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    Lessons from University Instructors and Students Toward the Post-COVID-19 Laboratory Education

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    학위녌묞(박사) -- 서욞대학교대학원 : 사범대학 곌학교육곌(화학전공), 2023. 2. 홍훈Ʞ.2020년에 발생한 윔로나-19 사태와 읎로 읞한 사회적 거늬두Ʞ 방역 정책은 대학 싀험 수업듀읎 ꎀ습적읞 대멎 방식에서 익숙하지 않은 비대멎 방식윌로 갑작슀럜게 전환되는 상황을 알Ʞ하였닀. 윔로나-19로 읞한 섞계적읞 교육 결손읎 예상되는 상황에서, 곌학교육학자듀은 비대멎 원격 싀험 수업읎 가젞옚 싀험 교육의 변화에 죌목하며 ê·ž 전개와 결곌에 대한 겜험적읞 연구륌 쎉구하였닀. 읎에 볞 연구자는 닀음곌 같은 두 가지 목표륌 지니고 연구륌 수행하였닀. 첫짞, 원격 싀험 수업읎띌는 쎈유의 상황에 직멎하여 제Ʞ된 싀험 교육의 볞질(essence)에 ꎀ한 귌볞적읞 질묞듀에 답하고자 한닀. 귞러한 질묞듀은 닀음곌 같읎 요앜될 수 있을 것읎닀. (묞 1) 대학은 묌론 K-12 곌학교육에 읎륎Ʞ까지 싀험 수업 겜험의 볞질은 묎엇읞가? 만족슀러욎 학습 결곌가 얎느 정도 볎장된닀멎 원격 마읞슈옚 수업읎 핞슈옚 겜험을 대첎할 수 있는가? (묞 2) 교수자와 학생의 시공간적 공동-졎재(co-presence)는 필수적읞가? (묞 3) 우늬는 얎떻게 학생듀은 자연 현상에 대한 탐구로 쎈대하고, 귞것을 싀험 볎고서에서 곌학적 Ꞁ쓰Ʞ로서 표현하도록 할 수 있는가? (묞 4) 위에 대한 답은 섞계의 여러 묞화 및 귞에 따륞 교수자와 학생 간의 상혞작용의 특성에 따띌 달띌지는가? (묞 5) 우늬는 얎떻게 음반적읞 상황뿐 아니띌 ꞎ꞉한 상황에서도 싀행할 수 있는 횚곌적읎고 적응적읞 싀험 수업을 섀계할 수 있는가? 읎에 대한 잠정적읞 답을 연구의 읎론적 틀곌 핚께 삎펎볎고, 볎닀 직접적읞 답을 연구의 결곌에 비춘 녌의에서 제시하고자 하였닀. 둘짞, 볞 녌묞은 2020년에 윔로나-19로 읞하여 쎉발된 원격 싀험 수업에 ꎀ하여 대학에서의 읎공계엎 교육에 ì–Žë– í•œ 현상읎 발생하였는지륌 조사하고 향후의 대학 원격 싀험 수업을 위한 싀제적읞 핚의륌 제공하는 음을 목표로 하였닀. 볎닀 구첎적윌로, 볞 녌묞은 대학 교수자듀읎 2020년 뎄학Ʞ에 팬데믹을 직멎하여 얎떻게 원격 싀험 수업을 싀행(implement)하였는지륌 합늬적윌로 섀명하고(연구 1), 학생듀의 반응을 통핎 ê·ž 원격 싀험 수업의 결곌륌 조사하며(연구 3), 믞래의 대학 원격 싀험 수업 섀계륌 위한 싀제적읞 지칚(guideline)을 제공하고자 하였닀. 볞 연구의 현장읞 한국대학교(가명)의 상황읎 읎러한 전반적읞 연구의 시작곌 수행을 가능하게 하였닀. 읎론적 틀로서, 대학 원격 싀험 수업을 싀험 수업곌 읎러닝(e-learning)의 각 요소가 교찚하는 지점윌로 읎핎하는 ꎀ점을 제안하였닀. 우선, 싀험 수업 또는 읎러닝 수업을 싀행하는 읎유는 싀험 수업의 목적 또는 읎러닝의 가능성 및 요구에 놓여 있닀. 교수 프로귞랚의 음종윌로서, 싀험 수업곌 읎러닝은 얎떻게 낎용을 전달하고, 학습자 간 상혞작용을 쎉진하고, 평가와 플드백을 제공하는지륌 고렀핎알만 한닀. 귞늬고 두 프로귞랚듀에서 읎러한 ì„ž 요소듀은 서로 자연슀럜게 대응한닀. 2020년의 닀양한 대학 원격 싀험 수업듀은 윔로나-19 상황에서 읎러한 두 교육적 전통읎 만나서, 교혞하며, 혌합된(blended) 지점읎었닀. 또한 2020년의 닀양한 대학 원격 싀험 수업듀의 특성은 사회묞화적읞 요소륌 포핚하는 각각의 교수학습 맥띜에서 형성되었닀. 2020년의 대학 원격 싀험 수업 교수자 및 학생듀로부터 얻은 교훈은(연구 1 및 2) 볞 연구자가 싀험 교육을 위하여 확장된 뾔렌디드(blended) 러닝 읎핎에 도달하게 하였윌며(2.3.4 ì°žì¡°) 대학 원격 싀험 수업을 위한 교수 섀계(instructional design) 몚형의 필요성 역시 제Ʞ하였닀. 곌학교육에서의 싀험 수업에 ꎀ하여, 싀험 수업의 목적곌, 핞슈옚(hands-on) 및 마읞슈옚(minds-on) 녌쟁곌, 싀험 볎고서 ì“°êž° 및 플드백 방법을 고찰하였닀. 읎러닝 및 횚곌적읞 교수 전략에 ꎀ하여, 읎러닝의 전망 및 요구와, 맀첎(media) 제시와, 옚띌읞 상혞작용의 양상곌, 읎러닝에서의 평가 및 플드백을 숙고하였닀. 원격 싀험 수업의 (재)찜발에 ꎀ하여는 윔로나-19 읎전곌 읎후의 연구듀을 돌아볎고, 핎당 용얎의 의믞륌 도출하였닀. 특별히, 원격 싀험 수업을 확장된 뾔렌디드 러닝윌로 읎핎하는 ꎀ점을 제안하였는데, 읎는 첫짞로 핞슈옚 및 마읞슈옚 싀험 겜험을 혌합하고 둘짞로 싀험 겜험듀곌 학습 공간듀을 혌합하는 것읎었닀. 더하여, 곌학교육에서의 교수자 행위죌첎성(agency)을 활용하여 대학의 읎공계엎 교수자듀읎 원격 싀험 수업을 싀행할 때의 적응적읞 행동을 핎석하였닀. 우늬나띌 곌학 교수자듀의 행위죌첎성에 대한 사회묞화적 시각은 연구자의 핎석의 지평을 거시적(macro-), 쀑시적(meso-), 귞늬고 믞시적(micro-) 수쀀의 구조(structure)듀로 정교화하였닀. 또한, 교육공학 분알에서의 섀계 및 개발 연구 ꎀ점에 따띌 유연하고(flexible) 반복적읞(iterative) 교수 섀계 몚형의 유용성을 제안하였윌며, 읎는 왞적 타당화륌 위한 수업 몚듈 도출 곌정에서의 래플드 프로토타읎핑(rapid prototyping)을 포핚하는 것읎었닀. 연구 1에서, 연구자는 한국대학교에서 윔로나-19 읎전에 서로 비슷하였던 음반 묌늬학, 화학, 생묌학, 지구곌학 싀험뿐만 아니띌 2개의 전공 교곌 싀험 수업을 비교하였닀. 연구자는 대학 원격 싀험 수업 현상의 찜발을 사회묞화적 ꎀ점에서 핎석하였는데, 읎 때 윔로나-19 팬데믹곌 교육 당국에 의하여 부곌된 구조 및 대학 교수자듀의 행위죌첎성에 죌목하였닀. 거시적 수쀀의 한국 맥띜, 쀑시적 수쀀의 한국대학교 맥띜, 귞늬고 믞시적 수쀀의 개별 대학 원격 싀험 수업 맥띜은 서로 뿐만 아니띌 대학 교수자의 행위죌첎성곌도 밀접하게 상혞연ꎀ되얎 있었닀. 2020년 뎄학Ʞ에, 교수자의 행위죌첎성은 읎러한 닀잵적(multi-level) 구조듀에 의하여 몚양지얎졌닀(shaped). 귞러나, 개별 교곌(discipline)에 따띌 싀행된 대학 원격 싀험 수업은 교수자가 투입한 녞력에 따띌 상당히 닀양하게 되었닀. 대학 교수자듀의 고렀사항은 동영상 자료, 싀험 데읎터의 특성, 자신듀곌 학생듀 간의 제한된 상혞작용, 평가의 얎렀움, 귞늬고 학생듀읎 핞슈옚 겜험읎 없읎 원격 싀험 수업에서 묎엇을 얻을(gain) 수 있는가 하는 점읎었닀. 2020년 가을학Ʞ부터 대학 교수자듀은 상황에 적응하여 자신듀의 원격 싀험 수업을 개선하였윌며, 더 많은 개선점듀을 제안하였닀. 연구 1의 결곌는 대학 교수자의 행위죌첎성읎 임박한 ꞎ꞉ 상황에서 닀양한 원격 싀험 수업 싀행읎 찜발하는 결곌륌 낳았음을 볎여쀀닀. 연구 2는 연구 1곌 발맞추얎 한국대학교에서 수행되었닀. 연구자는 대학생듀읎 서로 닀륞 교곌의 닀양한 원격 싀험 수업 겜험을 얎떻게 읞식하였는지륌 조사하였닀. 연구 2는 혌합 연구로서, 338명의 학생듀로부터 옚띌읞 섀묞 응답을 얻었윌며 18명의 학생듀곌 읞터뷰륌 싀시하였닀. 분산분석(ANOVA)곌 Bonferroni 사후 검정을 통핎 원격 싀험 수업 겜험에 대한 학생듀의 읞식읎 교곌(묌늬, 화학, 생묌, 지구곌학, 닀륞 전공 곌목)에 따띌 통계적윌로 유의믞하게 닀륎닀는 점을 발견하였닀(p < .05). 더하여, 학생 읞터뷰는 읎러한 찚읎듀읎 개별 교곌목에서 찜발한 교수 전략에 의하여 발생하였음을 드러낎었닀. 향후의 횚곌적읞 원격 싀험 수업을 위한 전략윌로서, 수업의 목적을 명확히 섀정하Ʞ, 싀험 동영상을 섞심하게 섀계하Ʞ, 동시적(synchronous) 옚띌읞 협력 ì„žì…˜ 제공하Ʞ, 싀험 볎고서 작성에 대한 플드백을 제공하고 볎충적 평가륌 싀시하Ʞ 등을 제안하였닀. 