1,575 research outputs found

    Annotation of negotiation processes in joint-action dialogues

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    Situated dialogic corpora are invaluable resources for understanding the complex relationship between language, perception, and action as they are based on naturalistic dialogue situations in which the interactants are given shared goals to be accomplished in the real world. In such situations, verbal interactions are intertwined with actions, and shared goals can only be achieved via dynamic negotiation processes based on common ground constructed from discourse history as well as the interactants' knowledge about the status of actions. In this paper, we propose four major dimensions of collaborative tasks that affect the negotiation processes among interactants, and, hence, the structure of the dialogue. Based on a review of available dialogue corpora and annotation manuals, we show that existing annotation schemes so far do not adequately account for the complex dialogue processes in situated task-based scenarios. We illustrate the effects of specific features of a scenario using annotated samples of dialogue taken from the literature as well as our own corpora, and end with a brief discussion of the challenges ahead

    Annotation of negotiation processes in joint-action dialogues

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    Situated dialogic corpora are invaluable resources for understanding the complex relationship between language, perception, and action as they are based on naturalistic dialogue situations in which the interactants are given shared goals to be accomplished in the real world. In such situations, verbal interactions are intertwined with actions, and shared goals can only be achieved via dynamic negotiation processes based on common ground constructed from discourse history as well as the interactants' knowledge about the status of actions. In this paper, we propose four major dimensions of collaborative tasks that affect the negotiation processes among interactants, and, hence, the structure of the dialogue. Based on a review of available dialogue corpora and annotation manuals, we show that existing annotation schemes so far do not adequately account for the complex dialogue processes in situated task-based scenarios. We illustrate the effects of specific features of a scenario using annotated samples of dialogue taken from the literature as well as our own corpora, and end with a brief discussion of the challenges ahead

    The selection and evaluation of a sensory technology for interaction in a warehouse environment

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    In recent years, Human-Computer Interaction (HCI) has become a significant part of modern life as it has improved human performance in the completion of daily tasks in using computerised systems. The increase in the variety of bio-sensing and wearable technologies on the market has propelled designers towards designing more efficient, effective and fully natural User-Interfaces (UI), such as the Brain-Computer Interface (BCI) and the Muscle-Computer Interface (MCI). BCI and MCI have been used for various purposes, such as controlling wheelchairs, piloting drones, providing alphanumeric inputs into a system and improving sports performance. Various challenges are experienced by workers in a warehouse environment. Because they often have to carry objects (referred to as hands-full) it is difficult to interact with traditional devices. Noise undeniably exists in some industrial environments and it is known as a major factor that causes communication problems. This has reduced the popularity of using verbal interfaces with computer applications, such as Warehouse Management Systems. Another factor that effects the performance of workers are action slips caused by a lack of concentration during, for example, routine picking activities. This can have a negative impact on job performance and allow a worker to incorrectly execute a task in a warehouse environment. This research project investigated the current challenges workers experience in a warehouse environment and the technologies utilised in this environment. The latest automation and identification systems and technologies are identified and discussed, specifically the technologies which have addressed known problems. Sensory technologies were identified that enable interaction between a human and a computerised warehouse environment. Biological and natural behaviours of humans which are applicable in the interaction with a computerised environment were described and discussed. The interactive behaviours included the visionary, auditory, speech production and physiological movement where other natural human behaviours such paying attention, action slips and the action of counting items were investigated. A number of modern sensory technologies, devices and techniques for HCI were identified with the aim of selecting and evaluating an appropriate sensory technology for MCI. iii MCI technologies enable a computer system to recognise hand and other gestures of a user, creating means of direct interaction between a user and a computer as they are able to detect specific features extracted from a specific biological or physiological activity. Thereafter, Machine Learning (ML) is applied in order to train a computer system to detect these features and convert them to a computer interface. An application of biomedical signals (bio-signals) in HCI using a MYO Armband for MCI is presented. An MCI prototype (MCIp) was developed and implemented to allow a user to provide input to an HCI, in a hands-free and hands-full situation. The MCIp was designed and developed to recognise the hand-finger gestures of a person when both hands are free or when holding an object, such a cardboard box. The MCIp applies an Artificial Neural Network (ANN) to classify features extracted from the surface Electromyography signals acquired by the MYO Armband around the forearm muscle. The MCIp provided the results of data classification for gesture recognition to an accuracy level of 34.87% with a hands-free situation. This was done by employing the ANN. The MCIp, furthermore, enabled users to provide numeric inputs to the MCIp system hands-full with an accuracy of 59.7% after a training session for each gesture of only 10 seconds. The results were obtained using eight participants. Similar experimentation with the MYO Armband has not been found to be reported in any literature at submission of this document. Based on this novel experimentation, the main contribution of this research study is a suggestion that the application of a MYO Armband, as a commercially available muscle-sensing device on the market, has the potential as an MCI to recognise the finger gestures hands-free and hands-full. An accurate MCI can increase the efficiency and effectiveness of an HCI tool when it is applied to different applications in a warehouse where noise and hands-full activities pose a challenge. Future work to improve its accuracy is proposed

