24 research outputs found

    Boundary graph grammars with dynamic edge relabeling

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    AbstractMost NLC-like graph grammars generate node-labeled graphs. As one of the exceptions, eNCE graph grammars generate graphs with edge labels as well. We investigate this type of graph grammar and show that the use of edge labels (together with the NCE feature) is responsible for some new properties. Especially boundary eNCE (B-eNCE) grammars are considered. First, although eNCE grammars have the context-sensitive feature of “blocking edges,” we show that B-eNCE grammars do not. Second, we show the existence of a Chomsky normal form and a Greibach normal form for B-eNCE grammars. Third, the boundary eNCE languages are characterized in terms of regular tree and string languages. Fourth, we prove that the class of (boundary) eNCE languages properly contains the closure of the class of (boundary) NLC languages under node relabelings. Analogous results are shown for linear eNCE grammars

    On the membership problem for regular DNLC grammars

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    AbstractThere are (at least) three motivations to study the class of regular directed node-label controlled graph grammars (regular DNLC grammars for shor): (1) it fits very well into the hierarchy of subclasses of DNLC grammars, (2) it generalizes naturally right-linear string grammars and (3) it provides a useful framework for the theory of concurrent systems based on the theory of traces.The complexity of (the membership problem for) the class of regular DNLC grammars is investigated

    Counting Euler Tours in Undirected Bounded Treewidth Graphs

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    We show that counting Euler tours in undirected bounded tree-width graphs is tractable even in parallel - by proving a #SAC1\#SAC^1 upper bound. This is in stark contrast to #P-completeness of the same problem in general graphs. Our main technical contribution is to show how (an instance of) dynamic programming on bounded \emph{clique-width} graphs can be performed efficiently in parallel. Thus we show that the sequential result of Espelage, Gurski and Wanke for efficiently computing Hamiltonian paths in bounded clique-width graphs can be adapted in the parallel setting to count the number of Hamiltonian paths which in turn is a tool for counting the number of Euler tours in bounded tree-width graphs. Our technique also yields parallel algorithms for counting longest paths and bipartite perfect matchings in bounded-clique width graphs. While establishing that counting Euler tours in bounded tree-width graphs can be computed by non-uniform monotone arithmetic circuits of polynomial degree (which characterize #SAC1\#SAC^1) is relatively easy, establishing a uniform #SAC1\#SAC^1 bound needs a careful use of polynomial interpolation.Comment: 17 pages; There was an error in the proof of the GapL upper bound claimed in the previous version which has been subsequently remove

    Algorithmic Meta-Theorems

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    Algorithmic meta-theorems are general algorithmic results applying to a whole range of problems, rather than just to a single problem alone. They often have a "logical" and a "structural" component, that is they are results of the form: every computational problem that can be formalised in a given logic L can be solved efficiently on every class C of structures satisfying certain conditions. This paper gives a survey of algorithmic meta-theorems obtained in recent years and the methods used to prove them. As many meta-theorems use results from graph minor theory, we give a brief introduction to the theory developed by Robertson and Seymour for their proof of the graph minor theorem and state the main algorithmic consequences of this theory as far as they are needed in the theory of algorithmic meta-theorems

    Algorithms and representations for supporting online music creation with large-scale audio databases