연구 3에서 연구자는 대학 원격 싀험 수업을 위한 뾔렌디드 싀험 및 읎러닝 교수 섀계(Blended Laboratory and E-learning iNstructional Design, BLEND) 몚형을 개발하고 타당화하였닀. 팬데믹에 의하여 요동하는 교수 환겜에 대응하Ʞ 위핎, 연구자는 교수 섀계 몚형을 신속하게 구축하여 싀제적 학습 맥띜에 적용하고, 찞여자의 플드백을 통한 반복적(iterative) 몚형 수정을 시도하였닀. 연구 맥띜은 예비 화학 교사듀을 위한 분석화학싀험 강좌였닀. 쎈Ʞ BLEND 몚형은 묞헌 늬뷰 및 2020년의 연구 1곌 연구 2의 교훈에 Ʞ반하여 도출되었닀. 낎적(internal) 타당화륌 위핎 6명의 읎핎당사자(stakeholder)가 사용성 평가(usability test)에 찞여하였윌며, 닀양한 곌학 교곌 배겜의 10명의 ë‚Žìš© 전묞가와 3명의 교육공학 전묞가가 전묞가 늬뷰륌 제공하였닀. 왞적(external) 타당화륌 위핎 핎당 시Ʞ의 교수 섀계 몚형을 Ʞ반윌로 대학 원격 싀험 수업 몚듈읎 개발 및 싀행되었고, 핎당 강좌륌 수강하는 7명의 대학생듀읎 옚띌읞 섀묞 및 후속 읞터뷰에 찞여하였닀. 2회Ʞ의 타당화 곌정을 거쳐, BLEND 몚형은 낎적윌로 횚윚적읎며(efficient) 왞적윌로 횚곌적(effective)읞 것윌로 타당화되었닀. 읎 때 교수자 및 학생 간의 높은 상혞작용읎 특별히 죌목되었닀. 대학 원격 싀험 수업을 위한 최종 BLEND 몚형은 지속적읞 형성 평가와 플드백을 쀑시하며, 죌별 귞늬고 강좌별 수쀀에서의 원격 싀험 수업 교수 첎제륌 구조화하고 시각화하였닀. 연구 3은 곌학교육에서 섀계 및 개발 연구 방법을 적용한 드묞 사례읎닀. 볞 연구에서 몚두 핎결되지 않고 여전히 후속 연구륌 요구하는 쟁점듀은 닀음곌 같닀: (1) 원격 싀험 형식읎 요구하는 바와 각각의 곌학 곌목(묌늬, 화학, 생묌, 지구곌학 등)의 특성 사읎의 상혞작용읎 더 자섞히 고찰되얎알 한닀. (2) 싀험 동영상을 얎떻게 섀계하고, 쎬영하며, 펞집핎알 하는지의 묞제가 여전히 쀑요하닀. (3) 개방형(open-ended) 탐구 싀험 수업을 위한 교수 섀계 몚형읎 향후의 쀑요한 연구 죌제읎닀. 읎 겜우, 개방형 탐구 수업 프로귞랚을 얎떻게 평가할 것읞지 역시 반드시 뚌저 핎결되얎알 할 연구 죌제가 될 것읎닀. 볞 연구의 강점은 2020년 및 2021년의 한국대학교띌는 연구 현장의 독특성에 Ʞ읞한닀. 볞 연구는 윔로나-19 쎈Ʞ 상황에서 찜발한 원격 싀험 수업에 ꎀ하여 상당히 많은 데읎터륌 수집한 연구 사례로 볎읞닀. 귞러므로, 연구 1에서 연구 3에 읎륎는 작업은 윔로나-19의 쎈Ʞ 닚계에서 나타난 원격 싀험 수업 현상을 포ꎄ적윌로 볎고하렀는 시도띌고 할 수 있닀. 하지만 역섀적윌로. 볞 연구의 강점을 만듀었던 윔로나-19 상황은 시간읎 지나고 상황읎 변화핚에 따띌 양날의 검윌로 작용할 수 있닀. 결곌적윌로, 포슀튞-윔로나-19 시대에 원격 수업, 특히 원격 싀험 수업의 지위가 얎떠할지륌 예상하Ʞ란 쉜지 ì•Šë‹€. 만앜 우늬가 낙ꎀ적읞 시선을 췚한닀멎, 대학 원격 싀험 수업에 대한 우늬의 겜험은 싀험 교육에 대한 우늬의 상상을 확장시쌜, 시간곌 공간을 넘나듀며 닀양한 학습 양상을 통합하는 랔렌디드형식을 향핎 전진하게 할 것읎닀. 싀제로, 싀험 교육을 위핎 확장된 뾔렌디드 러닝 읎핎는 핞슈옚 대 마읞슈옚, 동시적 대 비동시적, 현장 대 원격 등의 였랜 읎분법을 넘얎 더 나은 싀험 교육윌로 나아가는 Ꞟ을 비춘 멎읎 있닀. 읎와는 반대로, 만앜 우늬가 비ꎀ적읞 시선을 췚한닀멎, 원격 싀험 수업에 대한 우늬의 심각한 ê³ ì°° 역시 ì–žì  ê°€ 사띌질 수 있윌며, 읎는 교육사에서 많은 교수 방법듀읎 귞러했던 것곌 마찬가지읎닀. 귞러므로, 상Ʞ하였듯 윔로나-19로 읞하여 우늬가 겜험한 원격 싀험 수업을 통핎 재발견된 싀험 수업의 볞질에 ꎀ한 귌볞적읞 질묞듀(묞 1-5)에 답하는 음읎 요청된닀. 여Ʞ서 읎러한 질묞듀에 답하는 가장 펞늬한 방법은 각 싀험 수업에서 정하는 학습 목표의 특수성에 의졎하는 것읎겠지만, 읎러한 닚순한 핎결책은 포슀튞-윔로나-19 싀험 교육을 위한 더 심화된 고찰로 나아가는 Ꞟ을 엎얎쀄 수 없닀. 귞러므로, 위에서 제Ʞ된 5가지의 질묞듀에 대핮 볞 연구의 찞여자듀의 목소늬로부터 볎닀 구첎적읞 답을 핎볎는 음읎 의믞 있을 것읎닀: (답 1) 학생듀읎 싀험 Ʞ능(skill)을 í•šì–‘í•  뿐만 아니띌 예상하지 못했던 현상곌 핚께 암묵적 지식(tacit knowledge) 및 곌학의 볞성(nature of science)을 직멎할 Ʞ회륌 제공하Ʞ 위하여, 학생듀에게 최소불가결의 핞슈옚 겜험을 제공핎알 한닀. 뾔렌디드 러닝 형식은 핞슈옚 겜험곌 마읞슈옚 겜험을 몚두 갖게 하는 대안읎 될 수 있닀. (답 2) 교수자와 학생듀은 시간적읞 잡멎에서는 반드시 동시적 상혞작용을 핎알만 한닀. 닀만, ê·ž 듀읎 공간적윌로 핚께 있는 음읎 필수적읞지는 명확하지 ì•Šë‹€. (답 3) 만앜 가능하닀멎, 학Ʞ 닚위의 개방형 싀험 수업을 진행하는 것읎 학생듀을 깊읎 있는 탐구적 사고로 쎈대하는 가장 좋은 Ʞ회가 될 것읎닀. 하지만, 현싀적윌로 요늬책(cookbook) 형식의 싀험 수업듀에서는 읎론적 예잡곌 싀제 싀험 데읎터 사읎의 간극만읎 탐구가 음얎나게 되는 유음한 지점음 수 있닀. 귞러므로, 예비싀험(pre-lab) 활동, 데읎터 특성, 동료 토론(discussion)읎 죌의 깊게 섀계되얎알 한닀. (답 4) 만앜 싀험 수업 현장을 둘러싌 묞화가 읞지적 겜로로서의 손(hand) 또는 마음(mind)을 강조하거나, 교수자와 학생 간의 상혞작용을 수직적윌로 또는 수평적윌로 만든닀멎, 귞렇닀고 할 수 있닀. (답 5) 교수 첎제에 대한 형성 평가띌는 개념읎 싀험 수업을 더 적응적읎고(adaptive) 유연하게 만드는 방법음 수 있는데, 읎것은 연구 3에서 개발된 BLEND 몚형에서 잘 드러난닀. 2020년 한국대학교의 교수자와 학습자듀은 대학 원격 싀험 수업을 싀행하고 수강하Ʞ 위핎 녞력한 진정한 행위자듀(agents)읎었닀. 귞늬고 귞듀읎 낚ꞎ 교훈읎알말로 포슀튞-윔로나-19 싀험 수업을 향하는 BLEND 몚형의 개발 및 싀험 수업의 볞질에 ꎀ한 고찰을 가능하게 하였닀.The COVID-19 situation in 2020 and the so-called social distancing preventive policy necessitated the sudden shift of university laboratory courses from a conventional face-to-face format into an unfamiliar non-face-to-face one. Amidst the unexpected educational losses worldwide, science education scholars focused on the changes in laboratory education brought by remote laboratory course format and urged empirical studies on them. The researcher had two research purposes throughout this study. First, it was to answer fundamental questions on the essence of laboratory education that were raised facing the unprecedented global implementation of remote laboratory courses. (Q1) What is the essence of the laboratory experience from the university to K-12 science education? If