116 research outputs found

    Computer Science and Technology Series : XV Argentine Congress of Computer Science. Selected papers

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    CACIC'09 was the fifteenth Congress in the CACIC series. It was organized by the School of Engineering of the National University of Jujuy. The Congress included 9 Workshops with 130 accepted papers, 1 main Conference, 4 invited tutorials, different meetings related with Computer Science Education (Professors, PhD students, Curricula) and an International School with 5 courses. CACIC 2009 was organized following the traditional Congress format, with 9 Workshops covering a diversity of dimensions of Computer Science Research. Each topic was supervised by a committee of three chairs of different Universities. The call for papers attracted a total of 267 submissions. An average of 2.7 review reports were collected for each paper, for a grand total of 720 review reports that involved about 300 different reviewers. A total of 130 full papers were accepted and 20 of them were selected for this book.Red de Universidades con Carreras en Informática (RedUNCI

    Parallel replication for distributed video-on-demand systems.

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    Lie, Wai-Kwok Peter.Thesis (M.Phil.)--Chinese University of Hong Kong, 1997.Includes bibliographical references (leaves 79-83).Abstract --- p.iAcknowledgments --- p.iiChapter 1 --- Introduction --- p.1Chapter 2 --- Background & Related Work --- p.5Chapter 2.1 --- Early Work on Multimedia Servers --- p.6Chapter 2.2 --- Compression of Multimedia Data --- p.6Chapter 2.3 --- Multimedia File Systems --- p.7Chapter 2.4 --- Scheduling Support for Multimedia Systems --- p.8Chapter 2.5 --- Inter-media Synchronization --- p.9Chapter 2.6 --- Related Work on Replication in VOD Systems --- p.9Chapter 3 --- System Model --- p.12Chapter 4 --- Replication Methodology --- p.15Chapter 4.1 --- Replication Triggering Policy --- p.16Chapter 4.2 --- Source & Target Nodes Selection Policies --- p.17Chapter 4.3 --- Replication Policies --- p.18Chapter 4.3.1 --- Policy 1: Injected Sequential Replication --- p.20Chapter 4.3.2 --- Policy 2: Piggybacked Sequential Replication --- p.22Chapter 4.3.3 --- Policy 3: Injected Parallel Replication --- p.25Chapter 4.3.4 --- Policy 4: Piggybacked Parallel Replication --- p.28Chapter 4.3.5 --- Policy 5: Injected & Piggybacked Parallel Replication --- p.34Chapter 4.3.6 --- Policy 6: Multi-Source Injected & Piggybacked Parallel Replication --- p.36Chapter 4.4 --- Dereplication Policy --- p.37Chapter 5 --- Distributed Architecture for VOD Server --- p.39Chapter 5.1 --- Server Node --- p.40Chapter 5.2 --- Movie Manager --- p.42Chapter 5.3 --- Metadata Manager --- p.42Chapter 5.4 --- Protocols for Distributed VOD Architecture --- p.43Chapter 5.4.1 --- Protocol for Servicing New Customers --- p.43Chapter 5.4.2 --- Protocol for Servicing Existing Customers --- p.45Chapter 5.4.3 --- Protocol for Single/Multi-Source Injected & Parallel Replication --- p.46Chapter 5.4.4 --- Protocol for Dereplication --- p.48Chapter 5.5 --- Failure Handling --- p.49Chapter 5.5.1 --- Handling of Server Node Failures --- p.50Chapter 5.5.2 --- Handling of Movie Manager Failures --- p.52Chapter 6 --- Results --- p.55Chapter 6.1 --- Performance Metric --- p.56Chapter 6.2 --- Simulation Environment --- p.58Chapter 6.3 --- Results of Experiments without Dereplication --- p.59Chapter 6.3.1 --- Comparison of Different Replication Policies --- p.60Chapter 6.3.2 --- Effect of Early Acceptance/Migration --- p.61Chapter 6.3.3 --- Answer to the Resources Consumption Tradeoff issue --- p.62Chapter 6.3.4 --- Effect of Varying Movie Popularity Skewness --- p.64Chapter 6.3.5 --- Effect of Varying Replication Threshold --- p.64Chapter 6.3.6 --- Comparison of Different Target Node Selection Policies --- p.65Chapter 6.4 --- Overall Impact of Dynamic Replication --- p.66Chapter 7 --- Comparison with BSR-based Policy --- p.71Chapter 8 --- Conclusions --- p.75Chapter 8.1 --- Summary --- p.75Chapter 8.2 --- Future Research Directions --- p.76Bibliography --- p.7

