1,701 research outputs found

    Tool Support for Design by Contract

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    Development of a static analysis tool to find securty vulnerabilities in java applications

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    Thesis (Master)--Izmir Institute of Technology, Computer Engineering, Izmir, 2010Includes bibliographical references (leaves: 57-60)Text in English Abstract: Turkish and Englishix, 77 leavesThe scope of this thesis is to enhance a static analysis tool in order to find security limitations in java applications. This will contribute to the removal of some of the existing limitations related with the lack of java source codes. The generally used tools for a static analysis are FindBugs, Jlint, PMD, ESC/Java2, Checkstyle. In this study, it is aimed to utilize PMD static analysis tool which already has been developed to find defects Possible bugs (empty try/catch/finally/switch statements), Dead code (unused local variables, parameters and private methods), Suboptimal code (wasteful String/StringBuffer usage), Overcomplicated expressions (unnecessary if statements for loops that could be while loops), Duplicate code (copied/pasted code means copied/pasted bugs). On the other hand, faults possible unexpected exception, length may be less than zero, division by zero, stream not closed on all paths and should be a static inner class cases were not implemented by PMD static analysis tool. PMD performs syntactic checks and dataflow analysis on program source code.In addition to some detection of clearly erroneous code, many of the .bugs. PMD looks for are stylistic conventions whose violation might be suspicious under some circumstances. For example, having a try statement with an empty catch block might indicate that the caught error is incorrectly discarded. Because PMD includes many detectors for bugs that depend on programming style, PMD includes support for selecting which detectors or groups of detectors should be run. While PMD.s main structure was conserved, boundary overflow vulnerability rules have been implemented to PMD

    Specification and verification challenges for sequential object-oriented programs

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    The state of knowledge in how to specify sequential programs in object-oriented languages such as Java and C# and the state of the art in automated verification tools for such programs have made measurable progress in the last several years. This paper describes several remaining challenges and approaches to their solution

    Workload characterization of JVM languages

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    Being developed with a single language in mind, namely Java, the Java Virtual Machine (JVM) nowadays is targeted by numerous programming languages. Automatic memory management, Just-In-Time (JIT) compilation, and adaptive optimizations provided by the JVM make it an attractive target for different language implementations. Even though being targeted by so many languages, the JVM has been tuned with respect to characteristics of Java programs only -- different heuristics for the garbage collector or compiler optimizations are focused more on Java programs. In this dissertation, we aim at contributing to the understanding of the workloads imposed on the JVM by both dynamically-typed and statically-typed JVM languages. We introduce a new set of dynamic metrics and an easy-to-use toolchain for collecting the latter. We apply our toolchain to applications written in six JVM languages -- Java, Scala, Clojure, Jython, JRuby, and JavaScript. We identify differences and commonalities between the examined languages and discuss their implications. Moreover, we have a close look at one of the most efficient compiler optimizations - method inlining. We present the decision tree of the HotSpot JVM's JIT compiler and analyze how well the JVM performs in inlining the workloads written in different JVM languages

    Storage Solutions for Big Data Systems: A Qualitative Study and Comparison

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    Big data systems development is full of challenges in view of the variety of application areas and domains that this technology promises to serve. Typically, fundamental design decisions involved in big data systems design include choosing appropriate storage and computing infrastructures. In this age of heterogeneous systems that integrate different technologies for optimized solution to a specific real world problem, big data system are not an exception to any such rule. As far as the storage aspect of any big data system is concerned, the primary facet in this regard is a storage infrastructure and NoSQL seems to be the right technology that fulfills its requirements. However, every big data application has variable data characteristics and thus, the corresponding data fits into a different data model. This paper presents feature and use case analysis and comparison of the four main data models namely document oriented, key value, graph and wide column. Moreover, a feature analysis of 80 NoSQL solutions has been provided, elaborating on the criteria and points that a developer must consider while making a possible choice. Typically, big data storage needs to communicate with the execution engine and other processing and visualization technologies to create a comprehensive solution. This brings forth second facet of big data storage, big data file formats, into picture. The second half of the research paper compares the advantages, shortcomings and possible use cases of available big data file formats for Hadoop, which is the foundation for most big data computing technologies. Decentralized storage and blockchain are seen as the next generation of big data storage and its challenges and future prospects have also been discussed

    Blockchain Software Verification and Optimization

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    In the last decade, blockchain technology has undergone a strong evolution. The maturity reached and the consolidation obtained have aroused the interest of companies and businesses, transforming it into a possible response to various industrial needs. However, the lack of standards and tools for the development and maintenance of blockchain software leaves open challenges and various possibilities for improvements. The goal of this thesis is to tackle some of the challenges proposed by blockchain technology, to design and implement analysis, processes, and architectures that may be applied in the real world. In particular, two topics are addressed: the verification of the blockchain software and the code optimization of smart contracts. As regards the verification, the thesis focuses on the original developments of tools and analyses able to detect statically, i.e. without code execution, issues related to non-determinism, untrusted cross-contracts invocation, and numerical overflow/underflow. Moreover, an approach based on on-chain verification is investigated, to proactively involve the blockchain in verifying the code before and after its deployment. For the optimization side, the thesis describes an optimization process for the code translation from Solidity language to Takamaka, also proposing an efficient algorithm to compute snapshots for fungible and non-fungible tokens. The results of this thesis are an important first step towards improving blockchain software development, empirically demonstrating the applicability of the proposed approaches and their involvement also in the industrial field

    Ludii -- The Ludemic General Game System

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    While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic" general game system Ludii, which has the potential to provide an efficient tool for AI researchers as well as game designers, historians, educators and practitioners in related fields. Ludii defines games as structures of ludemes -- high-level, easily understandable game concepts -- which allows for concise and human-understandable game descriptions. We formally describe Ludii and outline its main benefits: generality, extensibility, understandability and efficiency. Experimentally, Ludii outperforms one of the most efficient Game Description Language (GDL) reasoners, based on a propositional network, in all games available in the Tiltyard GGP repository. Moreover, Ludii is also competitive in terms of performance with the more recently proposed Regular Boardgames (RBG) system, and has various advantages in qualitative aspects such as generality.Comment: Accepted at ECAI 202
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