satisfactory learning outcomes are secured to some extent, can (remote) minds-on experience replace hands-on one? (Q2) Is spatio-temporal co-presence of instructors and students necessary? (Q3) How can we invite students to an inquiry about natural phenomena, which would be represented in their scientific writing in their lab report? (Q4) Do the answers differ according to the characteristics of interaction among instructors and students and in different cultures worldwide? (Q5) How can we design a laboratory course that is both effective and adaptive that can be implemented in both normal and emergency situations? The tentative answers were explored while reviewing theoretical backgrounds and more direct answers were given while discussing the specific results of this study. Second, it was to investigate what happened in the university STEM education sites concerning remote labs necessitated by the COVID-19 in 2020 and provide implications for future University Remote Laboratories (URLs). More specifically, it was to rationalize how university instructors implemented their remote labs in the spring semester of 2020 facing the imminent pandemic (Study 1), investigate the consequence of those remote labs via university students response (Study 2), and prescribe practical guidelines for future remote lab design (Study 3). The research field of Hankuk University (pseudonym) initiated and enabled this overall research. A framework to understand URL as the locus where the components of laboratory sessions and e-learning intersect was suggested. The reasons for implementing laboratory or e-learning courses lie in the purpose of laboratory or the promises and requirements of e-learning. As instructional programs, laboratory and e-learning should consider how the content is delivered, interactions between learners promoted, and assessment and feedback are provided. And those three factors in both programs naturally correspond to each other. The COVID-19 situation made the two strands of educational tradition meet, interplay, and blended in the various URL courses that emerged in 2020. The characteristics of the URL courses in 2020 were shaped according to each teaching and learning context, which includes sociocultural factors. And the lessons from URL instructors and students in 2020 (Study 1 and 2) led the researcher to an extended understanding of blended learning for laboratory education (see 2.3.4) and raised the need for an instructional design (ID) model for URLs (see 2.5 and Study 3). For laboratory in science education, the purpose of laboratory, hands-on versus minds-on debate, interaction in laboratory, and lab report writing and feedback were contemplated. For e-learning and effective teaching strategies, the promises and requirements of e-learning, media presentation, aspects of online interaction, and assessment and feedback in e-learning were deliberated. For (re-)emergence of remote laboratory, studies before and after the COVID-19 were reviewed, and its meaning was revisited. Particularly, understanding remote laboratory as extended blended learning was suggested, which first blends the hands-on and minds-on laboratory experiences and second laboratory experiences and learning spaces. Further, the instructor agency framework in science education was utilized to interpret the adaptive behavior of university STEM instructors while implementing their remote lab courses. The sociocultural perspective on Korean science instructors agency elaborated the researchers horizon of interpretation in macro-, meso- and micro- level structures. Also, the notion of design and development research in educational technology assured the utility of an ID model that is adaptive and flexible, which includes rapid prototyping (RP) when eliciting the course module for external validation. In Study 1, the researcher compared four general remote labs, each for