17 research outputs found

    Multi-robot task allocation for safe planning under dynamic uncertainties

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    This paper considers the problem of multi-robot safe mission planning in uncertain dynamic environments. This problem arises in several applications including safety-critical exploration, surveillance, and emergency rescue missions. Computation of a multi-robot optimal control policy is challenging not only because of the complexity of incorporating dynamic uncertainties while planning, but also because of the exponential growth in problem size as a function of the number of robots. Leveraging recent works obtaining a tractable safety maximizing plan for a single robot, we propose a scalable two-stage framework to solve the problem at hand. Specifically, the problem is split into a low-level single-agent planning problem and a high-level task allocation problem. The low-level problem uses an efficient approximation of stochastic reachability for a Markov decision process to handle the dynamic uncertainty. The task allocation, on the other hand, is solved using polynomial-time forward and reverse greedy heuristics. The safety objective of our multi-robot safe planning problem allows an implementation of the greedy heuristics through a distributed auction-based approach. Moreover, by leveraging the properties of the safety objective function, we ensure provable performance bounds on the safety of the approximate solutions proposed by these two heuristics. Our result is illustrated through case studies

    Design of an Autonomous Quadrotor UAV for Urban Search and Rescue

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    Abstract This project entailed design and testing of an indoor quadrotor UAV capable of autonomous take-off, landing, and path finding. The propulsion system produces 1500g of thrust at 46% throttle using 7 propellers, minimizing craft size, but allowing for sufficient payload to carry a LIDAR, a CMOS camera, and rangefinders. These sensors are interfaced to an Overo processor, which sends high-level commands to a low-level flight controller, the HoverflyPro. Flight tests were conducted which demonstrated flight control and sensor operation

    A Framework for Offline Risk-aware Planning of Low-altitude Aerial Flights during Urban Disaster Response

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    Disaster response missions are dynamic and dangerous events for first responders. Active situational awareness is critical for effective decision-making, and unmanned aerial assets have successfully extended the range and output of sensors. Aerial assets have demonstrated their capability in disaster response missions via decentralized operations. However, literature and industry lack a systematic investigation of the algorithms, datasets, and tools for aerial system trajectory planning in urban disasters that optimizes mission performance and guarantee mission success. This work seeks to develop a framework and software environment to investigate the requirements for offline planning algorithms and flight risk models when applied to aerial assets exploring urban disaster zones. This is addressed through the creation of rapid urban maps, efficient flight planning algorithms, and formal risk metrics that are demonstrated in scenario-driven experiments using Monte Carlo simulation. First, rapid urban mapping strategies are independently compared for efficient processing and storage through obstacle and terrain layers. Open-source data is used when available and is supplemented with an urban feature prediction model trained on satellite imagery using deep learning. Second, sampling-based planners are evaluated for efficient and effective trajectory planning of nonlinear aerial dynamic systems. The algorithm can find collision-free, kinodynamic feasible trajectories using random open-loop control targets. Alternative open-loop control commands are formed to improve the planning algorithm’s speed and convergence. Third, a risk-aware implementation of the planning algorithm is developed that considers the uncertainty of energy, collisions, and onboard viewpoint data and maps them to a single measure of the likelihood of mission failure. The three modules are combined in a framework where the rapid urban maps and risk-aware planner are evaluated against benchmarks for mission success, performance, and speed while creating a unique set of benchmarks from open-source data and software. One, the rapid urban map module generates a 3D structure and terrain map within 20 meters of data and in less than 5 minutes. The Gaussian Process terrain model performs better than B-spline and NURBS models in small-scale, mountainous environments at 10-meter squared resolution. Supplementary data for structures and other urban landcover features is predicted using the Pix2Pix Generative Adversarial Network with a 3-channel encoding for nine labels. Structures, greenspaces, water, and roads are predicted with high accuracy according to the F1, OIU, and pixel accuracy metrics. Two, the sampling-based planning algorithm is selected for forming collision-free, 3D offline flight paths with a black-box dynamics model of a quadcopter. Sampling-based planners prove successful for efficient and optimal flight paths through randomly generated and rapid urban maps, even under wind and noise uncertainty. The Stable-Sparse-RRT, SST, algorithm is shown to improve trajectories for minimum Euclidean distance more consistently and efficiently than the RRT algorithm, with a 50% improvement in finite-time path convergence for large-scale urban maps. The forward propagation dynamics of the black-box model are replaced with 5-15 times more computationally efficient motion primitives that are generated using an inverse lower-order dynamics model and the Differential Dynamic Programming, DDP, algorithm. Third, the risk-aware planning algorithm is developed that generates optimal paths based on three risk metrics of energy, collision, and viewpoint risk and quantifies the likelihood of worst-case events using the Conditional-Value-at-Risk, CVaR, metric. The sampling-based planning algorithm is improved with informative paths, and three versions of the algorithm are compared for the best performance in different scenarios. Energy risk in the planning algorithm results in 5-35% energy reduction and 20-30% more consistency in finite-time convergence for flight paths in large-scale urban maps. All three risk metrics in the planning algorithm generally result in more energy use than the planner with only energy risk, but reduce the mean flight path risk by 10-50% depending on the environment, energy available, and viewpoint landmarks. A final experiment in an Atlanta flooding scenario demonstrates the framework’s full capability with the rapid urban map displaying essential features and the trajectory planner reporting flight time, energy consumption, and total risk. Furthermore, the simulation environment provides insight into offline planning limitations through Monte Carlo simulations with environment wind and system dynamics noise. The framework and software environment are made available to use as benchmarks in the field to serve as a foundation for increasing the effectiveness of first responders’ safety in the challenging task of urban disaster response.Ph.D