    Cognitive finance: Behavioural strategies of spending, saving, and investing.

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    Research in economics is increasingly open to empirical results. The advances in behavioural approaches are expanded here by applying cognitive methods to financial questions. The field of "cognitive finance" is approached by the exploration of decision strategies in the financial settings of spending, saving, and investing. Individual strategies in these different domains are searched for and elaborated to derive explanations for observed irregularities in financial decision making. Strong context-dependency and adaptive learning form the basis for this cognition-based approach to finance. Experiments, ratings, and real world data analysis are carried out in specific financial settings, combining different research methods to improve the understanding of natural financial behaviour. People use various strategies in the domains of spending, saving, and investing. Specific spending profiles can be elaborated for a better understanding of individual spending differences. It was found that people differ along four dimensions of spending, which can be labelled: General Leisure, Regular Maintenance, Risk Orientation, and Future Orientation. Saving behaviour is strongly dependent on how people mentally structure their finance and on their self-control attitude towards decision space restrictions, environmental cues, and contingency structures. Investment strategies depend on how companies, in which investments are placed, are evaluated on factors such as Honesty, Prestige, Innovation, and Power. Further on, different information integration strategies can be learned in decision situations with direct feedback. The mapping of cognitive processes in financial decision making is discussed and adaptive learning mechanisms are proposed for the observed behavioural differences. The construal of a "financial personality" is proposed in accordance with other dimensions of personality measures, to better acknowledge and predict variations in financial behaviour. This perspective enriches economic theories and provides a useful ground for improving individual financial services

    Big data reference architecture for industry 4.0: including economic and ethical Implications

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    El rápido progreso de la Industria 4.0 se consigue gracias a las innovaciones en varios campos, por ejemplo, la fabricación, el big data y la inteligencia artificial. La tesis explica la necesidad de una arquitectura del Big Data para implementar la Inteligencia Artificial en la Industria 4.0 y presenta una arquitectura cognitiva para la inteligencia artificial - CAAI - como posible solución, que se adapta especialmente a los retos de las pequeñas y medianas empresas. La tesis examina las implicaciones económicas y éticas de esas tecnologías y destaca tanto los beneficios como los retos para los países, las empresas y los trabajadores individuales. El "Cuestionario de la Industria 4.0 para las PYME" se realizó para averiguar los requisitos y necesidades de las pequeñas y medianas empresas. Así, la nueva arquitectura de la CAAI presenta un modelo de diseño de software y proporciona un conjunto de bloques de construcción de código abierto para apoyar a las empresas durante la implementación. Diferentes casos de uso demuestran la aplicabilidad de la arquitectura y la siguiente evaluación verifica la funcionalidad de la misma.The rapid progress in Industry 4.0 is achieved through innovations in several fields, e.g., manufacturing, big data, and artificial intelligence. The thesis motivates the need for a Big Data architecture to apply artificial intelligence in Industry 4.0 and presents a cognitive architecture for artificial intelligence – CAAI – as a possible solution, which is especially suited for the challenges of small and medium-sized enterprises. The work examines the economic and ethical implications of those technologies and highlights the benefits but also the challenges for countries, companies and individual workers. The "Industry 4.0 Questionnaire for SMEs" was conducted to gain insights into smaller and medium-sized companies’ requirements and needs. Thus, the new CAAI architecture presents a software design blueprint and provides a set of open-source building blocks to support companies during implementation. Different use cases demonstrate the applicability of the architecture and the following evaluation verifies the functionality of the architecture