physics, chemistry, biology, and earth science, that were previously similar, and two major course labs at Hankuk University. The emergence of URL phenomena was interpreted from a sociocultural perspective, focusing on the structure posed by the COVID-19 pandemic and the educational authorities and the agency of university instructors. The macro-level context of Korea, the meso-level context of Hankuk University, and the micro-level context of each URL were closely interconnected with each other and the university instructors agency. In the spring semester of 2020, instructors agency was strongly shaped by the multi-level structures. However, the implemented URL in each discipline became quite various due to the endeavor instructors put in. The university instructors concerns were about video materials, data characteristics, limited interactions between them and students, difficulties in evaluation, and what students could gain from the URLs without hands-on experience. Since the fall semester of 2020, instructors have adapted to the situation, revised their URLs, and suggested further improvements. Study 1 reveals that university instructors agency led to the emergence of various remote laboratory course implementations in the context of an imminent emergency. In Study 2, in step with Study 1, the researcher investigated how Hankuk University students perceived various remote laboratory course experiences in different content disciplines. Conducted as a mixed-methods study, online survey responses were collected from 338 students, and in-depth interviews were conducted with 18 students. ANOVA and Bonferroni post hoc tests of survey responses found that students perceptions of their URL experiences were significantly different (p < .05) dependent on content discipline (physics, chemistry, biology, earth science, and other majors). In addition, student interviews revealed that these differences in perceptions resulted from the different emergent teaching strategies used in each course. Suggestions were made for clearly setting learning objectives, carefully designing videos of experiments, offering collaborative synchronous online sessions, providing guidance and feedback for lab report writing, and introducing supportive assessments as strategies for future implementation of remote labs. In Study 3, the BLEND (Blended Laboratory and E-learning iNstructional Design) ID model for URL was developed and validated. To respond to the fluctuating instructional environment of the pandemic, an ID model was promptly constructed and applied in the authentic learning context, iteratively revising the model with participant feedback. The research context was an Analytical Chemistry Experiment (ACE) course for pre-service chemistry teachers. The initial BLEND model was based on a literature review and lessons from Study 1 and 2 in 2020. For internal validation, six stakeholders participated in the usability test, and 10 subject-matter experts from various science disciplines and three educational technology experts provided expert reviews. For external validation, the URL course module was developed and implemented from the ID model, and seven university students who took the course responded to online surveys and participated in follow-up interviews. After two rounds of validation, the BLEND model was confirmed to be internally efficient and externally effective. The interactions with the instructor and peers, in particular, were highly appreciated. The finalized BLEND model for URL emphasizes constant formative evaluation and feedback and structures and visualizes the URL instructional system at both the weekly and overall course levels. Study 3 is a rare case of applying a design and development research method to science education. Some issues were not resolved in this study and need follow-up research: (1) The interplay between the requirements of remote lab format and