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    The rapid adoption of Internet and web technologies has created an opportunity for making music collaboratively by sharing information online. However, current applications for online music making do not take advantage of the potential of shared information. The goal of this dissertation is to provide and evaluate algorithms and representations for interacting with large audio databases that facilitate music creation by online communities. This work has been developed in the context of Freesound, a large-scale, community-driven database of audio recordings shared under Creative Commons (CC) licenses. The diversity of sounds available through this kind of platform is unprecedented. At the same time, the unstructured nature of community-driven processes poses new challenges for indexing and retrieving information to support musical creativity. In this dissertation we propose and evaluate algorithms and representations for dealing with the main elements required by online music making applications based on large-scale audio databases: sound files, including time-varying and aggregate representations, taxonomies for retrieving sounds, music representations and community models. As a generic low-level representation for audio signals, we analyze the framework of cepstral coefficients, evaluating their performance with example classification tasks. We found that switching to more recent auditory filter such as gammatone filters improves, at large scales, on traditional representations based on the mel scale. We then consider common types of sounds for obtaining aggregated representations. We show that several time series analysis features computed from the cepstral coefficients complement traditional statistics for improved performance. For interacting with large databases of sounds, we propose a novel unsupervised algorithm that automatically generates taxonomical organizations based on the low-level signal representations. Based on user studies, we show that our approach can be used in place of traditional supervised classification approaches for providing a lexicon of acoustic categories suitable for creative applications. Next, a computational representation is described for music based on audio samples. We demonstrate through a user experiment that it facilitates collaborative creation and supports computational analysis using the lexicons generated by sound taxonomies. Finally, we deal with representation and analysis of user communities. We propose a method for measuring collective creativity in audio sharing. By analyzing the activity of the Freesound community over a period of more than 5 years, we show that the proposed creativity measures can be significantly related to social structure characterized by network analysis.La ràpida adopció dInternet i de les tecnologies web ha creat una oportunitat per fer música col•laborativa mitjançant l'intercanvi d'informació en línia. No obstant això, les aplicacions actuals per fer música en línia no aprofiten el potencial de la informació compartida. L'objectiu d'aquesta tesi és proporcionar i avaluar algorismes i representacions per a interactuar amb grans bases de dades d'àudio que facilitin la creació de música per part de comunitats virtuals. Aquest treball ha estat desenvolupat en el context de Freesound, una base de dades d'enregistraments sonors compartits sota llicència Creative Commons (CC) a gran escala, impulsada per la comunitat d'usuaris. La diversitat de sons disponibles a través d'aquest tipus de plataforma no té precedents. Alhora, la naturalesa desestructurada dels processos impulsats per comunitats planteja nous reptes per a la indexació i recuperació d'informació que dona suport a la creativitat musical. En aquesta tesi proposem i avaluem algorismes i representacions per tractar amb els principals elements requerits per les aplicacions de creació musical en línia basades en bases de dades d'àudio a gran escala: els arxius de so, incloent representacions temporals i agregades, taxonomies per a cercar sons, representacions musicals i models de comunitat. Com a representació de baix nivell genèrica per a senyals d'àudio, s'analitza el marc dels coeficients cepstrum, avaluant el seu rendiment en tasques de classificació d'exemple. Hem trobat que el canvi a un filtre auditiu més recent com els filtres de gammatons millora, a gran escala, respecte de les representacions tradicionals basades en l'escala mel. Després considerem tres tipus comuns de sons per a l'obtenció de representacions agregades. Es demostra que diverses funcions d'anàlisi de sèries temporals calculades a partir dels coeficients cepstrum complementen les estadístiques tradicionals per a un millor rendiment. Per interactuar amb grans bases de dades de sons, es proposa un nou algorisme no supervisat que genera automàticament organitzacions taxonòmiques basades en les representacions de senyal de baix nivell. Em base a estudis amb usuaris, mostrem que el sistema proposat es pot utilitzar en lloc dels sistemes tradicionals de classificació supervisada per proporcionar un lèxic de categories acústiques adequades per a aplicacions creatives. A continuació, es descriu una representació computacional per a música creada a partir de mostres d'àudio. Demostrem a través d'un experiment amb usuaris que facilita la creació col•laborativa i dóna suport l'anàlisi computacional usant els lèxics generats per les taxonomies de so. Finalment, ens centrem en la representació i anàlisi de comunitats d'usuaris. Proposem un mètode per mesurar la creativitat col•lectiva en l'intercanvi d'àudio. Mitjançant l'anàlisi de l'activitat de la comunitat Freesound durant un període de més de 5 anys, es mostra que les mesures proposades de creativitat es poden relacionar significativament amb l'estructura social descrita mitjançant l'anàlisi de xarxes.La rápida adopción de Internet y de las tecnologías web ha creado una oportunidad para hacer música colaborativa mediante el intercambio de información en línea. Sin embargo, las aplicaciones actuales para hacer música en línea no aprovechan el potencial de la información compartida. El objetivo de esta tesis es proporcionar y evaluar algoritmos y representaciones para interactuar con grandes bases de datos de audio que faciliten la creación de música por parte de comunidades virtuales. Este trabajo ha sido desarrollado en el contexto de Freesound, una base de datos de grabaciones sonoras compartidos bajo licencia Creative Commons (CC) a gran escala, impulsada por la comunidad de usuarios. La diversidad de sonidos disponibles a través de este tipo de plataforma no tiene precedentes. Al mismo tiempo, la naturaleza desestructurada de los procesos impulsados por comunidades plantea nuevos retos para la indexación y recuperación de información en apoyo de la creatividad musical. En esta tesis proponemos y evaluamos algoritmos y representaciones para tratar con los principales elementos requeridos por las aplicaciones de creación musical en línea basadas en bases de datos de audio a gran escala: archivos de sonido, incluyendo representaciones temporales y agregadas, taxonomías para buscar sonidos, representaciones musicales y modelos de comunidad. Como representación de bajo nivel genérica para señales de audio, se analiza el marco de los coeficientes cepstrum, evaluando su rendimiento en tareas de clasificación. Encontramos que el cambio a un filtro auditivo más reciente como los filtros de gammatonos mejora, a gran escala, respecto de las representaciones tradicionales basadas en la escala mel. Después consideramos tres tipos comunes de sonidos para la obtención de representaciones agregadas. Se demuestra que varias funciones de análisis de series temporales calculadas a partir de los coeficientes cepstrum complementan las estadísticas tradicionales para un mejor rendimiento. Para interactuar con grandes bases de datos de sonidos, se propone un nuevo algoritmo no supervisado que genera automáticamente organizaciones taxonómicas basadas en las representaciones de señal de bajo nivel. En base a estudios con usuarios, mostramos que nuestro enfoque se puede utilizar en lugar de los sistemas tradicionales de clasificación supervisada para proporcionar un léxico de categorías acústicas adecuadas para aplicaciones creativas. A continuación, se describe una representación computacional para música creada a partir de muestras de audio. Demostramos, a través de un experimento con usuarios, que facilita la creación colaborativa y posibilita el análisis computacional usando los léxicos generados por las taxonomías de sonido. Finalmente, nos centramos en la representación y análisis de comunidades de usuarios. Proponemos un método para medir la creatividad colectiva en el intercambio de audio. Mediante un análisis de la actividad de la comunidad Freesound durante un periodo de más de 5 años, se muestra que las medidas propuestas de creatividad se pueden relacionar significativamente con la estructura social descrita mediante análisis de redes

