43 research outputs found

    Deep Learning for Audio Signal Processing

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    Given the recent surge in developments of deep learning, this article provides a review of the state-of-the-art deep learning techniques for audio signal processing. Speech, music, and environmental sound processing are considered side-by-side, in order to point out similarities and differences between the domains, highlighting general methods, problems, key references, and potential for cross-fertilization between areas. The dominant feature representations (in particular, log-mel spectra and raw waveform) and deep learning models are reviewed, including convolutional neural networks, variants of the long short-term memory architecture, as well as more audio-specific neural network models. Subsequently, prominent deep learning application areas are covered, i.e. audio recognition (automatic speech recognition, music information retrieval, environmental sound detection, localization and tracking) and synthesis and transformation (source separation, audio enhancement, generative models for speech, sound, and music synthesis). Finally, key issues and future questions regarding deep learning applied to audio signal processing are identified.Comment: 15 pages, 2 pdf figure

    PerformanceNet: Score-to-Audio Music Generation with Multi-Band Convolutional Residual Network

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    Music creation is typically composed of two parts: composing the musical score, and then performing the score with instruments to make sounds. While recent work has made much progress in automatic music generation in the symbolic domain, few attempts have been made to build an AI model that can render realistic music audio from musical scores. Directly synthesizing audio with sound sample libraries often leads to mechanical and deadpan results, since musical scores do not contain performance-level information, such as subtle changes in timing and dynamics. Moreover, while the task may sound like a text-to-speech synthesis problem, there are fundamental differences since music audio has rich polyphonic sounds. To build such an AI performer, we propose in this paper a deep convolutional model that learns in an end-to-end manner the score-to-audio mapping between a symbolic representation of music called the piano rolls and an audio representation of music called the spectrograms. The model consists of two subnets: the ContourNet, which uses a U-Net structure to learn the correspondence between piano rolls and spectrograms and to give an initial result; and the TextureNet, which further uses a multi-band residual network to refine the result by adding the spectral texture of overtones and timbre. We train the model to generate music clips of the violin, cello, and flute, with a dataset of moderate size. We also present the result of a user study that shows our model achieves higher mean opinion score (MOS) in naturalness and emotional expressivity than a WaveNet-based model and two commercial sound libraries. We open our source code at https://github.com/bwang514/PerformanceNetComment: 8 pages, 6 figures, AAAI 2019 camera-ready versio

    Sparks of Large Audio Models: A Survey and Outlook

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    This survey paper provides a comprehensive overview of the recent advancements and challenges in applying large language models to the field of audio signal processing. Audio processing, with its diverse signal representations and a wide range of sources--from human voices to musical instruments and environmental sounds--poses challenges distinct from those found in traditional Natural Language Processing scenarios. Nevertheless, \textit{Large Audio Models}, epitomized by transformer-based architectures, have shown marked efficacy in this sphere. By leveraging massive amount of data, these models have demonstrated prowess in a variety of audio tasks, spanning from Automatic Speech Recognition and Text-To-Speech to Music Generation, among others. Notably, recently these Foundational Audio Models, like SeamlessM4T, have started showing abilities to act as universal translators, supporting multiple speech tasks for up to 100 languages without any reliance on separate task-specific systems. This paper presents an in-depth analysis of state-of-the-art methodologies regarding \textit{Foundational Large Audio Models}, their performance benchmarks, and their applicability to real-world scenarios. We also highlight current limitations and provide insights into potential future research directions in the realm of \textit{Large Audio Models} with the intent to spark further discussion, thereby fostering innovation in the next generation of audio-processing systems. Furthermore, to cope with the rapid development in this area, we will consistently update the relevant repository with relevant recent articles and their open-source implementations at https://github.com/EmulationAI/awesome-large-audio-models.Comment: work in progress, Repo URL: https://github.com/EmulationAI/awesome-large-audio-model

    AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining

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    Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly differ from those of other types. To bring us closer to a unified perspective of audio generation, this paper proposes a framework that utilizes the same learning method for speech, music, and sound effect generation. Our framework introduces a general representation of audio, called "language of audio" (LOA). Any audio can be translated into LOA based on AudioMAE, a self-supervised pre-trained representation learning model. In the generation process, we translate any modalities into LOA by using a GPT-2 model, and we perform self-supervised audio generation learning with a latent diffusion model conditioned on LOA. The proposed framework naturally brings advantages such as in-context learning abilities and reusable self-supervised pretrained AudioMAE and latent diffusion models. Experiments on the major benchmarks of text-to-audio, text-to-music, and text-to-speech demonstrate state-of-the-art or competitive performance against previous approaches. Our code, pretrained model, and demo are available at https://audioldm.github.io/audioldm2.Comment: AudioLDM 2 project page is https://audioldm.github.io/audioldm

    An Industry Driven Genre Classification Application using Natural Language Processing

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    With the advent of digitized music, many online streaming companies such as Spotify have capitalized on a listener’s need for a common stream platform. An essential component of such a platform is the recommender systems that suggest to the constituent user base, related tracks, albums and artists. In order to sustain such a recommender system, labeling data to indicate which genre it belongs to is essential. Most recent academic publications that deal with music genre classification focus on the use of deep neural networks developed and applied within the music genre classification domain. This thesis attempts to use some of the highly sophisticated techniques, such as Hierarchical Attention Networks that exist within the text classification domain in order to classify tracks of different genres. In order to do this, the music is first separated into different tracks (drums, vocals, bass and accompaniment) and converted into symbolic text data. Due to the sophistication of the distributed machine learning system (over five computers, each possessing a graphical processing units greater than a GTX 1070) present in this thesis, it is capable of classifying contemporary genres with an impressive peak accuracy of over 93%, when comparing the results with that of competing classifiers. It is also argued that through the use text classification, the ex- pert domain knowledge which musicians and people involved with musicological techniques, can be attracted to improving reccomender systems within the music information retrieval research domain

    Deep Learning Methods for Instrument Separation and Recognition

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    This thesis explores deep learning methods for timbral information processing in polyphonic music analysis. It encompasses two primary tasks: Music Source Separation (MSS) and Instrument Recognition, with focus on applying domain knowledge and utilising dense arrangements of skip-connections in the frameworks in order to reduce the number of trainable parameters and create more efficient models. Musically-motivated Convolutional Neural Network (CNN) architectures are introduced, emphasizing kernels with vertical, square, and horizontal shapes. This design choice allows for the extraction of essential harmonic and percussive features, which enhances the discrimination of different instruments. Notably, this methodology proves valuable for Harmonic-Percussive Source Separation (HPSS) and instrument recognition tasks. A significant challenge in MSS is generalising to new instrument types and music styles. To address this, a versatile framework for adversarial unsupervised domain adaptation for source separation is proposed, particularly beneficial when labeled data for specific instruments is unavailable. The curation of the Tap & Fiddle dataset is another contribution of the research, offering mixed and isolated stem recordings of traditional Scandinavian fiddle tunes, along with foot-tapping accompaniments, fostering research in source separation and metrical expression analysis within these musical styles. Since our perception of timbre is affected in different ways by transient and stationary parts of sound, the research investigates the potential of Transient Stationary-Noise Decomposition (TSND) as a preprocessing step for frame-level recognition. A method that performs TSND of spectrograms and feeds the decomposed spectrograms to a neural classifier is proposed. Furthermore, this thesis introduces a novel deep learning-based approach for pitch streaming, treating the task as a note-level instrument classification. Such an approach is modular, meaning that it can also successfully stream predicted note-events and not only labelled ground truth note-event information to corresponding instruments. Therefore, the proposed pitch streaming method enables third-party multi-pitch estimation algorithms to perform multi-instrument AMT