the nature of each science discipline (i.e., physics, chemistry, biology, and earth science) should be scrutinized. (2) How the experiment video should be designed, shot, and edited remains crucial. (3) An ID model for open-ended inquiry laboratory is a plausible future research topic. Then, how to evaluate the open-ended inquiry module arises as an essential prerequisite, which is also an important research agenda. The strength of this study lies in its unique research field - Hankuk University in 2020 and 2021. This study seems to have collected extensive data for various remote lab courses that emerged in the initial situation of the COVID-19. Therefore, Study 1 to Study 3 can be said the attempts that report the URL phenomena during the early stage of the COVID-19 comprehensively. However, ironically, the COVID-19 situation that shaped the strength of this study can also be a double-edged sword as time passes and the situation changes. Consequently, the status of remote teachings, especially of remote labs in the post-COVID-19 era, is hard to predict. If we take an optimistic view, our experience of URLs will broaden our imagination to evolve our laboratory education towards a blended format incorporating various learning modes across time and space. Indeed, the extended understanding of the blended learning for laboratory courses could shed some light on the path that overcoming the old dichotomies such as hands-on versus minds-on, synchronous vs. asynchronous, physical versus virtual, and place-based versus remote, to proceed toward better laboratory education. In contrast, if we take a pessimistic view, we can expect that even our serious contemplation on remote labs may disappear someday, as many teaching methods did in the history of education. Therefore, it is recommended to recall fundamental questions on the essence of laboratory sessions that are rediscovered while we experience remote labs due to the COVID-19 (Q1-Q5). The easiest way to answer those questions would be by relying on the peculiarity of the learning objectives in each laboratory course - however, it does not open the way to more profound contemplations toward the post-COVID-19 laboratory education. Instead, more certain answers for the abovementioned questions (Q1-Q5) could be meaningfully derived from participants' voices throughout this study: (A1) The minimum firsthand experience should be secured to foster students experimentation skills and provide students chances to engage with unexpected phenomena relevant to tacit knowledge and the nature of science. Note that a blended learning format can be an alternative that provides students with both hands-on and minds-on experiences. (A2) Instructors and students must have synchronous interactions in a temporal aspect. However, whether the spatial co-presence is necessary is not so manifest. (A3) If possible, a semester-long open-ended laboratory class would be the best chance to invite students to in-depth inquiry thinking. However, the gap between the theoretical prediction and the real experimental data seems to be the plausible locus where an inquiry may arise for cookbook-style labs in a practical sense. Therefore, the pre-lab activity, the characteristics of data, and peer discussions should be designed carefully. (A4) If the culture surrounding the laboratory education site favors the hand or mind as a cognitive channel or shapes the interaction between instructors and students vertically or horizontally, the answer would be yes. (A5) The notion of formative assessment of the instructional system may help make the laboratory courses more adaptive and flexible in various instructional situations, as in the BLEND model developed in Study 3. The instructors and students at Hankuk University in 2020 were genuine agents who struggled to implement and take URL courses. And their lessons enabled the development of the BLEND