    Studies of disk arrays tolerating two disk failures and a proposal for a heterogeneous disk array

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    There has been an explosion in the amount of generated data in the past decade. Online access to these data is made possible by large disk arrays, especially in the RAID (Redundant Array of Independent Disks) paradigm. According to the RAID level a disk array can tolerate one or more disk failures, so that the storage subsystem can continue operating with disk failure(s). RAID 5 is a single disk failure tolerant array which dedicates the capacity of one disk to parity information. The content on the failed disk can be reconstructed on demand and written onto a spare disk. However, RAID5 does not provide enough protection for data since the data loss may occur when there is a media failure (unreadable sectors) or a second disk failure during the rebuild process. Due to the high cost of downtime in many applications, two disk failure tolerant arrays, such as RAID6 and EVENODD, have become popular. These schemes use 2/N of the capacity of the array for redundant information in order to tolerate two disk failures. RM2 is another scheme that can tolerate two disk failures, with slightly higher redundancy ratio. However, the performance of these two disk failure tolerant RAID schemes is impaired, since there are two check disks to be updated for each write request. Therefore, their performance, especially when there are disk failure(s), is of interest. In the first part of the dissertation, the operations for the RAID5, RAID6, EVENODD and RM2 schemes are described. A cost model is developed for these RAID schemes by analyzing the operations in various operating modes. This cost model offers a measure of the volume of data being transmitted, and provides adevice-independent comparison of the efficiency of these RAID schemes. Based on this cost model, the maximum throughput of a RAID scheme can be obtained given detailed disk characteristic and RAID configuration. Utilizing M/G/1 queuing model and other favorable modeling assumptions, a queuing analysis to obtain the mean read response time is described. Simulation is used to validate analytic results, as well as to evaluate the RAID systems in analytically intractable cases. The second part of this dissertation describes a new disk array architecture, namely Heterogeneous Disk Array (HDA). The HDA is motivated by a few observations of the trends in storage technology. The HDA architecture allows a disk array to have two forms of heterogeneity: (1) device heterogeneity, i.e., disks of different types can be incorporated in a single HDA; and (2) RAID level heterogeneity, i.e., various RAID schemes can coexist in the same array. The goal of this architecture is (1) utilizing the extra resource (i.e. bandwidth and capacity) introduced by new disk drives in an automated and efficient way; and (2) using appropriate RAID levels to meet the varying availability requirements for different applications. In HDA, each new object is associated with an appropriate RAID level and the allocation is carried out in a way to keep disk bandwidth and capacity utilizations balanced. Design considerations for the data structures of HDA metadata are described, followed by the actual design of the data structures and flowcharts for the most frequent operations. Then a data allocation algorithm is described in detail. Finally, the HDA architecture is prototyped based on the DASim simulation toolkit developed at NJIT and simulation results of an HDA with two RAID levels (RAID 1 and RAIDS) are presented

    Dynamic data consistency maintenance in peer-to-peer caching system

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    Master'sMASTER OF SCIENC

    Data Replication and Its Alignment with Fault Management in the Cloud Environment

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    Nowadays, the exponential data growth becomes one of the major challenges all over the world. It may cause a series of negative impacts such as network overloading, high system complexity, and inadequate data security, etc. Cloud computing is developed to construct a novel paradigm to alleviate massive data processing challenges with its on-demand services and distributed architecture. Data replication has been proposed to strategically distribute the data access load to multiple cloud data centres by creating multiple data copies at multiple cloud data centres. A replica-applied cloud environment not only achieves a decrease in response time, an increase in data availability, and more balanced resource load but also protects the cloud environment against the upcoming faults. The reactive fault tolerance strategy is also required to handle the faults when the faults already occurred. As a result, the data replication strategies should be aligned with the reactive fault tolerance strategies to achieve a complete management chain in the cloud environment. In this thesis, a data replication and fault management framework is proposed to establish a decentralised overarching management to the cloud environment. Three data replication strategies are firstly proposed based on this framework. A replica creation strategy is proposed to reduce the total cost by jointly considering the data dependency and the access frequency in the replica creation decision making process. Besides, a cloud map oriented and cost efficiency driven replica creation strategy is proposed to achieve the optimal cost reduction per replica in the cloud environment. The local data relationship and the remote data relationship are further analysed by creating two novel data dependency types, Within-DataCentre Data Dependency and Between-DataCentre Data Dependency, according to the data location. Furthermore, a network performance based replica selection strategy is proposed to avoid potential network overloading problems and to increase the number of concurrent-running instances at the same time

    Design and Implementation of a Communication Protocol to Improve Multimedia QoS and QoE in Wireless Ad Hoc Networks

