1,290 research outputs found

    Study of L0-norm constraint normalized subband adaptive filtering algorithm

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    Limited by fixed step-size and sparsity penalty factor, the conventional sparsity-aware normalized subband adaptive filtering (NSAF) type algorithms suffer from trade-off requirements of high filtering accurateness and quicker convergence behavior. To deal with this problem, this paper proposes variable step-size L0-norm constraint NSAF algorithms (VSS-L0-NSAFs) for sparse system identification. We first analyze mean-square-deviation (MSD) statistics behavior of the L0-NSAF algorithm innovatively in according to a novel recursion form and arrive at corresponding expressions for the cases that background noise variance is available and unavailable, where correlation degree of system input is indicated by scaling parameter r. Based on derivations, we develop an effective variable step-size scheme through minimizing the upper bounds of the MSD under some reasonable assumptions and lemma. To realize performance improvement, an effective reset strategy is incorporated into presented algorithms to tackle with non-stationary situations. Finally, numerical simulations corroborate that the proposed algorithms achieve better performance in terms of estimation accurateness and tracking capability in comparison with existing related algorithms in sparse system identification and adaptive echo cancellation circumstances.Comment: 15 pages,15 figure

    Generalized Minimum Error Entropy for Adaptive Filtering

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    Error entropy is a important nonlinear similarity measure, and it has received increasing attention in many practical applications. The default kernel function of error entropy criterion is Gaussian kernel function, however, which is not always the best choice. In our study, a novel concept, called generalized error entropy, utilizing the generalized Gaussian density (GGD) function as the kernel function is proposed. We further derivate the generalized minimum error entropy (GMEE) criterion, and a novel adaptive filtering called GMEE algorithm is derived by utilizing GMEE criterion. The stability, steady-state performance, and computational complexity of the proposed algorithm are investigated. Some simulation indicate that the GMEE algorithm performs well in Gaussian, sub-Gaussian, and super-Gaussian noises environment, respectively. Finally, the GMEE algorithm is applied to acoustic echo cancelation and performs well.Comment: 9 pages, 8 figure

    Adaptive control of compliant robots with Reservoir Computing

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    In modern society, robots are increasingly used to handle dangerous, repetitive and/or heavy tasks with high precision. Because of the nature of the tasks, either being dangerous, high precision or simply repetitive, robots are usually constructed with high torque motors and sturdy materials, that makes them dangerous for humans to handle. In a car-manufacturing company, for example, a large cage is placed around the robot’s workspace that prevents humans from entering its vicinity. In the last few decades, efforts have been made to improve human-robot interaction. Often the movement of robots is characterized as not being smooth and clearly dividable into sub-movements. This makes their movement rather unpredictable for humans. So, there exists an opportunity to improve the motion generation of robots to enhance human-robot interaction. One interesting research direction is that of imitation learning. Here, human motions are recorded and demonstrated to the robot. Although the robot is able to reproduce such movements, it cannot be generalized to other situations. Therefore, a dynamical system approach is proposed where the recorded motions are embedded into the dynamics of the system. Shaping these nonlinear dynamics, according to recorded motions, allows for dynamical system to generalize beyond demonstration. As a result, the robot can generate motions of other situations not included in the recorded human demonstrations. In this dissertation, a Reservoir Computing approach is used to create a dynamical system in which such demonstrations are embedded. Reservoir Computing systems are Recurrent Neural Network-based approaches that are efficiently trained by considering only the training of the readout connections and retaining all other connections of such a network unchanged given their initial randomly chosen values. Although they have been used to embed periodic motions before, they were extended to embed discrete motions, or both. This work describes how such a motion pattern-generating system is built, investigates the nature of the underlying dynamics and evaluates their robustness in the face of perturbations. Additionally, a dynamical system approach to obstacle avoidance is proposed that is based on vector fields in the presence of repellers. This technique can be used to extend the motion abilities of the robot without need for changing the trained Motion Pattern Generator (MPG). Therefore, this approach can be applied in real-time on any system that generates a certain movement trajectory. Assume that the MPG system is implemented on an industrial robotic arm, similar to the ones used in a car factory. Even though the obstacle avoidance strategy presented is able to modify the generated motion of the robot’s gripper in such a way that it avoids obstacles, it does not guarantee that other parts of the robot cannot collide with a human. To prevent this, engineers have started to use advanced control algorithms that measure the amount of torque that is applied on the robot. This allows the robot to be aware of external perturbations. However, it turns out that, even with fast control loops, the adaptation to compensate for a sudden perturbation, is too slow to prevent high interaction forces. To reduce such forces, researchers started to use mechanical elements that are passively compliant (e.g., springs) and light-weight flexible materials to construct robots. Although such compliant robots are much safer and inherently energy efficient to use, their control becomes much harder. Most control approaches use model information about the robot (e.g., weight distribution and shape). However, when constructing a compliant robot it is hard to determine the dynamics of these materials. Therefore, a model-free adaptive control framework is proposed that assumes no prior knowledge about the robot. By interacting with the robot it learns an inverse robot model that is used as controller. The more it interacts, the better the control be- comes. Appropriately, this framework is called Inverse Modeling Adaptive (IMA) control framework. I have evaluated the IMA controller’s tracking ability on sev- eral tasks, investigating its model independence and stability. Furthermore, I have shown its fast learning ability and comparable performance to taskspecific designed controllers. Given both the MPG and IMA controllers, it is possible to improve the inter- actability of a compliant robot in a human-friendly environment. When the robot is to perform human-like motions for a large set of tasks, we need to demonstrate motion examples of all these tasks. However, biological research concerning the motion generation of animals and humans revealed that a limited set of motion patterns, called motion primitives, are modulated and combined to generate advanced motor/motion skills that humans and animals exhibit. Inspired by these interesting findings, I investigate if a single motion primitive indeed can be modulated to achieve a desired motion behavior. By some elementary experiments, where an MPG is controlled by an IMA controller, a proof of concept is presented. Furthermore, a general hierarchy is introduced that describes how a robot can be controlled in a biology-inspired manner. I also investigated how motion primitives can be combined to produce a desired motion. However, I was unable to get more advanced implementations to work. The results of some simple experiments are presented in the appendix. Another approach I investigated assumes that the primitives themselves are undefined. Instead, only a high-level description is given, which describes that every primitive on average should contribute equally, while still allowing for a single primitive to specialize in a part of the motion generation. Without defining the behavior of a primitive, only a set of untrained IMA controllers is used of which each will represent a single primitive. As a result of the high-level heuristic description, the task space is tiled into sub-regions in an unsupervised manner. Resulting in controllers that indeed represent a part of the motion generation. I have applied this Modular Architecture with Control Primitives (MACOP) on an inverse kinematic learning task and investigated the emerged primitives. Thanks to the tiling of the task space, it becomes possible to control redundant systems, because redundant solutions can be spread over several control primitives. Within each sub region of the task space, a specific control primitive is more accurate than in other regions allowing for the task complexity to be distributed over several less complex tasks. Finally, I extend the use of an IMA-controller, which is tracking controller, to the control of under-actuated systems. By using a sample-based planning algorithm it becomes possible to explore the system dynamics in which a path to a desired state can be planned. Afterwards, MACOP is used to incorporate feedback and to learn the necessary control commands corresponding to the planned state space trajectory, even if it contains errors. As a result, the under-actuated control of a cart pole system was achieved. Furthermore, I presented the concept of a simulation based control framework that allows the learning of the system dynamics, planning and feedback control iteratively and simultaneously