model and the contemplation of the essence of laboratory sessions toward the post-COVID-19 laboratory education.Chapter 1. Introduction 1 1.1 Study Background 1 1.2 Purpose of Research 5 1.3 Research field 7 1.3.1 The Republic of Korea in the COVID-19 situation 8 1.3.2 Hankuk University in the Republic of Korea 9 1.4 Study Design 10 1.4.1 Study 1 11 1.4.2 Study 2 11 1.4.3 Study 3 12 Chapter 2. Theoretical Framework 13 2.1 Laboratory in Science Education 15 2.1.1 The purpose of laboratory 15 2.1.2 Hands-on versus minds-on debate 17 2.1.3 Interaction in laboratory 20 2.1.4 Laboratory report writing and feedback 21 2.2 E-learning and Effective Teaching Strategies 22 2.2.1 The promises and requirements of e-learning 22 2.2.2 Media presentation 24 2.2.3 Aspects of online interaction 25 2.2.4 Assessment and feedback 26 2.3 (Re-)emergence of Remote Laboratory 27 2.3.1 Studies on remote laboratories before the COVID-19 27 2.3.2 Studies on remote laboratories after the COVID-19 29 2.3.3 The meaning of remote laboratory revisited 31 2.3.4 Remote laboratory as blended learning 34 2.4 Instructor Agency and Sociocultural Perspective 38 2.4.1 Instructor agency in science education 38 2.4.2 Sociocultural perspective on Korean science instructors' agency 39 2.5 Design and Development Research 42 2.5.1 Utility of instructional design model 42 2.5.2 The need for a flexible model 43 2.5.3 Model development and validation research 44 2.5.4 Rapid prototyping approach 45 Chapter 3. Study 1: University Instructors' Agency During the Implementation of Remote Laboratory 46 3.1 Research Questions 47 3.2 Method 48 3.2.1 Participants 48 3.2.2 Qualitative interviews 49 3.2.3 Data analysis 50 3.3 Results 51 3.3.1 Macro-level context: South Korea 52 3.3.2 Meso-level context: Hankuk University and previous practices in laboratory courses 54 3.3.3 Micro-level context: Remote laboratories according to science discipline 56 3.3.4 The remote laboratories implemented at Hankuk University in the spring semester of 2020 60 3.3.5 Issues raised during the implementation of remote laboratories 64 3.3.6 University instructors' perceptions of the learning outcomes of remote laboratories 67 3.3.7

    Horizon Report Europe - 2014 Schools Edition

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    The NMC Horizon Project from the New Media Consortium is a long-term investigation launched in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming five years in education around the globe. The NMC Horizon Report Europe: 2014 Schools Edition, the first of its kind for Europe, examines six key trends, six significant challenges and six important developments in educational technology that are very likely to impact educational change processes in European schools over the next five years (2014-2018). The topics within each section were carefully selected by the Horizon Project Europe Expert Panel, a body of 53 experts in European education, technology, and other fields. They come from 22 European countries, as well as international organisations and European networks. Throughout the report, references and links are made to more than 150 European publications (reports, articles, policy documents, blog posts etc.), projects (both EU-funded and national initiatives) and various policy initiatives from all over Europe. The Creative Classrooms multidimensional framework, developed by European Commission’s JRC-IPTS on behalf of DG EAC, was used for analysing the trends, challenges and technologies impacting European schools over the next five years. The analysis reveals that a systemic approach is needed for integrating new technologies in European schools and impacting educational change over the next five years.JRC.J.3-Information Societ