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    [EN] This dissertation addresses the problem of multimedia delivery over multi-hop ad hoc wireless networks, and especially over wireless sensor networks. Due to their characteristics of low power consumption, low processing capacity and low memory capacity, they have major difficulties in achieving optimal quality levels demanded by end users in such communications. In the first part of this work, it has been carried out a study to determine the behavior of a variety of multimedia streams and how they are affected by the network conditions when they are transmitted over topologies formed by devices of different technologies in multi hop wireless ad hoc mode. To achieve this goal, we have performed experimental tests using a test bench, which combine the main codecs used in audio and video streaming over IP networks with different sound and video captures representing the characteristic patterns of multimedia services such as phone calls, video communications, IPTV and video on demand (VOD). With the information gathered in the laboratory, we have been able to establish the correlation between the induced changes in the physical and logical topology and the network parameters that measure the quality of service (QoS) of a multimedia transmission, such as latency, jitter or packet loss. At this stage of the investigation, a study was performed to determine the state of the art of the proposed protocols, algorithms, and practical implementations that have been explicitly developed to optimize the multimedia transmission over wireless ad hoc networks, especially in ad hoc networks using clusters of nodes distributed over a geographic area and wireless sensor networks. Next step of this research was the development of an algorithm focused on the logical organization of clusters formed by nodes capable of adapting to the circumstances of real-time traffic. The stated goal was to achieve the maximum utilization of the resources offered by the set of nodes that forms the network, allowing simultaneously sending reliably and efficiently all types of content through them, and mixing conventional IP data traffic with multimedia traffic with stringent QoS and QoE requirements. Using the information gathered in the previous phase, we have developed a network architecture that improves overall network performance and multimedia streaming. In parallel, it has been designed and programmed a communication protocol that allows implementing the proposal and testing its operation on real network infrastructures. In the last phase of this thesis we have focused our work on sending multimedia in wireless sensor networks (WSN). Based on the above results, we have adapted both the architecture and the communication protocol for this particular type of network, whose use has been growing hugely in recent years.[ES] Esta tesis doctoral aborda el problema de la distribución de contenidos multimedia a través de redes inalámbricas ad hoc multisalto, especialmente las redes inalámbricas de sensores que, debido a sus características de bajo consumo energético, baja capacidad de procesamiento y baja capacidad de memoria, plantean grandes dificultades para alcanzar los niveles de calidad óptimos que exigen los usuarios finales en dicho tipo de comunicaciones. En la primera parte de este trabajo se ha llevado a cabo un estudio para determinar el comportamiento de una gran variedad de flujos multimedia y como se ven afectados por las condiciones de la red cuando son transmitidos a través topologías formadas por dispositivos de diferentes tecnologías que se comunican en modo ad hoc multisalto inalámbrico. Para ello, se han realizado pruebas experimentales sobre una maqueta de laboratorio, combinando los principales códecs empleados en la transmisión de audio y video a través de redes IP con diversas capturas de sonido y video que representan patrones característicos de servicios multimedia tales como las llamadas telefónicas, videoconferencias, IPTV o video bajo demanda (VOD). Con la información reunida en el laboratorio se ha podido establecer la correlación entre los cambios inducidos en la topología física y lógica de la red con los parámetros que miden la calidad de servicio (QoS) de una transmisión multimedia, tales como la latencia el jitter o la pérdida de paquetes. En esta fase de la investigación se realiza un estudio para determinar el estado del arte de las propuestas de desarrollo e implementación de protocolos y algoritmos que se han generado de forma explícita para optimizar la transmisión de tráfico multimedia sobre redes ad hoc inalámbricas, especialmente en las redes inalámbricas de sensores y redes ad hoc utilizando clústeres de nodos distribuidos en un espacio geográfico. El siguiente paso en la investigación ha consistido en el desarrollo de un algoritmo propio para la organización lógica de clústeres formados por nodos capaces de adaptarse a las circunstancias del tráfico en tiempo real. El objetivo planteado es conseguir un aprovechamiento máximo de los recursos ofrecidos por el conjunto de nodos que forman la red, permitiendo de forma simultánea el envío de todo tipo de contenidos a través de ellos de forma confiable y eficiente, permitiendo la convivencia de tráfico de datos IP convencional con tráfico multimedia con