    Optics for AI and AI for Optics

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    Artificial intelligence is deeply involved in our daily lives via reinforcing the digital transformation of modern economies and infrastructure. It relies on powerful computing clusters, which face bottlenecks of power consumption for both data transmission and intensive computing. Meanwhile, optics (especially optical communications, which underpin today’s telecommunications) is penetrating short-reach connections down to the chip level, thus meeting with AI technology and creating numerous opportunities. This book is about the marriage of optics and AI and how each part can benefit from the other. Optics facilitates on-chip neural networks based on fast optical computing and energy-efficient interconnects and communications. On the other hand, AI enables efficient tools to address the challenges of today’s optical communication networks, which behave in an increasingly complex manner. The book collects contributions from pioneering researchers from both academy and industry to discuss the challenges and solutions in each of the respective fields

    Advanced Equalization Techniques for Digital Coherent Optical Receivers

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    Applications of MEMS Gyroscope for Human Gait Analysis

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    After decades of development, quantitative instruments for human gait analysis have become an important tool for revealing underlying pathologies manifested by gait abnormalities. However, the gold standard instruments (e.g., optical motion capture systems) are commonly expensive and complex while needing expert operation and maintenance and thereby be limited to a small number of specialized gait laboratories. Therefore, in current clinical settings, gait analysis still mainly relies on visual observation and assessment. Due to recent developments in microelectromechanical systems (MEMS) technology, the cost and size of gyroscopes are decreasing, while the accuracy is being improved, which provides an effective way for qualifying gait features. This chapter aims to give a close examination of human gait patterns (normal and abnormal) using gyroscope-based wearable technology. Both healthy subjects and hemiparesis patients participated in the experiment, and experimental results show that foot-mounted gyroscopes could assess gait abnormalities in both temporal and spatial domains. Gait analysis systems constructed of wearable gyroscopes can be more easily used in both clinical and home environments than their gold standard counterparts, which have few requirements for operation, maintenance, and working environment, thereby suggesting a promising future for gait analysis

    Image synthesis based on a model of human vision

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    Modern computer graphics systems are able to construct renderings of such high quality that viewers are deceived into regarding the images as coming from a photographic source. Large amounts of computing resources are expended in this rendering process, using complex mathematical models of lighting and shading. However, psychophysical experiments have revealed that viewers only regard certain informative regions within a presented image. Furthermore, it has been shown that these visually important regions contain low-level visual feature differences that attract the attention of the viewer. This thesis will present a new approach to image synthesis that exploits these experimental findings by modulating the spatial quality of image regions by their visual importance. Efficiency gains are therefore reaped, without sacrificing much of the perceived quality of the image. Two tasks must be undertaken to achieve this goal. Firstly, the design of an appropriate region-based model of visual importance, and secondly, the modification of progressive rendering techniques to effect an importance-based rendering approach. A rule-based fuzzy logic model is presented that computes, using spatial feature differences, the relative visual importance of regions in an image. This model improves upon previous work by incorporating threshold effects induced by global feature difference distributions and by using texture concentration measures. A modified approach to progressive ray-tracing is also presented. This new approach uses the visual importance model to guide the progressive refinement of an image. In addition, this concept of visual importance has been incorporated into supersampling, texture mapping and computer animation techniques. Experimental results are presented, illustrating the efficiency gains reaped from using this method of progressive rendering. This visual importance-based rendering approach is expected to have applications in the entertainment industry, where image fidelity may be sacrificed for efficiency purposes, as long as the overall visual impression of the scene is maintained. Different aspects of the approach should find many other applications in image compression, image retrieval, progressive data transmission and active robotic vision
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