5,406 research outputs found

    A computer vision model for visual-object-based attention and eye movements

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    This is the post-print version of the final paper published in Computer Vision and Image Understanding. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2008 Elsevier B.V.This paper presents a new computational framework for modelling visual-object-based attention and attention-driven eye movements within an integrated system in a biologically inspired approach. Attention operates at multiple levels of visual selection by space, feature, object and group depending on the nature of targets and visual tasks. Attentional shifts and gaze shifts are constructed upon their common process circuits and control mechanisms but also separated from their different function roles, working together to fulfil flexible visual selection tasks in complicated visual environments. The framework integrates the important aspects of human visual attention and eye movements resulting in sophisticated performance in complicated natural scenes. The proposed approach aims at exploring a useful visual selection system for computer vision, especially for usage in cluttered natural visual environments.National Natural Science of Founda- tion of Chin

    Cognitive Deficit of Deep Learning in Numerosity

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    Subitizing, or the sense of small natural numbers, is an innate cognitive function of humans and primates; it responds to visual stimuli prior to the development of any symbolic skills, language or arithmetic. Given successes of deep learning (DL) in tasks of visual intelligence and given the primitivity of number sense, a tantalizing question is whether DL can comprehend numbers and perform subitizing. But somewhat disappointingly, extensive experiments of the type of cognitive psychology demonstrate that the examples-driven black box DL cannot see through superficial variations in visual representations and distill the abstract notion of natural number, a task that children perform with high accuracy and confidence. The failure is apparently due to the learning method not the CNN computational machinery itself. A recurrent neural network capable of subitizing does exist, which we construct by encoding a mechanism of mathematical morphology into the CNN convolutional kernels. Also, we investigate, using subitizing as a test bed, the ways to aid the black box DL by cognitive priors derived from human insight. Our findings are mixed and interesting, pointing to both cognitive deficit of pure DL, and some measured successes of boosting DL by predetermined cognitive implements. This case study of DL in cognitive computing is meaningful for visual numerosity represents a minimum level of human intelligence.Comment: Accepted for presentation at the AAAI-1

    A Developmental Neuro-Robotics Approach for Boosting the Recognition of Handwritten Digits

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    Developmental psychology and neuroimaging research identified a close link between numbers and fingers, which can boost the initial number knowledge in children. Recent evidence shows that a simulation of the children's embodied strategies can improve the machine intelligence too. This article explores the application of embodied strategies to convolutional neural network models in the context of developmental neurorobotics, where the training information is likely to be gradually acquired while operating rather than being abundant and fully available as the classical machine learning scenarios. The experimental analyses show that the proprioceptive information from the robot fingers can improve network accuracy in the recognition of handwritten Arabic digits when training examples and epochs are few. This result is comparable to brain imaging and longitudinal studies with young children. In conclusion, these findings also support the relevance of the embodiment in the case of artificial agents’ training and show a possible way for the humanization of the learning process, where the robotic body can express the internal processes of artificial intelligence making it more understandable for humans

    Prediction of intent in robotics and multi-agent systems.

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    Moving beyond the stimulus contained in observable agent behaviour, i.e. understanding the underlying intent of the observed agent is of immense interest in a variety of domains that involve collaborative and competitive scenarios, for example assistive robotics, computer games, robot-human interaction, decision support and intelligent tutoring. This review paper examines approaches for performing action recognition and prediction of intent from a multi-disciplinary perspective, in both single robot and multi-agent scenarios, and analyses the underlying challenges, focusing mainly on generative approaches
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