288 research outputs found
Inferring Person-to-person Proximity Using WiFi Signals
Today's societies are enveloped in an ever-growing telecommunication
infrastructure. This infrastructure offers important opportunities for sensing
and recording a multitude of human behaviors. Human mobility patterns are a
prominent example of such a behavior which has been studied based on cell phone
towers, Bluetooth beacons, and WiFi networks as proxies for location. However,
while mobility is an important aspect of human behavior, understanding complex
social systems requires studying not only the movement of individuals, but also
their interactions. Sensing social interactions on a large scale is a technical
challenge and many commonly used approaches---including RFID badges or
Bluetooth scanning---offer only limited scalability. Here we show that it is
possible, in a scalable and robust way, to accurately infer person-to-person
physical proximity from the lists of WiFi access points measured by smartphones
carried by the two individuals. Based on a longitudinal dataset of
approximately 800 participants with ground-truth interactions collected over a
year, we show that our model performs better than the current state-of-the-art.
Our results demonstrate the value of WiFi signals in social sensing as well as
potential threats to privacy that they imply
Crowds, Bluetooth and Rock’n’Roll: Understanding Music Festival Participant Behavior
In this paper we present a study of sensing and analyzing an offline social
network of participants at a large-scale music festival (8 days, 130,000+
participants). We place 33 fixed-location Bluetooth scanners in strategic spots
around the festival area to discover Bluetooth-enabled mobile phones carried by
the participants, and thus collect spatio-temporal traces of their mobility and
interactions. We subsequently analyze the data on two levels. On the micro
level, we run a community detection algorithm to reveal a variety of groups the
festival participants form. On the macro level, we employ an Infinite
Relational Model (IRM) in order to recover the structure of the social network
related to participants' music preferences. The obtained structure in the form
of clusters of concerts and participants is then interpreted using
meta-information about music genres, band origins, stages, and dates of
performances. We show that most of the concerts clusters can be described by
one or more of the meta-features, effectively revealing preferences of
participants (e.g. a cluster of US bands) and discuss the significance of the
findings and the potential and limitations of the used method. Finally, we
discuss the possibility of employing the described method and techniques for
creating user-oriented applications and extending the sensing capabilities
during large-scale events by introducing user involvement.Comment: Presented at Sunbelt 2013 in Hamburg on May, 201
A Privacy Conscious Bluetooth Infrastructure for Location Aware Computing
We present a low cost and easily deployed infrastructure for location aware computing that is built using standard Bluetooth® technologies and personal computers. Mobile devices are able to determine their location to room-level granularity with existing bluetooth technology, and to even greater resolution with the use of the recently adopted bluetooth 1.2 specification, all while maintaining complete anonymity. Various techniques for improving the speed and resolution of the system are described, along with their tradeoffs in privacy. The system is trivial to implement on a large scale – our network covering 5,000 square meters was deployed by a single student over the course of a few days at a cost of less than US$1,000.Singapore-MIT Alliance (SMA
Who Tracks Who? A Surveillance Capitalist Examination of Commercial Bluetooth Tracking Networks
Object and person tracking networks powered by Bluetooth and mobile devices
have become increasingly popular for purposes of public safety and individual
concerns. This essay examines popular commercial tracking networks and their
campaigns from Apple, Samsung and Tile with reference to surveillance
capitalism and digital privacy, discovering the hidden assets commodified
through said networks, and their potential of turning users into unregulated
digital labour while leaving individual privacy at risk.Comment: 14 page
SenseBelt:a belt-worn sensor to support cross-device interaction
Mobile interaction is shifting from a single device to simultaneous interaction with ensembles of devices such as phones, tablets, or watches. Spatially-aware cross-device interaction between mobile devices typically requires a fixed tracking infrastructure, which lim- its mobility. In this paper, we present SenseBelt – a sensing belt that enhances existing mobile interactions and enables low-cost, ad hoc sensing of cross-device gestures and interactions. SenseBelt enables proxemic interactions between people and their personal devices. SenseBelt also supports cross-device interaction be- tween personal devices and stationary devices, such as public displays. We discuss the design and implementation of SenseBelt together with possible applications. With an initial evaluation, we provide insights into the benefits and drawbacks of a belt-worn mediating sensor to support cross-device interactions
Internet of things
Manual of Digital Earth / Editors: Huadong Guo, Michael F. Goodchild, Alessandro Annoni .- Springer, 2020 .- ISBN: 978-981-32-9915-3Digital Earth was born with the aim of replicating the real world within the digital world. Many efforts have been made to observe and sense the Earth, both from space (remote sensing) and by using in situ sensors. Focusing on the latter, advances in Digital Earth have established vital bridges to exploit these sensors and their networks by taking location as a key element. The current era of connectivity envisions that everything is connected to everything. The concept of the Internet of Things(IoT)emergedasaholisticproposaltoenableanecosystemofvaried,heterogeneous networked objects and devices to speak to and interact with each other. To make the IoT ecosystem a reality, it is necessary to understand the electronic components, communication protocols, real-time analysis techniques, and the location of the objects and devices. The IoT ecosystem and the Digital Earth (DE) jointly form interrelated infrastructures for addressing today’s pressing issues and complex challenges. In this chapter, we explore the synergies and frictions in establishing an efficient and permanent collaboration between the two infrastructures, in order to adequately address multidisciplinary and increasingly complex real-world problems. Although there are still some pending issues, the identified synergies generate optimism for a true collaboration between the Internet of Things and the Digital Earth
Home Automation Using SSVEP & Eye-Blink Detection Based Brain-Computer Interface
In this paper, we present a novel brain computer interface based home
automation system using two responses - Steady State Visually Evoked Potential
(SSVEP) and the eye-blink artifact, which is augmented by a Bluetooth based
indoor localization system, to greatly increase the number of controllable
devices. The hardware implementation of this system to control a table lamp and
table fan using brain signals has also been discussed and state-of-the-art
results have been achieved.Comment: 2 pages, 1 table, published at IEEE SMC 201
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