    Sound Event Detection by Exploring Audio Sequence Modelling

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    Everyday sounds in real-world environments are a powerful source of information by which humans can interact with their environments. Humans can infer what is happening around them by listening to everyday sounds. At the same time, it is a challenging task for a computer algorithm in a smart device to automatically recognise, understand, and interpret everyday sounds. Sound event detection (SED) is the process of transcribing an audio recording into sound event tags with onset and offset time values. This involves classification and segmentation of sound events in the given audio recording. SED has numerous applications in everyday life which include security and surveillance, automation, healthcare monitoring, multimedia information retrieval, and assisted living technologies. SED is to everyday sounds what automatic speech recognition (ASR) is to speech and automatic music transcription (AMT) is to music. The fundamental questions in designing a sound recognition system are, which portion of a sound event should the system analyse, and what proportion of a sound event should the system process in order to claim a confident detection of that particular sound event. While the classification of sound events has improved a lot in recent years, it is considered that the temporal-segmentation of sound events has not improved in the same extent. The aim of this thesis is to propose and develop methods to improve the segmentation and classification of everyday sound events in SED models. In particular, this thesis explores the segmentation of sound events by investigating audio sequence encoding-based and audio sequence modelling-based methods, in an effort to improve the overall sound event detection performance. In the first phase of this thesis, efforts are put towards improving sound event detection by explicitly conditioning the audio sequence representations of an SED model using sound activity detection (SAD) and onset detection. To achieve this, we propose multi-task learning-based SED models in which SAD and onset detection are used as auxiliary tasks for the SED task. The next part of this thesis explores self-attention-based audio sequence modelling, which aggregates audio representations based on temporal relations within and between sound events, scored on the basis of the similarity of sound event portions in audio event sequences. We propose SED models that include memory-controlled, adaptive, dynamic, and source separation-induced self-attention variants, with the aim to improve overall sound recognition

    Affective social anthropomorphic intelligent system

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    Human conversational styles are measured by the sense of humor, personality, and tone of voice. These characteristics have become essential for conversational intelligent virtual assistants. However, most of the state-of-the-art intelligent virtual assistants (IVAs) are failed to interpret the affective semantics of human voices. This research proposes an anthropomorphic intelligent system that can hold a proper human-like conversation with emotion and personality. A voice style transfer method is also proposed to map the attributes of a specific emotion. Initially, the frequency domain data (Mel-Spectrogram) is created by converting the temporal audio wave data, which comprises discrete patterns for audio features such as notes, pitch, rhythm, and melody. A collateral CNN-Transformer-Encoder is used to predict seven different affective states from voice. The voice is also fed parallelly to the deep-speech, an RNN model that generates the text transcription from the spectrogram. Then the transcripted text is transferred to the multi-domain conversation agent using blended skill talk, transformer-based retrieve-and-generate generation strategy, and beam-search decoding, and an appropriate textual response is generated. The system learns an invertible mapping of data to a latent space that can be manipulated and generates a Mel-spectrogram frame based on previous Mel-spectrogram frames to voice synthesize and style transfer. Finally, the waveform is generated using WaveGlow from the spectrogram. The outcomes of the studies we conducted on individual models were auspicious. Furthermore, users who interacted with the system provided positive feedback, demonstrating the system's effectiveness.Comment: Multimedia Tools and Applications (2023

    Representation Analysis Methods to Model Context for Speech Technology

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    Speech technology has developed to levels equivalent with human parity through the use of deep neural networks. However, it is unclear how the learned dependencies within these networks can be attributed to metrics such as recognition performance. This research focuses on strategies to interpret and exploit these learned context dependencies to improve speech recognition models. Context dependency analysis had not yet been explored for speech recognition networks. In order to highlight and observe dependent representations within speech recognition models, a novel analysis framework is proposed. This analysis framework uses statistical correlation indexes to compute the coefficiency between neural representations. By comparing the coefficiency of neural representations between models using different approaches, it is possible to observe specific context dependencies within network layers. By providing insights on context dependencies it is then possible to adapt modelling approaches to become more computationally efficient and improve recognition performance. Here the performance of End-to-End speech recognition models are analysed, providing insights on the acoustic and language modelling context dependencies. The modelling approach for a speaker recognition task is adapted to exploit acoustic context dependencies and reach comparable performance with the state-of-the-art methods, reaching 2.89% equal error rate using the Voxceleb1 training and test sets with 50% of the parameters. Furthermore, empirical analysis of the role of acoustic context for speech emotion recognition modelling revealed that emotion cues are presented as a distributed event. These analyses and results for speech recognition applications aim to provide objective direction for future development of automatic speech recognition systems
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