    Developing an agent-based evacuation simulation model based on the study of human behaviour in fire investigation reports

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    Fire disasters happen every day all over the world. These hazardous events threaten people's lives and force an immediate movement of people wanting to escape from a dangerous area. Evacuation drills are held to encourage people to practise evacuation skills and to ensure they are familiar with the environment. However, these drills cannot accurately represent real emergency situations and, in some cases, people may be injured during practice. Therefore, modelling pedestrian motion and crowd dynamics in evacuation situations has important implications for human safety, building design, and evacuation processes. This thesis focuses on indoor pedestrian evacuation in fire disasters. To understand how humans behave in emergency situations, and to simulate more realistic human behaviour, this thesis studies human behaviour from fire investigation reports, which provide a variety details about the building, fire circumstance, and human behaviour from professional fire investigation teams. A generic agent-based evacuation model is developed based on common human behaviour that indentified in the fire investigation reports studied. A number of human evacuation behaviours are selected and then used to design different types of agents, assigning with various characteristics. In addition, the interactions between various agents and an evacuation timeline are modelled to simulate human behaviour and evacuation phenomena during evacuation. The application developed is validated using three specific real fire cases to evaluate how closely the simulation results reflected reality. The model provides information on the number of casualties, high-risk areas, egress selections, and evacuation time. In addition, changes to the building configuration, number of occupants, and location of fire origin are tested in order to predict potential risk areas, building capacity and evacuation time for different situations. Consequently, the application can be used to inform building designs, evacuation plans, and priority rescue processes

    Autonomous, Collaborative, Unmanned Aerial Vehicles for Search and Rescue

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    Search and Rescue is a vitally important subject, and one which can be improved through the use of modern technology. This work presents a number of advances aimed towards the creation of a swarm of autonomous, collaborative, unmanned aerial vehicles for land-based search and rescue. The main advances are the development of a diffusion based search strategy for route planning, research into GPS (including the Durham Tracker Project and statistical research into altitude errors), and the creation of a relative positioning system (including discussion of the errors caused by fast-moving units). Overviews are also given of the current state of research into both UAVs and Search and Rescue

