7 research outputs found

    Dificultades de los “recién llegados” a proyectos software en ejecución

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    No es poco frecuente que, en los proyectos software, sea necesario incorporar nuevos desarrolladores en una etapa avanzada de su ejecución. En estas circunstancias, estos “recién llegados” enfrentan varias dificultades y desafíos que les impiden comenzar rápidamente a contribuir, con sus conocimientos y experiencia previos, a la marcha del proyecto. Este artículo reporta los resultados de un estudio exploratorio-descriptivo dirigido a identificar las dificultades a las que se enfrentan los nuevos miembros del equipo de proyecto al unirse a un proyecto en ejecución, así como identificar las acciones que usualmente se adoptan para mitigar estos problemas y dificultades. El estudio revela que la escasa o nula documentación y la necesidad de conocer el producto en construcción son las principales dificultades, mientras que la asignación de un referente y la provisión de capacitación se mencionan como las principales acciones que las organizaciones suelen tomar para mitigar esos problemas.XIV Workshop de Ingeniería de Software (WIS).Red de Universidades con Carreras en Informática (RedUNCI

    Human–Computer Interaction and Participation in Software Crowdsourcing

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    Improvements in communication and networking technologies have transformed people’s lives and organizations’ activities. Web 2.0 innovation has provided a variety of hybridized applications and tools that have changed enterprises’ functional and communication processes. People use numerous platforms to broaden their social contacts, select items, execute duties, and learn new things. Context: Crowdsourcing is an internet-enabled problem-solving strategy that utilizes human–computer interaction to leverage the expertise of people to achieve business goals. In crowdsourcing approaches, three main entities work in collaboration to solve various problems. These entities are requestors (job providers), platforms, and online users. Tasks are announced by requestors on crowdsourcing platforms, and online users, after passing initial screening, are allowed to work on these tasks. Crowds participate to achieve various rewards. Motivation: Crowdsourcing is gaining importance as an alternate outsourcing approach in the software engineering industry. Crowdsourcing application development involves complicated tasks that vary considerably from the micro-tasks available on platforms such as Amazon Mechanical Turk. To obtain the tangible opportunities of crowdsourcing in the realm of software development, corporations should first grasp how this technique works, what problems occur, and what factors might influence community involvement and co-creation. Online communities have become more popular recently with the rise in crowdsourcing platforms. These communities concentrate on specific problems and help people with solving and managing these problems. Objectives: We set three main goals to research crowd interaction: (1) find the appropriate characteristics of social crowd utilized for effective software crowdsourcing, (2) highlight the motivation of a crowd for virtual tasks, and (3) evaluate primary participation reasons by assessing various crowds using Fuzzy AHP and TOPSIS method. Conclusion: We developed a decision support system to examine the appropriate reasons of crowd participation in crowdsourcing. Rewards and employments were evaluated as the primary motives of crowds for accomplishing tasks on crowdsourcing platforms, knowledge sharing was evaluated as the third reason, ranking was the fourth, competency was the fifth, socialization was sixth, and source of inspiration was the seventh.Princess Nourah bint Abdulrahman University Researchers Supporting - Riyadh, Saudi Arabia. Project number (PNURSP2023TR140)

    Company soldiers and gone-natives: role conflict and career ambition among firm-employed open source developers

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    Software companies are increasingly shifting their role in open source software (OSS) projects from passive adopters to active contributors, and creators of OSS projects. Many firms now employ developers to work on OSS projects to influence their further development. These developers may gain considerable influence in OSS communities, though this typically takes a long time. Previous research found that those individual developers’ agendas are not always aligned to that of the firm. While so-called “company soldiers” strongly identify with their firm, other developers may have “gone native”: they identify more strongly with the OSS community rather than the firm. We study the effect of such an imbalance of identification on firm-community role conflict, which may lead to an intention to quit either the firm or the OSS community. We also consider the moderating effects of developers’ career ambitions on this relationship. Furthermore, we include the effects of developers’ desired career paths on their intentions to quit the firm and community. We test our model using a sample of 177 firm-employed OSS developers, and find that identification imbalance is associated with firm-community role conflict and that these conflicts drive both intentions to quit the firm and the community. Other findings include a significant negative moderating effect of developers’ firm career aspirations on the relation between role conflict and intentions to quit the firm. Several of our hypotheses were not supported, but we found “regions of significance,” which suggests several avenues for further research. We conclude with recommendations for managing firm-community relationships

    A large scale study of long-time contributor prediction for GitHub projects

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    Thesis title: Crowdsourced Testing Approach For Mobile Compatibility Testing

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    The frequent release of mobile devices and operating system versions bring several compatibility issues to mobile applications. This thesis addresses fragmentation-induced compatibility issues. The thesis comprises three main phases. The first of these involves an in-depth review of relevant literature that identifies the main challenges of existing compatibility testing approaches. The second phase reflects on the conduction of an in-depth exploratory study on Android/iOS developers in academia and industry to gain further insight into their actual needs in testing environments whilst gauging their willingness to work with public testers with varied experience. The third phase relates to implementing a new manual crowdtesting approach that supports large-scale distribution of tests and execution by public testers and real users on a larger number of devices in a short time. The approach is designed based on a direct crowdtesting workflow to bridge the communication gap between developers and testers. The approach supports performing the three dimensions of compatibility testing. This approach helps explore different behaviours of the app and the users of the app to identify all compatibility issues. Two empirical evaluation studies were conducted on iOS/Android developers and testers to gauge developers' and testers' perspectives regarding the benefits, satisfaction, and effectiveness of the proposed approach. Our findings show that the approach is effective and improves on current state-of-the-art approaches. The findings also show that the approach met the several unmet needs of different groups of developers and testers. The evaluation proved that the different groups of developers and testers were satisfied with the approach. Importantly, the level of satisfaction was especially high in small and medium-sized enterprises that have limited access to traditional testing infrastructures, which are instead present in large enterprises. This is the first research that provides insights for future research into the actual needs of each group of developers and testers

    XXIII Congreso Argentino de Ciencias de la Computación - CACIC 2017 : Libro de actas

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    Trabajos presentados en el XXIII Congreso Argentino de Ciencias de la Computación (CACIC), celebrado en la ciudad de La Plata los días 9 al 13 de octubre de 2017, organizado por la Red de Universidades con Carreras en Informática (RedUNCI) y la Facultad de Informática de la Universidad Nacional de La Plata (UNLP).Red de Universidades con Carreras en Informática (RedUNCI
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