    Expertise Development in Commercial Property Valuation Practice

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    Ever since the issue of inaccuracy and variance in commercial property valuation was first documented in the mid-80s by Brown (1985) and Hager and Lord (1985), many researchers have investigated the complex factors involved in effective problem solving in the valuation domain, focusing on the valuer and the valuation process. Several behavioural issues, including heuristics, have been noted to affect valuation outcomes. There is a growing literature on understanding the concept of expertise, especially using the field of cognitive psychology, and the present research explores valuer’s cognitions in a commercial valuation context. The study aimed to determine how the role of valuers’ cognitions and cognitive structures are crucial in furthering our understanding of effective valuation problem solving, as well as improving valuer training efforts. The research was undertaken from a ‘Critical Realist’ perspective, and used a knowledge elicitation method called ‘Cognitive Task Analysis’. Data were collected through a ‘Verbal Protocol Analysis’ (VPA) of a simulated commercial valuation exercise based on a real building, using semi-structured interviews. Six subjects (comprising two expert valuers, two intermediate valuers and two novice valuers) participated in the simulated valuation and in the follow-up interviews. Two further experts were interviewed to validate the findings. Content and event-sequence analysis were performed on the data collected from the simulated valuation to yield the knowledge states, problem-solving techniques (‘operators’) and strategies used by valuers. Mapping of thought processes revealed that expert and intermediate valuers had better and well-structured patterns of thought which demonstrate greater degrees of cohesiveness and interrelatedness between problem-solving operators. Centred on data interpretation and meta-reasoning activities, expert and intermediate valuers used the problem-solving operators initially to schedule valuation analysis or establish valuation strategies, and to re-interpret and diagnose previously acquired information to update the outcome of their past valuations. Novice valuers’ structured processes of solving the valuation problem show fewer linkages between problem-solving operators, which may suggest underdeveloped cognitive structure or quick disengagement from task. The results also show that where available data is inadequate, valuers solve an overall valuation problem by dividing the problem into a number of sub-problems that are solved by engaging in two main types of thinking: analytical and creative. These two levels of thinking enable the valuer to integrate available data with his/her existing knowledge through forward and retrospective (‘backwards’) reasoning. However, there were effects associated with level of expertise in the way these cognitive processes are used, with the expert and intermediate valuers being more fluid, thorough and comprehensive than the novice valuers. This enabled the expert and intermediate valuers to develop a greater number of more-sophisticated solutions to challenging valuation problems, and these were more likely to be immediately followed by meta-reasoning related activities or further exploration of data to justify the solutions generated. Novice valuers could not generate such well-developed solutions indicating that they were much more superficial in their valuation problem solving. These processes are discussed and synthesised into a descriptive model of expert-valuer cognitive structure for undertaking valuation of a commercial property, in order to show an understanding of how valuers integrate the various cognitive processes to determine the value of a property based on available information. The research concludes with an assessment of the implications for valuation training and education

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    An approach to organizing universal programming environment, intended to form the departmental document-oriented data warehouse of the educational institution, is offered in the article. Available possibility of individual design of business logic that is generally characteristic for educational activities. The concept of specialized warehouse of semistructured data is based on the logical model “object-attribute-value”, which allows not only to store electronic documents with a different sets of attributes, but also to maintain the dynamics of these sets.-

    Proceedings of the 3rd IUI Workshop on Interacting with Smart Objects

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    These are the Proceedings of the 3rd IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects

    Mobile Robotics, Moving Intelligence

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    Collaborative geographic visualization

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    Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para a obtenção do grau de Mestre em Engenharia do Ambiente, perfil Gestão e Sistemas AmbientaisThe present document is a revision of essential references to take into account when developing ubiquitous Geographical Information Systems (GIS) with collaborative visualization purposes. Its chapters focus, respectively, on general principles of GIS, its multimedia components and ubiquitous practices; geo-referenced information visualization and its graphical components of virtual and augmented reality; collaborative environments, its technological requirements, architectural specificities, and models for collective information management; and some final considerations about the future and challenges of collaborative visualization of GIS in ubiquitous environment
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