    INVESTIGATION INTO GAME-BASED CRISIS SCENARIO MODELLING AND SIMULATION SYSTEM

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    A crisis is an infrequent and unpredictable event. Training and preparation process requires tools for representation of crisis context. Particularly, crisis events consist of different situations, which can occur at the same time combining into complex situation and becoming a challenge in coordinating several crisis management departments. In this regards, disaster prevention, preparedness and relief can be conceptualized into a design of hypothetical crisis game. Many complex tasks during development of emergency circumstance provide an opportunity for practitioners to train their skills, which are situation analysis, decision-making, and coordination procedures. While the training in physical workouts give crisis personal a hand-on experience in the given situation, it often requires a long time to prepare with a considerable budget. Alternatively, computational framework which allows simulation of crisis models tailoring into crisis scenario can become a cost-effective substitution to this study and training. Although, there are several existing computational toolsets to simulate crisis, there is no system providing a generic functionality to define crisis scenario, simulation model, agent development, and artificial intelligence problem planning in the single unified framework. In addition, a development of genetic framework can become too complex due to a multi-disciplinary knowledge required in each component. Besides, they have not fully incorporated a game technology toolset to fasten the system development process and provide a rich set of features and functionalities to these mentioned components. To develop such crisis simulation system, there are several technologies that must be studied to derive a requirement for software engineering approach in system’s specification designs. With a current modern game technology available in the market, it enables fast prototyping of the framework integrating with cutting-edge graphic render engine, asset management, networking, and scripting library. Therefore, a serious game application for education in crisis management can be fundamentally developed early. Still, many features must be developed exclusively for the novel simulation framework on top of the selected game engine. In this thesis, we classified for essential core components to design a software specification of a serious game framework that eased crisis scenario generation, terrain design, and agent simulation in UML formats. From these diagrams, the framework was prototyped to demonstrate our proposed concepts. From the beginning, the crisis models for different disasters had been analysed for their design and environment representation techniques, thus provided a choice of based simulation technique of a cellular automata in our framework. Importantly, a study for suitability in selection of a game engine product was conducted since the state of the art game engines often ease integration with upcoming technologies. Moreover, the literatures for a procedural generation of crisis scenario context were studied for it provided a structure to the crisis parameters. Next, real-time map visualization in dynamic of resource representation in the area was developed. Then the simulation systems for a large-scale emergency response was discussed for their choice of framework design with their examples of test-case study. An agent-based modelling tool was also not provided from the game engine technology so its design and decision-making procedure had been developed. In addition, a procedural content generation (PCG) was integrated for automated map generation process, and it allowed configuration of scenario control parameters over terrain design during run-time. Likewise, the artificial planning architecture (AI planning) to solve a sequence of suitable action toward a specific goal was considered to be useful to investigate an emergency plan. However, AI planning most often requires an offline computation with a specific planning language. So the comparison study to select a fast and reliable planner was conducted. Then an integration pipeline between the planner and agent was developed over web-service architecture to separate a large computation from the client while provided ease of AI planning configuration using an editor interface from the web application. Finally, the final framework called CGSA-SIM (Crisis Game for Scenario design and Agent modelling simulation) was evaluated for run-time performance and scalability analysis. It shown an acceptable performance framerate for a real-time application in the worst 15 frame-per-seconds (FPS) with maximum visual objects. The normal gameplay performed capped 60 FPS. At same time, the simulation scenario for a wildfire situation had been tested with an agent intervention which generated a simulation data for personal or case evaluation. As a result, we have developed the CGSA-SIM framework to address the implementation challenge of incorporating an emergency simulation system with a modern game technology. The framework aims to be a generic application providing main functionality of crisis simulation game for a visualization, crisis model development and simulation, real-time interaction, and agent-based modelling with AI planning pipeline

    Agents and Robots for Reliable Engineered Autonomy

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    This book contains the contributions of the Special Issue entitled "Agents and Robots for Reliable Engineered Autonomy". The Special Issue was based on the successful first edition of the "Workshop on Agents and Robots for reliable Engineered Autonomy" (AREA 2020), co-located with the 24th European Conference on Artificial Intelligence (ECAI 2020). The aim was to bring together researchers from autonomous agents, as well as software engineering and robotics communities, as combining knowledge from these three research areas may lead to innovative approaches that solve complex problems related to the verification and validation of autonomous robotic systems

    Improving Vehicular ad hoc Network Protocols to Support Safety Applications in Realistic Scenarios

