19,840 research outputs found

    Toward a model of computational attention based on expressive behavior: applications to cultural heritage scenarios

    Get PDF
    Our project goals consisted in the development of attention-based analysis of human expressive behavior and the implementation of real-time algorithm in EyesWeb XMI in order to improve naturalness of human-computer interaction and context-based monitoring of human behavior. To this aim, perceptual-model that mimic human attentional processes was developed for expressivity analysis and modeled by entropy. Museum scenarios were selected as an ecological test-bed to elaborate three experiments that focus on visitor profiling and visitors flow regulation

    Timbre-invariant Audio Features for Style Analysis of Classical Music

    Get PDF
    Copyright: (c) 2014 Christof Weiß et al. This is an open-access article distributed under the terms of the Creative Commons Attribution 3.0 Unported License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited

    Methodological considerations concerning manual annotation of musical audio in function of algorithm development

    Get PDF
    In research on musical audio-mining, annotated music databases are needed which allow the development of computational tools that extract from the musical audiostream the kind of high-level content that users can deal with in Music Information Retrieval (MIR) contexts. The notion of musical content, and therefore the notion of annotation, is ill-defined, however, both in the syntactic and semantic sense. As a consequence, annotation has been approached from a variety of perspectives (but mainly linguistic-symbolic oriented), and a general methodology is lacking. This paper is a step towards the definition of a general framework for manual annotation of musical audio in function of a computational approach to musical audio-mining that is based on algorithms that learn from annotated data. 1

    VGM-RNN: Recurrent Neural Networks for Video Game Music Generation

    Get PDF
    The recent explosion of interest in deep neural networks has affected and in some cases reinvigorated work in fields as diverse as natural language processing, image recognition, speech recognition and many more. For sequence learning tasks, recurrent neural networks and in particular LSTM-based networks have shown promising results. Recently there has been interest – for example in the research by Google’s Magenta team – in applying so-called “language modeling” recurrent neural networks to musical tasks, including for the automatic generation of original music. In this work we demonstrate our own LSTM-based music language modeling recurrent network. We show that it is able to learn musical features from a MIDI dataset and generate output that is musically interesting while demonstrating features of melody, harmony and rhythm. We source our dataset from VGMusic.com, a collection of user-submitted MIDI transcriptions of video game songs, and attempt to generate output which emulates this kind of music

    On the Modeling of Musical Solos as Complex Networks

    Full text link
    Notes in a musical piece are building blocks employed in non-random ways to create melodies. It is the "interaction" among a limited amount of notes that allows constructing the variety of musical compositions that have been written in centuries and within different cultures. Networks are a modeling tool that is commonly employed to represent a set of entities interacting in some way. Thus, notes composing a melody can be seen as nodes of a network that are connected whenever these are played in sequence. The outcome of such a process results in a directed graph. By using complex network theory, some main metrics of musical graphs can be measured, which characterize the related musical pieces. In this paper, we define a framework to represent melodies as networks. Then, we provide an analysis on a set of guitar solos performed by main musicians. Results of this study indicate that the presented model can have an impact on audio and multimedia applications such as music classification, identification, e-learning, automatic music generation, multimedia entertainment.Comment: to appear in Information Science, Elsevier. Please cite the paper including such information. arXiv admin note: text overlap with arXiv:1603.0497

    Speech Synthesis Based on Hidden Markov Models

    Get PDF

    The Effect of Explicit Structure Encoding of Deep Neural Networks for Symbolic Music Generation

    Full text link
    With recent breakthroughs in artificial neural networks, deep generative models have become one of the leading techniques for computational creativity. Despite very promising progress on image and short sequence generation, symbolic music generation remains a challenging problem since the structure of compositions are usually complicated. In this study, we attempt to solve the melody generation problem constrained by the given chord progression. This music meta-creation problem can also be incorporated into a plan recognition system with user inputs and predictive structural outputs. In particular, we explore the effect of explicit architectural encoding of musical structure via comparing two sequential generative models: LSTM (a type of RNN) and WaveNet (dilated temporal-CNN). As far as we know, this is the first study of applying WaveNet to symbolic music generation, as well as the first systematic comparison between temporal-CNN and RNN for music generation. We conduct a survey for evaluation in our generations and implemented Variable Markov Oracle in music pattern discovery. Experimental results show that to encode structure more explicitly using a stack of dilated convolution layers improved the performance significantly, and a global encoding of underlying chord progression into the generation procedure gains even more.Comment: 8 pages, 13 figure
    corecore