented in Chapter 2, used EEG/MEG to track multiple component processes of selective attention. Five distinct processing operations with different time-courses were quantified, including representation of visual display properties, target location, target identity, behavioral significance, and finally, possible reactivation of the attentional template. Chapter 3 used fMRI to examine neural representations of task episodes, which are temporally organized sequences of steps that occur within a given context. It was found that MD and visual regions showed sensitivity to the fine structure of the contents within a task. DMN regions showed gradual change throughout the entire task, with increased activation at the offset of the entire episode. Chapter 4 analyzed activation profiles of DMN regions using six diverse tasks to examine their functional convergence during social, episodic, and self-referential thought. Results supported proposals of separate subsystems, yet also suggest integration within the DMN. The final chapter, Chapter 5, provides an extended discussion of theoretical concepts related to the three experiments and proposes possible avenues for further research
Grounding the Interaction : Knowledge Management for Interactive Robots
Avec le développement de la robotique cognitive, le besoin d’outils avancés pour représenter, manipuler, raisonner sur les connaissances acquises par un robot a clairement été mis en avant. Mais stocker et manipuler des connaissances requiert tout d’abord d’éclaircir ce que l’on nomme connaissance pour un robot, et comment celle-ci peut-elle être représentée de manière intelligible pour une machine. \ud
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Ce travail s’efforce dans un premier temps d’identifier de manière systématique les besoins en terme de représentation de connaissance des applications robotiques modernes, dans le contexte spécifique de la robotique de service et des interactions homme-robot. Nous proposons une typologie originale des caractéristiques souhaitables des systèmes de représentation des connaissances, appuyée sur un état de l’art détaillé des outils existants dans notre communauté. \ud
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Dans un second temps, nous présentons en profondeur ORO, une instanciation particulière d’un système de représentation et manipulation des connaissances, conçu et implémenté durant la préparation de cette thèse. Nous détaillons le fonctionnement interne du système, ainsi que son intégration dans plusieurs architectures robotiques complètes. Un éclairage particulier est donné sur la modélisation de la prise de perspective dans le contexte de l’interaction, et de son interprétation en terme de théorie de l’esprit. \ud
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La troisième partie de l’étude porte sur une application importante des systèmes de représentation des connaissances dans ce contexte de l’interaction homme-robot : le traitement du dialogue situé. Notre approche et les algorithmes qui amènent à l’ancrage interactif de la communication verbale non contrainte sont présentés, suivis de plusieurs expériences menées au Laboratoire d’Analyse et d’Architecture des Systèmes au CNRS à Toulouse, et au groupe Intelligent Autonomous System de l’université technique de Munich. Nous concluons cette thèse sur un certain nombre de considérations sur la viabilité et l’importance d’une gestion explicite des connaissances des agents, ainsi que par une réflexion sur les éléments encore manquant pour réaliser le programme d’une robotique “de niveau humain”.-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------With the rise of the so-called cognitive robotics, the need of advanced tools to store, manipulate, reason about the knowledge acquired by the robot has been made clear. But storing and manipulating knowledge requires first to understand what the knowledge itself means to the robot and how to represent it in a machine-processable way. \ud
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This work strives first at providing a systematic study of the knowledge requirements of modern robotic applications in the context of service robotics and human-robot interaction. What are the expressiveness requirement for a robot? what are its needs in term of reasoning techniques? what are the requirement on the robot's knowledge processing structure induced by other cognitive functions like perception or decision making? We propose a novel typology of desirable features for knowledge representation systems supported by an extensive review of existing tools in our community. \ud
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In a second part, the thesis presents in depth a particular instantiation of a knowledge representation and manipulation system called ORO, that has been designed and implemented during the preparation of the thesis. We elaborate on the inner working of this system, as well as its integration into several complete robot control stacks. A particular focus is given to the modelling of agent-dependent symbolic perspectives and their relations to theories of mind. \ud
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The third part of the study is focused on the presentation of one important application of knowledge representation systems in the human-robot interaction context: situated dialogue. Our approach and associated algorithms leading to the interactive grounding of unconstrained verbal communication are presented, followed by several experiments that have taken place both at the Laboratoire d'Analyse et d'Architecture des Systèmes at CNRS, Toulouse and at the Intelligent Autonomous System group at Munich Technical University. \ud
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The thesis concludes on considerations regarding the viability and importance of an explicit management of the agent's knowledge, along with a reflection on the missing bricks in our research community on the way towards "human level robots". \ud
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The structure and function of diagrams in environmental design : a computational inquiry
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 1989.Vita.Includes bibliographical references (leaves 252-261).by Stephen McTee Ervin.Ph.D