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    La convergencia de las telecomunicaciones, la informática, la tecnología inalámbrica y los sistemas de transporte, va a facilitar que nuestras carreteras y autopistas nos sirvan tanto como plataforma de transporte, como de comunicaciones. Estos cambios van a revolucionar completamente cómo y cuándo vamos a acceder a determinados servicios, comunicarnos, viajar, entretenernos, y navegar, en un futuro muy cercano. Las redes vehiculares ad hoc (vehicular ad hoc networks VANETs) son redes de comunicación inalámbricas que no requieren de ningún tipo de infraestructura, y que permiten la comunicación y conducción cooperativa entre los vehículos en la carretera. Los vehículos actúan como nodos de comunicación y transmisores, formando redes dinámicas junto a otros vehículos cercanos en entornos urbanos y autopistas. Las características especiales de las redes vehiculares favorecen el desarrollo de servicios y aplicaciones atractivas y desafiantes. En esta tesis nos centramos en las aplicaciones relacionadas con la seguridad. Específicamente, desarrollamos y evaluamos un novedoso protocol que mejora la seguridad en las carreteras. Nuestra propuesta combina el uso de información de la localización de los vehículos y las características del mapa del escenario, para mejorar la diseminación de los mensajes de alerta. En las aplicaciones de seguridad para redes vehiculares, nuestra propuesta permite reducir el problema de las tormentas de difusión, mientras que se mantiene una alta efectividad en la diseminación de los mensajes hacia los vehículos cercanos. Debido a que desplegar y evaluar redes VANET supone un gran coste y una tarea dura, la metodología basada en la simulación se muestra como una metodología alternativa a la implementación real. A diferencia de otros trabajos previos, con el fin de evaluar nuestra propuesta en un entorno realista, en nuestras simulaciones tenemos muy en cuenta tanto la movilidad de los vehículos, como la transmisión de radio en entornos urbanos, especialmente cuando los edificios interfieren en la propagación de la señal de radio. Con este propósito, desarrollamos herramientas para la simulación de VANETs más precisas y realistas, mejorando tanto la modelización de la propagación de radio, como la movilidad de los vehículos, obteniendo una solución que permite integrar mapas reales en el entorno de simulación. Finalmente, evaluamos las prestaciones de nuestro protocolo propuesto haciendo uso de nuestra plataforma de simulación mejorada, evidenciando la importancia del uso de un entorno de simulación adecuado para conseguir resultados más realistas y poder obtener conclusiones más significativas.Martínez Domínguez, FJ. (2010). Improving Vehicular ad hoc Network Protocols to Support Safety Applications in Realistic Scenarios [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/9195Palanci

    Bayesian learning for multi-agent coordination

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    Multi-agent systems draw together a number of significant trends in modern technology: ubiquity, decentralisation, openness, dynamism and uncertainty. As work in these fields develops, such systems face increasing challenges. Two particular challenges are decision making in uncertain and partially-observable environments, and coordination with other agents in such environments. Although uncertainty and coordination have been tackled as separate problems, formal models for an integrated approach are typically restricted to simple classes of problem and are not scalable to problems with tens of agents and millions of states.We improve on these approaches by extending a principled Bayesian model into more challenging domains, using Bayesian networks to visualise specific cases of the model and thus as an aid in deriving the update equations for the system. One approach which has been shown to scale well for networked offline problems uses finite state machines to model other agents. We used this insight to develop an approximate scalable algorithm applicable to our general model, in combination with adapting a number of existing approximation techniques, including state clustering.We examine the performance of this approximate algorithm on several cases of an urban rescue problem with respect to differing problem parameters. Specifically, we consider first scenarios where agents are aware of the complete situation, but are not certain about the behaviour of others; that is, our model with all elements but the actions observable. Secondly, we examine the more complex case where agents can see the actions of others, but cannot see the full state and thus are not sure about the beliefs of others. Finally, we look at the performance of the partially observable state model when the system is dynamic or open. We find that our best response algorithm consistently outperforms a handwritten strategy for the problem, more noticeably as the number of agents and the number of states involved in the problem increase
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