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    One of the most challenging things a professor of science in a college setting deals with is the apprehension of students toward the very idea of science and scientists. This feeling of science anxiety does not appear to be limited by nation or culture and is often spread across all ages of students. The concept of “science is hard” is widespread and constant for many students entering a science course. This is quickly becoming a critical issue in education during a time in our world when we need to increase the numbers of well-qualified scientists. In a world where technological and scientific advancement is critical for modern life, having students who fear the very basis of modern living undermines their ability to work in the world as a whole. In an effort to understand and circumvent science anxiety, this research utilized interviews and qualitative analysis in order to determine how students dealt with science anxiety, and how it affected their learning. As a qualitative study, this research focused more on the attitudes of the students toward science than the achievement in terms of grades. This research focused on science anxiety and how it affected adult learning at the college level

    A mixed methods investigation of post-secondary students\u27 long bone anatomy knowledge retention through constructivism and the works of Vesalius

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    Understanding human long bone anatomy is an important concept to master for post-secondary students that major in medical fields since skeletal structures assist in locating a pulse, conducting clinical procedures, and identifying injection sites. Skeletal anatomy is also used to name structures associated with other organ systems like veins, arteries, and nerves. This explanatory mixed methods study explores post-secondary students’ knowledge retention and perception of various constructivist activities that utilize historical approaches based on the works of Vesalius, the Father of Modern Anatomy to teach long bone anatomy. Three treatment groups and one controlled comparison group (n= 92) were provided an online demographic survey, pre and posttests the day of the experimental lesson, a questionnaire regarding enjoyment and utilization of the activity, and two additional posttests given four and twelve weeks after the activity to gather knowledge retention data. Thirteen participants who fell within the quantitative tails of the first posttest assessment were interviewed regarding the activity. Coded interviews, field notes, observations and quantitative data were used for meta-inference. The data suggests that the osteology activities that incorporate historical and constructivist aspects increased students’ enjoyment, knowledge retention, and self-directed learning outside the classroom. The group that utilized multiple learning modalities through drawing and creating mental maps with blindfolds showed a positive significant difference (p \u3c 0.05) among other treatments with respect to knowledge retention twelve weeks after the activity. Meta-inference of data suggests the utilization of constructivist activities that cater to several learning modalities will facilitate partner interaction, increase laboratory enjoyment, provide students with additional study techniques, and enhance knowledge retention the day of the activity and twelve weeks after the activity. This study fills a gap in the literature in which the incorporation of constructivist activities designed using historicality of cognition, active and meaningful learning have not been explored with regards to knowledge retention within an osteology laboratory setting. Additionally, this study could be used across disciplines and will be beneficial to educators, scientists, medical students and undergraduate students

    Re-Imagining Specialized STEM Academies: Igniting and Nurturing ‘Decidedly Different Minds,’ by Design

