658 research outputs found
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Efficient HDTV and 3DTV services over DVB-T2 using Multiple PLPs with Layered Media
[EN] The high bit rates of high-definition or 3D services require a huge share of the valuable terrestrial spectrum, especially when targeting wide coverage areas. This article describes how to provide future services with the state-of-the-art digital terrestrial TV technology DVB-T2 in a flexible and cost-efficient way. The combination of layered media such as the scalable and 3D extension of the H.264/AVC or emerging H.265/HEVC format with the physical layer pipes feature of DVB-T2 enables flexible broadcast of services with differentiated protection of the quality layers. This opens up new ways of service provisioning such as graceful degradation for mobile or fixed reception. This article shows how existing DVB-T2 and MPEG-2 transport stream mechanisms need to be configured for offering such services over DVB-T2. A detailed description of the setup of such services and the involved components is given.Hellge, C.; Wiegand, T.; Guinea Torre, E.; Gomez-Barquero, D.; Schierl, T. (2013). Efficient HDTV and 3DTV services over DVB-T2 using Multiple PLPs with Layered Media. IEEE Communications Magazine. 51(10):76-82. doi:10.1109/MCOM.2013.6619569S7682511
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3D multiple description coding for error resilience over wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience.
The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users.
This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE).
Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.Petroleum Technology Development Fund (PTDF
HEVC based Stereo Video codec
Development of stereo video codecs in latest multi-view extension of HEVC (MV-HEVC) with higher compression efficiency has been an active area of research. In this paper, a frame interleaved stereo video coding scheme based on MVHEVC standard codec is proposed. The proposed codec applies a reduced layer approach to encode the frame interleaved stereo sequences. A frame interleaving algorithm is developed to reorder the stereo video frames into a monocular video, such that the proposed codec can gain advantage from inter-views and temporal correlations to improve its coding performance. To evaluate the performance of the proposed codec; three standard multi-view test video sequences, named “Poznan_Street”, “Kendo” and “Newspaper1”, were selected and coded using the proposed codec and the standard MV-HEVC codec at different QPs and bitrates. Experimental results show that the proposed codec gives a significantly higher coding performance to that of the standard MV-HEVC codec at all bitrates
Instruction document on multimedia formats:optimal accessibility of audio, video and images
We increasingly express ourselves through multimedia. Internet traffic already consists for the most part of audio and video. A variety of formats are used for this purpose, often without due consideration. This document provides a background for choices that can be made for making video and audio available. In this context, open standards are (at present) less common than closed standards. Nevertheless, open standards are more useful in terms of sustainable access to multimedia content. This document provides an insight into the relevant considerations to help you make the right choice when selecting formats
State of the art 3D technologies and MVV end to end system design
L’oggetto del presente lavoro di tesi è costituito dall’analisi e dalla recensione di tutte le tecnologie 3D: esistenti e in via di sviluppo per ambienti domestici; tenendo come punto di riferimento le tecnologie multiview video (MVV). Tutte le sezioni della catena dalla fase di cattura a quella di riproduzione sono analizzate. Lo scopo è di progettare una possibile architettura satellitare per un futuro sistema MVV televisivo, nell’ambito di due possibili scenari, broadcast o interattivo. L’analisi coprirà considerazioni tecniche, ma anche limitazioni commerciali
Overview of 3D Video: Coding Algorithms, Implementations and Standardization
Projecte final de carrera fet en col.laboraciĂł amb Linköping Institute of TechnologyEnglish: 3D technologies have aroused a great interest over the world in the last years. Television, cinema and videogames are introducing, little by little, 3D technologies into the mass market. This comes as a result of the research done in the 3D field, solving many of its limitations such as quality, contents creation or 3D displays. This thesis focus on 3D video, considering concepts that concerns the coding issues and the video formats. The aim is to provide an overview of the current state of 3D video, including the standardization and some interesting implementations and alternatives that exist. In the report necessary background information is presented in order to understand the concepts developed: compression techniques, the different video formats, their standardization and some advances or alternatives to the processes previously explained. Finally, a comparison between the different concepts is presented to complete the overview, ending with some conclusions and proposed ideas for future works.Castellano: Las tecnologĂas 3D han despertado un gran interĂ©s en todo el mundo en los Ăşltimos años. TelevisiĂłn, cine y videojuegos están introduciendo, poco a poco, Ă©sta tecnologĂa en el mercado. Esto es resultado de la investigaciĂłn realizada en el campo de las 3D, solucionando muchas de sus limitaciones, como la calidad, la creaciĂłn de contenidos o las pantallas 3D. Este proyecto se centra en el video 3D, considerando los conceptos relacionados con la codificaciĂłn y los formatos de vĂdeo. El objetivo es proporcionar una visiĂłn del estado actual del vĂdeo 3D, incluyendo los estándares y algunas de las implementaciones más interesantes que existen. En la memoria, se presenta informaciĂłn adicional para facilitar el seguimiento de los conceptos desarrollados: tĂ©cnicas de compresiĂłn, formatos de vĂdeo, su estandarizaciĂłn y algunos avances o alternativas a los procesos explicados. Finalmente, se presentan diferentes comparaciones entre los conceptos tratados, acabando el documento con las conclusiones obtenidas e ideas propuestas para futuros trabajos.CatalĂ : Les tecnologies 3D han despertat un gran interès a tot el mĂłn en els Ăşltims anys. TelevisiĂł, cinema i videojocs estan introduint, lentament, aquesta tecnologia en el mercat. Això Ă©s resultat de la investigaciĂł portada a terme en el camp de les 3D, solucionant moltes de les seves limitacions, com la qualitat, la creaciĂł de continguts o les pantalles 3D. Aquest proyecte es centra en el video 3D, considerant els conceptes relacionats amb la codificaciĂł i els formats de video. L'objectiu Ă©s proporcionar una visiĂł de l'estat actual del video 3D, incloent-hi els estandĂ rds i algunes de les implementacions mĂ©s interessants que existeixen. A la memòria, es presenta informaciĂł adicional per facilitar el seguiment dels conceptes desenvolupats: tècniques de compressiĂł, formats de video, la seva estandarditzaciĂł i alguns avenços o alternatives als procesos explicats. Finalment, es presenten diferents comparacions entre els conceptes tractats i les conclusions obtingudes, juntament amb propostes per a futurs treballs
Study of encapsulation and transport of 3DTV by satellite
The project was developed in EADS ASTRIUM Toulouse in the framework of the MUSCADE project with the latest technologies in 3DTV. Currently most of the research in satellite broadcasting field is focused in 3DTV transmission as the following of HDTV. MUSCADE is a European project funded by the 7th Framework Program whose objective is to demonstrate a complete multiview 3DTV live chain over wireline, wireless and satellite networks. This project aims to set up a satellite testbed to validate the 3D content format defined by MUSCADE in an emulated satellite environment. The document’s first chapter describes the environment where the internship has taken place and a brief overview of the EADS Company. After, a short description of the whole MUSCADE project can be found in section 5. This allows the reader to achieve a global vision of all the technological concepts involved in the project even if this internship is focused in satellite transmission. Section 6 describes the internship development. By means of conclusion, the new skills achieved, the knowledge applied and a professional and personal balance could be found at the end of this report.IngenierĂa de TelecomunicaciĂłnTelekomunikazio Ingeniaritz
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