requisitos exigentes de QoS y QoE. A partir de la información conseguida en la fase anterior, se ha desarrollado una arquitectura de red que mejora el rendimiento general de la red y el de las transmisiones multimedia de audio y video en particular. De forma paralela, se ha diseñado y programado un protocolo de comunicación que permite implementar el modelo y testear su funcionamiento sobre infraestructuras de red reales. En la última fase de esta tesis se ha dirigido la atención hacia la transmisión multimedia en las redes de sensores inalámbricos (WSN). Partiendo de los resultados anteriores, se ha adaptado tanto la arquitectura como el protocolo de comunicaciones para este tipo concreto de red, cuyo uso se ha extendido en los últimos años de forma considerable[CA] Esta tesi doctoral aborda el problema de la distribució de continguts multimèdia a través de xarxes sense fil ad hoc multi salt, especialment les xarxes sense fil de sensors que, a causa de les seues característiques de baix consum energètic, baixa capacitat de processament i baixa capacitat de memòria, plantegen grans dificultats per a aconseguir els nivells de qualitat òptims que exigixen els usuaris finals en eixos tipus de comunicacions. En la primera part d'este treball s'ha dut a terme un estudi per a determinar el comportament d'una gran varietat de fluxos multimèdia i com es veuen afectats per les condicions de la xarxa quan són transmesos a través topologies formades per dispositius de diferents tecnologies que es comuniquen en mode ad hoc multi salt sense fil. Per a això, s'han realitzat proves experimentals sobre una maqueta de laboratori, combinant els principals códecs empleats en la transmissió d'àudio i vídeo a través de xarxes IP amb diverses captures de so i vídeo que representen patrons característics de serveis multimèdia com son les cridades telefòniques, videoconferències, IPTV o vídeo baix demanda (VOD). Amb la informació reunida en el laboratori s'ha pogut establir la correlació entre els canvis induïts en la topologia física i lògica de la xarxa amb els paràmetres que mesuren la qualitat de servei (QoS) d'una transmissió multimèdia, com la latència el jitter o la pèrdua de paquets. En esta fase de la investigació es realitza un estudi per a determinar l'estat de l'art de les propostes de desenvolupament i implementació de protocols i algoritmes que s'han generat de forma explícita per a optimitzar la transmissió de tràfic multimèdia sobre xarxes ad hoc sense fil, especialment en les xarxes sense fil de sensors and xarxes ad hoc utilitzant clusters de nodes distribuïts en un espai geogràfic. El següent pas en la investigació ha consistit en el desenvolupament d'un algoritme propi per a l'organització lògica de clusters formats per nodes capaços d'adaptar-se a les circumstàncies del tràfic en temps real. L'objectiu plantejat és aconseguir un aprofitament màxim dels recursos oferits pel conjunt de nodes que formen la xarxa, permetent de forma simultània l'enviament de qualsevol tipus de continguts a través d'ells de forma confiable i eficient, permetent la convivència de tràfic de dades IP convencional amb tràfic multimèdia amb requisits exigents de QoS i QoE. A partir de la informació aconseguida en la fase anterior, s'ha desenvolupat una arquitectura de xarxa que millora el rendiment general de la xarxa i el de les transmissions multimèdia d'àudio i vídeo en particular. De forma paral¿lela, s'ha dissenyat i programat un protocol de comunicació que permet implementar el model i testejar el seu funcionament sobre infraestructures de xarxa reals. En l'última fase d'esta tesi s'ha dirigit l'atenció cap a la transmissió multimèdia en les xarxes de sensors sense fil (WSN). Partint dels resultats anteriors, s'ha adaptat tant l'arquitectura com el protocol de comunicacions per a aquest tipus concret de xarxa, l'ús del qual s'ha estés en els últims anys de forma considerable.Díaz Santos, JR. (2016). Design and Implementation of a Communication Protocol to Improve Multimedia QoS and QoE in Wireless Ad Hoc Networks [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/62162TESI

    Computer Science and Technology Series : XV Argentine Congress of Computer Science. Selected papers

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    CACIC'09 was the fifteenth Congress in the CACIC series. It was organized by the School of Engineering of the National University of Jujuy. The Congress included 9 Workshops with 130 accepted papers, 1 main Conference, 4 invited tutorials, different meetings related with Computer Science Education (Professors, PhD students, Curricula) and an International School with 5 courses. CACIC 2009 was organized following the traditional Congress format, with 9 Workshops covering a diversity of dimensions of Computer Science Research. Each topic was supervised by a committee of three chairs of different Universities. The call for papers attracted a total of 267 submissions. An average of 2.7 review reports were collected for each paper, for a grand total of 720 review reports that involved about 300 different reviewers. A total of 130 full papers were accepted and 20 of them were selected for this book.Red de Universidades con Carreras en Informática (RedUNCI

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u
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