3,075 research outputs found

    An incremental clustering and associative learning architecture for intelligent robotics

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    The ability to learn from the environment and memorise the acquired knowledge is essential for robots to become autonomous and versatile artificial companions. This thesis proposes a novel learning and memory architecture for robots, which performs associative learning and recall of sensory and actuator patterns. The approach avoids the inclusion of task-specific expert knowledge and can deal with any kind of multi-dimensional real-valued data, apart from being tolerant to noise and supporting incremental learning. The proposed architecture integrates two machine learning methods: a topology learning algorithm that performs incremental clustering, and an associative memory model that learns relationship information based on the co-occurrence of inputs. The evaluations of both the topology learning algorithm and the associative memory model involved the memorisation of high-dimensional visual data as well as the association of symbolic data, presented simultaneously and sequentially. Moreover, the document analyses the results of two experiments in which the entire architecture was evaluated regarding its associative and incremental learning capabilities. One experiment comprised an incremental learning task with visual patterns and text labels, which was performed both in a simulated scenario and with a real robot. In a second experiment a robot learned to recognise visual patterns in the form of road signs and associated them with di erent con gurations of its arm joints. The thesis also discusses several learning-related aspects of the architecture and highlights strengths and weaknesses of the proposed approach. The developed architecture and corresponding ndings contribute to the domains of machine learning and intelligent robotics

    Semantic labeling of places using information extracted from laser and vision sensor data

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    Indoor environments can typically be divided into places with different functionalities like corridors, kitchens, offices, or seminar rooms. The ability to learn such semantic categories from sensor data enables a mobile robot to extend the representation of the environment facilitating the interaction withhumans. As an example, natural language terms like corridor or room can be used to communicate the position of the robot in a map in a more intuitive way. In this work, we firrst propose an approach based on supervised learning to classify the pose of a mobile robot into semantic classes. Our method uses AdaBoost to boost simple features extracted from range data and vision into a strong classifier. We present two main applications of this approach. Firstly, we show how our approach can be utilized by a moving robot for an online classification of the poses traversed along its path using a hidden Markov model. Secondly, we introduce an approach to learn topological maps from geometric maps by applying our semantic classification procedure in combination with a probabilistic relaxation procedure. We finally show how to apply associative Markov networks (AMNs) together with AdaBoost for classifying complete geometric maps. Experimental results obtained in simulation and with real robots demonstrate the effectiveness of our approach in various indoor environments

    Learning obstacle avoidance with an operant behavioral model

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    Artificial intelligence researchers have been attracted by the idea of having robots learn how to accomplish a task, rather than being told explicitly. Reinforcement learning has been proposed as an appealing framework to be used in controlling mobile agents. Robot learning research, as well as research in biological systems, face many similar problems in order to display high flexibility in performing a variety of tasks. In this work, the controlling of a vehicle in an avoidance task by a previously developed operant learning model (a form of animal learning) is studied. An environment in which a mobile robot with proximity sensors has to minimize the punishment for colliding against obstacles is simulated. The results were compared with the Q-Learning algorithm, and the proposed model had better performance. In this way a new artificial intelligence agent inspired by neurobiology, psychology, and ethology research is proposed.Fil: Gutnisky, D. A.. Universidad de Buenos Aires. Facultad de Ingeniería.Instituto de Ingeniería Biomédica; ArgentinaFil: Zanutto, Bonifacio Silvano. Consejo Nacional de Investigaciones Científicas y Técnicas. Instituto de Biología y Medicina Experimental. Fundación de Instituto de Biología y Medicina Experimental. Instituto de Biología y Medicina Experimental; Argentina. Universidad de Buenos Aires. Facultad de Ingeniería.Instituto de Ingeniería Biomédica; Argentin

    Supervised semantic labeling of places using information extracted from sensor data

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    Indoor environments can typically be divided into places with different functionalities like corridors, rooms or doorways. The ability to learn such semantic categories from sensor data enables a mobile robot to extend the representation of the environment facilitating interaction with humans. As an example, natural language terms like “corridor” or “room” can be used to communicate the position of the robot in a map in a more intuitive way. In this work, we first propose an approach based on supervised learning to classify the pose of a mobile robot into semantic classes. Our method uses AdaBoost to boost simple features extracted from sensor range data into a strong classifier. We present two main applications of this approach. Firstly, we show how our approach can be utilized by a moving robot for an online classification of the poses traversed along its path using a hidden Markov model. In this case we additionally use as features objects extracted from images. Secondly, we introduce an approach to learn topological maps from geometric maps by applying our semantic classification procedure in combination with a probabilistic relaxation method. Alternatively, we apply associative Markov networks to classify geometric maps and compare the results with a relaxation approach. Experimental results obtained in simulation and with real robots demonstrate the effectiveness of our approach in various indoor environments

    Projective simulation for artificial intelligence

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    We propose a model of a learning agent whose interaction with the environment is governed by a simulation-based projection, which allows the agent to project itself into future situations before it takes real action. Projective simulation is based on a random walk through a network of clips, which are elementary patches of episodic memory. The network of clips changes dynamically, both due to new perceptual input and due to certain compositional principles of the simulation process. During simulation, the clips are screened for specific features which trigger factual action of the agent. The scheme is different from other, computational, notions of simulation, and it provides a new element in an embodied cognitive science approach to intelligent action and learning. Our model provides a natural route for generalization to quantum-mechanical operation and connects the fields of reinforcement learning and quantum computation.Comment: 22 pages, 18 figures. Close to published version, with footnotes retaine

    Vision-based Navigation Using an Associative Memory

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    Synthesized cooperative strategies for intelligent multi-robots in a real-time distributed environment : a thesis presented in partial fulfillment of the requirements for the degree of Master of Science in Computer Science at Massey University, Albany, New Zealand

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    In the robot soccer domain, real-time response usually curtails the development of more complex Al-based game strategies, path-planning and team cooperation between intelligent agents. In light of this problem, distributing computationally intensive algorithms between several machines to control, coordinate and dynamically assign roles to a team of robots, and allowing them to communicate via a network gives rise to real-time cooperation in a multi-robotic team. This research presents a myriad of algorithms tested on a distributed system platform that allows for cooperating multi- agents in a dynamic environment. The test bed is an extension of a popular robot simulation system in the public domain developed at Carnegie Mellon University, known as TeamBots. A low-level real-time network game protocol using TCP/IP and UDP were incorporated to allow for a conglomeration of multi-agent to communicate and work cohesively as a team. Intelligent agents were defined to take on roles such as game coach agent, vision agent, and soccer player agents. Further, team cooperation is demonstrated by integrating a real-time fuzzy logic-based ball-passing algorithm and a fuzzy logic algorithm for path planning. Keywords Artificial Intelligence, Ball Passing, the coaching system, Collaborative, Distributed Multi-Agent, Fuzzy Logic, Role Assignmen

    Neurocognitive Informatics Manifesto.

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    Informatics studies all aspects of the structure of natural and artificial information systems. Theoretical and abstract approaches to information have made great advances, but human information processing is still unmatched in many areas, including information management, representation and understanding. Neurocognitive informatics is a new, emerging field that should help to improve the matching of artificial and natural systems, and inspire better computational algorithms to solve problems that are still beyond the reach of machines. In this position paper examples of neurocognitive inspirations and promising directions in this area are given
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