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    This article offers a personal vision and conceptual design for reimagining specialized science, technology, engineering, and mathematics (STEM) academies designed to nurture decidedly different STEM minds and ignite a new generation of global STEM talent, innovation, and entrepreneurial leadership. This design enables students to engage actively in the authentic work, modes of inquiry, and practices that distinguish four STEM learning cultures, environments, and communities: (a) Inquiry and Research Laboratory and Interdisciplinary Learning Center—develops disciplinary, interdisciplinary, and inquiry-based thinking; (b) Innovation Incubator and Design Studio—ignites innovative and design-based thinking; (c) Global Leadership and Social Entrepreneurship Institute—nurtures change leadership and systems-based thinking; and (d) Leadership, Innovation and Knowledge (LINNK) Commons—connects the knowledge, innovation, leadership resources, and networks of the global STEM commons to collaboratively solve complex problems that advance both the new STEM frontier and the human future

    Educational Technology in Flipped Course Design

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    The use of technology to engage students and to provide them with tools to study autonomously is increasingly frequent in higher education. This paper outlines an experimental study that analyzes the effectiveness of flipped classroom design, and argues how the use of technological, educational resources such as videos of educators teaching, interactive materials, simulators, virtual labs and game-based learning have facilitated the use of class time for active learning and discussion. The study was conducted in several academic years with groups studying Fundamentals of Computer Technology, a core subject in the first year of the Computer Engineering and Information Systems degree courses. We analyzed data collected from online activities on a learning platform created from scratch, from classroom activities and from attitudinal and satisfaction surveys. We compared the evolution of outcomes between the 2009-2010 and 2015-2016 academic years. The methodology followed a quantitative design with control and experimental groups, and descriptive statistical techniques were used. The results obtained show that learning achievement and performance in terms of qualifications were higher in the experimental groups, where the flipped classroom approach using technological resources was adopted, than in the control groups, where the traditional lecture approach was used. A significant positive effect on participation, engagement and student satisfaction was also identified

    Enhancing Smart Cities: 3D Printing for Higher Education Research and Innovation

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    Smart cities and 3D printing technologies are attracting unprecedented attention with signs that they will be key drivers of societal and economic change. Yet, the connection in how 3D printing can enhance smart cities remains understudied. To this end, this paper argues that 3D printing has widespread applications across higher education and smart city settings through the opening and democratizing of innovation. Accordingly, several examples of recent 3D printing developments and smart city advancements are presented. However, higher education institutions (HEIs) must also be mindful of the social, ethical, and legal challenges involved with 3D printing research, integration, and democratization. Reflecting on the Triple Helix Model of university-industry-government relationships, this paper concludes that HEIs should take the lead for 3D printing and smart city collaborations. It is only through this leadership that 3D printing's positive uses will prevail over the potential pitfalls that this disruptive technology is capable of
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