    Subject index volumes 1–92

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    Semantic networks

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    AbstractA semantic network is a graph of the structure of meaning. This article introduces semantic network systems and their importance in Artificial Intelligence, followed by I. the early background; II. a summary of the basic ideas and issues including link types, frame systems, case relations, link valence, abstraction, inheritance hierarchies and logic extensions; and III. a survey of ‘world-structuring’ systems including ontologies, causal link models, continuous models, relevance, formal dictionaries, semantic primitives and intersecting inference hierarchies. Speed and practical implementation are briefly discussed. The conclusion argues for a synthesis of relational graph theory, graph-grammar theory and order theory based on semantic primitives and multiple intersecting inference hierarchies

    Logic and Automata

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    Mathematical logic and automata theory are two scientific disciplines with a fundamentally close relationship. The authors of Logic and Automata take the occasion of the sixtieth birthday of Wolfgang Thomas to present a tour d'horizon of automata theory and logic. The twenty papers in this volume cover many different facets of logic and automata theory, emphasizing the connections to other disciplines such as games, algorithms, and semigroup theory, as well as discussing current challenges in the field

    Entwurf und Implementation einer auf Graph-Grammatiken beruhenden Sprache zur Funktions-Struktur-Modellierung von Pflanzen

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    Increasing biological knowledge requires more and more elaborate methods to translate the knowledge into executable model descriptions, and increasing computational power allows to actually execute these descriptions. Such a simulation helps to validate, extend and question the knowledge. For plant modelling, the well-established formal description language of Lindenmayer systems reaches its limits as a method to concisely represent current knowledge and to conveniently assist in current research. On one hand, it is well-suited to represent structural and geometric aspects of plant models - of which units is a plant composed, how are these connected, what is their location in 3D space -, but on the other hand, its usage to describe functional aspects - what internal processes take place in the plant structure, how does this interact with the structure - is not as convenient as desirable. This can be traced back to the underlying representation of structure as a linear chain of units, while the intrinsic nature of the structure is a tree or even a graph. Therefore, we propose to use graphs and graph grammars as a basis for plant modelling which combines structural and functional aspects. In the first part of this thesis, we develop the necessary theoretical framework. Starting with a presentation of the state of the art concerning Lindenmayer systems and graph grammars, we develop the formalism of relational growth grammars as a variant of graph grammars. We show that this formalism has a natural embedding of Lindenmayer systems which keeps all relevant properties, but represents branched structures directly as axial trees and not as linear chains with indirect encoding of branches. In the second part, we develop the main practical result, the XL programming language as an extension of the Java programming language by very general rule-based features. Short examples illustrate the application of the new language features. We describe the built-in pattern matching algorithm of the implemented run-time system for the XL programming language, and we sketch a possible implementation of an XL compiler. The third part is an application of relational growth grammars and the XL programming language. We show how the general XL interfaces can be customized for relational growth grammars. On top of this customization, several examples from a variety of disciplines demonstrate the usefulness of the developed formalism and language to describe plant growth, especially functional-structural plant models, but also artificial life, architecture or interactive games. Some examples operate on custom graphs like XML DOM trees or scene graphs of commercial 3D modellers, while the majority uses the 3D modelling platform GroIMP, a software developed in conjunction with this thesis. The appendix gives an overview of the GroIMP software. The practical usage of its plug-in for relational growth grammars is also illustrated.Das zunehmende Wissen über biologische Prozesse verlangt nach geeigneten Methoden, es in ausführbare Modelle zu übersetzen, und die zunehmende Rechenleistung der Computer ermöglicht es, diese Modelle auch tatsächlich auszuführen. Solche Simulationen dienen zur Validierung, Erweiterung und Hinterfragung des Wissens. Speziell für die Pflanzenmodellierung wurden Lindenmayer-Systeme mit Erfolg eingesetzt, jedoch stoßen diese bei aktuellen Modellierungsproblemen und Forschungsvorhaben an ihre Grenzen. Zwar sind sie gut geeignet, Pflanzenstruktur und Geometrie abzubilden - aus welchen Einheiten setzt sich eine Pflanze zusammen, wie sind diese verbunden, wie ist ihre räumliche Lage -, aber die lineare Datenstruktur erschwert die Integration von Funktionsmodellen, welche Prozesse innerhalb der verzweigten Struktur und des beanspruchten Raumes beschreiben. Daher wird in dieser Arbeit vorgeschlagen, anstelle der linearen Stuktur Graphen und Graph-Grammatiken als Grundlage für die kombinierte Funktions-Struktur-Modellierung von Pflanzen zu verwenden. Im ersten Teil der Dissertation wird der theoretische Unterbau entwickelt. Nach einer Vorstellung des aktuellen Wissensstandes auf dem Gebiet der Lindenmayer-Systeme und Graph-Grammatiken werden relationale Wachstumsgrammatiken eingeführt, die auf bekannten Mechanismen für parallele Graph-Grammatiken aufbauen und Lindenmayer-Systeme als Spezialfall enthalten, dabei jedoch verzweigte Strukturen direkt als axiale Bäume darstellen. Zur praktischen Anwendung wird im zweiten Teil die Programmiersprache XL entwickelt, die Java um allgemein gehaltene Sprachkonstrukte für Graph-Grammatiken erweitert. Kurze Beispiele zeigen die Anwendung der neuen Sprachmerkmale. Der Algorithmus zur Mustersuche wird erläutert, und die Implementation des XL-Compilers wird vorgestellt. Im dritten Teil werden mögliche Anwendungen relationaler Wachstumsgrammatiken aufgezeigt. Dazu werden zunächst die allgemeinen XL-Schnittstellen für relationale Wachstumsgrammatiken konkretisiert, um dieses System dann für Modelle aus verschiedenen Bereichen zu nutzen, darunter Funktions-Struktur-Modelle von Pflanzen, Künstliches Leben, Architektur und interaktive Spiele. Einige Beispiele nutzen spezifische Graphen wie XML-DOM-Bäume oder Szenengraphen kommerzieller 3D-Modellierprogramme, aber der überwiegende Teil baut auf der 3D-Plattform GroIMP auf, die zusammen mit dieser Dissertation entwickelt wurde. Im Anhang wird die Software GroIMP kurz vorgestellt und ihre praktische Anwendung für relationale Wachstumsgrammatiken erläutert

    Scalable Performance Analysis of Massively Parallel Stochastic Systems

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    The accurate performance analysis of large-scale computer and communication systems is directly inhibited by an exponential growth in the state-space of the underlying Markovian performance model. This is particularly true when considering massively-parallel architectures such as cloud or grid computing infrastructures. Nevertheless, an ability to extract quantitative performance measures such as passage-time distributions from performance models of these systems is critical for providers of these services. Indeed, without such an ability, they remain unable to offer realistic end-to-end service level agreements (SLAs) which they can have any confidence of honouring. Additionally, this must be possible in a short enough period of time to allow many different parameter combinations in a complex system to be tested. If we can achieve this rapid performance analysis goal, it will enable service providers and engineers to determine the cost-optimal behaviour which satisfies the SLAs. In this thesis, we develop a scalable performance analysis framework for the grouped PEPA stochastic process algebra. Our approach is based on the approximation of key model quantities such as means and variances by tractable systems of ordinary differential equations (ODEs). Crucially, the size of these systems of ODEs is independent of the number of interacting entities within the model, making these analysis techniques extremely scalable. The reliability of our approach is directly supported by convergence results and, in some cases, explicit error bounds. We focus on extracting passage-time measures from performance models since these are very commonly the language in which a service level agreement is phrased. We design scalable analysis techniques which can handle passages defined both in terms of entire component populations as well as individual or tagged members of a large population. A precise and straightforward specification of a passage-time service level agreement is as important to the performance engineering process as its evaluation. This is especially true of large and complex models of industrial-scale systems. To address this, we introduce the unified stochastic probe framework. Unified stochastic probes are used to generate a model augmentation which exposes explicitly the SLA measure of interest to the analysis toolkit. In this thesis, we deploy these probes to define many detailed and derived performance measures that can be automatically and directly analysed using rapid ODE techniques. In this way, we tackle applicable problems at many levels of the performance engineering process: from specification and model representation to efficient and scalable analysis
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